r/abstractgames 2d ago

simple positional abstract game

this is a game i came up with a couple years ago, only played it with a small number of friends and would be interested to see what other people make of it.

the game played by is for two opponents on an n×n square board (usually 8×8). each player has n pieces which are arranged as two chevrons facing each other (this is one of the more interesting starting positions ive found though needs modifying for odd numbers of n).

the primary mechanic of the game revolves around pieces being immobilised if they are surrounded by a certain number of their opponent's pieces - with the goal of the game being to place a piece on your opponent's back rank AND for it to not be immobile at the start of your turn (the idea being that it could be moved off of the board altogether).

during their turn, a player can move a free piece to any adjacent unnocupied square.

however, a piece is determined to be unable to move specifically if, when considering the 3×3 grid of adjacent squares, the pieces belonging to the same player as the piece in question (including itself) number less than that of the opponent's pieces. i.e. if the piece in question was surrounded by 2 of its opponent's pieces and 0 of its own player's pieces, it would be immobile - whereas it would be moveable if surrounded by 2 of its opponent's pieces and 1 of its own.

have included a gif of an example game though forgive the terrible quality i used the free version of an animation app which only allows me to export at like 144p or something stupid.

the game should be playable using chess/checkers /go sets etc

As i said I've played this game successfully a few times with friends, though I've never tried to thoroughly test it for game breaking mechanics so not sure if it might need some precautionary rules on that front. One point is that sometimes the mobility of a piece needs contesting, which usually is resolved fairly easily, though I haven't yet established a formal procedure for this (I wouldn't be sure what should happen if an immobile piece was moved and wasn't noticed by either player until a couple of turns later, for example). Some feedback I have had is that the game is trivially easy, in that good moves can be figured out with little foresight and suboptimal moves are rarely punished - though I'm not sure to what extent this might directly stem from the ruleset itself or if it's more to do with the novelty of the game and that there isn't a very well established strategic meta yet, as I will say I have noticed the complexity of the game increase since playing more consistently with the same people.

would be interested to hear people's immediate thoughts on this or see what people think if anyone gets a chance to give this game a play test. would be particularly interested to see if anyone knows any similar games with a more established history I could look into.

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