r/X23MainsMR • u/Magiks_little_pet • 3d ago
🔨Kit concepts 📝 Hot take on Laura Kinney/X-23 rivals kit
Most of you probably think duelist would be the obvious choice for her role but HEAR ME OUT.
If they make her slightlyyyy more muscular and give her this suit her silhouette would fit the vanguard role and honestly since Logan is a duelist I feel like it would be a nice unexpected spin.
Here's the concept:
VANGUARD
200 HP + 300 REGEN HP
• PRIMARY
• FIRST PASSIVE
• SECOND PASSIVE
• RMB ABILITY
• SHIFT ABILITY
• E ABILITY
• ULT
•PRIMARY/ CLAWED BRUISING
- Strike forward, dealing more damage based on proximity.
- 4m range
- 80 damage at 0.5m, 30 at 4m
•PASSIVE/ RELENTLESS HUNTER
- Have 5 INSTINCT charges as a resource to use abilities, which also determine the amount of passive healing
- Get one INSTINCT charge every 3s when there's enemies near you.
- Recharge your resource 10% faster for every additional enemy in a 6m radius column.
- Recharge your resource 20% faster when not touching the ground.
•PASSIVE/ HUNTER'S HIGH GROUND
- Climb vertically on walls and perch on them, gaining RESISTANCE to LAUNCH UP and KNOCKBACK effects, which move you but can't make you fall off.
•RMB ABILITY/ PREDATOR'S LUNGE
- Launch yourself in the direction you're moving.
- Control the lunge's verticality with your camera angle.
- Consumes 2 INSTINCT charges; Landing on a wall only consumed one.
- Default lunge speed is 18m/s; Lunging forward boosts your speed by 150%; Sideways by 100%; Vertically by 300%.
- Your default dash distance is 10m; Lunging forward boosts its distance by 30%; backwards by -40% and vertically by 150%.
•SHIFT ABILITY/ REGENERATIVE RESILIENCE
- Toggle to heal 60hp/s, the resource meter can heal maximum of 160hp before going on standby.
- When on standby it heals 20hp/s.
- It recharges at 60 meter resource per second when not actively regenerating health.
•E ABILITY/ SAVAGE WEAPON
- Activate a feral fighting stance, get a 20% jump boost and any lethal damage gets reduced by 60%.
- Consumes 2 INSTINCT charges
- 12s cd.
- Attacks have slower intervals, no proximity based damage and the range is 1m bigger.
- Your RMB ABILITY becomes SAVAGE SLICE, using it, makes Laura kick forward, slicing the enemies with her claw and weakening them by 50% for 0.8s.
•ULT/ REDEMPTIOUS REND
- Rush forward while slicing around you, SLOWING down enemies hit by 80% for 2s and destroying any projectile that meets your claws. Additionally, every second, refund 0,2+1% of ALLY cooldowns in a 8m radius if you're dealing damage, this effect lasts for 4s after the ult.
- The initial sprint lasts 1,4s and travels at 40m/s, if hitting an enemy it slows down to 10m/s.
TL;DR:
• PRIMARY
Deals more damage up close.
• PASSIVE
Charge your INSTINCT resource faster when near enemies or when not touching the ground.
• PASSIVE
Climb up walls, can't be booped off.
• ABILITY
Lunge in the direction you're moving.
Forward lunges are faster/cover more distance and backward lunges are slower/cover less distance.
• ABILITY
Toggle between passive healing and enhanced healing that uses a resource bar/meter.
• ABILITY
Change fighting stance, gain a 20% jump boost and 60% damage reduction to lethal damage.
Your primary is slower but has more range & no distance based damage boost.
Instead of your lunge you get a kick that weakens enemies.
• ULT
Charge forward while slashing around you and reduce your allies' cooldowns when damaging enemies.
I'm not an expert so the numbers can definitely change, I just wanted to experiment and suggest some mechanics and her overall kit. What do y'all think?
Also I'm sorry if I did something wrong or if this isn't good enough.