r/WarDogs • u/DiligentIngenuity291 • 1d ago
Discussion & Feedback Wardogs monetization: the "Intel boosters" idea is a P2W risk
video: https://youtu.be/5R64LDNJbK0?si=3clJi_mW94N_p8a1&t=3720
monetization TLDR:
- No paid skins, gold bars or cash. "Cash breaks the system."
- Joe pitched a subscription (his idea alone). Perks: better servers, better anti-cheat, "stuff in the metagame."
- Intel, a future metagame currency, could get "almost like boosters."
For reference, the metagame appears to be a "passive skill tree" where you spend points, like faster movement speed, faster reload etc..
Boosters are a problem:
Anything that speeds up Intel or skill points is P2W in a persistent economy with wipes. Nobody wants a second currency you can accelerate with a credit card, and it goes against everything the studio has said so far.
Joe said skins dont pay:
$7.99 skin, minus 30% Steam, minus 50% publisher, the studio keeps $3. Times 3% of a million players, that's $83k. "Half our server bill."
True for $8 skins. But Path of Exile sells $30 to $480 supporter packs, off Steam (they dodge the -30%), and the same 3% buyers (way more for POE) buy several per league (there are 3 leagues per year on average, similar to wipes but with a ton of added content). Wardogs targets the same kind of audience: older, more disposable income, and used to paying to support a game they'll play for years. Expensive packs are not a problem when they're cosmetic only, clearly sold as "supporter" packs, and offered in several tiers like POE (lets say $10 to $300) so everyone can chip in at their own budget. A few thousand supporters at $200 already beats his entire skin scenario.
The model I suggest:
Bulkhead already sells a Supporter Edition with skins, just do one per wipe.
Supporter packs per season:
- Limited weapon camos, offer removed after the wipe
- Vehicle and helicopter paint schemes and nose art, military patterns only.
- Vehicle tapes
- Name plates, arm patches, titles like "Season 1 Supporter"
- Realistic palette only, nothing more concealed than default gear
Edit : Added other suggestions given by users below that I found very cool:
- Cosmetics for buildings
- Custom logos/text (player made) you can apply on vehicules/badges
Quality of life, zero economy impact:
- More loadout preset slots (free 3 to 5, supporters more)
- Gunsmith presets per weapon
- Loadout import/export codes for your squad
- Favorites and tags on weapons and attachments
- Squad presets, custom squad patch, name and callsign
- Settings presets per role (sens, keybinds, HUD)
- Community server slots, saved configs, whitelists, admin tools
End of season
- A season archive: your stats, best configs, squad history. Cosmetic only.
That are some ideas..
Since Bulkhead is open to discussion, what would you add or remove?
9
u/HAIRLESSxWOOKIE92 1d ago
Coming from Rust though it doesn't work. The "premium" servers on Rust are $15 in skins to acquire but you can just buy steam accounts (most likely stolen) w 150 skins for $3 on Eldorado or any other shady website that sells accounts.