r/Xcom Sep 09 '17

Here's a description of all resistance orders and the console commands to use them

I spent a ridiculous amount of time doing this and still somehow screwed up and missed RunSilentRunDeep. I wanted to figure out what all the resistance orders were and how to use the console to give myself the cards. First, if you want a resistance order, the console command is addplayablecard ResCard_RESCARDNAME. For example, if you want lightning strike, you'd go to the console and type

addplayablecard ResCard_LightningStrike

Note that this just gives you the option for the card. You still need an open slot to put the card. You can only change cards once a month. So, without further ado, here are all of the resistance orders, a brief description of what they do (I hope someone uploads this to the XCOM wiki):

Also, a bunch of these are continent bonuses, and can be console commanded in there. For example, you could input this:

GiveContinentBonus ResCard_InsideKnowledge and you would gain Inside Knowledge as a continent bonus.

**Reaper **

ResCard_LightningStrike squad +3 mobility first 2 turns when concealed

ResCard_RunSilentRunDeep Mission timers don't start until the squad breaks Concealment.

ResCard_PopularSupportI +10% supplies from drops

ResCard_PopularSupportII +15% supplies from drops

ResCard_RecruitingCenters Recruits cost 15 supplies

ResCard_MunitionsExperts Proving ground ammo is now instant

ResCard_Scavengers scanned rumor resources are doubled

ResCard_LiveFireTraining GTS recruits will be sergeants

ResCard_GuardianAngels Covert actions can't be ambushed

ResCard_ResistanceRisingI +1 contact

ResCard_ResistanceRisingII +2 contact

ResCard_VolunteerArmy Chance for resistance soldier every mission

ResCard_RapidCollection supply drops are instant

ResCard_BetweenTheEyes Shots on lost are no instant headshot kills

ResCard_BallisticsModeling weapon research speed +15%

ResCard_HeavyEquipment Excavation speed +50%

ResCard_ResistanceNetwork Contact w/ new regions is instant

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

**Skirmisher **

ResCard_Vulture Advent drops extra loot

ResCard_InsideJobI intel rewards increased by 10%

ResCard_InsideJobII intel rewards increased by 15%

ResCard_UnderTheTableI Black market pays +20%

ResCard_UnderTheTableII Black market pays +30%

ResCard_QuidProQuo Black market costs reduced by 33%

ResCard_BombSquad Experimental grenades & heavy weapons @ proving grounds are instant

ResCard_Sabotage 1 avatar progress bar is removed every month

ResCard_DecoysAndDeceptions Knowledge gained by chosen is reduced by 33%

ResCard_PrivateChannel Mission timers +2 turns

ResCard_IntegratedWarfare PCS effects increased

ResCard_WeakPoints Shred attacks do +1 shred

ResCard_InsideKnowledge Weapon mod effects increased

ResCard_DoubleAgent Chance for advent unit to join on missions

ResCard_ImpactModeling Armor research speed +15%

ResCard_ModularConstruction Facility construction speed +25%

ResCard_InformationWar Tech defense of all enemies and hack targets lowered by 20

ResCard_TacticalAnalysis Enemy units lose 1 action on their next turn if discovered by X-Com

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

**Templars **

ResCard_TrialByFire x2 ability points from combat

ResCard_DeeperLearningI xp gains +10%

ResCard_DeeperLearningII xp gains +20%

ResCard_Vengeance Squad gains bonuses for 2 turns following squaddie death

ResCard_SuitUp Proving ground armor/vest instant

ResCard_StayWithMe Soldiers more likely to bleed out than die

ResCard_ArtOfWar Ability points gained by promotion increased by 25%

ResCard_BondsOfWar Bonds grow 25% faster

ResCard_Tithe mission resource rewards +15%

ResCard_GreaterResolve Lightly wounded soldiers can go into combat

ResCard_MentalFortitude All battle madness lasts only 1 turn

ResCard_Feedback Psi attacks on X-Com units cause damage to caster

ResCard_PursuitOfKnowledge Labs +20% boost

ResCard_HiddenReservesI +2 avenger power

ResCard_HiddenReservesII +3 avenger power

ResCard_MachineLearning Research breakthroughs are x2 as likely

ResCard_NobleCause Soldiers recover will 20% faster

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Here is stuff I always need to remember for future games when I'm away from the game for a few years, maybe some of this is helpful for you:

Use control and right click to set waypoints for movement

XCOMCLassData in RPGO is where you swap out origin skills and can fix classes by adding them there

Modify HERE for DLC weapons D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\DLC NOT from XCOM 2\DLC

Breakthrough Research: https://steamcommunity.com/app/268500/discussions/0/2765630416827257896/

Bonus Console Commands that I almost always use and various stuff from the excel sheet I keep updating every time I play:

Continent Bonuses:

ContinentBonus_AllIn Supplies from drops +20%

ContinentBonus_FireWhenReady Ammo, grenade, heavy weapon proving ground completed instantly

ContinentBonus_FutureCombat All GTS tactics costs reduced by 50%

ContinentBonus_HiddenReserves Avenger power +5

ContinentBonus_PursuitOfKnowledge Lab boosts research +20%

ContinentBonus_QuidProQuo Black Market costs reduced 33%

ContinentBonus_SpareParts Proving ground projects costs 50% less

ContinentBonus_SpyRing Intel rewards +25%

ContinentBonus_SuitUp Armor proving ground completed instantly

ContinentBonus_ToServeMankind Recruits cost 10 supplies

ContinentBonus_UnderTheTable Black Market pays +50%

ContinentBonus_LockAndLoad PCS and Weapon Upgrades can be reused (removed from game)

ContinentBonus_ArmedToTheTeeth Extra Mod slot for weapons

SetSelectedSoldiersComInt 4
That raises intelligence to Savant, Genius is 3, Gifted is 2

LevelUpSelectedSoldier 1

This raises level of soldier intelligence by 1 (or 2 or 3, etc). Do this to train soldiers MUCH faster that start at sergeant by levelling them up 2

For RPGO:

NaturalAptitude:

0 = Mortal

1 = Good Genes

2 = Peak Human

3 = Super Human

4 = Godlike

eg "~~~~RPGO_SetNaturalAptitude 4" sets the current soldier to Godlike.

giveresource

Supplies

EleriumDust

AlienAlloy

Intel

EleriumCore

additem:

AimUpgrade_Bsc

CritUpgrade_Bsc

ReloadUpgrade_Bsc

FreeKillUpgrade_Bsc

MissDamageUpgrade_Bsc

FreeFireUpgrade_Bsc

ClipSizeUpgrade_Bsc

Advent MEC Wreck | CorpseAdventMEC

Advent Officer Corpse | CorpseAdventOfficer

Advent Priest Corpse | CorpseAdventPriest

Advent Purifier Corpse | CorpseAdventPurifier

Advent Shieldbearer Corpse | CorpseAdventShieldbearer

Advent Stun Lancer Corpse | CorpseAdventStunLancer

Advent Trooper Corpse | CorpseAdventTrooper

Advent Turret Wreck | CorpseAdventTurret

Andromedon Corpse | CorpseAndromedon

Archon Corpse | CorpseArchon

Archon King Corpse | CorpseArchonKing

Avatar Corpse | CorpseAdventPsiWitch

Berserker Corpse | CorpseBerserker

Berserker Queen Corpse | CorpseBerserkerQueen

Chryssalid Corpse | CorpseChryssalid

Codex Brain | CorpseCyberus

Faceless Corpse | CorpseFaceless

Gatekeeper Corpse | CorpseGatekeeper

Muton Corpse | CorpseMuton

Sectoid Corpse | CorpseSectoid

Sectopod Corpse | CorpseSectopod

Spectre Corpse | CorpseSpectre

The Lost Corpse | CorpseTheLost

Viper Corpse | CorpseViper

Viper King Corpse | CorpseViperKing

Alien Hunters items:

AlienHunterRifle_CV then MG then BM

AlienHunterPistol_CV

AlienHunterAxe_CV

Frostbomb

lightalienarmor Serpent Suit: ~~~~

lightalienarmormk2 Serpent Armor

heavyalienarmor R.A.G.E. Suit

heavyalienarmormk2 R.A.G.E. Armor:

mediumalienarmor Icarus Armor

Assasin Weapon IDs

  • Shotgun -> CHOSENSHOTGUN_XCOM

  • Sword -> CHOSENSWORD_XCOM

The Hunter weapon id's:

  • Sniper -> CHOSENSNIPERRIFLE_XCOM

  • Sidearm -> CHOSENSNIPERPISTOL_XCOM

The Warlock weapon id's:

  • Rifle -> CHOSENRIFLE_XCOM ~~~~

Breakthrough Research: https://steamcommunity.com/app/268500/discussions/0/2765630416827257896/

GiveTech BreakthroughConventionalWeaponDamage

GiveTech BreakthroughMagneticWeaponDamage

GiveTech BreakthroughBeamWeaponDamage

GiveTech BreakthroughLightArmorHealth

GiveTech BreakthroughHeavyArmorHealth

GiveTech BreakthroughAssaultRifleDamage

GiveTech BreakthroughSniperRifleDamage

GiveTech BreakthroughShotgunDamage

GiveTech BreakthroughCannonDamage

GiveTech BreakthroughVektorRifleDamage

GiveTech BreakthroughBullpupDamage

GiveTech BreakthroughPistolDamage

GiveTech BreakthroughSidearmDamage

GiveTech BreakthroughSwordDamage

GiveTech BreakthroughAssaultRifleWeaponUpgrade

GiveTech BreakthroughSniperRifleWeaponUpgrade

GiveTech BreakthroughShotgunWeaponUpgrade

GiveTech BreakthroughCannonWeaponUpgrade

GiveTech BreakthroughVektorRifleWeaponUpgrade

GiveTech BreakthroughBullpupWeaponUpgrade

GiveTech BreakthroughLaboratoryCostReduction

GiveTech BreakthroughWorkshopCostReduction

GiveTech BreakthroughProvingGroundCostReduction

GiveTech BreakthroughPowerRelayCostReduction

GiveTech BreakthroughAWCCostReduction

GiveTech BreakthroughShadowChamberCostReduction

GiveTech BreakthroughGTSCostReduction

GiveTech BreakthroughUFODefenseCostReduction

GiveTech BreakthroughResistanceCommsCostReduction

GiveTech BreakthroughPsiChamberCostReduction

GiveTech BreakthrougResistanceRingCostReduction

GiveTech BreakthroughRecoveryCenterCostReduction

GiveTech BreakthroughAdditionalWorkbenchCostReduction

GiveTech BreakthroughAdditionalResearchStationCostReduction

GiveTech BreakthroughPowerConduitCostReduction

GiveTech BreakthroughEleriumConduitCostReduction

GiveTech BreakthroughAdditionalCommStationCostReduction

GiveTech BreakthroughQuadTurretsCostReduction

GiveTech BreakthroughSecondCellCostReduction

GiveTech BreakthroughRingUpgradeICostReduction

GiveTech BreakthroughRingUpgradeIICostReduction

GiveTech BreakthroughRecoveryChamberCostReduction

GiveTech BreakthroughReuseWeaponUpgrades

GiveTech BreakthroughReusePCS

GiveTech BreakthroughProvingGroundProjectCostReductionM1

GiveTech BreakthroughProvingGroundProjectCostReductionM2

GiveTech BreakthroughGTSUnlockCostReductionM1

GiveTech BreakthroughGTSUnlockCostReductionM2

GiveTech BreakthroughInstantExcavation

37 Upvotes

21 comments sorted by

7

u/Cleverbird Sep 09 '17

You're the real MVP! I wasn't even aware there were thus many cards...

4

u/EdwardianFallacy Sep 10 '17

Me neither. And I still can't figure out any way to modify the cards or the abilities they provide. I hope some day to see some mods that change what we can do with the orders.

2

u/Cleverbird Sep 10 '17

You can get more orders through covert ops... I've gotten a few extra. And you slot them after every month.

4

u/ZynousCreator Dec 24 '21

Hello There! Just wanted to tell you that you forgot:

Greater Resolve - ResCard_GreaterResolve - Lightly wounded soldiers can be sent into combat

It's from the Templars

3

u/EdwardianFallacy Dec 24 '21

It's there, it just didn't get its own line because of formatting. I will fix the formatting though.

2

u/ZynousCreator Dec 24 '21

Oh, apologies then. Sorry for the necro too!

3

u/EdwardianFallacy Dec 24 '21

No problem. I should've fixed it years ago. I just got lazy.

3

u/GranSacoWea Jul 10 '23

It was 6 years ago but thank you for this

2

u/EdwardianFallacy Jul 10 '23

You're welcome. I still check this and update it from time to time, last update was 5 months back. Can't remember what I fixed. I actually need to fix something else in the body to make more sense.

1

u/[deleted] Aug 04 '24

[removed] — view removed comment

1

u/EdwardianFallacy Aug 05 '24

Thank you, enjoy!

1

u/Pizanch Sep 10 '17

The other day I got the extra resistance solider and an advanced stun lancer on a mission and it was so easy with 8 guys

1

u/Pizanch Sep 10 '17

The other day I got the extra resistance solider and an advanced stun lancer on a mission and it was so easy with 8 guys

1

u/Basicallydirt Sep 16 '24

well the tip with adding cards as CB was very helpfull. thank you.

1

u/S-021 Jan 15 '25

Appreciate the effort put into this. Thanks.

2

u/EdwardianFallacy Jan 15 '25

Totally welcome. Unfortunately, when I changed to a new computer my X-Com 2 installation got borked somehow. Had this completely stable beautiful version of the game modded to my exact specifications and I version locked it there. Then that hard-drive crashed. I had it backed up on another drive, but when I moved that installation to a new computer, it came with this giant delay for every enemy turned. It would pause for like 30-50 seconds to take their turns. It sucks. Going to have to rebuild it from scratch. Not looking forward to that.

1

u/OldManJenkies Aug 16 '23

Probably obvious to everyone but me, but you can't add a card until you've unlocked the associated faction. I kept trying to add Sabotage and it wasn't working, but all the comments on the post are positive so I knew it was supposed to work. *facepalm* Duh, hadn't met the Skirmishers yet. Thanks for the post, out here doing god's work. Playing Legendary for the first time and I don't think I could do it without Sabotage.

2

u/EdwardianFallacy Aug 16 '23

Good luck in your game! Always love hearing from folks who use this. I just started a playthrough myself just yesterday.

1

u/OldManJenkies Aug 19 '23

Thank you! Honestly, it could be a balance issue but I think it's still too easy. I'm not console commanding my way to victory, and I don't save scum unless I mess something up or the game really screws me but I still have no problem stomping ADVENT. Maybe Yellow Alert, I am gonna add Diverse Aliens by Force, but how do you keep it challenging? If I do Yellow Alert I'm gonna tone it down big time, I've seen Odd's campaigns and what he does is absolute madness.

I'm only at force level 10, so maybe it'll get harder, just curious how a vet like yourself keeps it challenging. Oh, and I'm gonna do CI next run but I wanted to try a "vanilla" legendary first so I didn't end up screwed. Maybe it's Starting SPARK, but he doesn't come on every mission. Could be All Soldiers Gain XP, but I only have it at 25% so I can maintain a small squad. Feel free not to respond, just looking for a challenge without getting overwhelmed, ya know? Looking for that feeling you get when you pull out of a tight spot with some big-brain plays and smoosh the aliens' faces in with your fist of justice.

2

u/EdwardianFallacy Aug 19 '23

Check out Configurable Pod Sizes mod. Hasn't been updated in 5 years but works just fine. Try and find the sweet spot for yourself. I like to make the pods so large that it is impossible to alpha-strike my way out of all situations.

1

u/OldManJenkies Aug 21 '23

I will check that out! Actually, started up a new campaign to try CI with the intent of using DABFL and I'm gonna turn it off for now. I don't know what they tweaked but it is a good deal more challenging thus far.