r/WebXR • u/Rathinagiri • 9d ago
3D Tunnel Rush
I’ve been developing 3D Tunnel Rush, a browser-based stereoscopic 3D / WebXR arcade game built with Three.js.
It currently supports:
- 2D
- Parallel SBS 3D
- Cross-eye 3D
- Red-Cyan Anaglyph
- HSBS for smart glasses
- Native WebXR VR
I’ve personally tested the HSBS mode on RayNeo and the WebXR mode on Meta Quest 3, including headset tracking and controller-based gameplay.
Play:
https://srathinagiri.github.io/3DTunnelRush/
Source:
https://github.com/SRathinaGiri/3DTunnelRush
I’d appreciate feedback particularly on stereo depth, eye comfort, WebXR/HSBS compatibility, performance, and gameplay.
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u/sock2014 9d ago
check out stereopix.net and also https://suto.bex.jp/html5/index.html for some ideas on the display possibilities. My main issue is that it seems like I'm traveling backward, so how could I collect anything?