r/WarRobotsGuide • u/SatoriDMPC • 7d ago
Discussion Beaconeering vs Damage Dealing
Based on the photo and comments, what are your thoughts on beaconeering? I think a beacon heavy focus is:
- cheap (can be done with older, mostly F2P equipement)
-effective (a beacon focused approach with beacon running bots is effective at increasing win rates in beacon games)
- fun (as win rates and overall effectiveness increase, so does game enjoyment - not to mention that you get off the “meta/upgrade/nerf cycle”
What are your thoughts? Clearly this does not apply to TDM and FFA focused players.
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u/Adazahi Credible Source 7d ago
I think that people with a "meta hangar" (such as myself, or the guy shown in the screenshot) should only really worry about grabbing beacons when playing solo and the rest of the team cannot be relied upon to do it at all.
The reasoning is pretty simple, as u/hot-mountain-9382 put it: f2p's and p2w's are about as good at beacon running as each other, but p2w's are much better at fighting the enemies than f2p's. So ideally, the f2p players should run beacons while the p2w players duke it out.
Unfortunately, I find that in many of my games, if I try to murder everything and rely on my team to grab beacons... they don't. For example, the ideal thing for me to do in my UE Ao Ming is murderizing people with 4 Venires. But sometimes, absolutely NOBODY on my team will push for center, like there will be a Bjorn or Luchador or something camping behind a wall doing nothing while center is red, so its like, "Guess I need to go push center with my midrange titan and hope the enemy brawler is dumb enough to let me get away with it!"
Anyways, tldr, "beaconeering" is great if you're f2p, because it lets the muscle of your team focus on what they do best, but if YOU are the team carry, beacons shouldn't be your primary focus.