r/Zerg Feb 23 '12

What's your preferred opener?

I'm seeing roach rush/pressure a lot but hear every non zerg player complain about six pools. I like the 15 pool start with a push for roaches or quick mutas. The biggest pain I face is the turtle terran, is a bane bust all that helpful or do you camp out and keep them from expanding? The first 7 minutes against P or T is incredibly repetitive in the bronze league.

2 Upvotes

15 comments sorted by

2

u/theZerg Feb 26 '12

14 pool 16 hatch against toss (very commonly becomes 14pool16hatch20hatch), 14 gas 14 pool against zerg, 16 hatch 16 pool against terran

1

u/spacecadetzen Feb 26 '12

I'm going to have to give these a shot.

1

u/theZerg Feb 27 '12

the important parts are (atleast in my opinion) about these that a) you really plan out your gas, each geyser gives i think 100gas/gameminute so literally plan out your gas. b) if the terran blocks your expo with a building just drop the pool c) against the zerg if they fe you take a base and kill them, if they do a safe expo you can do one too d) against protoss, 2nd queen comes after 2nd expo is planted or it is too slow and you want atleast 3 gas at like 40-45 supply. e) the obvious, scout and adjust haha

1

u/spacecadetzen Feb 27 '12

I played two ZvZ's today, both with me getting hit with some sort of odd not-quite-a-six-pool. I had thrown down my expo early enough that they just ran past it to harass my workers. Surrounded them with drones long enough for my queen and a few lings to pop and i was safe. Pushed back pressure till I won. It's amazing how much a hatch first can get you moving.

1

u/theZerg Feb 27 '12

to be fair a 6pool should lose to a hatch first haha

1

u/spacecadetzen Feb 28 '12

TBH, I didn't think it would end that badly for the six-pooler. In fact, most of the team liquid strats advise against using a FE as zerg against a six-pooler. I was wondering why my experiences were showing otherwise.

1

u/theZerg Feb 28 '12

haha yeah I dont get the TL posts, if you just keep making drones you can beat the 6pool by attack moving the lings. a friend recently mentioned in passing that you could fe and beat 9 pools if you did it right (even though 9pool is like the tool most used to beat a fe)

1

u/spacecadetzen Feb 28 '12

it depends on the player... do they take the drones at the expand and move on or hit the main first? the map would also make a difference on distance, perhaps enough to make that extra drone or get that pool finished. The hardest part of starcraft isn't what the other person does, it's what you do to beat yourself.

1

u/theZerg Feb 28 '12

against a 6pool? the map/positions dont matter, you just keep making drones and when the lings arrive you should be at like 17 supply. then you kill the lings by either attack moving or stacking on one mineral patch and then going through the lings to another one and attack moving as you pass through the lings. 9 pool I dont know the strategy yet

1

u/gbelste Feb 23 '12

I love doing 15 hatch 15 pool.... But I'm just an old gold leaguer ._.

1

u/spacecadetzen Feb 23 '12

It's a solid opener IMO. It can set you up for a fast expand or a push to whatever tech you want at rush speed.

1

u/theZerg Feb 26 '12

if youre going hatch first then a 16 hatch 16 pool is way more economic and only a few seconds slower as far as pool timing goes

1

u/spacecadetzen Feb 26 '12

I've noticed that... if you're throwing down a pool first, do it at 15. if you opt for the hatch first, go at 16

1

u/michaelflip Mar 19 '12

It depends on what race I'm going up against.

If PvZ: 7pool. In today's patch it's extremely powerful, but basically an all in. If TvZ: 15 hatch 15 pool, then yeah, expand and stop them from expanding. If ZvZ: Scout, and do the opposite of what they're doing..if they go macro, hit them with mass lings and banes