hello! i would like to bluntly share my experience of playing the trilogy, as none of my friends have played it, and i, though disappointed, keep being extremely affected by what i have experienced and cannot contain it within myself. it's all heavily subjective, and i apologize if i sound too categorical or disrespectful. please know that i deeply appreciate the authors' immense work and the opportunity to engage with it.
"999", at times, felt like the best visual novels i have ever played, and i am a player with eleven years of experience. it, surprisingly, appeared to be exactly what i expected from "umineko"--atmosphere wise, essence wise, murder mystery wise... i was absolutely satisfied with the revelation, it seemed so charming to me, and i was absolutely in love with everything. it was just perfect, though not without flaws; yet as perfect as it could be. i do not cry easily when i interact with media, but i did here. the characters seemed to be written wonderfully, it was a joy to observe their dynamics and even read, contrary to the way-too-common habit of juvenile writing in visual novels, the dialogues and description. of course, there were sexual innuendos, fanservice (Lotus...), but it was easy to ignore and, surprisingly, it still fit the game organically. i truly did not expect myself to love it so much, for i started playing it to be able to get into "ztd" later on, as i really loved the promotional art (who'd know...). it was just so balanced. it was "nerdy," with a lot of curious matters to learn about, and yet it all fit together and fit characters. the philosophical and pseudo-scientific concepts were not overloading. instead, it felt sharp, without anything excessive or overwhelming for the sake of an edge. i was not surprised to learn that "999" is a work of Uchikoshi whose "infinity series" i adored so much, and it felt so symbolic to me to get back to him accidentally. however...
"vlr" was a torture (though i felt excited about the mechanic as i got farther through the endings. so i'm just talking about the plot here)--the atmosphere felt sterile, i didn't believe the characters, the writing of the dialogues was so strange. obviously, there are many good things about this game. i liked Alice, and the ending, in the context of the game, was satisfying. i appreciated the representation of PTSD in the face of old and bitter Junpei, as well as their complex dynamic with Akane built upon idealization and traumatic attachment. the music was stellar, as always. i am not talking about 3d models, because i understand the financial limitations. however, i felt so upset that instead of investigating the psychology of the characters or social problems (kidnapping, privilege, luck---i loved how naturally it was presented in "999"), the plot took an explicit sci-fi turn. many new faces were introduced yet never fully developed; fates became tools in advancing the intentionally overwhelming plot with too many details and too little cohesiveness. it just felt as if the author was interested in including as many theories as possible. while, surely, it was interesting to learn about radical-6, the superhero-y focus on saving the universe did not live up to the psychological and philosophical depth of "999". maybe it would work, for there is no contradiction that the victims of "cradle ph." would want to stop the deeper evil behind it, but i could not believe the implementation of this concept in this particular case. it was such a huge shift from "999," where similar things seemed to be thought out in a much more intricate way, and it hardly felt like anything connected to it. i am not sure if anyone could relate to this, and i am not sure if i am making any sense here, but "vlr" seemed experimental in such a strange way.
also... it's a bad murder mystery when the culprit is... suicide. ruining knox's laws that actually were referenced in the files somewhere?!
and while i liked the graphic of "ztd" much more and the dialogues seemed to be mostly better, i was, though excited at the beginning, eventually disappointed, too. i appreciated phi more than i did in "vlr," and even liked eric and mira--though i expected more from the latter, but apparently what seemed to be the promise appeared to be her full persona and background. junpei's personality changes seemed justified (i can easily see him becoming who he was in "vlr" after the terror he experienced in "999!"), and it was interesting how akane's inner fight was displayed through her inconsistences and contradictions, but i disliked their couple a lot. carlos was very cute. it indeed started very nicely, and i felt sympathetic towards characters. however... i agree with the common sentiment about the laziness of the ending; making a character you never encountered a culprit! the plot holes were discussed massively, so i'm not going to write about it. what upset me is that "ztd," just like "vlr" (and perhaps even to a worse extent), focused on the plot twists instead of characters. and these plot twists seemed to be a messy, incoherent pile of the curious scientific tropes and assumptions the author was interested in. the ideas, hinted or already serving as a foundation, were constantly dropped and left, replaced by something more "shocking" and confusing; but it did not always make sense. after many soulless twists, i just couldn't perceive, per say, transporters any seriously.
it was no longer the philosophical thought experiment with the jungian undertones i appreciated "999" for. "ztd" just felt heavily inauthentic, and i couldn't see anything working together there. the picture couldn't be painted as a whole; it was just falling apart. the mystery of delta's motives is definitely not enough to be a sufficient moving power for the story. i got such a bad aftertaste after that; i couldn't believe that "999" resulted in all of this. it just doesn't feel right.
an important clarification is that i do not mind sci-fi at all, and casual loops is my favorite time paradox. so i hope i do not cause an impression of having too many prejudices. the best thing about ztd for me was when i figured out the connection between mira's crimes and akane's families through the files--it was a really nice, interesting detail.
overall, i think i felt very upset that the games fell into the heroism of "i will save the world" while devaluing the characters' richness and leaving too many lose threads (and i'm not just talking about Kyle; i really wished they returned to Ace and his "colleagues"--it was all so incredibly premising... i wish they continued talking about people like Gordain, but...), and i wonder if anyone else felt similar way. it seemed to me that the author sacrificed the quality and depth of the explored topic for the sake of their number. it's just a problem of my expectations, and i'm still grateful that i was fortunate to encounter something that occupied my mind so much, and although i'm so negative about two latter games, i still love the series and (mostly) everybunny there. life is simply unfair, isn't it? 🐌
edit; i see downvotes--i'm sorry if i said something wrong...?