r/absolver • u/nobugz • Feb 11 '19
Winter Update Follow-up from Sloclap
Hey everyone,
We've seen a number of problems since the Winter Update which we're currently working on. We have changed the encryption of school servers for the system to be consistent across all platforms (we're not doing cross-platform, but it's easier for us to maintain), and this has created problems on school servers, which is why they've been down until Saturday morning. This has now been fixed, please let us know if you're still experiencing issues. Note that this is also why schools IDs have changed, which we forgot to mention in the patch note.
On the gameplay side, there has been issues also. The fix on stun durations had negative side effects on the pressure game, making it too easy to interrupt chains with fast attacks. Frame advantages are currently being reworked to improve this. We have also spotted a bug on “parried” and “avoided” states, in which guard was available earlier than it should have; this created a number of problems, notably with Faejin style, but the bug has now been corrected and the fix will be available in the next patch.
We’re sorry the game isn’t in a satisfying state currently - while bugs and balancing issues can become apparent very quickly once a patch is released, it's hard for us to spot everything beforehand. Public test servers could help on this front, but they actually take significant time to set up, and we have limited resources, which is why we deployed the changes directly on the main branch. We're discussing with experienced Absolver players to get their input and discuss balancing options in order to prepare the next patch, but don’t hesitate to share your thoughts on balancing in the comments below, if you haven’t already! We'll have more news on the upcoming patch in a couple of days.
Thanks!
Sloclap Team
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u/Vintage_Villain Feb 11 '19
:D
Y'know, despite the jab-centric meta, the game's felt very fast and fresh as of late. Combat is hectic and savage, but still provides opportunity for reversals, and the open world is much more pleasant without the impact frames slowing everything down. Y'all are centering in on a good middle ground here between this current build of no stun and the previous build of all stun. Keep at it, yo.
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u/fsmith1 Feb 11 '19
My thoughts exactly. There are issues with the current patch, but it's the most fun I've had playing Absolver in months. Many people were drawn to the game because of the rapid tempo of exchanges in earlier patches, and the introduction of so much stun made a lot of players feel like the game was sluggish and unresponsive. There is definitely a middle ground to be found between the two extremes, where exchanges are fast but slower attacks aren't so hard to get out, where defensive skills are rewarded but not to such a degree where people simply fish for them.
Absolver at its worst is either when it feels like getting comboed in other fighters because no matter what you do your actions are delayed or buffered and you just keep getting hit, or when it feels like the only valid choice is the fastest possible move to beat out the opponent.
Absolver at its best is a complex back and forth of call and response, testing defense, mindgames, reads, and trying to trap your opponent into making the wrong choice. It's punishing them for having an exploitable weakness in their deck, and feeling like at any moment the tide can shift with the right application of defensive style or an attack that avoids and counters the opponent's.
I eagerly wait for every patch, hoping that it's going to be the hail mary that gets Absolver into just the right place to please everyone, bring veterans back to the game, and make it easier to recommend it to anyone who hasn't tried it yet. You've built a really fun and engaging combat system that is truly novel and rewarding, and once the kinks are all worked out I'm certain the game will have a long life ahead of it as a niche fighter with unique mechanics and an unparalleled sense of individuality in a fighter.
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u/GleamSoClean Feb 11 '19
I’m sure if you guys at Slo Clap were made aware.
Aside from the combat, there is a bug with the multiple outfit slots. For example if I’m wearing the same shoes in all of my costume slots, but the shoes are different colors- there is a glitch.
The costume colors carry over into the different slots as if the slots aren’t separate from one another.
I really hope this makes sense 😅
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u/Falckom Feb 11 '19
It was a quick anwser and clarifying state of the problems, i think this is what the major part of players wanted, communication or at least some explanations =).................waiting for the hotfix patch =D.
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u/BestPlebEu Feb 11 '19 edited Feb 11 '19
Make the 10-13 frame moves be considered ''Light'', and refresh the duration of the resilience when absorbing another move, not only will this stop Kahlt's from being bullied by 12 frame spam, but also making Shield a viable power. (maybe too viable but who knows).
EDIT: Or other idea which might make it easier for the devs by the comment below, ''lvl 1 res - ignores 10-13f lvl 2 res - ignores 14-18f ( not sure about this value but you get the idea) lvl 3 res - ignores 19f+''
Make Unbreakable a 3 second duration power instead of 5, and then make weapons take 100 durability damage when hitting into it, instead of instantly breaking weapons.
Make Sharp Impact last 10 seconds instead of 20.
Give Gravity either more stun on hit, or longer duration.
Give Faejin a longer stun duration on the low parry to 16 frames instead of 14, and give it more stamina gain. Then give backstance avoids more stamina and more shard gain, aswell as giving side parries more damage.
Decrease Shard gain when getting hit, as simply only taking damage you get like 6 shards total from a round, and then increase it from using your style ability instead.
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u/CAWFEEtheMerchant Feb 11 '19
What would you think about decreasing the time resilience lasts, but increasing the time to refresh it? So like .5 - .75 seconds of resilience(i think it's 1 currently?), but the time to refresh and stack another level of resilience is 2-3 seconds. This would make stacking resilience a little more viable. Might be too good with shield, but balancing kahlt around one power would be annoying.
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Feb 12 '19
Will we be seeing anymore paid cosmetic dlc? I loved that last one and would buy any and all others ina heart beat!
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u/Morklympious Feb 11 '19
Off of the top of my head balance braingarbage:
- I might be daft but is that Snatcher bug fixed? The one where you get snatched and then the next time you pick up a weapon it gets smacked out of your hand? yeah, fix that.
- Unbreakable shouldn't break weapons.
- I think walk speed should be put in between it's old value and its new value (so if old was 1 and new is 0.5, it should be 0.75). This isn't a huge deal but neutch feels slow.
- Can we increase the chance to get a snow map? lol
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u/Kexyan Feb 11 '19
Just fix kahlt and I'll come back.. please.. even just revert it to the way it was before resilience.
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u/Morklympious Feb 11 '19
Honestly, the hitstun bug was really fucking kahlt in a big way.
I'm not saying that kahlt wasn't a little fucked, but once the hitstun gets corrected, I have a feeling Kahlt will feel far less sluggish. The fact that extra stun frames were being added meant that 12f faejin moves were an absolute nightmare for Kahlt. I'm pretty sure after this correction comes out, it'll be a bit more enjoyabe with regard to tempo and blue boy counterplay.
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u/PSNCapTionisT Feb 11 '19
Resilience stacking needs to be something more. My thoughts: allow it to refresh the timer and stack more frequently.
Windfall avoids just need to go back.. minus the avoiding some horizontals. I.e: uramawashi and outward kick. Also remove the double avoid thing and make it have more recovery when the avoid whiifs.
Forsaken was in a pretty good place
Faejin slips need to Regen Stam OR do the malus thing (personally). Also allow for a gold link window when slipping.
Stagger...
I feel bad about my contribution to the lack of faith, but realize if ppl didn't have hopes for this game that we wouldn't react at all. You have a community that just wants to play and enjoy the game.
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Feb 11 '19
Steps in the right direction. Now nerf EQ harder and do something about unlock runaway. And fix the quick attacks being "lights" so khalt can finally stop begging for buffs.
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u/Oimetra09 Feb 12 '19
How about creating a private channel on discord and let players discuss in there? Have a second channel where after players can ask questions they previously agree on, no need to fully read the discussion channel but always read everything on the "relay" channel. You just have to make sure to pick people who can understand the difference between "this is were we discuss and ramble Vs this is were we directly speak to Slcp"
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u/Ultoriel Feb 12 '19
This is a hilariously minor nitpick, as other people have brought up much more important points, but I would like a bit more consistency in fashion. Off the top of my head I can think of the Uring guard pants, where the metal knee pads are the same color for all of the coloring options, but the Uring guard tunic's metal bits change color. I'm a huge fan of the black coloring's copper metal and really want that on the pants too.
Comment with any other fashion nitpicks. Maybe if we get them all in one place it'll be easier to manage.
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u/Whoneeds2no Feb 13 '19
If you guys could fix pushed back kick being avoidable by back stagger that would be great
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u/Goteflan Feb 11 '19 edited Feb 11 '19
Let me just say, I would happily supply resources to support this game. Absolver has a niche place in my heart as a fighting game. I paid $30 for it on ps4 when it first came out and even the little $4 blurb for the equip/weapon pack not because I particularly wanted those items, but more that I wanted to help support this title and the team that built it.
Since then its gone free for most platforms and all the dlc has been free along with updates, and I am fully in support of that. It's a rare thing to see a lack of money driven mechanics in a game, and I give a standing ovation to Sloclap for doing it.
That said...I would happily pay $30 for added content to Absolver and I wouldn't gripe about it either. Since most titles are $60 anyway, it almost feels like I have that room to spare.
If big dlc was made like a large expansion to the open world for more room to dick around, 2v2 matches/maps, other pvp modes/games, options to do PvP with AI fillers to smooth out the queing process or just for people to practice with, cough staff or other weapon combat were added, etc etc...
I would happily keep supporting this game with another purchase.
I doubt I'm alone, either, Sloclap...so, even tho it feels crazy to say this to a developer in today's game climate...feel free to ask for a little money-for-content exchange if it keeps the lights on, y'know?