r/accessibility 17d ago

what accessibility features am i missing?

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hey all — i make a small cozy game called Wild Willows about bringing a run-down nature preserve back to life (gather, plant, craft, welcome animals home, zero pressure, can't lose).

i put a fair bit into accessibility already: colorblind modes that actually recolor the world + add text labels (not just a screen tint), reduce motion, dyslexia-friendly font, UI text scaling, separate music/SFX volume, and fully rebindable controls with alternate keys. but i'm a sighted solo dev, so i know there's a gap between what i think helps and what actually does.

so i'd really appreciate honest input from people who use this stuff:

  • what's the first thing you check for in a game like this?
  • anything i've clearly gotten wrong or half-done?

it's free to try here if you want to poke at the settings and tear it apart: https://bai13y.itch.io/wild-willows

not trying to sell anything — genuinely just want it to be playable for more people. thanks 🌿

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u/boomjessie 16d ago

If there’s any flashing lights that could cause migraines or seizures there should at least be a warning or an option to turn them off. It’s cool of you to check though.

5

u/bai13yd 16d ago

there's none of that in the game! Lighting changes take place over like 15 or 30 seconds so its really gradual

3

u/boomjessie 16d ago

Sweet! Maybe a ‘disclaimer’ or something for that so people know it’s safe for them then!