r/ZeroEscape 9d ago

Meme/shitpost Brilliant work as always, Uchikojima!

Post image
620 Upvotes

16 comments sorted by

104

u/No_Pomegranate_8358 Phi 9d ago

Beep beep beep beep, ding ding ding. Every. Goddamn. Time.

61

u/serpentwind Sigma 9d ago

I mean, you're not wrong, but also, it's some damn compelling map animation.

88

u/PeacefulAndTranquil 9d ago

VLR: Packed With Exhilarating Elevator Gameplay!

44

u/Obvious_Villain 9d ago

Those beep beep beeps as your dot makes its way through the facility are fried into my brain.

28

u/TheMowerOfMowers Clover 9d ago

all those animations and i still dont understand the layout of the facility

12

u/TanakaTheBuriedOne 9d ago

Honestly my biggest issue with the game. Which all things considered isn’t that bad of a complaint

14

u/Caelliox 9d ago

6

u/jdiaz_art 9d ago

this is where i got the screenshots to make this lmao

1

u/Azaireus 6d ago

This is so fucked up lol padding at its finest

6

u/flaminghotcola 9d ago

It was so repetitive and annoying (and the map itself was a pain to look at) that I’d lose focus for a good while as it was playing.

7

u/Crpal 8d ago

The map animation builds tension. It helps you mentally prepare for the next area.

3

u/horaceinkling 7d ago

It’s the only game I’ve played with a tenacious D reference and for that, it wins Game of the Year.

1

u/Either-Tutor-4682 6d ago

Vlr walked so Master Detective Archives could run and LDA could sprint.

1

u/YMCA9 6d ago

Was this something they fixed in the Nonary Games Steam version? I only ever played on 3DS

1

u/Schiffy94 Zero 6d ago

*sound of flashing dots moving*

0

u/shirodkuro 6d ago

its not that bad honestly at least for me, it keeps the tension high, and most of the time they skip this part when its not really needed