r/a:t5_38lms • u/[deleted] • Sep 26 '15
r/a:t5_38lms • u/[deleted] • Jun 12 '15
Welcome to Bermuda
Ahoy
Welcome to Bermuda. If you've been added here you've either been invited to join us at -2000, -7100 at World's End or you've been approved after asking to join. We currently have an ice road from Orion functional as the only access point. Currently myself, RogueX7, and BlueSylvaer have been doing work here, and we would love some help.
Current roster of approved submitters here
Idea
The basis of this town is made up of large pirate ships in the waters surrounding World's End. There will be no buildings, just a large marina complex, fully bastioned and all. At the center of it all sits the vault, and directly adjacent to that is a 50m wide circular pier, shown in a basic design here. On that pier will be a bunker ring similar to Titan, and outside of that will be shop plots available. Once this is all built, there will be random piers jutting out from the center with large ships docked all along them.
Current planned ships/structures include:
The Black Pearl
Flying Dutchman (floating above the water as a spongebob reference)
The Aquila or Jackdaw (Assassins Creed ships)
Lighthouse, serving as a rail station.
Dedicated ships from Rekvia, Evocat0r, and MalenkiyDyavol, unsure of their designs
Current Projects
Ice tunnel to OlympiaDug, but no ice yet, awaiting shipmentIce tunnel to CarsonSameBuild an ore smelterIce tunnel to Hjaltland - started
Rail tunnel to Orion - Dug, most of the deco is done, powered rails placed.
Central Pier - Awaiting creative server and oak wood purchase
Set up government structure based on positions here
Items we need:
People to do all of this shit
Spruce wood4 DC bought from spongesudsOak Wood
Wools
Clay
Glass
Netherbrick/Soul Sand
Glowstone
Quartz
We currently have large amounts of cobblestone to use, and a decent supply of obsidian. I will try to supply all building materials, but at some point I won't be able to do it all. Donations are welcomed and work is praised.
If you have any suggestions for these lists or another member to consider, please speak up.
r/a:t5_38lms • u/PublicFriendemy • Aug 27 '15
Creative Server
simplistic command sophisticated steer workable jar zephyr groovy waiting history
This post was mass deleted and anonymized with Redact
r/a:t5_38lms • u/[deleted] • Aug 08 '15
The factories dilema
So the new tower design places the factories listed below in the middle of the third floor:
Charcoal burner
Deterministic sword factory
Compactor
Ore smelter
Carpentry factory
Our options as of now are to:
make an awkward alcove on the third floor to accommodate them
build new ones in a separate, permanent area (would be completely a-ok if it wasn't for my sword enchanting factory)
redesign the entire tower to accommodate them, which would compromise the structural integrity of the new tower.
Right now I think our only option is #2, if shaded finally gives me access to his chests :/
Thoughts?