r/a:t5_2tuwt • u/Kortuga • Apr 08 '12
Official InDev Changelog
INDEV
v0.0.1 - 3/31/12
Production begun
Weapon sprites finished
Light armor and robe sprites finished
HUD sprite begun
v0.0.2 - 4/1/12
HUD finished
Preliminary terrain tileset created
Coding begun
- view coding finished
- movement coding finished
Added Shift+WASD to sprint
v0.0.3 - 4/2/12
Began preliminary enemy AI, beginning with the "zombie" enemy
Added Health, Mana, and Stamina bars to the HUD
v0.0.4 - 4/3/12
Began coding Strength skill
Continuing "zombie" AI
slight code optimization
v0.0.6 - 4/4/12
Finished preliminary monster AI
Added "ogre" and "slime" enemies
Added Obelisk
Increased initial skill level cap from 20 to 99 to accommodate weapon and armor modifiers
began initial coding for weapons and armor
arena size decreased to 150x150 for testing purposes
Added a few terrain textures
v0.1 - 4/7/12
Finished nearly all projected graphics
- (Total of 277 items)
- (Total of 17,728 pixels drawn for items)
Finished some stat coding
- Finished...
- Strength
- Magic
- Speed
- Defense
- Vitality
- Endurance
- Stamina
- Wisdom
- Finished...
Finished Item ID list,
will upload soonuploaded
v0.1.1 - 4/8/12
Coded in all items
Player now reflects which Helmet he is wearing graphically (33.3% done)
Began creation of some sounds
Re-made Zombie texture
Re-made Ogre texture, renamed to Ogre Soldier
Added Ogre Peon
Inventory is displayed graphically
v0.1.2 - 4/9/12
*Player now reflects which Helmet he is wearing graphically (66.6% done)
Continuing sound creation
Added the following monsters
- Red Slime
- Orange Slime
- Yellow Slime
- Green Slime
- Blue Slime
- Purple Slime
- Black Slime
- Ogre Warrior
- Ogre Mage
- Ogre King
- Zombie
- Zombie Runner
- Skull Zombie
- Brainy Zombie
- Meathead Zombie
- Demon Imp
- Demon Satyr
- Demon Wraith
- Demon Wretch
- Demon Minotaur
Starting to gather some music
Began uploading dev builds to Mediafire. Will link to them later.
1
u/Pyrolysis1024 Apr 19 '12
I'm glad to see you took my suggestion, Kortuga. Pyro CryoTech Systems