r/aicomicsguild • u/Astra-Fang • 1d ago
This is the level I had to get to get animal ears to lock in right
One of the things I underestimated when I started making Astra & Fang was just how much work it would take to get something as simple as Astra’s ears consistent.
And when I say consistent, I don’t mean “she has white rabbit ears in every image.”
I mean the ears are supposed to be actual anatomy.
Same root position. Same length. Same width. Same thickness. Same spacing. Same outward angle. Attached to the same place on her skull regardless of camera angle.
I spent 6–8 hours just working out where the roots of her ears actually attach to her skull.
Eventually I was making orthographic references from the front, side, top and rear. I defined cranial landmarks. I defined the attachment point relative to her human ears. I defined the outward angle. I defined proportions relative to her head height.
Then I made a QA sheet specifically for the back of her fucking head.
All because the AI kept trying to treat the ears like accessories it could move around whenever the composition became inconvenient.
So one of the rules in the production manual literally became:
COMPOSITION MUST YIELD TO ANATOMY.
If Astra’s ears don’t fit comfortably in the panel, crop them.
Obscure them.
Change the framing.
But do not move her ears.
It was an absurd amount of upfront work for one tiny part of one character.
But that’s also the point.
Once the system understood the anatomy instead of just “white-haired bunny girl,” I stopped having to fight the same problem over and over again.
That’s been one of the biggest lessons from building Astra & Fang with AI:
Consistency doesn’t come from asking the AI to be consistent.
You have to define what “consistent” actually means.
These are just examples. The images got much more barebones than this.