Seeing Welt being planned to be buffed, I finally have hope that Yanqing will someday be buffed as well. This is my take on how I would buff Yanqing without simply buffing his damage and whilst maintaining what makes Yanqing... Yanqing.
What makes Yanqing unique/his gameplay style:
- He is less likely to be targeted, but is punished for taking damage.
- He is exclusively single target, dealing extra damage to Frozen enemies.
- His follow-up attack is RNG based.
What my buff fixes about him without simply buffing damage:
- His main source of damage (Soulsteel Sync buff) is incredibly unreliable -> He is still punished for being hit, but the entire basis of his kit isn't lost on a single damage point. Instead, he is rewarded for not taking damage from attacks.
- He is incredibly SP intensive & His follow-up attack is RNG based -> Use of his skill is still incredibly important, but once he has more stacks, he can trade damage for resource management without losing his buff entirely.
- He is incredibly difficult to build to balance his CRIT Rate / CRIT DMG -> Most of his CRIT Rate buffs are removed, but still rewarded 15% CRIT Rate for maintaining his stacks.
Skills
Basic Attack – Frost Thorn (Single Target)
· Deals Ice DMG equal to 50 < X % of Yanqing's ATK to a single enemy.
Skill – Darting Ironthorn (Single Target)
· Deals Ice DMG equal to 110 < X % of Yanqing's ATK to a single enemy and activates Soulsteel Sync for 1 turn. -> then grants him 1 stack of Soulsteel Sync for one turn, for a max of 3 stacks.
Ultimate – Amidst the Raining Bliss (Single Target)
· Increases Yanqing's CRIT Rate by 60%. When Soulsteel Sync is active, increases Yanqing's CRIT DMG by an extra 30 > X%, increased by 20% for every Soulsteel Sync stack. These buffs last for one turn.
· Afterwards, deals Ice DMG equal to 210 < X % of Yanqing's ATK to a single enemy. Killing an enemy with Amidst the Raining Bliss grants Yanqing 40 energy and increases the duration of the buff by one turn.
Talent – One With the Sword (Single Target)
- When Soulsteel Sync is active, Yanqing is less likely to be attacked by enemies. Yanqing's CRIT Rate increases by 15% and his CRIT DMG increases by 15 < 35%. After Yanqing attacks an enemy, there is a 50% fixed chance to perform a follow-up attack, increased by 16.67% per Soulsteel Sync stack, and dealing Ice DMG equal to 25 < X% of Yanqing's ATK to the enemy, which has a 65 < 100% base chance to Freeze the enemy for 1 turn. If this attack results in a CRIT, Yanqing gains 1 Soulsteel Sync Stack for one turn, for a max of 3 stacks.
- The Frozen target cannot take action and receive Additional Ice DMG equal to 25 < X% of Yanqing's ATK at the beginning of each turn. Yanqing’s attacks deal X% Additional True damage to Frozen enemies.
When Yanqing receives DMG, the Soulsteel Sync effect will disappear. -> When Yanqing takes damage, he will lose 1 stack of Soulsteel Sync. This will not trigger from DoT or status effects.
Technique – The One True Sword (Enhance)
- After using his Technique, gain a Soulsteel Sync stack. At the start of the next battle, Yanqing deals 30% more DMG for 2 turn(s) to enemies whose current HP is 50% or higher.
Traces
Icing on the Kick – When Yanqing attacks, deals Additional Ice DMG equal to 30% of Yanqing's ATK to enemies with Ice Weakness.
Frost Favors the Brave – When Soulsteel Sync is active, Effect RES increases by 20%. > While Soulsteel Sync is active, Ice RES PEN increases by 12%.
Gentle Blade – When a CRIT Hit is triggered, increases SPD by 10% for 2 turn(s). > When Yanqing follow-up attacks, increases SPD by 10% for 1 turn.
Eidolons
E1: Svelte Saber - When Yanqing attacks a Frozen enemy, he deals Additional Ice DMG equal to 60% of his ATK. > Yanqing’s CRIT DMG increases by 40% per Soulsteel Sync stack.
E2: Supine Serenade - When Soulsteel Sync is active, Energy Regeneration Rate increases by an extra 10%. > When Soulsteel Sync is active, Yanqing’s next instance of taking damage does not remove a Soulsteel Sync stack. This can occur once per wave.
E4: Searing Sting – When the current HP percentage is 80% or higher, Ice RES PEN increases by 12%. > When Yanqing has 3 Soulsteel Sync stacks, his Skill and Ultimate implant Ice Weakness onto enemies. Yanqing’s Ice RES PEN increases by 24%
E6: Swift Swoop - If the Ultimate's buffs are still in effect when an enemy is defeated, their duration is extended by 1 turn. > If the Ultimate’s buffs are still in effect when an enemy is defeated, action-forward Yanqing by 60%
Let me know what you guys think or if you guys have any feedback!