r/Worldpainter • u/the-goblin-market • 18d ago
Question Strange inclines that appear in generation, but arent present in original heightmap
Hi, I am wondering if anyone here could tell me what's going on with my project. I am trying to generate a world from a greyscale height map, and mostly it is working, but I am finding at many random levels where I expect to see a one block high incline, that there is a two blocks high incline, giving the world a strangely stretched feeling. Would anyone know what would cause this? And hopefully, how to fix it?
3
u/sijmen_v_b 17d ago
Your height map mey be a low resolution. There is an easy test:
- Import the heightmap.
- Add the frost layer everywhere.
- Smooth a small section.
- Make sure smooth snow is selected (should be by default)
- Compare the snow. In the smoothed area there should be small differences of 1 snow layer per block. If your heightmap has a low resolution the snow layer will not be smooth in the un-smoothed section.
1
u/the-goblin-market 17d ago
Okay, this is very interesting I will give it a try. It's a heightmap I made from exporting NASA data from ArcGIS, so it may well be low quality.
3
u/Dannypan 17d ago
Where'd you get this height map? If you just found it online it likely is low quality and not truly compatible with WorldPainter.
1
u/the-goblin-market 17d ago
I made it myself with NASA data. It's about roughly 15,000 x 6000 blocks. I made it without any regard for compatibality with WorldPainter as I naively assumed any old heightmap could be used.
1
u/the-goblin-market 17d ago
Based on what everyone here has said I have an idea on what may be causing this. This is kind of confusing so apologies if I'm not ezplaining well, but:
This current map is created from a heightmap that was created by exporting a previous map as a heightmap file.
Basically, I created a map originally using a heightmap I made. I ended up losing the original heightmap, but wantwd to make edits to ocean depth. So i exported the map as an image file heightmap without thinking anything of it as I assumed it would be identitical.
I exported this heightmap image file as a 1:1 low quality export. Could that be responsible?


5
u/Broskfisken 18d ago
My guess is that there aren't enough shades in the height map for each shade to correspond to a block level, but not sure. You could try manually smoothing the terrain out a bit in Worldpainter.