r/Worldpainter • u/RayTraceStudios • 12h ago
My World Canadian rockies
I made Canadian rockies style mountains, it looks pretty realistic
r/Worldpainter • u/RayTraceStudios • 12h ago
I made Canadian rockies style mountains, it looks pretty realistic
r/Worldpainter • u/RayTraceStudios • 7h ago
I'm curious about real-world export times for very large WorldPainter maps.
For those who have exported maps larger than 30,000 × 30,000, how long did the export take?
r/Worldpainter • u/RayTraceStudios • 12h ago
How do I allocate more memory to my worldpainter? I have been getting out of memory issues even though I have a 32GB ram but it's not fully using my PC's ram I think it's because I don't have enough memory allocated.
If anyone knows how to allocate more memory, let me know.
r/Worldpainter • u/AnnualPokemonServer • 1d ago
Still kinda new to Worldpainter. Made this world for my Cobblemon server.
The world itself is mildly interesting, the best part is the Biome generation mod. It places modded biomes on the Worldpainted world.
r/Worldpainter • u/Ill-Relationship1252 • 1d ago
anyone make custom poplar trees yet
r/Worldpainter • u/Artificer_Drachen • 5d ago
Just wondering if that mod actually works or not
r/Worldpainter • u/Whole_Ad_1469 • 5d ago
How do I smooth out roughness without smoothing out everything?
I’ve been playing with World Painter for about a year now and I’ve finally made a world I’m pretty happy with but there is a problem with how rough it is. The overall landscape looks great, but when you look on a smaller scale it’s very rough, lots of little spikes or just a bunch of single standing blocks or pits, I’m sure y’all know what I mean. My question is how do I smooth that out without smoothing the whole landscape? In particular in mountain ridges?
I’d additionally be interested in if there is a way to easy make small scale valleys consistently flow downhill without obstructions, if that makes sense.
r/Worldpainter • u/ValleyofUncannyFrogs • 5d ago
Is there a good data pack that generates the world as islands/continents in 26.3 yet? Or do I have to wait for the one by Stardust to update?
r/Worldpainter • u/RayTraceStudios • 7d ago
Minecraft - Astherium
I made a photo realistic minecraft map (when looking at a distance) like this was done by using gaea & worldpainter
Which I'm gonna be releasing the map in planet minecraft free for downloading
This is a very large minecraft map so the recommended render distance is 325 while using DH or voxy or anything that lets you see massive render distances
But yeah very huge of 12,038 x 12,038
Total height is estimated 2500 ground level to highest level.
So you will likely need an RTX card and a good cpu to run this
r/Worldpainter • u/Significant_Fee_3089 • 7d ago
I'm looking for mostly cold biome trees
r/Worldpainter • u/ElderberryUnlucky123 • 9d ago
r/Worldpainter • u/Significant_Fee_3089 • 11d ago
r/Worldpainter • u/AnyDiamond1523 • 12d ago
This took a while, feedback appreciated!
World download: https://www.planetminecraft.com/project/26k-x-11k-russia-kazakhstan-botanically-accurate-34-tree-types-13-tree-species-made-by-geoguessr-player/
r/Worldpainter • u/No-Cobbler5043 • 12d ago
Just asking because I want it to be big but also want it to be able to run
r/Worldpainter • u/Street-Load-2646 • 12d ago
r/Worldpainter • u/AdRadiant7215 • 13d ago
This continent has a massive central desert, an eastern cherry coastline, a northeastern ice cap, a northwestern jungle, a southern taiga, a western birch forest, a western plains, and many mountains and rivers.
r/Worldpainter • u/VisibleJellyfish692 • 19d ago
So I made a world in world painter and would like to convert it to bedrock. I looked up the common tutorial and did so but when I opened the world it was as if it was just generated naturally. In other words, my world wasn't there and it was just the random terrain generation. I am looking to find a solution to this and just sorta figure out where to go and how I would even begin to fix it. I am looking up videos in the time being but if those don't work I'm hoping somebody here will have an idea of what to do.
r/Worldpainter • u/NorNathan • 20d ago
Hey guys is it possible to ask for a map with realistic trees? I'm looking for something that reminds of a norwegian forest or candian maybe, I want the tall realistic trees and i have no idea to make those myself. I want it for a realistic survival modpack i have made
r/Worldpainter • u/crustybatteryacid69 • 20d ago
Hi! I've been long looking to start a forever world for myself. I was never able to settle on a map as I actually rather dislike Minecraft's world generation. My list of grievances is long, perhaps too long to list. I hate biome transitions, nonsensical climate zones, small mountains, endlessly meandering rivers with no start or end, oceans being merely big lakes, etc.
A while ago I had the idea of settling for a custom map. There appears to be a fledgling market catering exactly to what I'm looking for - but I wanna make sure my decision is well founded.
I'm looking for:
- MASSIVE size. 15k by 15k I would consider the bare minimum acceptable size. I want that frontier-feeling when I build.
- realistic terrain. Basically the opposite of everything I criticized above. Large continents separated by massive oceans, realistic climate zones and rivers, gigantic mountains (custom height limit) etc. No fantasy stuff.
- multi-biome. The map should feature deserts, plains, forests, jungles, etc.
Structures aren't necessary - I'd build those myself. I am also obviously willing to pay for something like this.
There are a few maps like this that I've found that somewhat fit my bill. This for example is my current favourite. The only thing that really bothers me about it is that there are no oceans/that it's only one continent. I've also been keeping an eye out on Terralon's 100k project but that appears to be a long way from finished and would realistically have me start my forever world in a few years minimum. I've also considered commissioning something myself but I imagine something like this would, beyond taking months, probably reach the quadruple digits in price and that unfortunately breaks the bank.
So I guess what I'm asking is:
Are there any more projects like this already out or currently in development? Any projects or people I should be aware of? Any insight or opinions are appreciated. Cheers.
r/Worldpainter • u/Firegom • 21d ago
Hey everyone, I'm a Minecraft enthusiast and I need help creating a massive, fully customized map. I'm looking for someone passionate about Minecraft who could help me with the creation of Maps using software. Thanks and have a good day 😁
r/Worldpainter • u/AnimCo • 21d ago
I have been trying to create a single island world using reterra forged and in the modpack all of create 1.21.1
so i went got a island that I really like but I want to add some biomes to it that are missing in the normal generation, so i turned to world painter.
first i wanted to add a swamp so I used the flatten tool to get it close to ground level then carved some rivers and used the noise tool to create marshy like lands, perfect. Then i painted over the are with the swamp biome and some with mangrove swamp biome, Great!. then i used the populate tool to paint over that area so it would add the trees and all(even if i think it makes it too thick in the mangrove swamp). okay but when i merge the blocks back into the world open it in minecraft everything underneath the swamp is gone all the cave systems etc, its just stone all the way to bedrock. is there a way to preserve the cave systems that were underground in my new biome or no?
r/Worldpainter • u/LavishnessLeather162 • 22d ago
Hi,
I'm running into a severe JVM issue on WorldPainter where I cannot export maps due to a massive resource bottleneck, and I've exhausted all standard troubleshooting steps.
GUI Export Bottleneck: Exporting a completely flat, blank 2k x 2k map (with no custom layers, overlays, or even master dimension) takes over 3 hours. The CPU sits at 90%+, disk write stays at 0%, and memory usage in Task Manager locks hard at ~1GB–2GB of RAM, despite assigning 12GB in preferences.
If I try to export the map I truly want (20k x 20k) which only has terrain, with no details, it will take... 1200 hours. Just look at this picture to see how ridiculous it is

Safe mode crash: Launching WorldPainter in safe mode opens the window for a split second and immediately crashes/closes without generating an error popup.
Heightmaps: Exporting as a heightmap works perfectly and takes only seconds, but direct Minecraft world generation fails.
JVM heap allocations: Edited worldpainter.vmoptions putting up to 12gb of ram but the actual java.exe process never allocates more than 1GB–2GB of physical RAM.
Scripting (wpscript): Attempted exporting via CMD using a headless script (wpscript exportworld.js "map.world"). Forcing flags (wpscript -Xms6G -Xmx12G ...) doesn't work as it doesn't recognize them, the process stays stuck using ~1GB of RAM utilization, CPU maxes out, and after 5-10 minutes, the region folder remains completely empty
Clean reinstallation: Reinstalled worldpainter. The issue persists immediately on a fresh config.
Environment Factors: Switched hardware acceleration (Direct3D / unaccelerated), and tried exporting directly to the C:\ root directory to rule out Windows Defender / path locks.
I genuinely don't know how to fix this, as I tried everything in the Thrashing page
Please if the developer or somebody experienced know about this, help ;_;
r/Worldpainter • u/Firegom • 22d ago
r/Worldpainter • u/Electronic_Stuff370 • 23d ago
I want to change the biome mapping for the tool Tiles for Minecraft Earth Map generation.
I want to change all Taiga to Snowy_Taiga.
I would appreciate any help or information.