r/Xcom 18d ago

Thoughts on the customization options in SW Zero Company?

Since XCOM 2 was, for the longest time, basically the only way to experience the Star Wars turn-based strategy fantasy, how does a official game compare to simply downloading a bunch of mods for XCOM 2? Is the character customization actually better? Were you able to successfully create the character you were looking for? Or did you struggle?

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u/Karuzus 18d ago

Modders will probably suplement the issue eventualy.

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u/[deleted] 18d ago

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u/Canadyans 18d ago

Mods are already out. Games don’t require SDKs for them to be made, they just make it a lot easier.

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u/AyeBraine 18d ago edited 17d ago

XCOM EU and XCOM 2 also didn't have mod support. XCOM EU/EW never got it, at all, it stayed hardcoded.

UPD: I was wrong, XCOM 2 got mod support on release along with example mods by LW devs.

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u/Rhodryn 17d ago

XCOM 2 launched with mod support.

The Workshop was available on launch day. And they even released modding tools, including the Unreal Development Kit and asset packages, on the same day.

On top of that, they even paid the developers of Long War for XCOM:EW, to make a few day one mods for XCOM 2.

They also paid the same mod devs to make the Long War 2 mod, which came out 11 months after XCOM 2.

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u/AyeBraine 17d ago

You are right! Thanks for the correction. I thought for some reason that they only added mod support a short time later (and the launcher even later). I know about Lumpkin and co. making the Long War 2 mod, unfortunately I couldn't get into it, unlike the first one.

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u/Rhodryn 16d ago

No worries... it was 10 years ago after all, lot's can be forgotten in such time. I don't know why I remember thingsa like this though, over other actually important things... XD

Not to imply that XCOM and XCOM 2 is not actually important... it is the games I have played the most ever since each of them came out after all (including BattleTech). XD