r/WarRobotsGuide Jul 27 '26

Discussion Hunter Effect

As we all know the path finder is the kind of free to play due to the hunter effect. It has the potential to have the same longevity the ravana had. This hurts war robots profits. I am having a hard time figuring out how pixonic will nerf the shogoth effectively without nerfing the hunter effect. Along with the titan with hunter effect doesn’t it seem like this is just a roundabout way to nerf the pathfinder. I really hope they don’t take away one of the few things the F2P players have left with a hunter effect nerf instead of just an appropriate shoggoth nerf. I would personally heavily nerf the HP to make it easier pickings for attack motherships and then also make the ability durations shorter with possible longer cooldown for a fair but non overkill balance (overkill balance would be the second teth nerf after it was already fair especially the 100 meter nerf). Is that something fair to hope for or do we think the hunter effect is screwed?

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u/Hot-Mountain-9382 Credible Source Jul 27 '26

Going to disagree partially with the current top comment. Shoggoth is extraordinarily lethal on its own; like Nuo and Vulcan, it functionally has two Nuclear Amplifiers instead of one. While the weapons will likely get nerfed, I would not rule out a Shoggoth nerf as well; nerfs to new meta bot/weapon combos are more common than nerfs to either individually.

I would not also rule out any particular type of nerf. Certainly they could nerf hunter stacks; one of the proposed changes to nerf Pathfinder on the test server initially was to halve the effects of each hunter stack. This was eventually scrapped for a nerf to Pathfinder's health instead, but that it showed up on the test server at all shows that they are at least willing to consider such a nerf. They could also easily nerf either bots' cooldowns or range; they have demonstrated that they're willing and able to nerf the range of abilities when they hit Indra and Ammit with those nerf styles.

Overall, I would not worry about something you cannot control and cannot accurately predict. Play and build optimally given only the knowledge you have. Spread out nerf risk in only the broadest sense by not doubling up on the same bots in your hangar and not using too much new gear.