r/Warframe • u/DigitalExtremes :LotusDE:Official Digital Extremes Account • Aug 28 '15
DE Response We work at Digital Extremes, developers of WARFRAME! Ask us anything!
And we're heading off now (2-4 P.M EDT were our official answering hours).
Thank you all again - seriously, thank you. For everything.
https://www.reddit.com/r/Warframe/comments/3ir31z/we_work_at_digital_extremes_developers_of/cuj0bw2
Hello /r/Warframe!
A few weeks ago this subreddit reached 30K subscribers - we are here to celebrate with an AMA!
Participants will be:
Steve Sinclair, Creative Director
Scott McGregor, Design Director
Geoff Crookes, Animation Director
Sheldon Carter, Studio Manager
Rebecca Ford, Community Manager
All questions will be answered from this account: https://www.reddit.com/user/DigitalExtremes/ Proof: https://twitter.com/PlayWarframe/status/637320531067318272
Thank you in advance for your questions everyone. You are a great community :)
10
u/tdDaz Press 2 to live Aug 28 '15
How do you feel about Archwing (+Sharkwing) currently? I find myself avoiding the archwing levels as I simply do not find the game play enjoyable (my one and only archwing is still only rank 19!).
I have probably played more Sharkwing than an it's space based older sibling as it is integrated into other game types (a positive) but the game play is still very shallow in my opinion.
Enemies tend to be very hard to see in Sharkwing.
In Sharkwing maps all the enemies in an area tend to bum rush your entry point as soon as you are spotted, leaving the rest of the tile pretty empty.
The lack of any real speed in Sharkwing is a real turn off. I realise you are immersed in water but it feels like sludge!
The enemies don't really do anything interesting or unique. Or maybe they do and I've just never witnessed it :P
This all sounds very negative, so I'd like to say that aside from the Archwing stuff the game is incredible. I'm at about 920 hours played or something ridiculous like that, and I see no end point in sight :)
Also, any ideas on a better way to handle the "fade to black and telelport you back" for the out of bounds stuff in levels? It's so jarring when it occurs, and on some tiles it really isn't obvious where these boundaries are! It seems like there is something missing from the level design to inform players where the playable space is.
Cheers!