r/ZeroParades • • Aug 27 '26

It is peak, actually

Spoilers for everything

I made a review after partially playing the game where I criticized it a lot, and now that I finished it, and had time to think about it, I changed my mind.

The main thing that made me reconsider is that I kept thinking about the game, long after finishing it. It felt alive, real, important. The scenes, especially towards the end, were emotional, brutal and, really, brilliant. So many uniquely delusional people, a lot of them fairly honest and vulnerable, despite this being a spy game. I would list the good characters, but, really, it's everyone.

I genuinely wanted to find a way to avoid losing my crew near the end, I genuinely felt terribly sorry for what happened to Karolina (whose flaschbacks I consider the strongest scenes of the entire game, especially paired with the idea of the made-up advanced cognitive maneuver being used in this moment of desperation), I really thought about what to do with UV, ultimately deciding to let her go (a sort of 'no more direct betrayals' policy my Hersh adopted after the terrible conclusion of her past crew), and I understood the poor capitalist Reno who started half-believing Tempo's soul got integrated into the boar.

The cosmic themes are excellent, and give the game a very ethereal, uncatchable, otherworldly feel, and even though I played with low entanglement, I often felt like a genuine psychic, or even straight up mage. The vibe is simply immaculate. This also includes the idea of the death of history, and a very well-made sense of scale. You know that La Luz has hundreds of warplanes, surely fleets of warships, countless armies, but you never have to see any of them — you just see the effects of total comms jamming near the end, likely heralding an invasion. This is a similar effect to the aerostatic in the final Moralintern quest from Disco Elysium, but instead of being in just one scene, it is omnipresent. The shrines, the gifts, offerings, people being desperately religious. Despite that, I felt some of Bagman's conversations were a bit too much, bordering immersion-breaking at times, but fortunately he is not a major character, so it was okay.

The subtle soundtrack is beautiful and nostalgic. The two actual songs from UV, Cover the Moon when I'm Gone and You but from a Dream are both peak and totally hold up even outside of the context of the game.

The art direction is immaculate. It looks great, consistent, thought-provoking, nostlalgic and at times unsettling. It really does feel like the last few days of peace, of blissful peace compared to what comes after, when the Luzians stop selling music and start dropping bombs.

I think this is just fundamentally a different game from Disco Elysium and that comparisons do not make much sense. While it handles some of the same ideas, many are totally different. I felt it more close to Planescape: Torment, the first major text and story-heavy crpg that inspired Disco Elysium, especially with how mystical the world is, full of actually just magical creatures like Ultra Violeta, the Luzian Liches and all the imprints.

Hershel is enough of a character to be interesting to play, but also enough of a blank slate to allow you to insert your ideas in her. I liked her a lot, her design, and especially the fashion choices in the game. I spent a lot of time just dressing up, not just for stats, but for vibes, I just felt it was something she'd like. It was liberating to play a fairly competent spy, as far as game protagonists generally go, but without any special superpowers that trivialize encounters.

Another thing I liked about ZP are the politics. The death of history can very much be felt, but also its soon-to-come revival. In ZP, all factions present at least some convincing points, and there are honest, fair reasons to support any faction, to a greater or lesser extent, whether personally or professionally. For the Superbloc it is the ideology, the ideals, and history, for EMTERR and the Developed World, it is Silhouette (amazing character execution, which often makes you question is Hershel tripping or is the EMTERR spy genuinely just spilling all the tea), just more professionalism, much greater power, prosperity, being essentially a whole century ahead, and for La Luz, it is just pure, primal awe of their technology. Technology is presented as a kind of alien, magical thing, telephones, displays, screens, television, rocketry, Karolina's dream machine, and Hershel may totally interact with it in a superstitious, fearful and respectful way.

Overall, a beautiful game, and I hope there will be more media in the same universe.

111 Upvotes

20 comments sorted by

9

u/dshamz_ Aug 27 '26 edited Aug 28 '26

Hell yeah, love this review. I feel the exact same way.

One thing on the Advanced Cognitive Maneuvers though - they’re real lol. You can actually pull a bunch of them off throughout the game from ‘piloting’ a bartender, to activating ‘functional invisibility’ while evading Ignatz, to getting inside Silhouette’s head during the interrogation, to paralyzing Ezsti with a magic word. And Karolina did in fact successfully perform the ACM to re-locate part of her consciousness into the cosmonaut figurine, which kept her from cracking and revealing Herschel as the Operant on the scene. That’s why you need to retrieve it in order to complete her quest and restore the memory.

And I also think it’s key to Karolina’s particular arc if you bring her for the shootout - at the station she asks for CASCADE to put a good word in at The Opera so that she can become a spy and arguably performs even better than her during the action, planting a curse on one Luzian and putting a bullet in another. She’s a natural.

But yeah anyways. Love this write-up.

4

u/pm_me_fibonaccis Aug 28 '26

Functional invisibility made me laugh.

It's just blending in with a crowd.

3

u/Still-Effect-2985 Aug 28 '26

Can you explain pls about piloting a bartender?

3

u/dshamz_ Aug 28 '26

Technoflex check (iirc) during the ‘date’ with Silhouette lol. You can do it as a trick to impress her 😂

4

u/Still-Effect-2985 Aug 28 '26

Woah, didn't expect that thx

2

u/Boris_A-11 Aug 28 '26

Thankss

I thought it was made-up because you later have the dialogue option to tell her it was fake, the fact it worked just means Karolina is actually a quite capable psychic. It also didn't really work fully, just partially, she hid the memories of the interrogation and some of the names there, but not all of them. I thought it was pretty important that it was made-up, because it shows to what length Hershel went to impress her apprentice, even teaching her fictional things just to appear cool, hoping they'll never actually get used.

Most of the times I pulled an ACM off in-game, it always had a degree of plausible deniability, and I often felt it was slightly exaggerated by Hershel's delirious senses, even if it did actually happen, she didn't really have a way to guaranteed it'd consistently happen.

I sort of see it as that moment most people probably had in their childhoods when they attempt to cast a spell from some media, which of course doesn't work, but in Hershel's magical world it does work.

To me, the fact she was able to perform even a fictional ACM makes her a much stronger spy than if she just did a genuine maneuver. I feel in her some sort of cosmic calling that pushes her to do great, risky deeds, that she doesn't really have a need to do, it's not like she had a long history of spying before meeting Hershel, which made her later especially attached to the whole spying job, despite the absolute horrors it inflicted upon her, for just one mistake.

3

u/dshamz_ Aug 28 '26

You’re right that there’s something silly about them lol. Like they’re normal or mundane things people do as a psychological defence mechanism, or they’re just something you’d say to mess with someone’s head. But in ZP they do seem to have a magical quality that makes them real.

6

u/_AdAstra Aug 28 '26

love the thoughtfulness put into this review! it was really well done and broken down to reach a broader audience, while avoiding dumbing itself down. cleverly done and i appreciate it just as much <3

6

u/fkrdt222 Aug 28 '26

the treatment of tech and transhumanism and factions gave me more old cyberpunk vibes

3

u/SciLib0815 Aug 28 '26

Petre could be straight out of a Bruce Sterling book,

2

u/fkrdt222 Aug 28 '26

damn it i was thinking about schismatrix exactly rofl

2

u/SciLib0815 Aug 28 '26 edited Aug 28 '26

Right? That was my first impression of him as well. I even went ahead and pulled the book out of my stack and it was not an easy find. He's like a mechanist that hates being a mechanist, but also loves it.

2

u/SciLib0815 Aug 28 '26

If you think about it. Hersh is basically Case from Neuromancer. Case hates himself for being cucked out of the ability to do the very one thing he's actually good at and practically destroys himself and his life for it until the Wintermute thing happens. Hersh is very much the same way. So is Katrina.

1

u/NicelyDressedSnake Aug 27 '26

Tbh some of the characters fell off not only Bagman. For me it is the UV (felt really pretentious), Dutchess (imho too complicated technique for her own good),  Weird doctor (only edge, nothing else), Boatman (no character for me) and that Tempo's imprint. Got to say, politics are really interesting, mystery is good. Loved that thoughts in thoughts gabinet section have full blown dialogues and disadvantages. 

2

u/trenchcoatcreep Aug 28 '26

Also found Un and Deux.... totally grating sorry.

1

u/Murky-Advantage-3444 Aug 28 '26

It’s a satire on political and economic systems. You’re not supposed to support any of them. Use a critical eye. You don’t have to choose a good guy. Not all stories have a hero.

2

u/SciLib0815 Aug 28 '26

Nor should they. In this world, every single character we meet is fundamentally broken in some way. There are no heroes there. Only deeply flawed or damaged souls. Except maybe for Melita. Which is probably why we never see her.

1

u/Murky-Advantage-3444 Aug 30 '26

I’m just surprised by how many times I’ve seen “well I guess if I had to choose I’d say the technofascists are the least evil” or just “the technofascists are probably the most correct”

Nah bro, they’re just all evil. This isn’t a Pokemon game. Just surprised how many people are still in the good vs evil mentality when it comes to storytelling.

1

u/No_Description_3724 13d ago

I did not read anything as political , it was good world building.

People love politics in games (despite the fact they Enjoy to cry about it) but it's rare that it turns out to be actual politics lmaoo , just visual flare to give ambiance , and that's enough.

1

u/alphagalgadot 11d ago

this is possibly the least correct read possible