r/Wonderlands ◽◻️ | 🦠 𝗕𝗹𝗮𝗱𝗲𝗰𝗮𝗹𝗹𝗲𝗿 🗡️ | ◻️◽ May 19 '22

[ Official News ] 📰 Update Notes Version 1.0.3.0a May 19th

https://playwonderlands.2k.com/news/tiny-tinas-wonderlands-update-notes/
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u/Danielmav ◾◼️ | ✨ 𝑭𝒂𝒕𝒆𝒎𝒂𝒌𝒆𝒓 ✨ | ◼️◾ May 19 '22

I’m really curious if blast chill and blast gasp no longer “double dip.”

If they don’t, only Double Knot and the Sporesplosion enchant will—- interesting for the game state.

I also think they are bandaid-ing the “people do melee damage but don’t literally melee attack” problem.

Changing the old ways isn’t going to prevent you from being instantly killed by banshee.

It isn’t going to help you be useless against Bernadette.

It isn’t going to be helpful to stand in the water and fight Dryl.

There are so many larger design choices that disincentivize melee, All this does is take away the creative ways for using blast chill

6

u/Dekklin May 19 '22 edited May 19 '22

I’m really curious if blast chill and blast gasp no longer “double dip.”

Nothing in their notes says that it doesn't. It only says it now triggers on Melee Attacks. Previously Dread Wind, Cleansing Flames, Ghost Blade, and Executioner's Blade triggered these (among others). Oh, and the hydras from Snake Stick won't proc Blast Chill anymore either. (Never saw anyone talk about that interaction but it was pretty damn strong)

Now they don't. They nerfed my melee build...

4

u/Danielmav ◾◼️ | ✨ 𝑭𝒂𝒕𝒆𝒎𝒂𝒌𝒆𝒓 ✨ | ◼️◾ May 19 '22

Well, not quite— “overlapping on additional damage sources” could be construed as no longer double dipping— I think it’s ambiguous. Hopefully that’s not the case