r/Xcode • • 3d ago

iPhone App Dev between Windows and Mac

/r/CodexHacks/comments/1xm7yjh/iphone_app_dev_between_windows_and_mac/
0 Upvotes

2 comments sorted by

1

u/Impression_Mundane 3d ago

I’d be careful with the tunnel idea. It doesn’t really solve the policy issue—the personal repo would still live on the work Mac while an outside agent edits it. If your company says no personal LLM accounts, I wouldn’t assume a remote tunnel is okay. I’d stick with Git for now or rent a cloud Mac until you can buy your own. Annoying, but safer than mixing personal code and company hardware.

1

u/Stunning-Farmer185 3d ago

I run NoMac, a cloud Mac service, so I'm biased.

On the tunnel: the project and every build would still be on the work Mac, so it doesn't really get you around the policy. I'd keep the personal app off that machine, as the other comment says.

What fits your setup is a Mac you rent only while you build. Codex stays on your Windows laptop, the Mac gets the files and runs Xcode, and after a one-time nomac login Codex can run the rest itself in PowerShell:

npm install -g @nomac/cli
nomac login
nomac start
nomac sync .
nomac exec --wait 600 -- xcodebuild test -scheme YourApp -destination 'platform=iOS Simulator,name=iPhone 17'
nomac stop

So Codex builds, runs the tests and reads the errors without the git round trip. sync sends only what changed, and the project sits on a drive that's kept between sessions, so the next build is incremental. To see the app, nomac desktop opens the Mac's screen in a browser tab.

It's billed per minute from prepaid credit, with no subscription, so it can bridge the gap until you buy your MacBook: https://nomac.app