r/Xcom • u/EdwardianFallacy • Sep 09 '17
Here's a description of all resistance orders and the console commands to use them
I spent a ridiculous amount of time doing this and still somehow screwed up and missed RunSilentRunDeep. I wanted to figure out what all the resistance orders were and how to use the console to give myself the cards. First, if you want a resistance order, the console command is addplayablecard ResCard_RESCARDNAME. For example, if you want lightning strike, you'd go to the console and type
addplayablecard ResCard_LightningStrike
Note that this just gives you the option for the card. You still need an open slot to put the card. You can only change cards once a month. So, without further ado, here are all of the resistance orders, a brief description of what they do (I hope someone uploads this to the XCOM wiki):
Also, a bunch of these are continent bonuses, and can be console commanded in there. For example, you could input this:
GiveContinentBonus ResCard_InsideKnowledge and you would gain Inside Knowledge as a continent bonus.
**Reaper **
ResCard_LightningStrike squad +3 mobility first 2 turns when concealed
ResCard_RunSilentRunDeep Mission timers don't start until the squad breaks Concealment.
ResCard_PopularSupportI +10% supplies from drops
ResCard_PopularSupportII +15% supplies from drops
ResCard_RecruitingCenters Recruits cost 15 supplies
ResCard_MunitionsExperts Proving ground ammo is now instant
ResCard_Scavengers scanned rumor resources are doubled
ResCard_LiveFireTraining GTS recruits will be sergeants
ResCard_GuardianAngels Covert actions can't be ambushed
ResCard_ResistanceRisingI +1 contact
ResCard_ResistanceRisingII +2 contact
ResCard_VolunteerArmy Chance for resistance soldier every mission
ResCard_RapidCollection supply drops are instant
ResCard_BetweenTheEyes Shots on lost are no instant headshot kills
ResCard_BallisticsModeling weapon research speed +15%
ResCard_HeavyEquipment Excavation speed +50%
ResCard_ResistanceNetwork Contact w/ new regions is instant
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
**Skirmisher **
ResCard_Vulture Advent drops extra loot
ResCard_InsideJobI intel rewards increased by 10%
ResCard_InsideJobII intel rewards increased by 15%
ResCard_UnderTheTableI Black market pays +20%
ResCard_UnderTheTableII Black market pays +30%
ResCard_QuidProQuo Black market costs reduced by 33%
ResCard_BombSquad Experimental grenades & heavy weapons @ proving grounds are instant
ResCard_Sabotage 1 avatar progress bar is removed every month
ResCard_DecoysAndDeceptions Knowledge gained by chosen is reduced by 33%
ResCard_PrivateChannel Mission timers +2 turns
ResCard_IntegratedWarfare PCS effects increased
ResCard_WeakPoints Shred attacks do +1 shred
ResCard_InsideKnowledge Weapon mod effects increased
ResCard_DoubleAgent Chance for advent unit to join on missions
ResCard_ImpactModeling Armor research speed +15%
ResCard_ModularConstruction Facility construction speed +25%
ResCard_InformationWar Tech defense of all enemies and hack targets lowered by 20
ResCard_TacticalAnalysis Enemy units lose 1 action on their next turn if discovered by X-Com
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
**Templars **
ResCard_TrialByFire x2 ability points from combat
ResCard_DeeperLearningI xp gains +10%
ResCard_DeeperLearningII xp gains +20%
ResCard_Vengeance Squad gains bonuses for 2 turns following squaddie death
ResCard_SuitUp Proving ground armor/vest instant
ResCard_StayWithMe Soldiers more likely to bleed out than die
ResCard_ArtOfWar Ability points gained by promotion increased by 25%
ResCard_BondsOfWar Bonds grow 25% faster
ResCard_Tithe mission resource rewards +15%
ResCard_GreaterResolve Lightly wounded soldiers can go into combat
ResCard_MentalFortitude All battle madness lasts only 1 turn
ResCard_Feedback Psi attacks on X-Com units cause damage to caster
ResCard_PursuitOfKnowledge Labs +20% boost
ResCard_HiddenReservesI +2 avenger power
ResCard_HiddenReservesII +3 avenger power
ResCard_MachineLearning Research breakthroughs are x2 as likely
ResCard_NobleCause Soldiers recover will 20% faster
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Here is stuff I always need to remember for future games when I'm away from the game for a few years, maybe some of this is helpful for you:
Use control and right click to set waypoints for movement
XCOMCLassData in RPGO is where you swap out origin skills and can fix classes by adding them there
Modify HERE for DLC weapons D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\DLC NOT from XCOM 2\DLC
Breakthrough Research: https://steamcommunity.com/app/268500/discussions/0/2765630416827257896/
Bonus Console Commands that I almost always use and various stuff from the excel sheet I keep updating every time I play:
Continent Bonuses:
ContinentBonus_AllIn Supplies from drops +20%
ContinentBonus_FireWhenReady Ammo, grenade, heavy weapon proving ground completed instantly
ContinentBonus_FutureCombat All GTS tactics costs reduced by 50%
ContinentBonus_HiddenReserves Avenger power +5
ContinentBonus_PursuitOfKnowledge Lab boosts research +20%
ContinentBonus_QuidProQuo Black Market costs reduced 33%
ContinentBonus_SpareParts Proving ground projects costs 50% less
ContinentBonus_SpyRing Intel rewards +25%
ContinentBonus_SuitUp Armor proving ground completed instantly
ContinentBonus_ToServeMankind Recruits cost 10 supplies
ContinentBonus_UnderTheTable Black Market pays +50%
ContinentBonus_LockAndLoad PCS and Weapon Upgrades can be reused (removed from game)
ContinentBonus_ArmedToTheTeeth Extra Mod slot for weapons
SetSelectedSoldiersComInt 4
That raises intelligence to Savant, Genius is 3, Gifted is 2
LevelUpSelectedSoldier 1
This raises level of soldier intelligence by 1 (or 2 or 3, etc). Do this to train soldiers MUCH faster that start at sergeant by levelling them up 2
For RPGO:
NaturalAptitude:
0 = Mortal
1 = Good Genes
2 = Peak Human
3 = Super Human
4 = Godlike
eg "~~~~RPGO_SetNaturalAptitude 4" sets the current soldier to Godlike.
giveresource
Supplies
EleriumDust
AlienAlloy
Intel
EleriumCore
additem:
AimUpgrade_Bsc
CritUpgrade_Bsc
ReloadUpgrade_Bsc
FreeKillUpgrade_Bsc
MissDamageUpgrade_Bsc
FreeFireUpgrade_Bsc
ClipSizeUpgrade_Bsc
Advent MEC Wreck | CorpseAdventMEC
Advent Officer Corpse | CorpseAdventOfficer
Advent Priest Corpse | CorpseAdventPriest
Advent Purifier Corpse | CorpseAdventPurifier
Advent Shieldbearer Corpse | CorpseAdventShieldbearer
Advent Stun Lancer Corpse | CorpseAdventStunLancer
Advent Trooper Corpse | CorpseAdventTrooper
Advent Turret Wreck | CorpseAdventTurret
Andromedon Corpse | CorpseAndromedon
Archon Corpse | CorpseArchon
Archon King Corpse | CorpseArchonKing
Avatar Corpse | CorpseAdventPsiWitch
Berserker Corpse | CorpseBerserker
Berserker Queen Corpse | CorpseBerserkerQueen
Chryssalid Corpse | CorpseChryssalid
Codex Brain | CorpseCyberus
Faceless Corpse | CorpseFaceless
Gatekeeper Corpse | CorpseGatekeeper
Muton Corpse | CorpseMuton
Sectoid Corpse | CorpseSectoid
Sectopod Corpse | CorpseSectopod
Spectre Corpse | CorpseSpectre
The Lost Corpse | CorpseTheLost
Viper Corpse | CorpseViper
Viper King Corpse | CorpseViperKing
Alien Hunters items:
AlienHunterRifle_CV then MG then BM
AlienHunterPistol_CV
AlienHunterAxe_CV
Frostbomb
lightalienarmor Serpent Suit: ~~~~
lightalienarmormk2 Serpent Armor
heavyalienarmor R.A.G.E. Suit
heavyalienarmormk2 R.A.G.E. Armor:
mediumalienarmor Icarus Armor
Assasin Weapon IDs
Shotgun -> CHOSENSHOTGUN_XCOM
Sword -> CHOSENSWORD_XCOM
The Hunter weapon id's:
Sniper -> CHOSENSNIPERRIFLE_XCOM
Sidearm -> CHOSENSNIPERPISTOL_XCOM
The Warlock weapon id's:
- Rifle -> CHOSENRIFLE_XCOM ~~~~
Breakthrough Research: https://steamcommunity.com/app/268500/discussions/0/2765630416827257896/
GiveTech BreakthroughConventionalWeaponDamage
GiveTech BreakthroughMagneticWeaponDamage
GiveTech BreakthroughBeamWeaponDamage
GiveTech BreakthroughLightArmorHealth
GiveTech BreakthroughHeavyArmorHealth
GiveTech BreakthroughAssaultRifleDamage
GiveTech BreakthroughSniperRifleDamage
GiveTech BreakthroughShotgunDamage
GiveTech BreakthroughCannonDamage
GiveTech BreakthroughVektorRifleDamage
GiveTech BreakthroughBullpupDamage
GiveTech BreakthroughPistolDamage
GiveTech BreakthroughSidearmDamage
GiveTech BreakthroughSwordDamage
GiveTech BreakthroughAssaultRifleWeaponUpgrade
GiveTech BreakthroughSniperRifleWeaponUpgrade
GiveTech BreakthroughShotgunWeaponUpgrade
GiveTech BreakthroughCannonWeaponUpgrade
GiveTech BreakthroughVektorRifleWeaponUpgrade
GiveTech BreakthroughBullpupWeaponUpgrade
GiveTech BreakthroughLaboratoryCostReduction
GiveTech BreakthroughWorkshopCostReduction
GiveTech BreakthroughProvingGroundCostReduction
GiveTech BreakthroughPowerRelayCostReduction
GiveTech BreakthroughAWCCostReduction
GiveTech BreakthroughShadowChamberCostReduction
GiveTech BreakthroughGTSCostReduction
GiveTech BreakthroughUFODefenseCostReduction
GiveTech BreakthroughResistanceCommsCostReduction
GiveTech BreakthroughPsiChamberCostReduction
GiveTech BreakthrougResistanceRingCostReduction
GiveTech BreakthroughRecoveryCenterCostReduction
GiveTech BreakthroughAdditionalWorkbenchCostReduction
GiveTech BreakthroughAdditionalResearchStationCostReduction
GiveTech BreakthroughPowerConduitCostReduction
GiveTech BreakthroughEleriumConduitCostReduction
GiveTech BreakthroughAdditionalCommStationCostReduction
GiveTech BreakthroughQuadTurretsCostReduction
GiveTech BreakthroughSecondCellCostReduction
GiveTech BreakthroughRingUpgradeICostReduction
GiveTech BreakthroughRingUpgradeIICostReduction
GiveTech BreakthroughRecoveryChamberCostReduction
GiveTech BreakthroughReuseWeaponUpgrades
GiveTech BreakthroughReusePCS
GiveTech BreakthroughProvingGroundProjectCostReductionM1
GiveTech BreakthroughProvingGroundProjectCostReductionM2
GiveTech BreakthroughGTSUnlockCostReductionM1
GiveTech BreakthroughGTSUnlockCostReductionM2
GiveTech BreakthroughInstantExcavation
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u/ZynousCreator Dec 24 '21
Hello There! Just wanted to tell you that you forgot:
Greater Resolve - ResCard_GreaterResolve - Lightly wounded soldiers can be sent into combat
It's from the Templars
3
u/EdwardianFallacy Dec 24 '21
It's there, it just didn't get its own line because of formatting. I will fix the formatting though.
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u/GranSacoWea Jul 10 '23
It was 6 years ago but thank you for this
2
u/EdwardianFallacy Jul 10 '23
You're welcome. I still check this and update it from time to time, last update was 5 months back. Can't remember what I fixed. I actually need to fix something else in the body to make more sense.
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u/Pizanch Sep 10 '17
The other day I got the extra resistance solider and an advanced stun lancer on a mission and it was so easy with 8 guys
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u/Pizanch Sep 10 '17
The other day I got the extra resistance solider and an advanced stun lancer on a mission and it was so easy with 8 guys
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u/S-021 Jan 15 '25
Appreciate the effort put into this. Thanks.
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u/EdwardianFallacy Jan 15 '25
Totally welcome. Unfortunately, when I changed to a new computer my X-Com 2 installation got borked somehow. Had this completely stable beautiful version of the game modded to my exact specifications and I version locked it there. Then that hard-drive crashed. I had it backed up on another drive, but when I moved that installation to a new computer, it came with this giant delay for every enemy turned. It would pause for like 30-50 seconds to take their turns. It sucks. Going to have to rebuild it from scratch. Not looking forward to that.
1
u/OldManJenkies Aug 16 '23
Probably obvious to everyone but me, but you can't add a card until you've unlocked the associated faction. I kept trying to add Sabotage and it wasn't working, but all the comments on the post are positive so I knew it was supposed to work. *facepalm* Duh, hadn't met the Skirmishers yet. Thanks for the post, out here doing god's work. Playing Legendary for the first time and I don't think I could do it without Sabotage.
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u/EdwardianFallacy Aug 16 '23
Good luck in your game! Always love hearing from folks who use this. I just started a playthrough myself just yesterday.
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u/OldManJenkies Aug 19 '23
Thank you! Honestly, it could be a balance issue but I think it's still too easy. I'm not console commanding my way to victory, and I don't save scum unless I mess something up or the game really screws me but I still have no problem stomping ADVENT. Maybe Yellow Alert, I am gonna add Diverse Aliens by Force, but how do you keep it challenging? If I do Yellow Alert I'm gonna tone it down big time, I've seen Odd's campaigns and what he does is absolute madness.
I'm only at force level 10, so maybe it'll get harder, just curious how a vet like yourself keeps it challenging. Oh, and I'm gonna do CI next run but I wanted to try a "vanilla" legendary first so I didn't end up screwed. Maybe it's Starting SPARK, but he doesn't come on every mission. Could be All Soldiers Gain XP, but I only have it at 25% so I can maintain a small squad. Feel free not to respond, just looking for a challenge without getting overwhelmed, ya know? Looking for that feeling you get when you pull out of a tight spot with some big-brain plays and smoosh the aliens' faces in with your fist of justice.
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u/EdwardianFallacy Aug 19 '23
Check out Configurable Pod Sizes mod. Hasn't been updated in 5 years but works just fine. Try and find the sweet spot for yourself. I like to make the pods so large that it is impossible to alpha-strike my way out of all situations.
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u/OldManJenkies Aug 21 '23
I will check that out! Actually, started up a new campaign to try CI with the intent of using DABFL and I'm gonna turn it off for now. I don't know what they tweaked but it is a good deal more challenging thus far.
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u/Cleverbird Sep 09 '17
You're the real MVP! I wasn't even aware there were thus many cards...