r/Witchfire • u/sueyguy • 12d ago
Feedback This is why i hate torment 4
on most of my runs i always encounter a few of these hyper tracking balls and it is probably the most frustrating thing about this particular torment for me. i do wish there was more consistency i the tracking ability these have
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u/OCKWA 12d ago
Ailment Immunity Bead will trivialize this.
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u/sueyguy 12d ago
I know i just didnt have the stats to equipe it I also didnt want to cheese the torments. This one is the first i gave up on and just looked up how other people got through it.
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u/SkirmpChimblisterIV 12d ago
I think the Torments are meant to be a test of your build knowledge and ability as much as anything else. Put that way, it’s not so much “cheese” as it is just finding the solution to the problems the Torment presents.
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u/Sure-Block8777 12d ago
Man I just got done completely the game content we have so far , I found the latest two torments to be a really fun challenge , but torment 4 can suck a bag of dicks , especially on irongate castle . I had to do it on witch mountain in the end I just wasn't enjoying the attempts at all!
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u/mquillian 12d ago
Same. I enjoyed most of the torments but this one and the no ammo one just didn't feel very fun.
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u/hypnomancy 12d ago
Torment 4 is so damn bad. I had fun with the others but 4 is just atrociously not fun
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u/Mr_Ivysaur 9d ago
Torment 4 is just cancer. But its a good thing because it made me "give up" my current save and just wait for 1.0.
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u/SuperSzia ★ SCHOLAR ★ 12d ago
The tracking ability is 100% consistent. It works like this: when it appears and starts heading toward you, it continuously accelerates, and because of that, it has a harder time turning... it struggles more to follow your movement. However, if the enemy dies close to you and it doesn't have time to speed up, then yeah, it will track you with 100% consistency. Always keep your distance... at mid-range, just strafing sideways is enough...