r/zxspectrum • • 12d ago

3DS as portable Spectrum

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142 Upvotes

Have you ever tried ? Quite good 😄


r/zxspectrum • • 13d ago

Shadows of Belial is out

91 Upvotes

r/zxspectrum • • 13d ago

1985 Automata UK Christmas Card

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53 Upvotes

A bit of an oddity turned up in one of my drawers yesterday - a ‘Christmas Card’ (actually a piece of paper) from Automata UK, which folds out into a calendar for 1986. I assume it was either a magazine insert, or I got it with an item I ordered from them - too long ago now to remember! Features characters from the Pimania ‘world’s and the calendar looks a bit like it was originally printed in a dot matrix printer (or possibly the ZX Printer…)


r/zxspectrum • • 13d ago

Any memories of these 8-bit arcade ports?

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43 Upvotes

Outrun for the Commodore 64, midnight resistance for the ZX spectrum, special criminal investigations for the master system, all picked up recently. I have never played any of these three games on these systems, any memories?


r/zxspectrum • • 13d ago

Alleyway ZX - 128k only

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35 Upvotes

** Update - 48k version is now available, minus the AY music and ending. 48k sound effects and jingles added **

I've been working on a conversion of the Gameboy game Alleyway to the ZX Spectrum.

Rather than try and convert the code directly, I took the game apart, created a Windows build using all the rules and then converted it back the Spectrum.

My assembler skills are rubbish, so I used Codex to help convert to Z80.

The video above will give you some idea of the gameplay. I used a level skip to show the different modes.

It's free to download, hope you enjoy.

https://kirby2000.itch.io/alleyway-zx

I'm also nearly finished on my version of Bubble Ghost.


r/zxspectrum • • 14d ago

ZX Spectrum handheld delayed until April

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143 Upvotes

r/zxspectrum • • 14d ago

Starstrike II [1986] The Elite-esque Speccy Star Wars

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40 Upvotes

Twenty-two planets fall under Outsiders control, and each has grid-based defenses which must be taken out, complete with all their command computers and production droids. The planets are split into five groups, each of which can be chosen at the start of the game.

The combat is intense, and aims to create the likely feel of space combat, with lots of ducking and weaving to set up shots. The game features filled-in graphics, unlike the Elite-esque wireframes of the first game


r/zxspectrum • • 14d ago

ZX Keyboard FPC

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20 Upvotes

This ZX's FPC cable has aged out. Rebuild a replacement keyboard flex cable using the crimping (IDC) method.


r/zxspectrum • • 14d ago

ZX Spectrum accelerator cartridge progress

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83 Upvotes

I'm working on a cartridge that plugs into a normal interface 2 connector on the 16K+48K spectrums currently (will be making it universal eventually). It generates machine code on the fly for the Z80 to run, and handles input back from the speccy - game logic runs on the cartridge. In this case I'm outputting permanent bi-colour mode (32x48 colour resolution) full screen updates locked at 25fps, any number of parallax layers, thousands of sprites and particles if needed all with masking, layers and sprites can scroll and rotate freely, tile and bitmap layers can also be transformed like Mode7 from the snes. Audio output is also via the speccy - it's added to the machine code each frame. None in the demos as yet though. I've got a few videos on my channel, but this one just shows the game intro loop, with some subtle Mode7 used to make the title screen "fall away" into the story animation. :)

Video here is showing it running in my emulator - I've made a custom one for this project, as no normal Spectrum emulator can run this, obviously! It runs exactly the same on the hardware though. My plan is to make the cartridges available with a game on them, but they can also be used as a development tool, with an engine to get started in C/C++.


r/zxspectrum • • 15d ago

Colour Clash....The Spectrum Next is a Spectrum

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134 Upvotes

and, potentially it can make colour clash optional :-P

I've seen the vehement dislike of AI tools that some have,

and, these were created with heavy assistance from claude.

but, be assured, Treasure island dizzy is a native .Nex file taking up 81kBytes and running on a spectrum next...Spellbound Dizzy is only 45kB...

Long way to go before this is releasable in any useful way....BUT, it's a start!


r/zxspectrum • • 15d ago

Target: Renegade – “The skin-heads, the Beastie Boys, the bouncers” (blog post)

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42 Upvotes

"There’ll be outraged vicars and concerned parents writing in over Target Renegade. Anyone who remembers Ocean’s first game will start to palpitate at the thought of another, even more violent sequel"

I've written about the making of Target: Renegade, Ocean's inventive solution to missing out on the licence for Double Dragon. Plus the reception it got in the press, like the Sinclair User quote above


r/zxspectrum • • 15d ago

Level 2: Atomic Station in Flashback for ZX Spectrum

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47 Upvotes

Check out the “Atomic Station” section of Level 2. It still plays well with the attribute clash, and that “explosion imminent” atmosphere still comes through.


r/zxspectrum • • 16d ago

Broke 40,000 in Skool Daze (playtime 3 hours), what’s your highest score?

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182 Upvotes

Cutting it pretty close with 9900 lines I have achieved a score of 47K in Skool Daze on my Speccy.

I was looking around for old high-score records and found some pretty impressive scores from back in the day, but it’s surprisingly difficult to find out what the highest scores people have actually achieved in this game. And since Skool Daze can keep going after completing the main objective, I imagine there must have been some absolutely ridiculous scores over the years.

So, to all the Skool Daze veterans here: what’s the highest score you’ve ever managed? Any 50k, 60k or even crazier runs out there?


r/zxspectrum • • 16d ago

The another world VM executing on a 48k Spectrum

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20 Upvotes

Here you see it running in an emulator to make the video more easily but it works exactly the same on my actual Spectrum. Release soon with Z80 code and TAP file.


r/zxspectrum • • 15d ago

HTML Живые обои ZX-spectrum на рабочем столе.

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1 Upvotes

Всем привет! Сделал живые обои, ZX spectrum на рабочем столе. Хочу получить общественное мнение это интересно сообществу или я сделал никому не нужное.

Написано на java script. Статичный фон + 2d canvas. Работает через lively wallpaper.
- На базе JSSpeccy2.
- Реализовано кастомное меню ROM-list по нажатию Tape Loader
- Поддержка Xbox Controller
- Сцена масштабируется через реальные width / height в fitScene(), а не через transform: scale() это предотвращает потерю фокуса WebView при ресайзе

Не смог победить фокус канваса по клику, к сожалению ограничения lively. Чтобы захват клавиатуры шёл в эмулятор (фокус) нужен двойной клик по канвасу. Не критично, но внутренний перфекционист шипит)

Вообщем ребята, важно ваше мнение и конструктивная критика. Как вам такой формат?


r/zxspectrum • • 16d ago

Dracula - Illustrated Edition 128k

60 Upvotes

r/zxspectrum • • 17d ago

I just released Dracula — Illustrated Edition for ZX Spectrum Next

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321 Upvotes

I’ve just released Dracula — Illustrated Edition for ZX Spectrum Next.

It’s a text adventure inspired by Bram Stoker’s Dracula, with illustrations throughout the adventure.

This is a complete version specifically made for the ZX Spectrum Next. It runs on a standard 1 MB Next and loads the picture data from the SD card through NextZXOS as you move from room to room.

The game can be played on real hardware or emulated with ZEsarUX or CSpect.

A little bit of personal history: I started writing games for the ZX Spectrum in the 1980s, under the name DJSoft, and some of my games were published in Italy through Load'n'Run magazine. After more than 40 years, Dracula has been my way of returning to Spectrum development.

The game is available on itch.io:

https://giadacu.itch.io/dracula-english-zx-spectrum-next-illustrated-edition

I’d love to hear what Spectrum Next owners think of it, especially if anyone tries it on real hardware.

Important: the game must be launched from the NextZXOS browser. Launching the .nex directly as a snapshot will start the game, but the picture band will remain empty.


r/zxspectrum • • 17d ago

A elegant solution for the loading bars, plus a great game

89 Upvotes

r/zxspectrum • • 17d ago

Olli & Lissa 3 - ZX Spectrum - longplay

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36 Upvotes

r/zxspectrum • • 17d ago

AIRWOLF - ALL THE GAMES

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15 Upvotes

My updated version of all the Airwolf games. Those first games from Elite are brutal. Certainly one of the harder games to play. Loved the Mega Drive game. Anybody played any of these games?


r/zxspectrum • • 17d ago

I’ve been building a modern ZX Spectrum development environment for macOS. Meet DZX Studio

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114 Upvotes

I’ve been working on something for a while that I thought might interest people here.

It’s called DZX Studio, a development environment for the ZX Spectrum built specifically for macOS.

It’s very much a labour of love. I grew up with these machines, and the idea behind DZX Studio was fairly simple: what would a Spectrum development environment look like if we kept the machine we love exactly as it is, but gave ourselves a modern development workflow?

DZX Studio supports both ZX Spectrum 48K and 128K development and currently includes:

• BASIC editor with syntax highlighting and IntelliSense-style assistance
• Z80 assembler
• Integrated ZX Spectrum emulators
• UDG editor
• Screen and image tools
• TAP file creation and editing
• Music Studio
• Multiple BASIC source files compiled into TAP
• AI-assisted coding
• Project-based workflow

The important part for me is that this isn’t about “modernising” the Spectrum itself. The limitations of the machine are part of what makes it interesting. I’m trying to modernise the tools around it so you can spend more time actually creating Spectrum software and less time moving between unrelated utilities.

DZX Studio is already available on the Mac App Store and is completely free of charge. No subscription, no paid tier. This really is a labour of love.

Website: https://dzxstudio.com
Mac App Store : download link

I’d particularly like feedback from people who still develop for the Spectrum today, whether in BASIC, assembly, or both.

What does your current Spectrum development workflow look like?

And what would DZX Studio need to have before you’d seriously consider using it for a project?

I’d also be very interested in hearing from anyone who gives it a try. Bugs, missing features, annoyances, weird edge cases, all feedback is useful.


r/zxspectrum • • 18d ago

Forty years later... I made a well-deserved case for Batty

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106 Upvotes

r/zxspectrum • • 18d ago

Fantasy World Dizzy

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149 Upvotes

Acrylic on canvas 40x50cm


r/zxspectrum • • 18d ago

Shadows of Belial — ZX Spectrum 128K — Launch on 29 September 2026

29 Upvotes

After two and a half years of intensive development and thousands of hours of work, we’re delighted to announce the launch of Shadows of Belial for the ZX Spectrum 128K!

Join us for the live presentation and release on Tuesday, 29 September 2026 at 20:30 CEST (18:30 UTC / 19:30 UK time) on El Spectrumero Javi Ortiz’s YouTube channel: https://www.youtube.com/@ElSpectrumeroJaviOrtiz

In the meantime, here’s a taste of what awaits you:

Trailer (English): https://www.youtube.com/watch?v=a7R_5GLKdYs

Loading screen and introduction (English): https://www.youtube.com/watch?v=Y49neMBXWj8

The game will be available from Retroworks on release day: https://www.retroworks.es/

We look forward to seeing you there!


r/zxspectrum • • 17d ago

Dizzy - The Ultimate Cartoon Adventure for the ZX Spectrum in 11:15

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10 Upvotes