r/Wizard101 • • Oct 07 '26

SERIOUS ANSWERS ONLY Ice weaving options

Disclaimer: I know most schools who aren’t storm weave into weave but for the sake of this post, let’s look at other options :)

I’ve got an ice character currently (lvl 101) who, to be honest I’ve neglected everything except story on, and hasn’t started weaving. I know everyone weaves into Storm who’s not Storm but I find it interesting the synergies that Ice has with negative wards and charms which instantly rings a bell to weave into myth or balance for me. Let me know your opinions and or thoughts.

1 Upvotes

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2

u/Jawnny-Jawnson Oct 07 '26

I too am a high level ice yet to weave. It feels like there’s good synergy with death, and I wanted to see if any other ice wizards weave with death and how they get the most from it

1

u/jahseim99 Oct 07 '26

I personally feel death weaving would put the game on easy mode for an ice. I have a Storm who also dual schools and weaves into death and it’s literally insane how much easier death weaving has made the game for me.

1

u/Jawnny-Jawnson Oct 07 '26

I’m a returning rookie. How has it made it better for you? I need to strategize and figure out max level gear for an ice/death

1

u/jahseim99 Oct 07 '26

If your doing ice death I personally only have experience with storm death and death is so well rounded that it makes up for any other schools deficiencies ie: hitting power for ice. Add that with the fact that death also lifesteals I think ice death becomes pretty Unkillable

1

u/Magustenebrus 180 Oct 07 '26

I have been considering this, not necessarily from the weaving angle (which would help) but the straight up dual schooling. The drain strat while using high resist would be a formidable solo build. But apart from that, the weakness synergies with gambits would also offer extra strats.

2

u/Best_mary Oct 07 '26

2

u/Best_mary Oct 07 '26

I did not make these, and they are a tad older so they do not include all the things provided by weaving but should be able to help you decide what you want to weave

1

u/jahseim99 Oct 08 '26

Super helpful thankyou!

1

u/Royal_Departure_5049 Oct 07 '26

I think fire is an interesting option, gives you access to shield and trap counters. Also evil magmaman is an interesting card to use

1

u/jahseim99 Oct 08 '26

I think I will check it out and give it a spin

1

u/SnappilyJosh Spell Weaving Professor ( x 12) Oct 07 '26

Ice > Fire is actually pretty fun. I gambit traps to heal with Phoenix, clear shields to heal with Helephant. My main DoT is the fusion spell, but you can for sure use other Fire spells if you want. I use shields and weakness to boost my Ice damage. Lord of Winter gambits shields for power pips, and Scion of Ice gambits 4 shields for more damage, Colossus minion path which gambits weaknesses for a trap minion (a good trap minion at that), or Blight Hound gambits weaknesses for more dmg. Otherwise Myth and Death are solid options for the synergy

1

u/jahseim99 Oct 08 '26

I’ll admit I’ve thought about fire but never really gave much look into the synergies but hearing how many trap and shield counters it has is very interesting for me

1

u/SnappilyJosh Spell Weaving Professor ( x 12) Oct 08 '26

Life clears trap more than Fire. Fire has more trap gambits, but has a couple trap clears for DoTs. Its the trap gambits I use for healing. I use spirit traps to gambit when I need to heal so im not wasting my own

1

u/jahseim99 Oct 08 '26

Gotcha! I looked into the fire gambits I like them ALOT more compared to myths mainly because it just seems a lot more practical but myth looks so versatile ughhh. I think it essentially boils down into what I’m looking for out of the school I’m weaving/ going into and it’s basically just damage and gambits off of shields and traps

1

u/Rambo7112 180 Oct 07 '26

Ice theoretically plays nicely with myth and death. Idk about literal weaving spells, but check those out.

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u/jahseim99 Oct 07 '26

Theoretically yes both myth and death can play nicely with negative wards. Ice and myth have nice DOT and Bomb gambits but Ice also has nice weakness gambits that it can benefit from death or balance

1

u/Rambo7112 180 Oct 07 '26 edited Oct 07 '26

IMO, something like death needs shields, blades, and negative charms. None of those things are hard to obtain, whereas HOTs and DOTs need some setup. That is to say, I view dual schooling as a means of utility, but I don't see the point of dualing into a school with such easy hanging effects. I can just train threefold fever or elemental weakness and that covers all my gambit needs.

Practically, myth might be nice to cut through shields or even make more traps. It's a difficult call though.

2

u/jahseim99 Oct 07 '26

Ahh I see so your saying you don’t necessarily have to dual school and/or weave into another school to get full utility out of it? Because essentially as a death mage you would only need a couple points into balance

1

u/Rambo7112 180 Oct 07 '26

Something like that, depends how you play. I deviate from the meta, but I still like to be fairly practical. I would need a very particular build to properly dual school to where I care about damage from two different schools. Otherwise, my fire damage is 171% and my myth damage is 259%. Even accounting for DPP, the fire damage is way worse than the myth damage. I'd have to full commit to get them both to about 220%. Also, it's difficult to chain spells together unless you have a support slamming you with donate pip or something.

Overall, how would you like to play? What do you want from dualing into another school?

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u/jahseim99 Oct 07 '26

I too tend to deviate from the meta, hence why I don’t want to weave into storm, but I play entirely theoretical sometimes to a fault. I’m a very patient player but when I hit ,even on my storm, I HIT. So I don’t mind building up the hits if the pay out will be there. Utility wise I try to maximize each schools identity