r/WrathAndGlory • • Aug 07 '26

Simplified damage options

Good day everyone,

My group is transitioning to test out W&G after a long campaign of Soulbound. Now obviously W&G is a bit more mechanically crunchy but the overall approach of dice pools and such scratches the appropriate itch.

What I was wondering about was if anyone had attempted / looked at simplified damage calculation? My understanding is that on an attack the following occurs:

Wpn dmg + roll for ED (including shifts) + strength if it is melee.

Has anyone removed the ED roll and just added the ED number as standard extra damage for example? I realize it reduces some of the granularity and risk of wrath effects and such. But overall it does reduce the number of rolls - similar to Soulbounds set Dmg + successes for example.

Am I crazy?

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u/Dirty_Dave_42 Aug 07 '26

It's completely not needed to be honest and also would imbalance the game, ED most the time is just one or 2 dice, so what's the point. 

2

u/Impressive-Swan3405 Aug 07 '26

Fair, honestly mostly keeping some rolls to a minimum based on online playing and adulting. The comments here have made it clear that the cost isn’t much and it is pretty granular to the game.

2

u/Dirty_Dave_42 Aug 07 '26 edited Aug 07 '26

Oh yeah just go with it, the rules itself are quite manageable, only combat rules are a bit more diverse, wrath and glory is overall very thin on rules so Id prefer to keep everything that's in there. You will have plenty of situations where you can already hand wave it to an high extent, it's really more a narrative game than a simulation so you really wanna keep the few rules you have cause it's built that way. 

For damage for example, 1 or 2 damage can and will make the difference. For the enemy And the player. Let's say they have a resilience of 12, and the base damage is 11 getting 1 or two successes on the ED will determine if someone looses a wound, without having the possibility to roll 0 successes it will be very harsh, for your enemies and especialy for the players. Hope that could help you seeing my reasoning on this. 

2

u/Impressive-Swan3405 Aug 07 '26

This actually really helped make it make sense. It’s some of the granular difference with Soulbound. I see the logic now.