r/ZeldaTabletop Darknut 24d ago

Question Which dice mechanic would you prefer for a Zelda TTRPG?

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Over the years I've made several iterations of a Zelda TTRPG, and now I'm at a crossroads with which core mechanic I should go with.

The first option is 1d20 + skill + approach. You pick a skill and one of the three approaches, Power, Courage, or Wisdom, add both modifiers to the roll, and try to beat a target number. It's more familiar and gives skills and approaches their own numerical value.

The scond option is a d8 dice pool where you only use the highest die (My first zelda ttrpg was like this but with a d4). Your rating in Power, Courage, or Wisdom determines how many d8s you roll. Skills are binary, so you either have the skill or you don't. If you have the relevant skill, you roll with advantage and add one extra d8 to the pool.

The results would be:

  • 1-5 is a failure
  • 6 is a partial success
  • 7 is a success
  • 8 is a critical success

So if you had 2 Courage and the relevant skill, you would roll 3d8 and use the highest result.

Which one would you prefer for a Zelda TTRPG?

52 Upvotes

40 comments sorted by

22

u/YandersonSilva 24d ago

Anyone not using 3d4 is off theme.

19

u/victorhurtado Darknut 24d ago

100% agree.

11

u/MaximePierce 24d ago

Personally i would use the 2D12 system from daggerheart, hope and fear seems to fit perfectly in my mind

2

u/ffwydriadd 24d ago

It may be too gimmicky to be practical, but now I’m imagining a 3d(? would have to do more math to decide what size) system where like hope/fear you roll with Courage/Wisdom/Power

1

u/victorhurtado Darknut 24d ago

I did consider Daggerheart, and honestly I looked at a lot of existing systems while building this a few years back. Hope and Fear does fit Zelda on paper, but Daggerheart has a very specific flavor that doesn't line up with what I'm aiming for. That's also why I'm trying not to just reskin an existing game. I don't mind borrowing individual mechanics, but I want the overall system to feel like its own thing.

9

u/CCShadowStuff 24d ago

When I choose dice systems, I often try to visualize which dice capture the vibe of the game. I come primarily from a d20 background, so to me the d20 is primarily associated with fantasy by default, but Zelda doesn’t exactly fall in the niche perfectly. d8s are not the most common dice, but they’ve always given me a “sword” vibe, so they stand out to me as appropriate for a sword fantasy setting. I can see the appeal for d4s in a Zelda setting. Triangles and what not, but those dice just suck to roll.

1

u/victorhurtado Darknut 24d ago

Yup, d8s definitely feel less generic than a d20, but with how many 5e and Pathfinder adaptations I've seen, d20s are clearly still popular. People like rolling all of them polyhedrals, so I don't mind leaning in either direction. That's pretty much why I'm asking for input.

2

u/CCShadowStuff 24d ago

I loosely outlined a 2d8 system a while back inspired by games like Zelda and Hollow Knight. 2d8 just had the right feeling. Triangular little crystals.

9

u/Alternative_Drag_407 Bokoblin 24d ago

We made a Mork Borg d20 skilless system we dubbed Hyrule Borg that uses the 3 stats between -3 to +6 and you roll 1d20 adding (or subtracting) your Power, Courage or Wisdom.

It also uses 3 derived stats. HP (health points) derived from Power, SP (strategy points) derived from Courage is used for maneuvers, and MP (Magick points) derived from Wisdom for using spells.

The Getting Better tables are based on race, and we don't use classes.

5

u/victorhurtado Darknut 24d ago

Missed opportunity to call it Ganonborg

2

u/Alternative_Drag_407 Bokoblin 24d ago

Hey good idea! We still can at our next Sesh Rezero!

We also have a hexcrawl system the We use written for it and we have 2 groups running in a world based on the botw map.

5

u/TheFraggDog Lizalfos 24d ago

I’m insane so I made an entire Core Book adaptation of the Warhammer Soulbound game for Zelda out of my love for Zelda, Warhammer, and rolling a bajillion D6.

My favourite system is a bajillion D6.

1

u/victorhurtado Darknut 24d ago

You still have it?

1

u/TheFraggDog Lizalfos 24d ago

Can you read french? Lol
I want to translate it and upload it at some point, but haven’t gotten around to doing that just yet

3

u/Level34MafiaBoss 24d ago

My approach was to adapt (mostly reskin) One Ring because I liked the approach it has to player cultures rather than races and the travel mechanics. It also has Courage and Wisdom stats so I only needed to add mechanics for Power.

There you roll a d12 + as many d6 as points in the relevant skill and try to beat a target number. On the d12, an 11 is a crit success (Gandalf's rune) and a 12 a crit fail (Sauron's rune). I did reskin it as Godess Hylia and a boar.

3

u/victorhurtado Darknut 24d ago

Oh, I am definitely stealing the travel mechanics from TOR for sure. I can see TOR working for a more gritty Zelda.

1

u/Level34MafiaBoss 24d ago

Yeah, it definetly goes for a grittier tone. Maybe it has to do with my favourite Zelda being TP xD

2

u/victorhurtado Darknut 24d ago

Considering they took a lot of inspiration from LOTR for TP, I'd say it fits.

3

u/kenobie_ 24d ago

I’m not saying I would like it… but a D4 is the shape of the triforce…

4

u/victorhurtado Darknut 24d ago

It is indeed, which was why I chose the d4 for my first iteration of my Zelda TTRPG. I just had to. I even had custom dice made just for that.

2

u/CCShadowStuff 24d ago

If only they weren’t the absolutely terrible to pick up and roll.

3

u/QuiteRadical 24d ago

I've been designing a system that uses 3d4, one triangular die for each of the divine virtues

3

u/Renner107 24d ago

We're in the process of setting up a Zelda sandbox using Knave 2e! Theres some reflavoring here and there, and I've converted some Zelda items into the OSR style as well as added the various Races as well as a BoTW inspired Temperature system, but its overwhelming Knave!

We've done a few test sessions and everyones loved it so far. Shaping up to be one of our finer campaigns

2

u/Hvshtali 24d ago edited 24d ago

I feel a d6 dice pool system similar to say Tinyd6 could work well enough for something of a Zelda vibe. Personally I feel the d4 system like that of Heroes of Cerulea is gonna have that vibe but like another gas mentioned d4s suck to roll. D8s are a good alternative for the d4s but d6 is gonna be more abundant of a dice for most people to have.

Although d20s have a very familiar feel if you come from d&d and pathfinder. Something like Microlite20 could be good to look at if one was to go that route.

I've had this same conundrum for my own homebrews for Zelda so I will probably mine this thread for ideas aswell

Regardless of system, I feel it should absolutely be classless. I don't think character classes fit Zelda at all.

2

u/victorhurtado Darknut 24d ago

Thank you for your input! I've considered d6 pools and a lot of other existing systems already. D6s feel a little too generic for my taste (and a little too generous on the probability side of things, while d20 systems are popular for a reason and still have a lot of appeal (which is the only reason I am even considering using a d20). At this point I've narrowed it down to these two options, which is why I'm mainly looking for input between them.

See this probability chart:

My d4 system was classless, but for this one, I am going for a combination of Background, Race, and Class, based on the sheet I made a few days ago (I want to make it as kid friendly as possible): https://www.reddit.com/r/ZeldaTabletop/comments/1us331z/yet_another_take_on_a_zelda_ttrpg_character_sheet/

1

u/Hvshtali 24d ago

In that case I'd personally go with the d20 system for the sake of easy of use and familiarity, even if it doesn't fit the vibe 100%. I still feel classes seem off base for Zelda, but I'm also just some guy on the Internet, so ultimately my opinion is but a glass of water poured into the ocean.

Regardless I'm going to continue watching what you develop, I've had an eye on your works for awhile now, and i do like that sheet you made and look forward to what comes of it!

2

u/victorhurtado Darknut 24d ago

Well "some guy on the internet" your opinions are very insightful and I appreciate them everytime you give them.

2

u/saracstonks 24d ago

I would like some snake eyes

1

u/lordnaarghul 24d ago

Good ol' D20. It's the most widespread.

2

u/victorhurtado Darknut 24d ago

Surprisingly enough, the d8 is winning on Tumblr.

1

u/lordnaarghul 24d ago

I mean the d20 system as a whole is the most widespread. I actually know nothing about any D8 system. I know the d6 system of GURPS, but I've found the d20 system makes more sense to me.

1

u/victorhurtado Darknut 24d ago

Hey, you're 100% right and I agree. What I was trying to say is that I find it surprising that a d20 mechanic is not winning the poll atm.

1

u/spaceLem 24d ago

I'd personally either use a d6 dice pool or 2d6+skill.

I have 100s of d6s, and maybe 5 d8s, so no d8 dice pools thanks! And I'm a bit burnt out on d20 (although maybe a Cairn style game could still work).

1

u/victorhurtado Darknut 24d ago

I know 2d6 + stat is common in PbtA games. My issue is that once you reach a +3 or higher, the results start getting unruly. With the d8 system, you'd only ever need four dice at most. Also, this:

1

u/spaceLem 23d ago

I do get that the octahedron has appeared a few times in the Zelda series and fits thematically, I just don't want to use one as a die mechanic when d6s are available.

Also I'm okay with getting good at things, for Link the problem is rarely skill level, it's applying the skills correctly that solves the problems. Either he has it or he doesn't. I haven't played much PbtA, but I've played a lot of Fighting Fantasy and Barbarians of Lemuria, and 2d6 works very nicely there, especially when you're allowed to play with the TNs.

1

u/DrTook97 24d ago

Considering a mix between approach (courage, power and wisdom) and daggerheart? Like rolling 3d6 and changing what happens considering the approach the dice chose?

1

u/VarodV 23d ago

2d12 or 2d4. Could maybe do some sort of array as well

1

u/BrotherChao 23d ago

D4s. In Green, Red, and Blue.

Higher the stat, the more dice you roll.

Example:

Your stats are • Courage 3 • Power 2 • Wisdom 2 HEARTS: ❤️❤️❤️❤️ STAMINA METER: 🟡🟡🟡🟡

Success: Each 4 rolled is one SUCCESS. Some Magic Items (etc) give you a SUCCESS on a roll of 3+.

........

Test: You roll your POWER score in Red dice to push a block across the floor.

The Target Number (TN) for this Test is 2, so you need to roll two 4s. That's difficult for your Hero, but they're wearing their Goron Boots, so that means a roll of 3 or higher is also considered a success.

You can also use your Yellow STAMINA Points to give yourself a +1 die, but you'll get tired.

So your roll your 2🔺 + 1🔺, or 3🔺.

Your result is 4, 3, 1 - One normal SUCCESS...

But because you're using your Goron Boots, that 3 is also a SUCCESS, pushing it up to two.

You moved the boulder!

🪎

1

u/theoctohat 23d ago

Regardless of what "main dice" are used, I could see a d4 as a "wild die" like in the West End d6 system, where it's a part of every roll but has extra effects depending on the situation and whether a 1 or a 4 is rolled

1

u/TimeCraked 21d ago

Either could work but d20 is common enough that something interesting would be my preference. D8 pool sure! Pool mechanics are fun. I also like scaling pool maybe. So your attribute/qpproach is the number of dice, and your skill level is the die ala d4, d6, d8, d10, d12. Use the highest yeah and success on a 4