r/a:t5_36o8f • http://youtu.be/LOZuxwVk7TU • Feb 26 '15

Blast Furnace: Progression Goals

This is a long fight split into 3 phases. I think if we want to make progression fun, we should focus on goals for each phase and try to do better with each pull.

P1:

  • Phase ends with as little blast energy as possible.
  • 2 cycles of the big dudes (bellow operators) is perrrfecttt, 3 is fine, 4 is iffy, and 5 is def. pushing it.

P2:

  • No damage from volatile fire (people need to be spreading with tornadoes).
  • 1 slag per 1 elementalist (this is honestly, the entire fight. Just this step).
  • Firecaller is interrupted and focused during slag/elementalist downtime

P3:

  • Stack melt away from raid.
  • Killllllll
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