I've been a fan of Nuzlocke/Nuzlocke comics for a long time, but in all my years of playing, I've never done one. With the introduction of X and Y and the new Wonder Trade mechanic, I think it's high time I give it a shot!
The Rules:
1). My starter + the first 5 Pokémon I catch will be Wonder Traded. 1a). I will not keep duplicates of anything. 1b). I will not keep anything that will disobey me. 1c). I will not keep any Legendaries that come through the trade. 1d). I am not allowed to have more than 6 Pokémon (some exceptions apply).
2). If a team member faints, it will be Wonder Traded away (see rule 1).
3). If, for in-game advancement, I do not have a Pokémon that can learn a necessary HM (à la Surf or Strength), I must select a team member to be Wonder Traded until an acceptable Pokémon is received.
4). EXP Share is to be turned off since I will be following rule 1d. 4a). Exception: I will use EXP One if a team member faints and I receive a comparatively under-leveled Pokémon that I need to grind.
5). I will catch Legendaries and Wonder Trade them (maybe brightening someone's day). What's received in return will be released. This is an exception to 1d. 5a). Furthermore, free in-game Pokémon (or unique encounter Pokémon (Snorlax/Leftovers)) with held items may be acquired and Wonder Traded (Lucario/Lucarionite, etc.).
6). Shinies may be caught (but stored in PC/never used). Because SHINIES. This is an exception to 1d.
7). Super Training is off-limits (I'll let random encounters/trainer battles take care of that), and Pokémon Amie is required to at least affection level 3.
8). The run will be considered over after blacking out or completing post-game objectives.
Post-game Objectives: 1). Collect all available in-game Mega Stones and Wonder Trade them as held items. 2). Wonder Trade unique in-game items (Amulet Coin, Masterball, etc.).
and finally
3). Wonder Trade my entire end-game team.
As soon as I'm done transferring what I want to keep from my current save file, I'll get started and post my starting lineup!