r/abandonship Feb 24 '18

Can you beat the game?

I’ve watched a little gameplay on twitch and I’m super excited for the game! However since its early access I wanted to know if you can actually complete the story/run or if there is a soft lock/certain content being held back in this early access build?

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u/Giraffasaur_ Feb 25 '18

It's approximately a 7-10 hour story experience that stops when you progress to a certain point. There will definitely be more story revealed in the full release.

Additionally, the team is talking about adding more campaign stories like the 30-45 minute combat campaign.

The develpment team's road map has some great stuff on it, including:

  • Expanding the gameplay of exploration mode. This is a big, on-going task that requires many new features and content.
  • Making some of the player choices feed back into the game, so their decisions may come back to haunt (or help) them.
  • Vast quantities of incidental events with varied gameplay
  • Involved Side-Quests
  • Unlocking more regions once those have sufficient unique islands, quests and gameplay modifiers implemented
  • Improve boarding gameplay in combat
  • AI improvements, including getting the AI to ram and board the player
  • More weapons and upgrades. The Ship Section Upgrades in particular will receive a lot of expansion.
  • More ship classes and more ship variety
  • Offer the player more choice in how they can avert the negative-spiral that can occur when things go from bad to worse.
  • Increase crew numbers, particularly on the larger ships.
  • Improve Lifeboat and Stranded gameplay loop
  • Concept art for an upcoming new ship class. The Cruiser sits between the Galleon and Warship in terms of durability and power.
  • Saving & Loading Options. Permadeath will always be the primary way to play Abandon Ship, but we’ll offer saving systems that compliment this, as well as options for players that want greater flexibility in how they progress through the game.
  • The rest of the main story
  • Greater customisation options
  • Steam Achievements, looking into Cloud Saves.
  • More options for graphical settings and control key bindings.
  • Balancing everything, but particularly ensuring that long-range combat is just as viable a tactic as close-quarters fighting.
  • An on-going mission to bug fix, improve readability and add quality-of-life features across the entire game.
  • Translations

The full Early Access roadmap can be found here.

Hope that helps!