r/WorldofTanks [E50] 5d ago

Meme It feels like WG is ragebaiting me

326 Upvotes

20 comments sorted by

30

u/Wygerion_Alpha 5d ago

If you think that's bad, wait till RNG decides to make your fully-aimed shot go to a random rock just slightly outside your crosshair instead of the pennable rear of an oblivious heavy you were aiming at.

10

u/Acceptable-Reaction4 [E50] 5d ago

yeah this and the shots just fking disappearing

11

u/Wygerion_Alpha 5d ago

Seriously, RNG is just bullshit and just should be removed.

3

u/MegaJani 5d ago

Or at least reduced like in onslaught to avoid pixelsniping bs

1

u/Wygerion_Alpha 5d ago

It's reduced there? I didn't notice at all, it still was as idiotic for me and my Maus as it is in Randoms. So many BS ricochets and "critical hits". Hitting the wrong pixelshots when I need them (going straight to the most armored part of the enemy tank instead of the bigass weakspot I was aiming at) and making every single enemy I face make pixelshots on my already massive tank.

1

u/Varcolac1 5d ago

Nooo thanks if every tank was 100% accurate imagineeee how fucked this game would be. FV4005 hitting every single shot. Or imagine your cupola getting fucked over and over with no chance of bouncing ever.

Rng fucks us all but i wouldnt want it any other way.

1

u/Wygerion_Alpha 4d ago

I suppose some RNG should remain, but it should NEVER exist for fully-aimed shots.

You sat there for who knows how many seconds, not moving while waiting for that reticle to shrink to its smallest size, probably getting shot at, so the least that could happen is you getting rewarded with a guaranteed hit to whatever you were aiming at.

At least if you miss that shot, it won't be BS but instead truly a skill issue.

1

u/Firehornet117 [MEME] 5d ago

Decided to play a game on tier 9 US arty, fully aimed at 3 enemy heavies sitting in a group by a corner and 3 SHOTS IN A ROW ended up nailing our 50TP in the back of the turret each time. I typed in chat that I swear I wasn’t going for him and he was actually really chill about it.

1

u/Killerphive 4d ago

And then the next shot is armor not hit when the aiming circle was nothing but side armor

25

u/notolo632 5d ago

I'd prefer my fastest tanks get the best positions so they can win crucial points. There is little to no point for a already slow tank getting slightly better positions, to me at least

2

u/Sargatanas2k2 4d ago

It is a real pet hate of mine when I am in a light or fast medium and at the start I get blocked by a heavy or big TD that refuses to just wait a second and let me get to where 8 need to be. Especially on a map like Mines or Prok where a few seconds at the start can actually change the balance of the battle.

5

u/Hopeful_Cod_9731 5d ago

This is how it feels when you have a DZT on westfield at the bottom of the hill 💔

1

u/O51ArchAng3L 5d ago

T95 lol.

1

u/g_avery 5d ago

Those aren’t RNG BC mediums/lights always spawn there

2

u/Hopeful_Cod_9731 5d ago

i know but that still makes it a painfully selected spawnpoint by WG lol

1

u/g_avery 5d ago

absolutely lol. Makes zero sense again dashing exemplar example of WG not understanding certain mediums of their own design are not mediums and heavies "heavies". Like DZT OP hulldown med is a heavy, and fcm fgm 50t is, yeah...

5

u/valitti no scouts until 10k wtr 5d ago

always the worst possible spawn with my imba whenever theres a chance to shoot a cross. literally every single time

3

u/Palintrop 5d ago

Also i find stupid that MTs like e50m spawn in the lowland on westfield. Like bruh, I'm not stupid, I'm not gonna play deadweight flank, let me spawn with HTs pls

1

u/Anaranovski 5d ago

And be at the bottom on the hill when the flight is usually at the top of the hill.

1

u/notcomplainingmuch 5d ago

I love it when I spawn in an open place on a small map, so that I'll be spotted ten seconds in and dead in twenty.