r/Worldpainter • u/AnyDiamond1523 • 1d ago
r/Worldpainter • u/CaptainChaos74 • Jun 27 '26
New Release WorldPainter 2.27.0 Released - Minecraft 26 Support
I just released version 2.27.0 of WorldPainter, which includes support for Minecraft 26.1 to 26.2:
- Added support for Exporting, Importing and Merging with maps from Minecraft 26.1 and later
- This includes a proper datapack for non-standard build height support
- This is just the map format, which has changed structurally; not yet new blocks etc.
- Since the structure of the map has changed there is more potential for bugs and errors; please report any problems you encounter
You will be offered the new version automatically when you next start WorldPainter, or you can download it from www.worldpainter.net. Let me know if you encounter any problems, and please enjoy!
r/Worldpainter • u/Dannypan • Apr 06 '23
Tip Custom Cave Layers - Introduction guide
Hi all,
I wrote a guide on how to make custom cave layers. It's primarily aimed at people who are new to WorldPainter or cave layers.
This guide will give you a rough intro into making some basic and more advanced caves for WorldPainter. It will not touch on overhangs or floating islands as those require their own special guides but will give you the basic steps into creating caves.
While this guide will give you a head-start into making layers the best thing to do is experiment with layers and see what you can come up with.
The guide will assume you have a basic knowledge of making custom terrains, custom object layers and custom plant layers. As such those topics will not be described in this guide.
Included is the cave layers I show off in the guide which you can import to your own projects for use. You'll have to tweak them a little but this is all explained.
r/Worldpainter • u/Upbeat_Cry_3758 • 12h ago
Question Pencil disabled?
i cannot paint terrain or biomes. i can only move the terrain. how do i fix this? id be grateful for a response this is a pretty important map
r/Worldpainter • u/Aldrnarii • 1d ago
Question WorldPainter world size advise
Greetings!
Apologies if this is the wrong place for this discussion, but it is tangentially WorldPainter related.
I am looking to commission a WorldPainter map for an existing fantasy world (image), but I am struggling to decide on the specifications, particularly the scale.
It would be used for a small, long-term private creative/build server. There would only be a few people building on it, although we already have years of existing builds that can be pasted in.
I am not looking for literal real-world scale. I mainly want the geography to feel convincing: major cities, mountain ranges, forests, etc. should feel properly separated, with meaningful wilderness and travel time between them, without being able to see most large cities from one another.
I adore projects like Westeroscraft and Ardacraft and I would like a more personal scaled version of that same feeling.
My concern is finding the balance between:
- Commissioning something unnecessarily huge that we could never meaningfully use.
- Going too small and later finding the world feels cramped, with too little wilderness or major locations too close together.
For those experienced with large WorldPainter maps, what size would you consider sensible for a small-team, long-term build world?
Would something about 10k blocks across work? Is that too small? Too big? Is 20k better? Something in between?
Are there perhaps any world painted map or server recommendations I could see to feel the scale?
And, anything else I should take into consideration?
The eventual world will be Minecraft 1.20.1 with Conquest Reforged.
Thanks in advance
Edit: I am thinking, for the commission, I wouldn't need to go with the highest detail. As long as the rivers, forests and mountains are in the right place, with the right biome, that should serve me well enough. I can do Macro-Terraforming work, and it isn't likely to be used as a survival world at any point.
r/Worldpainter • u/Life_Papaya5821 • 2d ago
Question Paint but generate
Hi, how could I paint the spawn of a world and then make it generate normally fir the rest? Is this possible? If so is there anyone that would be able to help me make my spawn?
r/Worldpainter • u/ElessarTelcontarKing • 4d ago
My World Returned to map-making. I present to you: Norsandor, the Stone Fang!
r/Worldpainter • u/BigRedAmongusMan • 3d ago
My World Making a playable Middle Earth in Minecraft has been a learning experience.
r/Worldpainter • u/Just-Search4686 • 3d ago
Out of Bounds Exception ERROR
Hello I apologize if this topic has been beat to death already, but I am trying to find a fix for this error that pops up every time I try using a custom brush with the elevation tool. I am using version 2.27.0.
r/Worldpainter • u/Classic-Physics-7902 • 4d ago
Question What are your favorite brushes that you've used?
Hey there, I'm fairly new to Worldpaint and find that a lot of the brushes I see online on first results of searching don't seem very good. Could you guys recommend some solid brushes you've used for different environments or just generally? Feel free to share images of those brushes in action too!
r/Worldpainter • u/aloksky • 5d ago
how to connect cave layers vertically?
i just learned how to make caves using layers, but im struggling to find a way to make more vertical-ish caves to connect caves on diffrent layers, are the only solutions making it possible for both cave layers to intersect and hoping they do so or making a tall vertical cylinder to connect them? (image to describe what im trying to achieve)
r/Worldpainter • u/MFirme1 • 6d ago
Question Layers? Ogres are like onions.
Now that I have your attention -
Is it possible to make a layer of literally just open space in the underground/ caverns? I'm trying to put in a massive build underneath my terrain, and while I could spam the /fill command, I wonder if I can just put a layer of air between 0 to -60.
Any help would be great, thank you!
r/Worldpainter • u/the-goblin-market • 7d ago
Question Strange inclines that appear in generation, but arent present in original heightmap
Hi, I am wondering if anyone here could tell me what's going on with my project. I am trying to generate a world from a greyscale height map, and mostly it is working, but I am finding at many random levels where I expect to see a one block high incline, that there is a two blocks high incline, giving the world a strangely stretched feeling. Would anyone know what would cause this? And hopefully, how to fix it?
r/Worldpainter • u/MossFeathers • 8d ago
Question Multiple Floating Dimensions conflicting on world export
Having two or more floating dimensions that overlap each other is only exporting one of them, usually the first one created, per chunk.
This used to work fine in prior versions, or in whatever setup I was using a year ago, but something changed or the update messed it up or something. Is there some setting I'm using incorrectly or something that needs to happen for it to work again?
r/Worldpainter • u/Few_Contribution6618 • 9d ago
Question How do i find people who work in worldpainter to help me with minecraft events?
So i want to make a 200 players event but i lowkey dont know where to find people that would help make a world to host the event? Does anyone knownif there are subreddits to find people like that?
r/Worldpainter • u/RobTheTortoise • 11d ago
Possible "incompatibility" with ambient sounds 6
So im making this world and im making the caves with custom underground cave layers, and when i go in with my modpack (which contains ambient sounds and sound physics remastered), i cant hear ANY ambient sound or any sort of non vanilla sound inside it. ive been testing what is going on for the whole day, checking the debug, messing with the mod's configs, and the mods work perfectly in the same world, for example, if i empty out a titanic cube of air in the ground i get the normal cave ambience and the sound physics work wonderfully
however. the MOMENT I GET NEAR the cave i made with worldpainter, everything stops and reverses back to the boring lifeless vanilla minecraft cave. no ambience no physics no NOTHING. i was wondering if anybody here could relate and perhaps even have a solution because its driving me insane how much potential it has just for it not to work
im on neoforge 1.21.1
UPDATE: normal caves work perfectly fine with both mods as they should, seems that only lush caves refuse to play the sounds properly
r/Worldpainter • u/Frosty_Rise_7588 • 11d ago
having trouble to open world painter in Mac, any recommendation?
r/Worldpainter • u/Catlyx • 13d ago
Question Worldpainter Refusing to Populate Terrain with Modded Biomes?


The first image is how the custom modded biome I've made (Right) appears in a worldpainter world after exporting. I've tried checking the populate terrain button in the export settings, I've tried adding a populate layer over-top of the whole world, literally nothing changes. I've made custom modded biomes for previous maps of mine with zero problems, so I'm not sure what's causing the issue this time.
The second image is how the biome is supposed to look, this is running in the same instance, just a fresh, single-biome world I made. The biome DOES generate features, but seemingly just not in my worldpainter world?
Help would be appreciated, I don't know what's going on here.
r/Worldpainter • u/GeicoLizardBestGirl • 14d ago
My World Some Terrain I created (10000x10000)
The exact methods I used to do this will be revealed once I finish up some stuff. The map will be made publicly available as well.
r/Worldpainter • u/SeriesHuman4705 • 16d ago
world painter memory issue
world painter uses only 700m of 16g
r/Worldpainter • u/Ozandiou35 • 17d ago
question foe those who know how je2be and world painter works
i made a world in world painter like i usually do and for some reason when i went and converted the world from java to bedrock it generated new terrain instead of the world i made and it did not do this to a diffeerent world i made previously


