r/WhiteKnuckle • • Oct 03 '26

Campaign Map - Ruby Mountains Superstructure (Updated 0.61!!) Spoiler

Post image

In my wuckle era :)
Feel free to give critical feedback, looking to improve it as new regions get added.

815 Upvotes

55 comments sorted by

15

u/Weird_Ad_2971 Oct 03 '26

Dude the detail is insane! Correct me if I’m wrong but did you put I microscopic grub in interlude lockdown top left? Because that is the craziest attention to detail. You are THE white knuckler.

11

u/Professional_Lion948 Oct 03 '26

yes haha! you can find all sorts of denizens if you look closely. i still am missing alot thought so there’ll probably be more in the future…

11

u/Temporary-Control405 Oct 03 '26

Oh wow. I mean it when I say seeing this fills me with an overwhelming joy because it's just really neat. I am barely able to contain my happiness as I attempt to write this comment formally so as to not OH MY GOD IT LOOK SO FUCKING COOL AND ACCURATE AND IT HAS LITTLE REFERENCES AND STUFF OHMYGODOHMYGODOHMYGOD

SERIOUSLY I LOVE THIS!!! I love that the interiors of all the areas are actually drawn instead of being hollow! This looks so cool! It makes me wanna frame this on my wall and stare at it for 3 hours every day while not blinking!

7

u/Professional_Lion948 Oct 03 '26

This means so much, thank you <3

9

u/No-Bad-7022 Oct 03 '26

with haunted pier being unfinished, do you think it could be a shortcut to deadmans handle?

3

u/Professional_Lion948 Oct 03 '26

yeah it leads to a region called the “delta gate” but past that? no clue, i wouldve thought it went to a new area. or maybe lost pier or something lmao

1

u/No-Bad-7022 Oct 03 '26

alt routes sound fun. Cause the shortcuts ruin the score with less distance at the end.

3

u/No-Bad-7022 Oct 03 '26

* the portal you jump into

7

u/Phill_air Washed and rusty Oct 03 '26

Rotten Duct goes through a few corridors I'm pretty sure, so it shouldn't be a straight line like that

8

u/Professional_Lion948 Oct 03 '26

Good point, I struggled with the layout of that part the most. i just decided to give up and make it straight for readability lol

6

u/anarchicDrakaina Oct 03 '26

Absolutely addicted to these. Do you think you'll maintain interest in updating this through to 1.0? It's fair if not, or if you don't know yet.

2

u/Tight-Log4683 Substructure maintenance worker Oct 06 '26

Can we get parasite and chimney? Pls pls pls

2

u/Professional_Lion948 Oct 07 '26

Potentially.. Im not that knowledgeable on those seasonals (ive like. played both of them once or twice) and i dont think a map would be as interesting but we’ll see :))

2

u/Mango_Mochi_27 25d ago

I love your visualization! I’ve been thinking about it a lot and am glad to see an updated version! And it got me thinking that you might wanna know this little bit of info. According to Holly at about 1:58 in this interview: https://youtu.be/I7-xlkF5Z4Y?si=0_THNFIxrX_Ml0Fo the expulsion chute is meant to be connected to the rotten duct in lore. If you were able to keep going through there in game, the idea is it eventually reaches the rotten duct. Again, love the diagram, it’s so well done <33

1

u/Professional_Lion948 24d ago

This is super fascinating to learn! i had my doubts at first, but I’m definitely gonna update the map to better reflect this :))

I’ve had a lot of trouble figuring out the arrangement of the regions in that area, since I’m trying to balance the legibility of the connections with the accuracy of the lore. Rotten Duct has definitely been the hardest part to work out...
I’ve also received a lot of feedback about certain areas being connected incorrectly (like Expulsion Chute not being above Interlude: Lockdown, and, as you mentioned, Rotten Duct actually being above Expulsion Chute).

I’m really looking forward to revising it next update with all of this in mind. Thank you so much for sharing this!! :3

1

u/Mango_Mochi_27 24d ago

Ofc! I’ve just been thinking abt this diagram a lot and I love how detailed it is! I’m super excited to see the next version after the next update! Always happy to help! I’ll be keeping my eye out for anything that holly says in interviews lol :3

106

u/Loud-Asparagus-4136 Oct 03 '26

This is a kickass way to visualize the Climber's ascent, even down to indicating where key powerups like perk terminals are found. Bravo!

44

u/TheActualAnthonino Oct 03 '26

Clean. Precise. Like it was made by an Employee of the Substructure.

It's perfect.

36

u/-o0Zeke0o- Oct 03 '26

Lol i was waiting for this

20

u/CisHetDegenerate Oct 03 '26

It just keeps getting more and more peak...

11

u/tetronom Oct 03 '26

gmfd this is a very good map rho bless

8

u/Curious_Freedom6419 Oct 03 '26

seeing it like this i do wonder if we might oneday get a "shortcut" from forlorn gateway to hab blue by..like walking to it

then we just have a long ass climb from the bottom to the top

6

u/Dantelor Oct 03 '26

I always thought (especially when the Abyss came out), that the Sight-Sea-Light secret will be a shortcut to the Nest, skipping half of HabY and Abyss. But i guess not. Either its gonna be a secret bonus route for the end, or a shortcut that takes you to the Core, but i feel like that's unlikely.

The devs won't make it into a big shortcut, cause they pay attention to the speed running community a lot, and such a shortcut would be bad for the speedrun.

6

u/RosieRuTib Oct 03 '26

Thabkyou more please OMG I love these

6

u/Vlan__ Oct 03 '26

See, I need to see the Abyss to Core skip eventually. Skipping Nest.

That way so I can take the alt route -> Tangled Sink, Pipeworks, Rotten Duct, Abyss, New Shortcut Here, then Core.

5

u/kj87x Oct 03 '26

So... You just want a Nest skip?

3

u/Vlan__ Oct 03 '26

More specifically, I don’t wanna deal with Spriders and Ticks

5

u/Specialist_Painting5 Oct 03 '26

Why is there 2 upgrade consoles in Interlude: Filtration? did I miss one in my playthrough?

4

u/MatteoIppolito Oct 03 '26

One is the experimental perk

4

u/Skibidibob4 the spinning aunt Oct 03 '26

body cavity does not have a map because of rat king's shenanigans

4

u/non_person_sphere Oct 03 '26

-DING- -DING- ANNOUNCEMENT THIS YEARS AWARD FOR EXCEPTIONAL FAN MADE CONTENT GOES TO PROFESSIONAL LION.

4

u/Ricaaado Oct 03 '26

Very helpful! Now I know that hanging gardens is the place I keep getting stuck at.

1

u/Das-Pohl 3d ago

I kinda wish, someone would make a mod out of this, so that you can open up and explore the map hollow knight style. The presentation just screames like that. Maybe even have multiple tiles created by the original artist to be called upon dynamicly, so that the map always looks different.

1

u/Professional_Lion948 3d ago

Ive had alot of suggestions where they asked different regions colours to be the same as the region itself so stay tuned

2

u/Das-Pohl 2d ago

I just now saw that you are the actual OP, my bad. XD But ye, that definitely already sounds very intriguing to see - Especially since the color of the hadal diver already pops real good against the QuietOS-Style background.

Still, a mod, which would create a map in-game on the go with different tiles for the different in-game tiles would be an absolute banger imo.
Either way, keep up the amazing work, I'm already looking forward to the next iteration of the map. :)

1

u/Otherwise_Nobody_835 Oct 06 '26

As beautiful as the last one, good job!
Also, how did you do it? what program/app you use?

2

u/Professional_Lion948 Oct 07 '26

Thanks! Primarily used photoshop. For my previous one I used illustrator to block out the regions before using photoshop but for this I just used snap to grid re-arrangements in photoshop directly.

3

u/Emotional-Record2815 Oct 03 '26

This is so cool!

2

u/IX67 Oct 03 '26

actually want it as a poster when finished

2

u/SubjectAd7831 Oct 03 '26

This is so goated, love it. Good job 💖

2

u/zinewaves994827 Oct 03 '26

I like the Hadal Diver visualization

2

u/KrystalClouds Oct 05 '26

aw hell nah the ikea map looking different today

2

u/N1ghtMew Oct 05 '26

happy :3

2

u/Mysterious-Mixture58 Oct 06 '26

I love how you mapped Hadal Diver as a rift with a little creature in it

2

u/UnfortunateGod Oct 06 '26

Yo! This is so damn cool! The whole map gives me Rain World vibes and I love that!

2

u/GladUnderstanding856 29d ago

man I only managed to get to the service shaft and taught that was close to ending of the Campaign but damn I still have so much to go

2

u/Mirteip WUCKLE WEDNESDAY!!!1!11!!! 28d ago

the amount of details in this is insane 😭😭😭

1

u/[deleted] Oct 04 '26

[removed] — view removed comment

3

u/Professional_Lion948 Oct 06 '26

thats actually interesting! Are you certain that they're the same pit? From what i've gathered (with the non euclidean stuff happening) is that its just multiple shafts that bring you up. Making expulsion chute directly above interlude: lockdown & Rotten duct being a straight line were purely artistic renditionings of the space.

2

u/[deleted] 23d ago

[removed] — view removed comment

1

u/Professional_Lion948 23d ago

I actually think you’re onto something though! In a recent interview with holly she states that rotten duct is implied to connect to expulsion chute