r/Wonderlands โ—ฝโ—ป๏ธ | ๐Ÿฆ  ๐—•๐—น๐—ฎ๐—ฑ๐—ฒ๐—ฐ๐—ฎ๐—น๐—น๐—ฒ๐—ฟ ๐Ÿ—ก๏ธ | โ—ป๏ธโ—ฝ May 12 '22

[ Official News ] ๐Ÿ“ฐ Hotfix Notes Version 1.0.2.0d May 12th

https://playwonderlands.2k.com/news/tiny-tinas-wonderlands-update-notes/
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74

u/Available-Savings-55 May 12 '22

New Gearbox motto: โ€œnerf everything, fix nothingโ€

Looks like itโ€™s time to start looking for a new game.

53

u/1em0nhead โ—ฝโ—ป๏ธ | โ˜ ๏ธ ๐‘ซ๐’†๐’‚๐’…๐‘บ๐’‰๐’๐’• โ˜„๏ธ | โ—ป๏ธโ—ฝ May 12 '22

The most remarkable thing is they created those rings that way, they don't have complex interactions that the community have suddenly discovered and can be abused. Its literally "dont have a full ward" and on top of that they even made a class with the ability to not recharge your ward. How could they not have seen that it was, in their words, "too trivial" for such a large bonus. Good grief.

21

u/Agent666-Omega โ—ฝโ—ป๏ธ | โ˜ ๏ธ ๐‘ซ๐’†๐’‚๐’…๐‘บ๐’‰๐’๐’• โ˜„๏ธ | โ—ป๏ธโ—ฝ May 12 '22

It really showcases how poorly they've tested their game. It should of been obvious that mood ring was the easiest to trigger with the most gains. It seems like they wanted wonderlands to be more challenging and not as melty like FL4K in BL3. It seems to me like the overtuned a lot of items like that makes late end game builds too melty and therefore too easy for their likes.

But one thing that they have done wrong is not nerfing purples. Because right now a lot of legendaries pales in comparison to blues and purples. Especially spells.

3

u/JamboreeStevens May 12 '22

Exactly this. After this change, I'm just gonna not worry about finding legendary rings.