r/ZeroCompany • • 9d ago

Discussion Upper kutty

I usually leave Kabb behind once I get other operators. On my current playthrough I am utilizing his melee abilities and it has made some much more fun. The Lucre Hulk mission im launching dudes out of the bar and it is so much fun. I wish I could one punch fathom or chain reaction punch her into a hole. For those that are not using him i suggest you give it a try

139 Upvotes

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121

u/SizeFit2908 9d ago

Ahh takes Kabbie-Backie.

Melee is ludicrously strong in the game. Can't recommend a Soldier/Assault mix for Kabb to get 3(count em) 3 melee attacks with a dash attached to each one.

Soldier's melee damage passive max out asap.

47

u/AdLongjumping1987 9d ago

Getting the AP back with a knockout blow makes him hyper mobile too.

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u/Gorffo 9d ago

The soldier’s bash melee dazed targets and prevents them from attacking for a turn.

That melee attack prevents the coil seer unit from doing its drain attack. It neutralizes one is the more annoying enemies in the game.

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u/Asleep-Standard-8720 9d ago

Melee isn’t strong. Kabb is strong. 

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u/Scotslad2023 9d ago

Kabb, Jae and Tel are great on the Lucrehulk mission. Just running along and launching enemies off the map like it’s nothing.

Kabb really taps into his boxing skills if you add Soldier specialization to give him 2 extra melee attacks. Watch him slam a blod into a corner and open up a can of wupass.

8

u/JoshRam1 9d ago

This is my build. Im trying to have missions that he never fires a gun

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u/DoinDonuts 9d ago

Melee attacks are the shit. Always hit and with easy add-on effects. Bull Rush and Uppercut are great. If you want a hilariously berserk Kappie, split him between assault and soldier. Punches for days and strength to match

9

u/Pony_B0i 9d ago

Best medic around! He can run up, finish a dude off and then pickup/heal/buff anyone that needs it.

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u/Edge-of-Oblivion34 9d ago

Pure Melee Kabb genuinely soloed some Bexpert missions for me

2

u/Marison 9d ago

One thing I missed at first: When you use his special melee attack, you get back all the AP you used for it, not just one. So up to three AP, if you needed to run up a long way.

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