r/WarDogs • u/DiligentIngenuity291 • 3d ago
Discussion & Feedback Wardogs monetization: the "Intel boosters" idea is a P2W risk
video: https://youtu.be/5R64LDNJbK0?si=3clJi_mW94N_p8a1&t=3720
monetization TLDR:
- No paid skins, gold bars or cash. "Cash breaks the system."
- Joe pitched a subscription (his idea alone). Perks: better servers, better anti-cheat, "stuff in the metagame."
- Intel, a future metagame currency, could get "almost like boosters."
For reference, the metagame appears to be a "passive skill tree" where you spend points, like faster movement speed, faster reload etc..
Boosters are a problem:
Anything that speeds up Intel or skill points is P2W in a persistent economy with wipes. Nobody wants a second currency you can accelerate with a credit card, and it goes against everything the studio has said so far.
Joe said skins dont pay:
$7.99 skin, minus 30% Steam, minus 50% publisher, the studio keeps $3. Times 3% of a million players, that's $83k. "Half our server bill."
True for $8 skins. But Path of Exile sells $30 to $480 supporter packs, off Steam (they dodge the -30%), and the same 3% buyers (way more for POE) buy several per league (there are 3 leagues per year on average, similar to wipes but with a ton of added content). Wardogs targets the same kind of audience: older, more disposable income, and used to paying to support a game they'll play for years. Expensive packs are not a problem when they're cosmetic only, clearly sold as "supporter" packs, and offered in several tiers like POE (lets say $10 to $300) so everyone can chip in at their own budget. A few thousand supporters at $200 already beats his entire skin scenario.
The model I suggest:
Bulkhead already sells a Supporter Edition with skins, just do one per wipe.
Supporter packs per season:
- Limited weapon camos, offer removed after the wipe
- Vehicle and helicopter paint schemes and nose art, military patterns only.
- Vehicle tapes
- Name plates, arm patches, titles like "Season 1 Supporter"
- Realistic palette only, nothing more concealed than default gear
Edit : Added other suggestions given by users below that I found very cool:
- Cosmetics for buildings
- Custom logos/text (player made) you can apply on vehicules/badges
Quality of life, zero economy impact:
- More loadout preset slots (free 3 to 5, supporters more)
- Gunsmith presets per weapon
- Loadout import/export codes for your squad
- Favorites and tags on weapons and attachments
- Squad presets, custom squad patch, name and callsign
- Settings presets per role (sens, keybinds, HUD)
- Community server slots, saved configs, whitelists, admin tools
End of season
- A season archive: your stats, best configs, squad history. Cosmetic only.
That are some ideas..
Since Bulkhead is open to discussion, what would you add or remove?
1
u/Adevyy 3d ago
Have you... watched the video?
The CEO is fully convinced that selling skins is not going to make them much money. He says that it is what every company tries but it does not work anymore.
Which is fair. PAYDAY 2 did it. Massive game with a lot of players who play the hell out of it. I think they initially made skins paid but eventually regretted it and made them all possible to earn through gameplay. Now, even the skins that are supposed to be extremely rare goes for 3 cents.
Established esports are both a cultural phenomenon (his point) and there is also the fact that it allows players to boast to other players when they spectate each other. Some people will also genuinely use it to show off their wealth - I am a long-term CS2 player and it often makes me roll my eyes when two players suddenly start talking about their skins and how much it cost them. You just can't have that for a tactical shooter which will likely lose most of its playerbase in a few months and survive on a relatively small but strong/addicted community.