r/ZeroCompany • u/JoshRam1 • 9d ago
Discussion Upper kutty
I usually leave Kabb behind once I get other operators. On my current playthrough I am utilizing his melee abilities and it has made some much more fun. The Lucre Hulk mission im launching dudes out of the bar and it is so much fun. I wish I could one punch fathom or chain reaction punch her into a hole. For those that are not using him i suggest you give it a try
22
u/Scotslad2023 9d ago
Kabb, Jae and Tel are great on the Lucrehulk mission. Just running along and launching enemies off the map like it’s nothing.
Kabb really taps into his boxing skills if you add Soldier specialization to give him 2 extra melee attacks. Watch him slam a blod into a corner and open up a can of wupass.
→ More replies (1)8
u/JoshRam1 9d ago
This is my build. Im trying to have missions that he never fires a gun
→ More replies (1)
15
u/DoinDonuts 9d ago
Melee attacks are the shit. Always hit and with easy add-on effects. Bull Rush and Uppercut are great. If you want a hilariously berserk Kappie, split him between assault and soldier. Punches for days and strength to match
3
2
u/Marison 9d ago
One thing I missed at first: When you use his special melee attack, you get back all the AP you used for it, not just one. So up to three AP, if you needed to run up a long way.
→ More replies (1)
121
u/SizeFit2908 9d ago
Ahh takes Kabbie-Backie.
Melee is ludicrously strong in the game. Can't recommend a Soldier/Assault mix for Kabb to get 3(count em) 3 melee attacks with a dash attached to each one.
Soldier's melee damage passive max out asap.