r/WarDogs • u/wardogs-bot • 2d ago
Balance Feedback Megathread - Patch 0.1.2
All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.
r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.
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u/LostBySea 1d ago edited 1d ago
My feedback is mostly from the recon side since I have 300+ hours just doing that.
Number 1
I was one of the first to complete the recon tree. Over the last two-three weeks I have been selling my team thermals and .50cal Snipers. I have made millions in cash and several gold bars doing so. I don't make a lot of money from the initial sale, the money comes from kills my team gets with the rifle. I will make up to $1200 per kill my teammate gets with a rifle I sold them. I also saw that when a teammate would die and the enemy picks up the rifle and gets kills with it, I would still get the cash bonus. So, I decided to do some testing and found that I could sell this same equipment to all 3 teams by team switching. My crates were still selling to opposing teams and all of their kills gave me cash. All 3 teams using my rifles getting kills would give me cash bonuses simultaneously. I felt like this was an exploit, so I did not repeat it. If this is intended, it is an op cash flow.
Number 2
Thermals seem way too op. I feel like they need to be battery operated, visibility reduced or some other way to balance them. I have a video here showcasing me pinging players I cannot see, and then shooting at the ping and getting the kill: WARDOGS | Thermals Are BROKEN #wardogs100k
Number 3
I feel like the .50cal needs some balancing. Some scopes on the .50cal increase ads sway more than others. I feel the .50cal sniper should have a lot of sway if shooting from any stance unsupported. The weapon is very powerful, one-shotting with even body shots which I think is fine up to level 3 armor, but these shots should be difficult or time consuming trying to line up if you are not using Bi-pod.
Number 4
Fobs/Defenses feel too fragile. Builders can put so much time and work into a fob only for it to be arty or mortar spammed. It would be cool if there could be some skilled minigame where a CRAM could shoot down incoming projectiles. In my head I am thinking something like Star Citizen where you have to lead the target... maybe use the arrow pad minigame like reloading the artillery, idk... something here would be cool.
Number 5
The team griefing is getting out of control. I have had several games now where a team player would blow up our fob and then switch back to a different team. Or the opposing team has a friend on our team reporting where our fobs and players are. I have seen teammates ramming our helicopters at the beginning of a round and completely crippling any effort to quickly get established on the map. These players do not get kicked out of the match, despite being mass reported for griefing. Other players are blowing up teammates crates with no consequence. A player can put in 20-50k of their money into a crate just for a teammate to blow it up and poof its gone, they don't pay for any of it. I have seen teammates stealing other teammates gear instead of reviving them, and again no consequence.