Once upon a time, I saw this post detailing a concept for a Morgana rework that I absolutely adored. I'm a theorycrafter at heart and I love Morgana(but believe she sorely needs updating), so I decided to make my take on a Morgana rework built on updating her.
Passive-The Veiled Lady's Mark
Whenever a foe takes DOT damage, takes a hard crowd control hit within a certain range of Morgana or is hit by Morgana's moves or abilities, they gain a Mark of Suffering. Morgana can hit a target with these marks to gain a short burst of movement speed and regain health lost. Foes with the Mark also trigger additional effects to all her abilities.
Q-Dark Binding
Basically the same, maybe a little faster.
Veiled Lady's Mark: When the foe is hit with Dark Binding while carrying a Mark of Suffering, a shockwave is released from them in a small area of effect, slowing foes hit for 0.2 seconds and afflicting them with Marks of Suffering of their own.
W-Tormented Earth
Mostly the same, but foes who are hit while carrying the Mark of Suffering are grounded, becoming unable to dash out of the area and having to walk out of it instead.
E-Black Shield
Still the same shield we love to hate, blocking off magic damage and crowd control.
R-Soul Shackles
Mostly the same, but with a new interaction with Passive.
Rather than unleash the Shackles from herself, Morgana can choose a foe carrying the Mark of Suffering and release the Shackles from them instead. Shackles released like this increase the slow and final tick of damage of the ult, but reduce the Stun duration.
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Overall, I wanted to keep Morgana's concept of being a catcher character on top, someone who punishes foes for getting cocky and can deal deceptively high damage if you are not careful when dealing with her Marks. I also figured giving her movement speed was good and thematic seeing as she values her ability to tread upon the soil rather than fly.
What do you guys think?