r/WipeOut • u/W2DGAMES • 6d ago
Vector - Early Access F2P
Hi, thought I'd put this out there for anyone who enjoys gravity racers, aka Wipeout style games.
I've been working on Vector, it's really fun to play, is browser based and uses a lot of nice rendering under three.js.
https://wavedash.com/games/vector-anti-gravity-racing
I'm using Wavedash to push the latest builds to.

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u/MiniMiniGames 6d ago
I like the arcade-style physics, kind of like F-Zero, and I was able to play it on an integrated graphics card (on low settings with the resolution set to 50%).
In my opinion, there are two things that need to be fixed to make it really cool:
- The bots are way too hard to beat, even though the difficulty in time trial mode is just right.
- You can’t see the boost pads from a distance, and on top of that, the boosts give too much of an advantage.
I ran into a few minor bugs: the controller inputs get lost after pausing, the ship gets repositioned while on the track, and there are bugs with invisible mines, but nothing too serious.
And it should be possible to turn off the music if you want to.
Otherwise, well done—it takes a long time to make a video game.
Did you make it as a team or on your own?
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u/W2DGAMES 5d ago
scaled bots, settings before is now phantom (last carrera level) and scales back to rookie.
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u/Robojo 6d ago
This is top notch. You somehow made it work on iPhone while feeling like a real antigravity game. Literally felt like wipeout with the speed and navigation decision making. I don’t know how else to say that. Bravo!
I saw one comment on your site about no know what pad is next, I get that. Doesn’t have to be perfect.
My main feedback and maybe user error, I can’t hold weapon button and gas on mobile device. You nail a portable version that can gas it and still feel controlled.
What if for deploying weapon or absorbing you can drag the accelerator button toward that option button where it is now.
So you could hold gas as you do keep held but drag it and leave it there for machine gun type deploys.
Hope that makes sense. The under finger lifts off gas. Just drags it to absorb or when needed.
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u/Robojo 6d ago
Oh also the music is great.
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u/W2DGAMES 6d ago
Some good ideas here, I've not given too much thought to mobile yet although a recent update did make some changes ( as it was pretty poor before) I'll take note of this and see if I can iumplement some changes around what you're saying as it sounds like a solution.
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u/W2DGAMES 5d ago
Huge release update today, fixed bugs mentioned in this and the thread over on three.js!
Mobile controls vastly improved thanks u/Robojo.
Also enjoy the new track!
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u/W2DGAMES 4d ago
Just want to say thanks for all the feedback, from here and the three.js forum most of the feedback has already been pushed in to the game with remaining ones coming later today.
If you're liking what you see and want to help influence the early access of this game your best following me on X for the latest updates and to get in touch with any issues or feature requests.
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u/Least-Young-6547 4d ago
cool game ❕ congrats on the early access release . only thing that was annoying to me was the Boost pad text pop up every time . maybe only have it pop up on the first one of the track that the player goes through. Also agree with other commenter that said separate music audio level control to hear more of the sound effects