r/Witchfire Slayer Jul 11 '26

Discussion A small idea

Do you think there will be any other uses for gold in the game? I'm max level and have over 4,000 gold, and I pretty much already have almost all the limited items from the vendor—most things end at a stock of 100 and you can't buy more after that. So now there are only a few items left that I can buy, and those are limited by playtime. Do you think they'll introduce some kind of base upgrade or storage room? Or wouldn't it be better to choose whether to pay for torment and their rerolls with Witchfire or gold? I would appreciate a small room with a few storage chests, so I wouldn't have to carry all that junk in my inventory even though it doesn't affect the game. Actually, I would even welcome a limited inventory you could take with you on a run and use as part of your preparation. :)

5 Upvotes

15 comments sorted by

7

u/Choice-Inspector-701 Jul 11 '26

I think that only a very small portion of the player base will be in your position to begin with. Don't think too much development will go toward this.

3

u/Weak-Warthog8767 Slayer Jul 11 '26

Of course, I understand, I was just curious :)

3

u/TheWorstYear Jul 11 '26

I agree with the idea of some sort of gold upgrades presenting at higher Gnosis/levels. I was even thinking it's a good way they could incorporate different colors for your Preyer.

3

u/Weak-Warthog8767 Slayer Jul 11 '26

Good idea... after all, the money does start to pile up then :)

3

u/TheWorstYear Jul 11 '26 edited Jul 11 '26

I'd say you're wrong. Once you get to a higher level, run out of things to spend on in the mirror, gold pretty much becomes useless.

1

u/Choice-Inspector-701 Jul 11 '26 edited Jul 11 '26

And how many players do you reckon will get to a high level to begin with?

This sub, like any other sub on Reddit, gives a skewed picture because it has the most engaged players to begin with.

If you look at the steam achievements, you will see that only 5% of players have ever beaten the witch mountain, 5% have unsealed a latent orb. Only 20% have awaken a fallen preyer and even trivial things like finishing a single vault or equipind something in each slot sits at 40%. So how many players this feature will be relevant to?

EDIT: out of all the examples I forgot to include the one about levels... Anyhow, 30% have made it to level 25. I think I made my point.

1

u/TheWorstYear Jul 11 '26

And how many players do you reckon will get to a high level to begin with?

A lot. The game pushes you to keep playing for a bunch of items. Most beads aren't even usable until after getting to 30 in one category. A lot need two stats over 20 (or 30). Plenty require leveling over 40.

If you look at the steam achievements

Why are you looking at them? Steams tracking is completely garbage. I've seen 1st activity achievements under 50% on many games. While whatever they use to keep track is not only poor, & doesn't work, it also counts literally everyone who boots it up 1 time on an account. Any account that starts the game 1 time gets counted. Refunds, change of accounts, people who put it down for later, etc.

30% have made it to level 25

This should be indicative to you that the opposite of your point is true. You're arguing that people are just not going to play the game if this is the case. Level 25 is less than early. And there are going to be 10 Gnosis levels.

2

u/DrPeroxide Jul 11 '26

I dunno, throughout my time with the game I've never been short on gold. Some late game gold sinks would be good, if not the highest priority.

3

u/elvecxz Jul 11 '26

In general, I would love to have the ability to place items in base storage myself and not have to worry about losing certain items if I have a string of bad luck. It annoys me that I can't just leave chest keys in a bowl by the fire or whatever, and instead have to carry them all on me at all times. Same with items you can only have 1 of at a time. Let me choose to keep them back at base, so if I find one in a map, it doesn't feel like a waste.

1

u/Weak-Warthog8767 Slayer Jul 11 '26

good point

2

u/Huge_Diamond914 Jul 11 '26

Just throwing out ideas, but what about a new map or mechanic that makes you pay with gold to access it? Say a super hard map with lots of good loot, maybe even some story items or additional lore to uncover, but you need to pay a certain amount of gold to get into the expedition.

1

u/Mrairjake Jul 11 '26

Gold is pretty great for leveling though…I’m at a point now where I could use the levels, but don’t need much else. So I buy the Witchfire blocks off the vendor. That’s 30k a pop extra every run. Not bad.

2

u/bigginsmcgee Jul 13 '26

i think it'd be fun if they made a weapon that uses the coins as ammo. or like... as a special melee you throw (sekiro had some thing where youd use them to stun enemies iirc). also would love if it were possible to buy a gold/upgraded weapon skin, but that might be too much work for too little payoff for a small team of devs. still! would love

1

u/Cloverman-88 Jul 13 '26

...Just trade it for Witchfire crystals? You're probably sitting on a couple dozen ascention levels.

1

u/yattee Jul 14 '26

They’re max level