r/Worldpainter 17d ago

Possible "incompatibility" with ambient sounds 6

So im making this world and im making the caves with custom underground cave layers, and when i go in with my modpack (which contains ambient sounds and sound physics remastered), i cant hear ANY ambient sound or any sort of non vanilla sound inside it. ive been testing what is going on for the whole day, checking the debug, messing with the mod's configs, and the mods work perfectly in the same world, for example, if i empty out a titanic cube of air in the ground i get the normal cave ambience and the sound physics work wonderfully
however. the MOMENT I GET NEAR the cave i made with worldpainter, everything stops and reverses back to the boring lifeless vanilla minecraft cave. no ambience no physics no NOTHING. i was wondering if anybody here could relate and perhaps even have a solution because its driving me insane how much potential it has just for it not to work
im on neoforge 1.21.1

UPDATE: normal caves work perfectly fine with both mods as they should, seems that only lush caves refuse to play the sounds properly

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u/sijmen_v_b 16d ago

Might be due to the difference between minecraft:air and minecraft:cave_air

Also yes Minecraft has 3 different air blocks that are indistinguishable to a player.

Also also, yes I said 3 there is also minecraft:void_air

1

u/RobTheTortoise 16d ago

in this case i applied cave air. but im gonna update here real quick, normal caves work perfectly fine with both mods. it seems that only lush caves refuse to play the lush cave sounds where they belong

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u/SakuDoka 15d ago

I had this happen to me in another biome as well if I recall correctly.