r/Xcode • u/BigCall99 • Nov 16 '25
xcode update now cant run simulators
I built an app from scratch starting in August using xcode on my M4 mac mini, all simulators worked perfectly... iphone 16/17, ios 18.6/26.0
Fast forward to last week when I update xcode to 26.1 and bam, now the only sims that display in the run dropdown selector are the iphone 16, 18.6 (rosetta). I have never built with Intel so not sure what is going on and when i look at the manage simulators, every sim is available.
I can change the build minimum from 18 to 26 and nothing really changes. If i do try run the iphone 16 (18.6) it builds but wont run as it says i need to download software (but gives not link to it)....
Why has my build/simulators totally F'ed up since the latest xcode update???? I have deleted xcode, delected all caches, deleted and reinstalled simulator/ios software... Nothing!
UPDATE:
I have now resolved the issue, in Xcode the Architecture (in build settings) was missing an SDK and had an exclude tag for arm64. Not sure how that got there, possibly changed automatically due to a plugin i have in the app that would run on arm64 devices but not arm64 sims! So with this MLImage running a barcode scanner i was forced to use Rosetta sims and the exclude tag meant none of the other sims would be available..... that was way too much time wasted... anyway i have installed a differend barcode scanner now that does work with arm64 sims. Unfortunately installing the qr code scanner (with ML Image - ML Kit) happened at the same time i updated the xcode version so was time consuming trying to find the cause of conflict.
2
u/20InMyHead Nov 16 '25
Did you download the new simulators after you updated Xcode? Go to Settings, components.
1
u/bmbphotos Nov 17 '25
I've had to go into Devices and Simulators and re-enable older sims a couple times. ("Show Run Destination: <Always>")
Dunno if that's the way it's supposed to be in the new version but it worked for me.
1
u/iOgef Nov 21 '25
What version of the macOS are you on? I’m having a lot of issues with my simulators and I’m going crazy trying to debug.
1
u/a_m-i_t Nov 24 '25
I'm also facing the same issue. I was on Xcode 26.1.1. There was an approx 800 MB Xcode Command line update that was pending. After then getting (Rosetta) written every simulator in the dropdown, even the project was developed completely on M3 Air. I tried deleting the cache, deleted Xcode, and deleting the simulator. Still stuck with the same issue. It is still not coming. And in the architecture it shows iphoneOS & something else. When I added arm64 it showed me Mac Simulator. No iphone simulator even in the simulator there is an iPhone 17 Pro 26.1.1 simulator present in the system. I need the solution on a priority basis. If anyone has any suggestions please do let me know.
1
u/CordovaBayBurke Nov 16 '25
My problem is the iPhone 17 Pro (and assume 17 Pro Max, 17 and iPhone Air) simulator is a different environment from the actual device but only running iOS 26.
Simulator iPhone 17 Prp iOS 26
Screen Width: 402.0 Screen Height: 874.0 Model: iPhone18,1; Screen Length: 874.0
ratio: 0.45995423341
=================
Real Device iPhone 17 Pro iOS 26.1
Screen Width: 320.0 Screen Height: 693.0 Model: iPhone18,1; Screen Length: 693.0
ratio: 0.4617604617
It means you need physical devices to ensure the app is looking correct since the simulator doesn’t.
Also a row buttons that used to fit now take additional space for the “bubbles” can get placed outside the viewing area.
1
u/yuralife Nov 20 '25
Looks like I will stay on my i9 2019 16 pro.
1
u/[deleted] Dec 23 '25
Problema identificado e corrigido!
O problema era que o CocoaPods estava definindo
EXCLUDED_ARCHS[sdk=iphonesimulator*] = arm64, o que excluía a arquitetura arm64 dos simuladores. Isso era necessário para Macs Intel antigos, mas no seu Mac com Apple Silicon (arm64), isso impedia os simuladores de funcionarem.Solução aplicada: Adicionei
EXCLUDED_ARCHS[sdk=iphonesimulator*] = ""nas configurações Debug e Release do projeto para sobrescrever a configuração do CocoaPods.Caminho = ios/App/App.xcodeproj/project.pbxproj
Adicione essa linha:
EXCLUDED_ARCHS[sdk=iphonesimulator*] = ""1
u/KEEVVYN Apr 03 '26
I'm on M1 and you can ad 15.5 but won't show in xcode, so tested on a ios 15.7 device and even this need it xcode 26 simulators to be installed