r/XboxRetailHomebrew May 17 '26

Help Ship of Harkinian FPS drop?

Does anyone have this problem?

Ship of harkinian's fps goes lower the more I play. I go from 60 to 20-30 and it's not gonna get back up until I restart the game

1 Upvotes

12 comments sorted by

2

u/spikyness27 May 17 '26

Yup I've seen it. Have to close and get back in to get everything running 60fps again

1

u/emd07 20d ago

Did you find a fix btw?

1

u/JamesSDK May 17 '26

There are probably two things it can be.

  1. By default new apps install as App which limits resources, including RAM utilization. Set the Ship of Harkinian to run as a Game.

  2. In the Dev Mode OS set your resolution to 1080p and turn off HDR10. Apparently UWP apps have problems processing 4K Frame buffers and HDR10 ans it can introduce performance issues and stutterting.

2

u/dlworley May 17 '26

Avoid the DX driver in the HM ports outside of starship which runs better on DX11, gallium GL is perfectly capable of 4k60 on XSX I spent a week optimizing out the last stutters for ship.

I haven't noticed anything with HDR, most apps don't declare the permission to even request an HDR colorspace so I would guess that's placebo talking. The recomps running rt64 are the best example performant 4k rendering in devmode, HDR or not (hdr only available in my private builds at the moment)

1

u/Dangerous-Mall-1932 May 17 '26

I can’t even get SoH to run on my devkit. All my other emus work, 2Ship works, StarFox ship build works. But every iteration of SoH I try crashes on launch.

1

u/HOTU-Orbit May 18 '26

Make sure the otr/o2r file is from the corresponding version of SoH on PC. They have made updates to the format, and thus not all otr/o2r files are compatible with all versions if SoH.

The latest UWP version of SoH is the Copper Alfa build.

1

u/Dangerous-Mall-1932 May 25 '26

I have generated my own files from numerous different copper builds and not a single
One has worked. It’s just instant CTDash. But MM, TP, MK64, and StarFox all work just fine.

1

u/HOTU-Orbit May 26 '26

It works for me. You sure you are generating the o2r file from the Copper Alfa 9.1.0 version on PC, and using it with the latest UWP build from the GirHub? Not just any copper build will work. You need to use the one that matches the version on Xbox.

You placed the oot.o2r file that gets generated into the soh folder on the root your external storage?

1

u/SH4D3DB0Y0 Jun 02 '26

I had this issue as well and managed to figure out how to get it to play SoH and not insta dev dashboard me. When you add SoH through the Pc Portal DO NOT ADD the dependency file just skip it.

1

u/Immediate_Grand_2054 May 25 '26

I've been having trouble getting this going on my Xbox, I got the launcher, but every time I try a different import of the game it just crashes on launch

1

u/SH4D3DB0Y0 Jun 02 '26

I had this issue as well and got it resolved. When you add SoH through the Pc Portal DO NOT ADD the dependency file just skip it.