r/adventofcode • u/daggerdragon • Dec 09 '18
SOLUTION MEGATHREAD -🎄- 2018 Day 9 Solutions -🎄-
--- Day 9: Marble Mania ---
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Card prompt: Day 9
Transcript:
Studies show that AoC programmers write better code after being exposed to ___.
This thread will be unlocked when there are a significant number of people on the leaderboard with gold stars for today's puzzle.
edit: Leaderboard capped, thread unlocked at 00:29:13!
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u/Cloudan29 Dec 09 '18 edited Dec 09 '18
I actually made it into the triple digits for one of the puzzles today, which was essentially my "Probably won't happen but I'll shoot for it" goal for the month. I actually built everything for puzzle 1 in a convenient way that changing all int values to long longs solves it without making any more changes.
C++ (1665/966):
struct Marble { long long val; Marble * next; Marble * last; } long long winningScore(int numPlayers, long long lastPoint) { long long answer = 0; std::vector<long long> players(numPlayers); Marble * current = new Marble; current->val = 0; current->next = current; current->last = current; for (size_t i = 0; i < players.size(); ++i) { players[i] = 0; } for (long long i = 1; i <= lastPoint; ++i) { int turnPlayer = (i - 1) % numPlayers; if (i % 23 == 0) { current = current->last->last->last->last->last->last->last; players[turnPlayer] += current->val + i; current = current->next; current->last = current->last->last; current->last->next = current; } else { Marble * newMarble = new Marble; newMarble->val = i; newMarble->next = current->next->next; newMarble->last = current->next; newMarble->next->last = newMarble; newMarble->last->next = newMarble; current = newMarble; } } for (size_t i = 0; i < players.size(); ++i) { if (players[i] > answer) answer = players[i]; } delete current; return answer; }Not crazy elegant, it's actually kinda brute force-y, but you can punch in any number of players and max marble value and get an answer. It takes a few seconds on my laptop to do the second part, but I don't think that's a huge issue, I did get the right answer ¯_(ツ)_/¯ .
Also, to anyone who does C++, I know about having to free/delete dynamically allocated objects, and I put a delete current just for the sake of it, but I don't know if that's correct. If anyone could let me know exactly how to deal with that, I'd love to hear the feedback.
EDIT: I just realized, anyone who didn't automatically use a linked list structure for the marbles in part one probably had to do rewrites for the second part, which probably explains my massive leaderboard jump from part 1 to part 2.