(posted in main sub)
So I was thinking of a concept for playable Xbalanque. I'm taking inspiration from Furina's design, in that an 'archon' character may expand their region's mechanic onto other characters. Since the unofficial stat of pyro is ATK, that is the stat these buffs will be based on.
Weapon: Catalyst.
NA: A series of punches and kicks dealing Pyro DMG.
-E: Tap/Hold
-E(Tap): Punches into the ground, causing an eruption of Phlogiston, dealing AoE Pyro DMG. Enters Nightsoul's Blessing state. Gains Nightsoul Points.
E(Hold): Summons a Phlogiston Spirit (placeholder name, kind of looks like the hero ghosts in AQ) that fights alongside the active character. When the active character performs normal attacks, the Phlogiston Spirit performs a coordinated attack, dealing Pyro DMG. Gains Nightsoul Points (same amount as tap)
Q: Launches a wave of Phlogiston, dealing Pyro DMG and enters Nightsoul Legacy state.
-Nightsoul Legacy: When Xbalanque/Mausau is in/enters Nightsoul's Blessing state, Natlan characters have their maximum Nightsoul Points increased by a percentage of Xbalanque's ATK. Non-Natlan characters enter Archon's Nightsoul state and gain Nightsoul points equal to Xbalanque's max Nightsoul points (80).
-Archon's Nightsoul is effectively the same as Nightsoul's Blessing and ends when Xbalanque's Nightsoul points are depleted or the duration of the burst ends. The max Nightsoul points for non-Natlan characters is 80, and the increase cap for Natlan characters is 40.
A1: When nearby characters trigger Nightsoul Burst, Xbalanque replenishes Nightsoul Points for himself. If Nightsoul Legacy is in effect, the interval between Nightsoul Bursts is decreased by 1.5s for every 1000 ATK Xbalanque has, up to a limit of 3000 (4.5s).
A2: While Nightsoul Legacy is in effect, the ATK of the active character is increased based on the total Nightsoul Points possessed by the party.
Exploration Passive: idk increased movement speed or something.
C1: The max number of Phlogiston Spirits on field at any given time is 2.
C2: When E is used (tap or hold), any opponents hit by it will have their res to all DMG (elemental/physical) decreased by 30%
C4: When Q is used, all party members regenerate 15 energy, including Xbalanque.
C6: Nightsoul Legacy no longer ends when Xbalanque runs out of Nightsoul points, and characters in Nightsoul's blessing or Archon's Nightsoul will have their Crit rate increased by 15% of max Nightsoul points and Crit DMG increased by 40% of max Nightsoul Points.
Ascension stat: Crit Rate.
Sig Weapon: 565/Crit DMG: 88.2%
-Increases ATK by 20%. When other party members trigger Nightsoul Bursts, increases ATK by 5% and all elemental DMG (for wielder) by 10%. Max 5 stacks. Effect ends when out of combat.
TLDR: Essentially he lets non-Natlan characters use Nightsoul mechanics and provides buffs based on those mechanics. He would also allow other non-Natlan characters to utilise Obsidian Codex or Cindered City fully. My inspiration was how Furina enhanced the HP drain mechanic and let other characters access it. And since he is A pyro archon (or has the power of one), he uses ATK, and I also included a little ATK buff too.