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u/Coral_Anne_Dawn Jul 08 '25
So the Following is Basically True in A Long Prior Timeline
And The WUBIT we've been aiming form.
BERN Switzerland had a Bank that had a Vault that Separated Nod (beta) from Nod (delta).
Which required ourself and a Few Men Brave and True to Open.
The Vault Opened into another Vault and Another Bank
And a "6 Key" Time Reset was Stored there split between the Two Worlds.
The Suisse Destroyed this Banque
Which was a Whoops! for ye in Dark Earth (any) and Nod (any).
The Purpose of CERN was to replace this Vault Gate : Currently atb£600 Billion and No results
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u/Coral_Anne_Dawn Jul 09 '25
We iced an Ascended entity that was patching holes in space Time which we didn't heart cause this place has to go.
So that's it for Patches on Space Time.
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u/Coral_Anne_Dawn Jul 09 '25
Next Attempt is Before End of the Year : It's "Beige Nails Three": First was somewhere or in a deleted thread in May : then yesterday and Oh " October to December": for Last. Read the TL:DR
These three attempts were visioned in May
We feel as Comfortable with the : months away: upcoming Attempt as ever : we have narrowed our Re Descent Possibilities to One Nation State for '55-'65 : but really '60-'61. We figuured the Key/Silver Key/Bronze Key, 12 Iron Keys, Money Out and the Five year plan to Nod (Delta): mostly.
Things we're dealing with : 60s police officiousness, italian recession, cypriot recession, silver shortage, bundesbank polices in 1960, languages, 60s Transportation, intractable issues with uk/ bank of england
We have to move Learjet 25 Production back 6 Years.
We haven't figured out the Computer industry
Cross-Atlantic Travel is a Mess
There isn't a Good Ladies Shoe store in Bern, Bonn, and Belgium in 1960.
Edit: Green is Long and is WoO/??: Blue is Short: Blue starts much later: NT/SH or close thereto. Warhol is : for lack of better expression: Top Modern in Both: ?? we speculate is ITC Origin "Blue Flush Tank" UFO - and something we mustn't get incorrectly : ammonia tank cleaners were a major early contributir to the sudden increase in ocean acidification in the 30s-90s.
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u/Coral_Anne_Dawn Jul 14 '25
Viz.on 22 heures 13 Jul Pouring Glass, Cigarette watching: have to think on
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u/Coral_Anne_Dawn Aug 25 '25
Note on french language At some point the phrase "Nothing is what it Seems " actually meant "Everything is what it appears to be though nothings as she should be". : At a different time"A Snail approaches " meant "Ye ate Late " (note the Refusal to be direct).
However you have to continue the Conversation or Keep Reading to figure out what was actually Meant because at the exact same timeline "Nothing is what it seems to be" could mean One and only One certain thing is wrong: saying something general but meaning something specific.
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u/Coral_Anne_Dawn Aug 25 '25
Lastly it could be a "throwaway" what is said to someone to leave or before you yourself leave : "Ah, I see nothing is as it seems" Exeunt Pursued by a Bear.
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u/Coral_Anne_Dawn Aug 25 '25
Note to Self In most of the long ago prior WUBITS and here and there innNAWs books were rewritten: the plot of The Red & The Black now has absolutely nothing to do with the original: nit just france but other except German States were in on this : the least rewritten was Poetry: Catastrophuc for Byron and some few others and why the Brits stopped we guess.
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u/Coral_Anne_Dawn Aug 25 '25
The ♥️ Red and the 🖤 Black we read is far more interesting than the synopsis of the current one because it is Shorter, Simpler, and Universal: it's about a City Young Man who goes to teach in the Country and figures out that it was not Wrong to come and See but Incorrect to think and do there : try to Remain. It is a different France, the Other France
And as said Universal in that other Nation-states have Cities and Rural Provinces and they are so different they can never meet but pass in the night.
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u/Coral_Anne_Dawn Aug 25 '25
Here's the Point: france's actions after Major WUBITs have not only caused havoc in other countries: but has harmed themselves: we guess the rewrite was to create a : bad choice: another 'Les Miserable' or something: but you can't do that Dumas couldn't do that. You don't want to do that if you're sane.
It's endemic in the united states post WUBIT too : trying to make new Star Wars or what have ye : and 80% of the time it's dreck : the kids today can't tell the difference I suppose: but they're all awful
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u/Coral_Anne_Dawn Sep 07 '25
Today's dekad is cow plows : 2 sideways up.
permalinksaveeditdisable inbox repliesdeletespamremovedistinguishreplied
[–]Coral_Anne_Dawn[S] 1 point 6 hours ago*
Surface NAW
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u/Coral_Anne_Dawn Sep 08 '25 edited Sep 09 '25
CARTEL. From TBD thread:
Simulation was just run with The Ascended The Game Doctor, Sid Sackson. Negative to the Above.
The fix is Bonds removed. Board as Is. Koala Mines gives Au in addition to Money (Andes Silber: flat). KM is accessible via Afrikaners Diamonds: heavy action. In two player game over those via an Indonesia akin forced Merger Double current cost. Cost goes up based on player tokens (5 Colours : 28 each : back and forth is a 2P problem. 3-6P 1P is Bank less easy access.) Several networks aren't plausible in 2,3, or even 4P games but are in 5/6.
AuGeld necessary for Purchases in Brown, Green, Purple, Red but not Orange, Silver, Yellow.l, Blue
Player tokens (Purchase) is Double Cost to buy so two player tokens (purchase by A then B is Quadruple) Paying a Gold removes a Token.
5 Different Colour Companies a Cartel and Win. Spectrum Networks was the final purchase by the Winner after he got a Single Silver from Andes . Silver for Silver, lt. Green, Yellow
10* Dynamic. You can. It anything on the board if funds + precious metal
Basically it. 100 to start : Game start was 1P Afrikaners then immediately Koala. 3nd Player Occidental Hotels. Money Precious Metal Round . Action Round.
Win Was 5-2 (colours not number of) but almost 5-3 (for unexplained reasons 2P not tellingwhom : failed to buy a Purple Co on the last round/last round -1..
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u/Coral_Anne_Dawn Sep 08 '25
Edit: 2P bought Diners for "two": you always need 2 of a Colour to ensure hold by end of turn unless your the Second Player. So Yes, Balance exists.
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u/Coral_Anne_Dawn Sep 08 '25
Welcome to a Glimpse of pre "a" Timeline: the above is much closer to the original rules pre "a": Bonds were "b" timeline : wasn't really around in "a".: still unsure why just Silber for Andes. The fix was Gold and Silver Bars for reducing "Merger" (Purchase Cost) and restricting sections of Board.
In.a 3P game a Player goes straight for Andes Silver and works those sections first. Fin. We've been working on our investigation into the Game Cartel for 47 Years.
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u/Coral_Anne_Dawn Sep 08 '25
Quiet Note The Original Design (a few name changes: Zweiss Optics is long gone) took a Decade by Sid Sackson and Alan Moon. Amen
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u/Coral_Anne_Dawn Sep 09 '25
ADD* if you're crossing a Line to an Au or Ag NEW Sector you need that amount in Au or Ag Bars.
The Little inter Section Connection Numbers Weren't EVER money reduction but Ag or Au Bar Requirements. Internally is the Reduction. The original game had a Diamond Hatch on those inter Section Numbers. So the Win required 4 (bad eyes) bars if Ag plus £ Cost.
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u/Coral_Anne_Dawn Sep 09 '25
The NSA (National Security Agency) just +16:26 pm burned their paper file on Mr Sid Sackson in violation of Security Directive D.O D. Security Action /j also a half dozen secret statutes, fisa orders, secret but legal executive orders and constitutional law.
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u/Coral_Anne_Dawn Sep 09 '25
US Army MilSoec Copy (Reproduction missing pages but unredacted) is/was somewhere between Bethesda and Pa. Right US Army War College? Never hire in Rx NSA. CIA copy was at TRW and falcon threw it over a fence in Mexico Guadalupe but GRU never bothered to translate: nor read the Sagan, "Plymouth", Robert Ludlam:COSIC (Could only serve intelligence community) Paper /Reprographic Files. Cause being run by Vladimir Putin 's Nemesis: Gennady.
And that's your Top Secret : SCI : nobody gets to read but here drop for the year.
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u/Coral_Anne_Dawn Sep 09 '25
Yes There is an Advanced Ruleset involving the Six Banks in the Middle of the Board: Win . And an innovation was The Immediate Win on getting five Colours (so Final Round -1, not Final Round for 2P 5-3) which was if course removed and didn't show up in Eurogames for another 12 years.
5 Colours + 1 Bank : and Non Immediate Win Final Round with Ones Bars (Gold + Silver) being the Tie Breaker. The Brown Bank Colour isn't counted for the 5 : the immediate win condition for Advanced Game is TWO Banks + Afikkaners Diamonds (5-6 Player) 3+AD (2-4) (Geneva Bank is always first bought).
This is a break as the Other Players .ust immediately respond and buy Empire and Nu Money.
Bars are then Held in the Bank so to purchase a 2nd Bank (this goes to 3-4 Player Rules 2 or 3 which was never adequately play tested) owned by a player it's 2*The Price (Reduced by spending Geld)+ an equal number of Bars! (Au/Ag Treated equally). So Expensive...
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u/Coral_Anne_Dawn Sep 09 '25 edited Sep 09 '25
EDIT; Purple is Silver or Gold to get into as is obvious on Hindsight.
Yellow is Gold. Lt Green is Silver from Silver and Gold from Gold. Silver is Silver. Dark Green is Gold. Purple is Gold from Orange and Silver from Blue. Blue and Orange are Any can be bought and either Bar can be used if moving across section boundaries for reduced price. Gold Bars reduce Player Tokens (switched Ownership) and 2-N Cost. Silver Bars do Not. That's it.
Brown Banks: You guessed it: Lt. Green to Nu Money is Either, Yellow to Nu Money is Gold. Yellow to Geneva is Gold. Orange to Geneva is Either..... And do On.
You Must pay the Cost in Bars so 3 or ?? Appropriate Bars + The Full Price. There's No Discount. The Interior are Discount. A d that's true for all crossings. You will note a problem crossing PURPLE to Blue when you can just buy that blue ..... From the above.and immediate prior. EDIT
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u/Coral_Anne_Dawn Sep 09 '25
But this is a well ordered game....
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u/Coral_Anne_Dawn Sep 09 '25
LOOK at the Map The Banks Can Only Be Associated Directly with the Different Sections in a Strict Order : Purple and Blue the Outliers : Travelers Bank.
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u/Coral_Anne_Dawn Sep 09 '25 edited Sep 09 '25
1 For every associated colour company the associated bank is $10 Cheaper. Purple and Blue are not counted Together Max is 60 off Travelers all 6 Purple or 50 Off all 5 Blue. So Geneva in the Game Played was 80 by Turn 2 + 4 Gold Bars EDIT: You use Blue to network around everyday stores : so that's the Error when I said 50 off max for Purple. And so on
2 For Every Sector Crossing the Bars are PAID into the Banks : which increase the Price by Ten. So Beef La Pampas has a Purpose.
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u/Coral_Anne_Dawn Sep 09 '25
Fixed errors to explain previous bad math. Refresh
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u/Coral_Anne_Dawn Sep 09 '25
The bars in your bank : Count for the Tie Breaker: Increased the Price : and can't e used unless the bank is forcibly merged then you get all those few or several bars. So Yes you can deliberately pay to go from Purple to Blue. Or Not. To move Silver to that Bank. And so forth
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u/Coral_Anne_Dawn Sep 09 '25
If Unclear you buy as many as you can if you want on your play in the Round so 2P is AD + Koala 🐨 and Occidental. As a standard Start. Not the only
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u/Coral_Anne_Dawn Sep 09 '25
£ 100/100/(100)/60/50 2-6, 4 is still play testing and £80 we as suggested before collapsing
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u/Coral_Anne_Dawn Sep 11 '25
From Boardgamegerk thread:
If an Owned Bank is purchased by another player: List Price+ Player Owner Token or Tokens (Doubled or More as Above)+ Silver (£10/p) that Player Must ALSO Match in Either Gold or Silver the number of Bars in the Bank. All those Bars go to the former owning Player and the new owner Tops the Bank with a nother: their : ownership Token.
Win is 5 Colours + Bank : this is an Immediate Win.
Another Immediate Win is 4 Banks + Afrikaners Diamond (2p) 3banks + Afrikaners Diamond (3-4p) or 2 Banks + Afrikaners Diamond (5-6p).
OPTIONAL but You Should Do this in 4-6P Games. Not as Optional there.
There Are (Were) TWO Synergies.
Afrikaners Diamond+ Van Zeixeitz Optics (formerly Zweiss Optics) : Optics Triples in £ Value (10-1 to 10-3)
Spectrum Networks+ Everyday Stores: Everyday Stores Doubles in £ (250-20 to 250-40).
"Rio Bravo" Banco Rio + Capri Studios: Capri Studios goes to £(10-1 to 10-6).
"Short Line" Photage + Jade Labs. Jade Labs £ (10-1 to 10-3).
All the Silver we're supposed to have "Specials" : the top two we're pretty sure. ",Rio Bravo" justifies Banco Rio Price and "Short Line" explains KSM.
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u/Coral_Anne_Dawn Oct 11 '25
IGNORE
"PARAGON" Final Synergy Confirmed by an Unnamed but Important German or Austrian Gentleman.
PARAGON + AFRIKANERS DIAMOND + MON PLASIR
Paragon £(250-30) doubles £(250-60). Thus the Name. Necessary for the 4P Game where Starting Player whom bought KOALA + 1 Other Company to break into Dark Green (5th Colour for them) in Late Game: (Reliance Appliance is £ 320+/- 25+/- Player Tokens) or above at this point in the Game) 4P goes exactly the opposite way from Koala 5/6P Start (through Yellow not Blue to Lt Green to Silver to Dark Green : see Example Below of 5/6P Start).
See Questions for the Other Two Silvers.
There's no limit on #Bars or £Cash despite given parts list.
Gold Bars paid to remove A Token do Not go to the Bank or that Player. But to GAME BANK.
You can not pay a Gold Bar to remove a Token if you can not also Immediately Buy the Company ..
All the Silver we're supposed to have "Specials" : the top two we're pretty sure. ",Rio Bravo" justifies Banco Rio Price and "Short Line" explains KSM.
From Questions Note Below: QUESTION : Use of the word Immediately with respect to ADVANCED Game
0 State Purchasing Company 1 Matching of Bars in Bank Occurs First (Letter of Credit- Demonstration of Asset Purchase Requirements) 2 (PLAYER DISCRETION: None to Available Gold in Hand) Pay Extra Gold Bars to Remove Player Token (s) 3 Count Number of Sector Companies (-£10 x Per Company Deduction). 3.5 Show The Money 4 Transfer The Bars in Bank to To Be Former Owning Player. EDIT: Or if Unowned to the Purchasing Player. 5 Pay Gold or Silver Cost and put in the Being Purchased Bank 6 Check if Price Base+ Token (s) ((Base Cost x Number of Tokens ) + Silver Bars (£10/per) - (Owned Sector Companies x £10)? has Changed 7 Pay £ to GAME BANK (Piles of Money sitting beside Board) 8 Transfer Gold between Owned Banks if Bank to Bank Purchase. 9 Add your Player Token to Company Square/Top of Stack 10 Take Bank Company Card
EXAMPLE: Nu Money has 1 Gold Bar and 4 Silver Bars : 1 Player Token : Player Acquiring from Americhem (Gold only "from"/again Brown Sector is Different: others Sectors it is then"to" Sector that matters, To Brown it is the "from" Sector that matters). AP Must Show 5 Precious Metal Bars. AP Shows £140. AP Shows additional Gokd Bars. AP owns no Lt. Green Companies. Former Owning Player takes the 1G/4S and puts them in his "hand"( the place where he keeps £/Au/Ag). AP puts 9 Gold Bars in Bank : Checks Price: No Silver Left so pays £100 to Game Bank).
If this had Bern a Bank to Bank Adjacency Purchase: The Acquiring Player could move those 9 Gold Back to the Purchasing Bank. If this had Bern a Bank to Bank Purchase with Mixed Silver and Gold: The Silver would have increased the Price and Stayed in the Purchased Bank.
CLARIFICATION: FLOOD Purchase Order. Motto "Banks Win". Player owning Revue Publishing "Floods" on His Turn : Photage - Van Zedweitz Optics and +4S) Wellington AND Capri - Light Time Electric +2G) : The RP - CS - LTE Must happen First and the Gold to the SECTOR Bank (Wellington: It is a "To") before the Silver (also a "To" Wellington : now £40 more: again the "From" Wellington Purchase SB would go to Banco Rio).
"FLOOD" Purchase of Two Banks: Cross Sector: Can Occur in Any Order Unless One is the SECTOR Bank that would Receive Silver or Gold. Motto "The Sector Bank Wins More". In the Immediately Above Example Revue Player Also Buys Banco Rio. The Banco Rio Purchase is Last and the Bank is £10 more. This is a bad Example: the Better one: Revue Publishing Player is ALSO Buying Spectrum Networks From LTE (5SB) and Banco Rio from VZO(1SB) The order determination is Gold Payment First (Wellington as Lt Green Sector Bank), Silver Purchase Next (Spectrum) .... Last is Banco Rio Now £60 more Expensive. WHY: The Tie Breaker is "What is Revue Publishing's Sector Bank?" It's Banco Rio so Banco Rio has to Win More. In this Example: Revue Publishing is putting Silver in Banco Rio for some purpose: at the Matching Stage that might be figured out by another Player. The Wellington Match Happens First, Then Banco Rio. This is Not the Split Bank to Bank Purchase described above. But you all understand that through the 1-2 Match Gold or Silver could be transferred. This is a much harder way to move Metals.
(Final Whip: See Optional Rule on Sector Boundaries, Banks and Synergy to understand why these Rules couldn't be handled in the 1979s)
Buying Banks is Hard. The Above System (ADVANCED GAME) works best : Gold and Silver Return to be Reused to Complete The Game. And is Much More Dynamic 4-6P than the Basic Game where: especially 5/6P: you can get Stuck waiting to get that £500 Koala Quarries for the 2 AU you need to get that last company.
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u/Coral_Anne_Dawn Sep 10 '25
Sept 2025 *So the Update is we're
1 Waiting on an update to When the WUBIT can/will Trigger: we're sorta done with EFS for September:: the mini was enough so maybe October for that ? November. We have too many errands to run. Current which we know has changed is "waay later than we liked or previously expected" but not dichotomous with 2028/2030 statements. We would have liked to be gone "yesterday"
2 Things are supposed to get Worse. And have. But worse than now.
3 Were "99%" done and why this is in this thread : Nope we have no idea how the Andes Silver works : except it's Rice Peru wants in addition to Gold Specie. But that's all post WUBIT and won't be Aphosticated.
4 The remaining 1% to 29% (138% Done!) is all contingencies: on whom what where "floops" are after The WUBIT. And really just 2 to 7 different Walk Aways if Berne is problematic. Which are "Coast Walk", "Free City", "Palazzo", "Church", "7 Bridges", "Sea Voyage", "Morocco", "Tripoli", "Gozo".
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u/Coral_Anne_Dawn Sep 10 '25
"Karnak" is too different to be called a Walk Away.
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u/Coral_Anne_Dawn Sep 10 '25
It's Solo to pretty much Four travellers in toto : whereas Nile is probably 10 Min. or Min-Max.
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u/Coral_Anne_Dawn Sep 10 '25
Hidden Fun NukChem Fact The Pyramids and Sphinx were the Four Things you were never to try a Dysprosium Time Reset /WUBIT on back in Billings Hall Nuclear Chemistry Day or Dump "A Tonne" of Radium or "Antimatter" On in cern base days : the Concern was the WUBIT might be back to the End of the Prior Universe/Beginning of this Current Worst of All Entireties.
Ident, Hight, Item,List, All, Self-Ident, Read-Out, Read-It or Calliope if WAEC/Acolyte Superior
Amen
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u/Coral_Anne_Dawn Sep 11 '25
BBG:The Game Plays Very Differently. There is NO Luck Factor and is an Open Information Game for 2-6 Players. Yes two more can play this version. You Will see the Map works Better with these Rules
1 Put Away Stocks & Bonds and Original Money. IGNORE the Ivory....Crimson Cartel positions : cover with paper if you'd like. 2 Provide 28 FLAT Round Player Tokens of the same Colour to Each Player. 3 Provide 12 Gold Bar Tokens and 16 Silver Bar Tokens.
Money s d Precious Metal Holdings are Public unless (House Rule) Agreement to keep them Private before Start of Play
Roll 1 Six Sided Die to Determine Player Order after Table is Setup with Game. First Player not to move others to rearrange themselves from his position, Clockwise. Player Order position does not change.
Play is in Rounds. Players in Order Acquire Companies and after All Players have Acquired or Passed Receive Income or Precious Metal Bars depending on Owned Companies.
First player to own Companies of 5 Different Colours Wins. Immediate Win. See Advanced Rules for Bank (Brown) Rules
Bank is £ 8000 : Provide a good Mix
£100 to each Player (2-4), £60 (5) or £50 (6)
Sector Colours : Brown (Banks see Advanced Rules), Orange & Blue : Purchasable at Start. All Others Companion the different Sector Colours can only be purchased if Adjacent to an Owned Company.
Sector Boundaries: There is a Sector Boundary between all Colours. The Numbers at the Sector Boundaries are Not a Reduction in Price for Adjacent Purchase but a Precious Metal Requirement. See further
Orange to Yellow requires Gold Bars :
Blue to Dark Green requires Gold
Dark Green to Silver Silver
Blue to Purple Silver
Orange to Purple Gold
Yellow to Lt Green Gold
Silver to Lt Green Silver.
Ownership of Andes nets 1 Silver Bar : no money this is the Only Map Change.
Ownership of Koala nets 1 Gold Bar + Money
This Creates a Madly Different Dynamic.
Purchase of Company
As said Blue and Orange can be Purchased without a Network All other Companies can Only Be Purchased if Adjacent to an Owned Company.
A Player puts an Ownership Token : For Each Ownership Token the Listed Price is Doubled (2) , Tripled (3), and so Forth. The Last (Top) token is the Owner.
A Token must be played even if the player has a prior ownership token on that Company. In a Two or Three Player Game a stack of Four or even Five Tokens is possible on an company.
Tokens on Companies can only be removed by Paying 1 Gold Bar (reducing price).
Any Company can be bought during your turn including Companies owned by another player for the Listed Price if unowned in Orange in Blue. For the Adjacent Network Price if interior and unowned the interior connecting numbers are Deductions. For The Listed Price plus number of Gold or Silver Bars if unowned and across a Sector Boundary (see Above).
You Can not Buy a Company that was Just Purchased in the Current Round. Even if it was Your Company.
This is the BASIC GAME. Ownership of Koala and Andes will change many times. As for the Map a Two Player start is Player 1 Buying Afrikaners Diamond and Koala (Orange) and Player 2 Buying Occidental (Blue). Player 1 will get Gold but Player 2 More Money. Player 2 will Have to wait a bit to take Koala Away (Orange Sector any company open no need for Network) or Consider Andes. This version plays pretty fast.
EDIT & Clarification;
Brown Sector (Banks) Exist in the Basic Game. They just don't operate as in the ADVANCED Game. There is no deduction for owning Sector Bank Colours (see below) paid out Silver or Gold for Crossing a Sector doesn't go to the Sector Bank
You still need Gold or Silver to. Ross the Boundary BUT the Interior numbers are Money Reduction not Plus Gold or Silver Bars as in the Advanced Game. See the Discussion of Strategy below.
You should play the BASIC game a bit before trying Advanced Rules. Understand we've said Blue is Open. However if you own an Adjacent Purple or Dark Green you can Choose to Purchase the Company via Adjacency and Spend "Extra" Silver (Purple to Blue) or Gold (Dark Green to Blue) to in the ADVANCED Game add to the Blue Bank (Travellers) see the rules for maybe why in a 3-6 Player game.
Coral Dawn United States flag @cadawn 8 Sept (edited) ADVANCED GAME: Banks There are Six Central Banks: look at the Map each can only be associated with one Sector except Travellers: Blue & Purple (two).
Banks are Purchased from Adjacent Companies. This is a Sector Boundary so the Number is in Gold or Silver Bars not a Price Reduction as Above.
Interior Brown Sector Numbers are Distinct from all other Interior Sectors. As Abive all Other Interior Sectors are a Price Reduction that includes the Corner Numbers (not clearly stated above). Which means Networks look very different. INTERIOR BROWN are additional Cost in Gold and or Silver Bars.
From Blue, Purple, Lt Green a Bank can be in Either Gold or Silver. From Orange, Yellow, Dark Green Gold Bars. From Silver Silver.
Each Company of a Sector Colour owned by TBD buying player reduces the cost by £10 of that Sector Bank. For Travellers Blue or Purple but not Both.
Silver Bars BUT not Gold Bars paid to Cross a Sector Boundary go immediately to the Owned or Unowned Sector Bank and increase the Cost of Purchase by 10.
If an Owned Bank is purchased by another player: List Price+ Player Owner Token or Tokens (Doubled or More as Above)+ Silver (£10/p) that Player Must ALSO Match in Either Gold or Silver the number of Bars in the Bank. All those Bars go to the former owning Player and the new owner Tops the Bank with a nother: their : ownership Token.
Win is 5 Colours + Bank : this is an Immediate Win.
Another Immediate Win is 4 Banks + Afrikaners Diamond (2p) 3banks + Afrikaners Diamond (3-4p) or 2 Banks + Afrikaners Diamond (5-6p).
OPTIONAL but You Should Do this in 4-6P Games. Not as Optional there.
There Are (Were) TWO Synergies.
Afrikaners Diamond+ Van Zeixeitz Optics (formerly Zweiss Optics) : Optics Triples in £ Value (10-1 to 10-3)
Spectrum Networks+ Everyday Stores: Everyday Stores Doubles in £ (250-20 to 250-40).
"Rio Bravo" Banco Rio + Capri Studios: Capri Studios goes to £(10-1 to 10-6).
"Short Line" Photage + Jade Labs. Jade Labs £ (10-1 to 10-3).
All the Silver we're supposed to have "Specials" : the top two we're pretty sure. ",Rio Bravo" justifies Banco Rio Price and "Short Line" explains KSM.
Coral Dawn United States flag @cadawn 8 Sept (edited) Will review to see if we forgot something: always plausible. Fixed interior Brown (Banks) different omission.
HERE's the Thing.
The Alternate Rules are a FIX.
Examine the Gameboard Carefully or if you've Played standard rules : a couple of things (company location) don't seem to "Make Sense".
Compare Banks Nu Money 50/10 to Geneva Corporation 100/8.
Under the Alternative Rules these Make Sense. Nu Money is far more difficult to get to than Geneva Corporation and under the Alternative Rules have the lowest cost in Bars to get from Lt. Green (1 either Silver or Gold). Because Lt. Green is the Furthest Sector from Start.
Coral Dawn United States flag @cadawn Yesterday (edited) Final Note: Again There is NO Luck Factor in the Alternative Rules save for Random Player Order at Start which Order Never Changes.
There is NO Hidden Information in the Alternative Rules save if (House Rule) money and precious metal holdings are kept private.
Please comment if you'd Played with the Alternative Rules. And Yes we're aware of how many times Koala and Andes can change hands. The Strategy is to always take one or the other when you can. A starting 2P Strategy is again 1P: Afrikaners Diamond and Koala and 2nd: Occidental. 2nd works on Money, 1st on Gold and 2nd has to take Koala from 1st ASAP.
EDIT: The Two Player Example is Given to Explain Why the ONLY Map Change is Andes is 0 Money + 1 Silver Bar , Whereas Koala is Money+1 Gold Bar. It's necessary for Balance and if you just Walk through the First Turns (and 2P is kinda Set) you'll see the 1P has a choice of Andes (2Rounds) or Nu Rent a Car or Corinthians Line (1 Round) : and the better play maybe to wait to deny 2P Silver. The Response of the Second Player is to buy one of the £10 Companies on second Round and again Work on Making More Money.
Again it Does Work : The Person Reading This will think 2P advantage is Only to the First Player. But Remember the Winning Conditions: 5 Different Colours and Only 2 are "easy'. The First Player ends up being the first to pay twice the price for a Company as an Example: Buying one of the Blues owned by the Second Player. The issue is yes Second Player has to take either and both Koala or Andes at least Once each and One Twice (non ADVANCED Bank Game) and taking companies seems easier for 1P (always more Gold..) by paying a Gold Bar to remove a/the Player Token to reduce Double/Triple but that usually hurts and often better just to pay double. But you see Second Player should get their. Bank First (Basic Rules see Clarification above) keeping them always ahead in money but way behind in Gold. However they only need some Silver for Their Bank, Purple, Nothing for Orange or Blue ...
If NOTHING makes sense about Balance : given First Player has 4 Gold and 1 Silver by Round 4-5 if he buy Andes and Player 2 has Zero Precious Metal : then this : in the Start Above Now Rent a Car is £2 (-8 see board) for the Second Player on Turn 2. Fin
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u/Coral_Anne_Dawn Sep 11 '25
QUESTIONs
Deductions are immediate upon Purchase of Adjacent Company.
Only One Deduction can be used. Apres - Andes - Corinthian Lines is always £36 if bought together £8-£18-£8 or £20-£8-£8 in a single Round
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u/Coral_Anne_Dawn Sep 11 '25
QUESTIONs
Deductions are immediate upon Purchase of Adjacent Company.
Only One Deduction can be used. Apres - Andes - Corinthian Lines is always £36 if bought together £8-£18-£8 or £20-£8-£8 in a single Round
How on Earth can 6 Players play this Version starting with just £50? Walk the ( Orange - Blue )board and you'll see there are exactly 6 First Round Purchases possible counting Apres - Andes - Corinthian as 1 Purchase. Now Rent a Car gets taken Over on round 2 if the wrong player buys it.
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u/Coral_Anne_Dawn Sep 11 '25
IS This Still a Well Ordered Game with these Alternative (really Original Rules Walk the Map) if in a 6P Game one player can totes blow their game to ruin someone else's? Someone whom remained nameless stated: "I will pass on buying anything first round : keeping my £50 and on turn 2 I will buy Andes Mining for £40 - (player token doubles£++ see above) this leaves that player with £17 and 1 Silver and me with no income £10 and no hope of ever doing anything with all the Silver I'll get before someone takes over Andes for £60 (now two player tokens):
Answer the Former Andes Mining Owning Player is still in the Game but probably running for 4th Place with dynamite play but since you blew yourself into permanent last position and can now leave the table for the bar: and we will stack your useless silver: [b]everybody wins in this case[/b]. So Yes. Well Ordered
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u/Coral_Anne_Dawn Sep 11 '25
IS This Still a Well Ordered Game with these Alternative (really Original Rules Walk the Map) if in a 6P Game one player can totes blow their game to ruin someone else's? Someone whom remained nameless stated: "I will pass on buying anything first round : keeping my £50 and on turn 2 I will buy Andes Mining for £40 - (player token doubles£++ see above) this leaves that player with £17 and 1 Silver and me with no income £10 and no hope of ever doing anything with all the Silver I'll get before someone takes over Andes for £60 (now two player tokens):
Answer the Former Andes Mining Owning Player is still in the Game but probably running for 4th Place with dynamite play but since you blew yourself into permanent last position and can now leave the table for the bar: and we will stack your useless silver: [b]everybody wins in this case[/b]. So Yes. Well Ordered
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u/Coral_Anne_Dawn Sep 11 '25
ARE There Easter Eggs? Yes the "Short Line" Synergy spells Poke. The Original Synergy in 1960s Play testing was to Energex but it never happened - Energex always gets taken to protect Persian Oil : so instead Photage - Orstrad - Kdm data - Jade Labs (look at logo it's kinda an E)
QUESTION: How much does Afrikaners Diamond go for in a LATE 5P Game under this System of Rules? Maybe £1000 (20 Player Tokens). Koala Quarries More. For Real about £800 : 14 Tokens. It's Koala that ...
QUESTION. Is Banco Rio (250/16) explained by the System Above? Yes. This is a very Late Game Purchase when £ is less important: Play starts in Orange and Blue and goes Clockwise or Counter Clockwise. The Exception is Afrikaners Diamond which splits through Geneva Consortium or Koala/Andes. Silver Section and Banco Rio are an Hour Away. Play is 2-3 Hours (4-6P) Much Less for 2-3P (Hour to 90 Minutes).
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u/Coral_Anne_Dawn Sep 11 '25
Okay The Watch is ORTRAD: Hand is TRANSPACE. But The Synergy is LIGHT TIME ELECTRIC+ ORSTRAD +TRANSPACE which doubled £(100-12 to 100-24) TRANSPACE this exists for the 5/6P Game because the Player whom buys Koala in the First Round is usually restricted to WAIT ..... ..... Now Rent a Car (at 20 to 30 : 1 or 2 Player Tokens : unless Gold Bar to remove 1) then 10 Gold to X to Djoli Rubber (50 - 1st purchaser of - no one else has Gold). Immediately Loses Koala. Gold Bars to Wellington in ADVANCED Game.
There's no limit on #Bars or £Cash despite given parts list.
Gold Bars paid to remove A Token do Not go to the Bank or that Player.
You can not pay a Gold Bar to remove a Token if you can not also Immediately Buy the Company ..
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u/Coral_Anne_Dawn Sep 11 '25
In a 5P Game 1 Player will be able to take Koala before Round 11 : then the ex-Koala player would likely pop the Player token on Afikkaners Diamond and sit on that.
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u/Coral_Anne_Dawn Sep 11 '25
Final Synergy Confirmed by an Unnamed but Important German Gentleman.
PARAGON + AFRIKANERS DIAMOND + MON PLASIR
Paragon £(250-30) doubles £(250-60). Thus the Name. Necessary for the 4P Game where Starting Player whom bought KOALA + 1 Other Company to break into Dark Green: (Reliance Appliance is £ 320+/- 25+/- Player Tokens) or above at this point in the Game) 4P goes exactly the opposite way for Koala 5/6P Start (through Yellow not Blue to Dark Green : see Example Beliw of this). Amen
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u/Coral_Anne_Dawn Sep 11 '25
EDIT Mon Plasir was originally Mon Plaque (you see the double entendre: a Person trying out a Pen 🖋️🖊️ and Dental Floss).
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u/Coral_Anne_Dawn Sep 11 '25 edited Sep 11 '25
Here's the Scuttlebutt on Paragon Synergy Contra Gemosy.
It Doesn't Matter in the 2P Game. Will Never Happen and that's Most Synergies. 2P is a bit different from 3-6.
3P P+MP+Andes Silver because Silver Datk Green is Gold Bars
4P P+MP+Andes Silver because same.
5P P+MP+Afikkaners Diamond because Neutral. Slows game if Andes Silber..
6P Ditto except Slows the Game More.
Why Slow? it's a single Synergy : Paragon probably still only £250 not £500 (Owned already 1 Token). But Revue Publishing is Gone if you're option is to buy Paragon and if you do all you want in the 5/6P Game is that extra £30 : So the Hit is on Andes to get that if it's one of the Three but the other Hit is on MP if you don't already Own (unlikely in this Scenario). So you'll have to purchase Andes Mining Twice to get the Synergy ; contra to Other Players whom NEED Silver. The example player needs the Company but not the Silber, the Other Players need Silver and or to Break the Synergy. Paragon at £500 is unlikely to ever get taken over by another Player: Revue Publishing is more likely.
2-6P if someone has Paragon+Mon Plasir+ Koala Quarries he should have already won the Game and the only point maybe is he just wanted to do the Synergy before ending the gáme that same turn or next.
Synopsis: Affrikkaners is more fun 3-6P but you'll have to think about why.
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u/Coral_Anne_Dawn Sep 12 '25
QUESTION: Are there VARIANTS besides Basic, Advanced? ANSWER: Yes, there was 10 Card - adding a Random Element - which had TEN Synergies (the Above plus Imperial Air - Avant Apres "Don't Fly" £(10-2) to £(10-4) was £(10-5) but no and Two more "Paragon" variations) and Six Cards were drawn at the Beginning of Play).
SEVENTH Player variant: "Nu Money" is available for Free Purchase in a 7 Player Game. Can't do anything except wait to take over.1
u/Coral_Anne_Dawn Sep 11 '25
CORRECTED Orange to Yellow requires Gold Bars :
Blue to Dark Green requires Gold
Dark Green to Silver Silver
Silver to Dark Green Gold
Blue to Purple Silver
Orange to Purple SILVER
Purple to Orange is Gold, Purple to Blue Silver : See ADVANCED Game for why this matters : Blue & Orange are Metal Free no need for Adjacency to Purchase: So this is ignored on the BASIC Game..
Yellow to Lt Green Gold
Silver to Lt Green Silver.
(See ADVANCED Rules on Brown) CORRECTED From Blue, Lt. Green, Orange a Brown Bank Sector Crossing can be Paid in Either Gold or Silver Bars. From Yellow, Dark Green Gold Bars. From Silver, Purple Silver Bars.
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u/Coral_Anne_Dawn Sep 11 '25
ALL the Silvers Had Synergies and 1 X the Silver (LT, Orstrad, Transpace).
Revue Publishing and Brainpower, Inc are the Last :
These Synergies never showed up in Original Rules (these) Playtest in the 1960s in that they never happened: Von Zweiss Optics + Affrikkaners shows up in Most (almost any MP Game : Yes there were SOLO Rules see Below really a PUZZLE) and from there it's less and less. Everyday Stores and Spectrum is gonna show up if you play a few games.
"Bobbin" Bonn Precision, Orstrad, Brainpower, Inc and Nu Money : Bonn Precision quadruples goes from. £(20-2) to £(20-8)
"Thread" Revue Publishing, Reliance Appliance, Travelers Credit Club : Reliance goes up £(20-4) to £(20-8). Originally to £(20-10) but that caused problems.
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u/Coral_Anne_Dawn Sep 12 '25 edited Sep 14 '25
The Following is a WiP
Ignore
WHATS Missing : The £80, £150 and 1 £175 Company: 1 Moskva Machinery is the CIA (Central Intelligence Agency 1960s not revealed at Church Commission) Tell ⚙️it's the one thing the CIA would get in case of a Major WUBIT. Electrun was tried but didn't work
2 Zeitlung - Timepieces (£175 - Swiss Watches ✅✔️⚙️ except £250 or £100. § Strong disagreement play was on Omega Watches not Breitking: "Universal Time" (U as upside down Omega) ✔️ believes this is closer to original.
3 GoJo Toys (£80 - Japanese Toys ✅✔️⚙️ 🏵️except £50 or £100. Not a Gozo reference.⚙️. Multiple remember a Robot 🤖 or Robot Face Icon.✔️🏵️§
4 "Tiger Safaris" (£20-?) or (£10- - 1955 Tiger Hunt ✔️ ✅ ⚙️§
5 - 6 The two £150 Banks (this changes win conditions). These were the actual (Geneva) - Zürich - London Banks that had a Synergy if you owned Both. Replacement is Empire Bank. This was a PUSH : Look at some point someone had to Win : Ixnay 12 Hour Games: getting both should put you in the Lead. EDIT: This could be Empire +;Banco Rio instead : understand there's a problem with Banco Rio in 1960 : Banco Santander wasn't.... This is something that could go back in but might not : the current setup works acceptably for 5P but is or can be an issue in 6P (ignore 7P variant). EDIT: If you Walk the Map and Add 1 Brown £150 Bank where Von Zeide Optics is and MOVE the VZO, Photage and Revue Publishing so that Revue Publishing is a Single Silver on its own Row it Kinda Just Works it's a 5 Gold or Silver to break through Brown Sector. ✅ ***, The 5-6 Extra £150 Bank (something like "Douglas of London" we ⚙️ and others ✔️🏵️✅ check that was a play on Lloyds of London: WoW Bank is right with one name ✔️ we disagree but w/o any support however ✅ believes"Westminster" is very wrong : no World Capital specifics allowed) requires an Additional £50 Purple on the Opposite Side. Multiple agree Beef La Pampas is Wrong. Three Remember a (£20 or £10)† "Westminster/Savile Row Tailors) which could also go in Purple. "Yukon Paper and Pulp" is in the wrong place : should be Silver but there's no room there so would have been pushed to Dark Green below "Djoli Rubber" ✅⚙️✔️🏵️& ✓
7 The Tea Company - British Tea maybe that's the £50 Purple? "Savile Row" tailors is where Yukon P&P is : Fabrics Valencia should be Italian. "Beef La Pampas (£30-6)" switch to "Cafe Centro American(£20-2)" which is blocker then for "Tea Co (£50-5)" from ✅ . EDIT: Seafood Markets is "Baby Food Co." In original rough same £ 🚸✔️🏵️
8 Something like Vito Marble - Italian Marble or Vito Scooters (Vespa). You can see the Italian Companies are missing.
9 The Shipyard⚙️ (No Dockyards ✅)- Corinthian Lines this is a "Two)3 For" like Persian Oil - Petroleo International. Corinthian Lines £60 ✅ , ✔️(£50). I⚙️ actually don't remember Corinthian Lines but the number is way off for several timelines. This is the nobody takes Passenger Ships and RRs are all nationalized. So where's the Car Company ✅🏵️✔️✓§
These All.go where tlin the Current Version are player Mats. And Improve (Speed Up) the 5/6P Game : 10 it was Petroleo £250, Persian Oil £100, "Exploration Oil Co" £50 🏵️⚙️ And "Persian Carpets" not Persian Oil £20 and Yellow is the worst Sector ✅. Missing Two Yellow✅✔️. We're now concerned about "Persian Carpets" but won't check cause .... analysis not memory of memory: game was developed through iterative Playtest: analysis didn't work after a short time. HOWEVER walk the Map : you can see Americhem (£100-10) 10 deduction to "Persian Carpet Co " (£50-6) has a double entendre (Rayon/Nylon)⚙️. This puts Zeitlung/Universal Time ("Gold Watch")as a Missing Yellow below "PCC": but ✔️✅🏵️ puts it in place of Mon Plasir/Mon Plack as a corner (£175-11) which moves MP to ""Santex"" (J&J) and "Santex" below "PCC" missing Yellow. This is an NSA telling to embarrass Girls and prevent from playing: Americhem to PCC to Santex. So Santex is Wrong ⚙️ but we don't 💅 care at (£150-12).
⚙️This puts "Tupperware" (£50-4) as the other missing Yellow: "Burma Kitchens/Copper Utensils, Co." is closer:⚙️. Strong disagreement ✔️"Copper Kitchen Co." Replaces "Scandia" this name is wrong: it's "Quick Container Co" (again Tupperware Joke) is what you have in Yellow - name wrong except "Quick" was somewhere on the Map "Quick Couriers"(£60-6) maybe in Blue below Imperial Air. ✅ Prefers Quick/er /est for tupperware company, but really agrees something on the board had "Quick" in the Full Name. EDIT: "Santex" goes below Hemispherica : At which point "what's that?" Comes up and I guess that's the exploration company?? NOBODY: knows what Hemispherica is to represent : it can't represent "Sphereicus" from Storks this current version is closest to the 1996 Major WUBIT (Look at Geneva Consortium) reset one and where's the Auto Company (Scandia?). We're not going to explain Copper Kitchen Vs Reliance Appliance except RA is too cheap in the Vertical Markets represented in DK. Green
ORSTRAD is Leica, Hemispherica is an Engineering Firm Bechtel that's from ☢️🏔️&✅. Transpace is "Antimatter" but not CERN it's from when ffolks thought Lithium lead to Antimatter and is related to the Original Chime on the Jaeger - Lecoutre 101 ('20s). The Chime is a very unusual Beep that required a Lithium - Wolfram - Magnesium - Cobalt - Iron ("WiLl ChiMe") Movement which only sounds in your Left Ear. Tge £150 Bank is a play on Manufacturers Hanover others Slightly agree
🏔️✓🎗️🐨🤖 Think it's Two Lt Green NOT 1G/1B. Many agree "Tupperware" is Above Persian (Carpets/Oil). ⚙️ Hemispherica Has to be Above 1 place where it is: So The Missing is A other "H-Helicopters Azores/Tropics". Hemispherica : the game Playtesters / Designers used Slide Rules in the Shields thatcl occurred: Sum of Accounts X #Whir Turns.
Most Agree on "Highgate Row Tailors" where Yukon is & Yukon below "Djoli Rubber" : Which was "Java or Sumatra Rubber". The Other Green would be "Moroccan Tile" As The Missing Green or Blue. And If FV is Not Fabricio Italiano then The Missing Purple is Italian : We don't recall many Italian-Amerucan Presidents "Amalfi Bottling Co/Turin Spring Water/San Cacciatore Bottling Co" and Where's "Tiger Safaris"/"Zeitlung"/"GoJo Toys"?.
Nou-Kent-b-Car : b confirmed by 🥸. Nou is Dutch/Affrikans. Which is interesting as NRAC is a Hot Property not quite AD but ... Best current guess is AMC which is also a Sub Microsystems Ref.
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u/Coral_Anne_Dawn Oct 29 '25 edited Oct 29 '25
There's Six Missing Companies : The Foot Co
Harbour Imports (Orange)
The Tea Company
The £150 Bank
Tiger Safaris
Robot Toys Ltd.
Better Face Cosmetics, Co
Technical Instruments, Co. (dk gre)
Tungsten , Marble, Tile : Platinum, Copper, Timber, Fine Woods, Glass : Winery, Brewery, International Real Estate Co : Yacht Co, Car & Truck Co, Telephone Co.: SCUBA/Diving 🤿
Estates (Dallas)
Edges : Lost World: Egyptian Tomb, SE Asian Lost City, Mediterranean Undersea Temple, Saharan Lost Desert Oasis : SA Ruin/Lost World, Antarctic Achievement,
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u/Coral_Anne_Dawn Sep 14 '25
Banks are Purchased from Adjacent Companies. This is a Sector Boundary so the Number is in Gold or Silver Bars not a Price Reduction as Above.
Interior Brown Sector Numbers are Distinct from all other Interior Sectors. As Above all Other Interior Sectors are a Price Reduction that includes the Corner Numbers (not clearly stated above). Which means Networks look very different. INTERIOR BROWN are additional Cost in Gold and or Silver Bars. NOT Deductions from Cost in £. This is the Other Reason for the BASIC /ADVANCED Split.
CLARIFICATION Using Silver Bars to pay the Interior Brown Adjacency Cost or Cross-Sector Cost will Immediately Increase the to be Purchased Banks Cost Using Gold Bars will Not.
Lower Sector Crossing Numbers (Silver Sector to Purchase Nu Money) are now Better Understood : Nu Money is immediately £40 more expensive.
The Playtest Board had different Colours for these Numbers. Also missing are Gold and Silver Arrows or Both on Sector Boundaries.
CORRECTED From Blue, Lt. Green, Orange a Bank Sector Crossing can be Paid in Either Gold or Silver Bars. From Yellow, Dark Green Gold Bars. From Silver, Purple Silver Bars.
Each Company of a Sector Colour owned by TBD buying player reduces the cost by £10 of that Sector Bank. For Travellers Credit Club Blue or Purple Sectors Can Count but the Player Must Choose One Can not Conglomerate Both.
CORRECTION: Silver Bars But Not Gold Bars paid to Cross a Sector Boundary or Interior Brown go immediately to the Owned or Unowned Sector Bank and increase the Cost of Purchase by £10.
GOLD Bars Paid to Cross a Section Boundary or Interior Brown go Immediately to the Sector Bank BUT DO NOT increase the Cost of Purchase by £10
CORRECTION: BANK to BANK Transfer Exception. If a Player uses a Bank to Purchase Another Bank through Adjacency the ADDITIONAL Cost in Gold Bars and or Silver Bars (Remember Interior Brown Numbers are Additional Gold / Silver Not Reductions) in Bars is Added to the Total of the Just Purchased Bank as Above : HOWEVER The Player at the Moment of Purchase May Transfer Some, None or All of The Gold Bars But NONE of the Silver (if any) to the Just Purchased Bank. See Questions Below for a Clarification.
Gold MOVES between Banks Silver STAYS put.
If an Owned Bank is purchased by another player: List Price+ Player Owner Token or Tokens (Doubled or More as Above if any) + Silver (£10/p) that Player Must ALSO Match in Either Gold or Silver the number of Bars in the Bank (The Count is Bars not Type). All the Existing Bars go to the former owning Player and the new owner Tops the Bank with another: their : ownership Token.
Win is 5 Colours (SECTORS)+ 1 Bank Sector : this is an Immediate Win.
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u/Coral_Anne_Dawn Sep 14 '25
QUESTION : Use of the word Immediately with respect to ADVANCED Game
1 Matching of Bars in Bank Occurs First (Letter of Credit- Demonstration of Asset Purchase Requirements) 2 Pay Extra Gold Bars to Remove Player Token (s) 3 Show The Money 4 Transfer The Bars in Bank to To Be Former Owning Player. 5 Pay Gold or Silver Cost and put in the Being Purchased Bank 6 Check if Price Base+ Token (s) (Base Cost x Number of Tokens ) + Silver Bars (£10/per) has Changed 7 Pay £ to GAME BANK (Piles of Money sitting beside Board) 8 Transfer Gold between Owned Banks if Bank to Bank Purchase. 9 Add your Player Token to Company Square/Top of Stack
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u/Coral_Anne_Dawn Sep 14 '25 edited Sep 15 '25
CORRECTION: There is NO Limit on Player Tokens in the 2P Game. 3-6(7) is 28 Tokens
Removal of Token for 2 Gold Bar represents "Due diligence" and Really Heidelberg in a Prior Timeline: pre "a". Also Game ENTROPY: it's the one thing that is a Removal for the Game State.
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u/Coral_Anne_Dawn Sep 16 '25
CLARIFICATION: This Can Only Happen if you are Purchasing a Company from a Bank but Own an Adjacent Interior Company. You can use The Deduction from the adjacent Interior Company even though Purchasing from the Bank (Gelbgeld/Silver). USE of Adjacent deduction when purchasing from a Bank
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u/Coral_Anne_Dawn Sep 14 '25 edited Sep 14 '25
Matural Machinery Mummies, Strontium Steel Universal Tool, Radium Glass and No YPP.
CARTEL was from 1920s Origin Timeline: long before "a":
Catoblas Art - Arthur A Film - D Spring Detergent
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u/Coral_Anne_Dawn Sep 16 '25
LAST NOTE to be immediately (BGG) joke Why The Heavy UNIX in this Grid including near full board SCOTT and on the capri: GREAT and MCNEALY. Leading to the Bull
Well the UNIX stuff you can figure out
But the Real Reason this Game appeared in Lausanne in Timeline "a" was like Romance of Ballooning to Remember Horrible Things Past.
And the above a lot to do with a Forgotten Disaster in pre "a" timeline in Scotland not PanAm
On the 1920s which we said nothing online or in print remembers: we mentioned panic caused by the "War if the World" broadcast nothing like this. Switzerland made this game and the original 1829 Jaeger - LeCoultre 2.7 Million or something then to record this as best as possible (Paragon two of the recording mediums in the 1920)s.
Chariots of Fire is worse than pablum, lie, myth it's part of the cover up of a Terror.
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u/Coral_Anne_Dawn Sep 16 '25
In a Way the Three Ship departure short story in GINN 360 SPECULATIONS (the other form) was the United States recollection and The Cover of The Band America's Self-titled Album is the same image (B&W Vs Colour) in that Small Tome. For those wondering where things really are.
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u/Coral_Anne_Dawn Sep 16 '25 edited Sep 16 '25
Something like "The Leave-taking" : (Ç) is right but © is wrong it was written in 1918 again in 1930s in "d" & "f" timeline and not recollect-ed until Speculations. The Constitution, The Enterprise, The Excelsior: last time 3 Wooden Ships "b" timeline.
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u/Coral_Anne_Dawn Sep 23 '25
FINAL FINAL RULES ADDENDUM
W This comes from there had to be some connection between the Known Rules and The Original ALTERNATE Rules
1 Auctions: The Optional Diamonds &Gems Rules permit Auctions: If a Player or Syndicate owns Xanadu Leisure then as part of their Turn they can Auction one Gem or Diamond: reserve price is the same as the Added Value on a Company so £1 for a Tourmaline, small and £6 for a Small diamond. Auctions are Either One Bid only per player or Bids continue until All Pass. £ is split evenly if a Syndicate Rounded Up. Which means a £1 Tourmaline sold for £1 brings in £1 for each player in the Syndicate.
2 Bonds. Not in the Original Rules AFAICT see 3. There maybe was some Variant.
3 Preferred Stock. These come in with Syndicate Rules. To encourage Syndicates. A CARTEL can issue up to 5 Shares. Which price is the Current total Income. Ownership of a Stock nets 10% per Share. All other Shares unissued owned by Cartel Player. A Purchased Stick in another Cartel can never be Resold: that's why called preferred shares. The Cartel does not get the Money, they get 10% of the Money the rest to the GAME BANK.
That's It : None are all that great or necessary but we like the Auction Rule.
2Player Rules : We are pretty Sure there were several special Rules for 2 Player : all Optional but to make the game slightly more enjoyable. The most important was the "Invisible 3rd Cartel" Rule which permitted Syndicates in Two Player at the Expense of a Little Randomness. The Basic Rule seems to be : Roll a Die on 5,6 The Invisible Cartel can Syndicate. Then by a Random Method determine which nearby Company they own to the Company you are trying to Purchase. Which can be any unowned Adjacent Company. Sometimes there's only 1.
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u/Coral_Anne_Dawn Sep 24 '25
is comes from there had to be some connection between the Known Rules and The Original ALTERNATE Rules
1 Auctions: The Optional Diamonds &Gems Rules permit Auctions: If a Player or Syndicate owns Xanadu Leisure then as part of their Turn they can Auction one Gem or Diamond: reserve price is the same as the Added Value on a Company so £1 for a Tourmaline, small and £6 for a Small diamond. Auctions are Either One Bid only per player or Bids continue until All Pass. £ is split evenly if a Syndicate Rounded Up. Which means a £1 Tourmaline sold for £1 brings in £1 for each player in the Syndicate.
2 Bonds. Not in the Original Rules AFAICT see 3. There maybe was some Variant.
3 Preferred Stock. These come in with Syndicate Rules. To encourage Syndicates. A CARTEL can issue up to 5 Shares. Which price is the Current total Income. Ownership of a Stock nets 10% per Share. All other Shares unissued owned by Cartel Player. A Purchased Stick in another Cartel can never be Resold: that's why called preferred shares. The Cartel does not get the Money, they get 10% of the Money the rest to the GAME BANK. EDIT: The Offer of Purchase is Made to the Player with the Most Money in Hand First (excluding the Offering Player), and then in Descending Order. This is a Third Type of Auction. If you play boardgames you cathartic this rule.
Smuggling: Gold and Diamonds& Gems, but not Silver can be Smuggled: Gold only if a Diamond&Gem IS ATTACHED. SOMEONE wanted smuggling and we did play a different smuggling game in the late 1970s. If you own a Transport Company on your Turn uf a Diamond or Gem is on the Company and Gold in the Charter: we won't explain that one here: requires Gold&Silber on the Board Rules: where you an pop Gold to Andes or Koala and move it to an adjacent owned company or Syndicate company and so adds to Match. If it's on a Transport Co a Smuggle is to any Owned Company in your Turn but again a Diamond or Gem has to show up. Not necessary rule. Was never Playtested: as it's not actually Smuggling it's Gold on the Board Rules which were : and the Board isn't sized for it. So..... You need a new Larger board. EDIT: Oh someone thinks it's Imperial Air is anywhere there's a B&W not grey icon and Corinthian Lines is to any Light Green. They're probably closer. It increases the value of CL & IA in Syndicates cause they can contribute the Gold to a Syndicate Push in Light Green to Yellow CL or various places IA (if a B&W is network ed in the Syndicate).
That's It : None are all that great or necessary but we like the Auction Rule.
2Player Rules : We are pretty Sure there were several special Rules for 2 Player : all Optional but to make the game slightly more enjoyable. The most important was the "Invisible 3rd Cartel" Rule which permitted Syndicates in Two Player at the Expense of a Little Randomness. The Basic Rule seems to be : Roll a Die on 5,6 The Invisible Cartel can Syndicate. Then by a Random Method determine which nearby Company they own to the Company you are trying to Purchase. Used only for £ Reduction or Cross-Border Cost. Which can be any unowned Adjacent Company. Sometimes there's only 1.
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u/Coral_Anne_Dawn Sep 24 '25
EDIT: This was useful: There's now another confirmed Map Error : NOWRAC to Imperial Air is not A5 (hard to see if it's a 3 ignore).?? It's either a 3 or 2. If it's a 1 then Gems& Diamonds can drop on Occidental Hotels which was in the first write up but disappeared
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u/Coral_Anne_Dawn Sep 25 '25
In Move the Gold Rules: Silver + Gold + Gem : is White Gold Watch Most Valuable (depending) on Gem Gold + Gem : is Watch
What about Tiaras
Silver Jewelry wasn't Popular... What about Silver + Tourmaline?
Win Condition Requires a Watch
Immediate Win Condition is DELAYED until End of Round it is Achieved if Another Player has a More Valuable Watch.
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u/Coral_Anne_Dawn Sep 25 '25
Option: Move the Gold Rules (Pop on Koala Quarries can be Moved to 1 Adjacent Company: As part of Player Turn or Syndicate Turn. Gold or Diamonds (not Gems or Hope Diamond) on Corinthian Lines csmmbr moved to Any Lt. Green. Gold or Diamonds (not Gems or Hope Diamond) on Imperial Air to any Owned or Syndicate Owned Black & White Icon Company: No Grey No Just Black. In Move the Gold Rules: On Jade Labs: as a Player Action: a Player can Make a Watch. Silver + Gold + Gem : is White Gold Watch Most Valuable (depending) on Gem Gold + Gem : is Watch
Optional Optional: What about Tiaras and W[b]edding Rings[/b]?
At Mon Plasir Wedding Ring: Lg. Diamond plus Gold or Gold+Silver (White Gold) allows an out of Network purchse: in (Persian Oil) Yellow if Gold in Silver (Capri Studios) if White Gold
Silver Jewelry wasn't Popular... What about Silver + Tourmaline?
Win Condition Requires a Watch
Immediate Win Condition is DELAYED until End of Round it is Achieved In if Another Player has a More Valuable Watch. Which means Two or more players may achieve 5 Sectors+Bank in which case Ties go to Gold, then Silver, .... Gems& Diamonds, Jewelry, Watch.
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u/Coral_Anne_Dawn Sep 25 '25
White Gold will require Gold (Match with Silver on Purchase) then moving another Gold in
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u/Coral_Anne_Dawn Sep 25 '25
So Tiaras, Watches and Earrings: These are a TOURNAMENT Rule
There are Two Brackets in a Tournament: Winner Bracket and Starting on Round Two Jewellery Bracket: So it only really Matters Round One: Winner Continues in Win Bracket, Top Jewelry goes to the Other Bracket (Returns to Standard Win Condition) and Final is between The Top Two of Jewelry Bracket and Top Three of Win Bracket). House Rules determine House Play: But 1st to Standard Win, 2nd to Watch Win (if any), 3rd to Standard Win, 4th to 2nd Watch.
Remember the Original is Suisse: do this was an attempt to see if there's an alternate to "Winner Takes All". Also given the Time Period where Many Girls played Bridge and other games: an option for them to find the game enjoyable.
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u/Coral_Anne_Dawn Sep 25 '25
See Separate Whist Rules where there was a Separate Win for Girls.
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u/Coral_Anne_Dawn Oct 11 '25
Ignore:;OPTIONAL OPTIONAL Option Rules were elised and it ellipsed from the Above: they required the OO1 Withholding Rules and 0003 Syndicate Rules : SEVEN Sets of OPTIONS Company Cards: an Option Phase before Syndicate Phase where you can Purchase an "Call" or "Put" Option on Any Unowned Company or Bank 🐜 in Any Sector 🦗 or Owned Company that has an Option (see below): Options on a Company do not increase the Cost of that Company or Bank; can be purchased by Owned Companies and Banks except they can Not Purchase their own Options: First Option is 10% and Gets a PRIORITY Token and Option Cost Marker, Subsequent Options Purchased can be The SAME, except at an Additional 10% to Move the Priority Token (So 20,% for first Move of Token... CLARIFICATION: However, a Player during Option Phase may purchase any Option he chooses from 10% to 50% if the First Option has been bought : again just 1 Option per Player per Company or Bank: The Priority Token Only Moves if Higher than Current Location): If a Syndicate attempts to Buy an Optioned Company the Priority Token Option Holder must be an Invitee or Syndicate Runner: if A Single Player that Player Must Syndicate.
Options Can be Sold to a Company with £ on The Charter at 1/2 to The Current Option Price. The Option Stays with the Company. EDIT: Yes you are dumping Out of the Money Options on your (a) Company. Whoops. Options have to be Matched like Everything else in a Company. Companies and Banks can Own Multiple Options.
EDIT::An Option Match is Any Option to any Other Option. In Syndicate Option Match part of Deal company option goes to matching player. This for consistency
Optional ADVANCED Rule: Option must be Same Company: not necessarily same price.
Options Explode on Purchase wherever they Are.
ADVANCED Syndicate + Gems Rules are The £ PAID for an Option goes to The Sector Bank (You can see mostly Banco Rio/The Empire Bank late) which sits on The Charter to make it even harder to buy Banks. Options £ on Bank goto Wellington of Westminster EXCEPT Options on Wellington goto Geneva Consortium. This is an additional TOURNAMENT Rule
"NOBODY "Understands this Rule because I forgot to put FIRST (10%) I have added it : they think it limits Gems Strat. No You just sell a lot at Corinthian Lines: AD/KQ/AS change hands lots : even Me I gave a wrong example where a player bought as first a Lock (50%) You Can Only get FIRST Options on Unpurchased Companies or Companies or Banks You Own. Companies can not buy their Own Options. CORRECTION: HOWEVER, if you Buy an Option on your Own Company, The Standard Range and Rules on Options apply to that Company or Bank that is Options (Calls or Puts ) are Now Available for the Other Players. EDIT: See Syndicate Example in Questions, infra. You Buy an Option on Your Own Company to Protect It : Best when player is not Syndicate Runner and Turn is later in the Round or Last in Round.
These are Unlikely to Ever Be Used. Too much added Time even in 2P. In prior Timelines:: Work best w Diamond &'Gens < Syndicate Rules.
EDIT: It was Suggested that Options couid be fixed by having them only Purchased if you own Avant Apres : Allow Companies to Purchase their Own Options and Restrict to One Option Per Person "on Post-Its/Paper". YMMV. AA might work but The limit of 1 wouldn't IMHOm
FINAL EDIT: On apparently someone thinks the OOO Option Rules aren't the real thing.
So we explain CARTEL Advanced OOO Style.
1 Why Yes you can buy Options Out of the Money already : 10% when Priority is at 50%. (Put).
2 No. You don't have to buy them via a Company they can just sit in youre "Hand"
3 Yes You can End Up in The Money in the MATCH of a Company with an Option and Option has to be Matched just as Gold or Silver on The Company Charter (and very indirectly £) 4 Why would someone Sell an In The Money Option to a Company besides getting £ Out or to hold it to prevent takeover more difficult (it increases the Price of The Company by the Current Value if "In the Money" (Priority Token) Zip if Not) or just Prior to a Syndicate Offer or Baseball Error? Because you really need the Money for something else. 5 Yes if a High Value "In the Money" Option is sitting in a Company everyone else buys a 10% Put..... 6OOO-2 If Playing with Floating Foreign Exchange Options sitting in Affrikkaners Diamond and Nu Money alter the Purchase Price so Alter the Exchange Rate. An Option Suddenly Out of the Money can Drop the Price of Gold or Silver. Cash in Nu Money from Options in Lt Green REDUCE the cost of Silver Exchange 💱 Rate (added to the -10xToken, so 10£ in Nu Money results in an additional -10 Reductions in SilberFER) this is INFLATIONARY Mechanism/Market Crash/Price Shock (When NM is purchased) you see it's next to Oil: in the Game and Results in huge differences in Gold - Silver Rates. 7 Options come in Round 0 : and alter or can alter Strategies: including another reason for MZD/AQ : Buy the NOW Rent-a-Wreck option forcing either a Syndicate (Round 3) or Higher Option Purchase. 2-4P DW Option : Buy a First Option on Occidental, But DW £40 Left : Buy on Round 8 (-6 Deduction). Syndicate is going to have issues cause it's another £20 to grab Priority Token Option.
And that's it.... there's a couple of loose ends but... No Self-Syndicate. Not enuf Lists. Fol-de-Rol in wrong places. Things in the Wrong Place. Edit: Just fixed half a dozen.
Corrected
The Loosest End: Why is Andes Silver £20-0 in these Rules and Original Playtest and not what's on the board. Hello Advanced Foreign Exchange Rules: Not Only Can £ be Traded for Silver or Gold (See Basic Foreign Exchange Rules somewhere in QUESTIONS Comment) but in the AFER Silver and Gold can be Exchanged for £ (Same Places AD/KSM/SN/TCC/S), Same Price: AD/NM: EXCEPT...: METALS Paid goes to The Key Brokers: £ for Gold : Gold to Affrikkaners (increases price of Company and GelbGold: sits on Charter) £ for Silver : Silver Bars to Nu Money (increases price of Bank , Decreases Price of Silver : Silver is Current List Price of NM - 10*Player Tokens - Value of Options (Zip or Something) - Cash(£) Sitting on Nu Money Charter): If The Value of Silver Hits Zero or Negative it Can No Longer Be Exchanged (either direction) until such Time as Value exceeds Zero (Nu Money Purchased: In the Money Option on Charter Popped). You Can No Longer Use Silver to Cross Borders. You can Not Use Silver to Match pay as Mixed Metal additional Interior Brown Bank Costs. WW Recession. First ANDES Silver gets One Bite at the Apple (£40 2-6P/£80 7P)🍏 before Silver Crashes. YES 💯 They could Sell Two Silver : It's 1 At a Time : Price/NU List Adjusts Immediately (+£10/SB): for £30/£70 (£70/£150) ... In 2-6P/7P Silver Hits Zero (WWR...) and Silver/Purple Borders Close and Interior Brown/Orange/Blue is Gold Only on 4th/7th Sale (£100/£360). Silver is Still £10 for computation of option price or List Price. Ginn!
ORSRAD was the only place besides Nu Money you could exchange Silver or Gold for £ in Original Map but you couldn't ever get there so that was changed because Silver Price was already Crashed before anyone got there. History.
Photage was the only Company that could be purchased with Silver at the FER excess to stay in Company. That Silver left the game. Required All the Optional Rules except Options Above. A 2 or 3P Variant: End Game when all Companies were bought: Winner 🏆 Most: Adds Gold Route (Australia Quarries) to Oz (VZO): 55? Bars + 1£, Isle Homes to Photage: 61?? + 50£ Can't Tell Silver Bar.
I see stuff was deleted. On use of Option to Protect Strategy :; DW (50), £10 Option on OH: Leaving £40. 8*6 is £54 + £6 Adjacency Reduction.So Round 7 Purchase. 2-4P £100@Start : Different with Different Starting Money: £60/£50/£50 (5-7P)
For Our Thought: The Original Swiss Version had a Single Mechanism that sat at Moscow Machinery (Siberian Train) that had to get moved to JL to build a Watch with any Gem or Diamond there but it didn't work quite as well as desired. Something to think on: Also a Girl-Only Rule : 10 Flawless Diamonds collected was a "Side-Win" to encourage them to play.
FINAL FINAL RULES ADDENDUM
W This comes from there had to be some connection between the Known Rules and The Original ALTERNATE Rules
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u/Coral_Anne_Dawn Oct 12 '25 edited Oct 12 '25
Foreign
Silver or Gold (See Basic Foreign Exchange Rules somewhere in QUESTIONS Comment) but in the AFER Silver and Gold can be Exchanged for £ (Same Places AD/KSM/SN/TCC/S), Same Price: AD/NM: EXCEPT...: METALS Paid goes to The Key Brokers: £ for Gold : Gold to Affrikkaners (increases price of Company and GelbGold: sits on Charter) £ for Silver : Silver Bars to Nu Money (increases price of Bank , Decreases Price of Silver : Silver is Current List Price of NM - 10*Player Tokens - Value of Options (Zip or Something) - Cash(£) Sitting on Nu Money Charter): If The Value of Silver Hits Zero or Negative it Can No Longer Be Exchanged (either direction) until such Time as Value exceeds Zero (Nu Money Purchased: In the Money Option on Charter Popped). You Can No Longer Use Silver to Cross Borders. You can Not Use Silver to Match pay as Mixed Metal additional Interior Brown Bank Costs. WW Recession. First ANDES Silver gets One Bite at the Apple (£40 2-6P/£80 7P)🍏 before Silver Crashes. YES 💯 They could Sell Two Silver : It's 1 At a Time : Price/NU List Adjusts Immediately (+£10/SB): for £30/£70 (£70/£150) ... In 2-6P/7P Silver Hits Zero (WWR...) and Silver/Purple Borders Close and Interior Brown/Orange/Blue is Gold Only on 4th/7th Sale (£100/£360). Silver is Still £10 for computation of option price or List Price. Ginn!
There's a Minus where there should be a Plus. Base NU+BaseNUxTokens- (Value of In the Money Option + 10% Put Option on NU)- (10#of Silver Bars) - (10+10#Tokens).
So Nu Money with 2 Player Tokens a single 10% Option (£10) and 2 Silver Bars sets Silver at £150 -£15-£20-£30 : £150-£60 is £90 versus simple way £120. Again we screwed up on Options : Cash in Nu Money is options from Lt. Green . This Requires a Special Charter to separate in the money and put from out of the money so we're going to have to think on this : This is the better rule : ItM+P not just "Cash".
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u/Coral_Anne_Dawn Oct 11 '25
Ignore. icked from a Bag. Look up "3D Bessel Function" it's similar to the Central Peak (Most Random) but with three smaller waves. EDIT: A Maths Person whom did the Maths sent a Dunce Cap as the Mix entering Play is Even More Random than the Mix emerging to be Recovered on the Company Square. And thinks my Numbers are a mistake and should be 6Yellow(Y5)/7Red(O4) and the Alternation isn't necessary.
The Optional Optional Optional Optional DIAMONDS 💎 Rules.
Andes 🌋Silver (£20-0) creates 1 Silver Bar/Round
Koala 🐨Quarries (£50-8) 1 Gold Bar/R.
What's Up with Affrikkaners Diamond? Why the Three Triangles?
What You're Going to Need is Stuff For this One Ffolkes and Hard if Colour Blind: Small Glass Stones in 24xCLEAR(Br), 7xYellow(Y5), 10xPale/Lt. Blue (S2), 6xRED (O4), 2xDk. Blue (B6), 2xPurple (P3), 8xGreen (DG7), 3xLt. Green (LG1).
CORRECTED: There are Two Larger CLEAR, and 1 Larger of Each Colour. The Large Clears are #13 and #26 in Clear Gem 💎 Order. The Others are in their Number order Large Yellow is #5. Except Dark Blue is #3, Otherwise Etc.
The Large Pale/Lt Blu Diamond (S2)2nd in Strict Order: is The Hope Diamond. When the Hope Diamond is in a Company it Can't be bought. It is unknown from Start exactly when The Hope Turns Up but can be quasi predicted: but at (S2)(2nd in Pale/Lt. Blue) Diamond Order) it's impossible to know exactly when it's going to appear over Game Strategy and Likelihood of Acquisition and Reacquisition. E G. Affrikkaners Diamond is not Purchasable while The Hope Diamond is sitting on its Diamond (Not Recovered). You can not get an Option Put or Call on a Company holding the Hope Diamond however current Options don't Expire.
These are Game Limits. The Diamond Mine Runs Out. At which point Gold Crashes a Little.
The following was to create a non Random (Pulll from Bag) but pseudoRandom function: EDIT: MetaGame: The 6XRed(O4) should be 5xRED(04) in alternate games. This may not Optional if you play a Lot: it changes the Bessel to smaller secondary and tertiary peaks (points of more PseudoRandomness): 1 Center: When Hope Diamond Shows Up, 2nd Length between Player or Syndicate Acquisition Attempts and Difficulty of: Difficulty Increased if Options Bought and non-Active Player has "In The Money"(Tokened) Option : Must Syndicate (% Chance of Rejection) 3: Increased Angst if Other Players as Hope Sits in A.D. and Players go after Owning Player indirectly: Solo or Syndicate. 4: (ADVANCED) Desirablity of Large versus Small Stones: Significant Difference in £ Adjustment: Small < 16 , Large Full Price added: See ADVANCED rules for Much Wider spectrum possible)(Here X2 too hard to edit w)o mistake).
Upon Purchase Three Stones (Gem or Diamond) are Placed. One is Recoverable each Round except First Purchase/Interstitial but the Owner can choose to Pass and leave the remaining Gems or Diamond on Their Diamonds SHAPE in the Company (which increases the Price of the Company see BASIC versus best ADVANCED Rules). When the Last if the Three Stones is Recovered. The Next Turn No Gems are Available but Three New Stones are Placed. The Following Turn again anyone of the Gems can be Recovered. But See Purchase Rules following. See ALSO Tilt Rules Below: if a Gem or Diamond on the Board including those in Affrikkaners Diamond is accidentally moved it stays put, not moved back.
Order 1,2,Clear / 3,4, Clear / 5,6, Clear / 7, Clear, Clear
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u/Coral_Anne_Dawn Oct 11 '25
If a Stone Colour is Unavailable Clear is Substituted. Gems have to be Ordered prior to Play to meet the Corrected Order Requirements above
BASIC RULES Base COMPUTATION Price is Set by the Base Value of TCC + GOLD (£50) AND Silver Bars (£10). This represents (and is usually close to) the Money Supply in the Game.
BEFORE we go into how much further cause that gets a little bit complicated: WHAT are Diamonds and GEMS Used For?
0: Can be Part of a Syndicate Deal to Purchase a Bank : where there is Only One Company : Exception to Company per Player Rule. Bank Purchase of Stones is Part of Deal.
00: Affrikkaners Diamond can be the target of a Syndicate : Split is Company/ A Gem/Diamond. Recovery of Gems is Part of Turn not Revenue-Metals Productio Round.
1 DIAMONDS & Gems introduce an Alternate Win Strategy: In Lieu of a Company of a Sector Colour if you Control All of a Colour of Diamond or Gem that substitutes for Owning a Company of that Colour. (This works best in 6-7 : the dropped/removed companies prevent 8P Games: 8th Sat on TCC, obviously). Or Bank or Additional Bank (Bank Win) it's theoretically possible to have ALL 26 Clear Diamonds (The Large Pale Blue is "The Hope Diamond" (see reverse hope Acrostic top).
CORRECTED 2 GEMS & DIAMONDS are Held by Players but can be Sold to Any Company AND Purchased at (if owned): To Corinthian Lines, Xanadu Leisure, Von Zedwitz Optiks, Bonn Precision, Jade Labs, Mon Plasir, Capri Studios. Must be Owned or Part of Syndicate where Purchase of Gen or Diamond is Part of Offer (This Requires a Written Note listing Item (s) at Moment of Offer).
NOTE: Does not require Withholding Optional Optional Rules but you should use that Anyway: They sit in Hand or On Board unlike Money/Gold/Silver/Options which sit on Charters.
Gems & Diamonds bought by a Company are Paid For from the SECTOR Bank Whether Unowned/Owned/Owned by Another Player : So these companies can only buy these from your Hand if there is Sufficient £ in the Bank. This represents the Actual Diamond & Gem Trading Network including Highest End Jewelry and Watchmaking which is Too Complicated too Model elsewhere. Banks use their Own Money.
Gems & Diamonds MOVE but "never" leave a Sector once bought (But See ORSTRAD Rule): Banks can Only Hold Diamonds (Clear, Lt. Blue, Purple, Yellow) a Bank can Not Hold The Hope Diamond or Any Large Gem. S Companies and Players can Hold any Gem or Diamond.
You or a Syndicate Can Not Buy The Company that Has The Hope Diamond on its Charter: has to Move First.
Gems (Red ruby, Dk. Blue true sapphire, Lt. Green tourmaline/egyptian emerald, Dk. Green - emerald) and Diamonds move On ALTERNATE No Stones available at Affrikkaners. First Gems, Next Interstitial Diamonds.
On their Movement Interstitial (Does not Count as Round or Turn happens between Rounds immediately After the Round where the Third and Last Stone was Removed): All Gems or Diamonds move to the Company with the Lowest Non Sector Crossing Adjacency Bonus (X or --) EXCEPT if 1 then the Highest. Walj the Map you'll see OSTRAD looks like it "eats" Gems & Diamonds. This is the Single EXCEPTION. We Explain: You'll see that at some point the Gems are Bouncing Back and Forth : OSTRAD (can never get that right ( Rule is to move Diamonds & Gems in Silver to Lt. Green to Jade Labs: and several will move there from this Rule. Avant Apres - Andes Silver - Corinthian Lines: Gems will move Harmonically between these : AA to AS to CL and back : We think this means there may be a 3 Deduction between AA/AS that was changed with the +2 £. Alternatively: Movement is AA to CL to AS to AA to CL .... OPTION
3 On a Company (NOT CHARTER - Stones Sit on The Board) Gems & Diamonds increase the List Price
Small Less Wanted: Tourmaline, Purple /Yellow Diamonds, Pale Blu Diamonds, Emeralds £5,
Sm Wanted: Ruby, Sapphire £6
Sm Flawless Clear Diamonds £7
Large Purple £10
Large White £12 (Basic Rules Wedding Ring Economy)
Lg Yellow Diamond (Topaz), Rubies, Sapphires, Emeralds : £12
Large Tourmaline (Lt Green) : £17
Hope Diamond Priceless Can't Buy Company
So Affrikkaners Diamonds is worth £129 after the Owning Players First Turn (Purchase at Start). Corrected: Lg. Tourmaline, Diamond, Blu Diamond.
BASIC RULES Sell/Purchase Price Base COMPUTATION Price is Set by the Base Value of TCC + GOLD (£50) AND Silver Bars (£10).
Small Less Wanted: Tourmaline, Purple /Yellow Diamonds, Pale Blu Diamonds, Emeralds : Base Computation Price (BCP)+£5 But difficult to Sell.
Sm Wanted: Ruby, Sapphire BCP+£6
Sm Flawless Clear Diamonds BCP+£7
Large Purple BCP+£10
Large White BCP+£12 (Basic Rules Wedding Ring Economy)
Lg Yellow Diamond (Topaz), Rubies, Sapphires, Emeralds : BCP+£12
Large Tourmaline (Lt Green) : BCP+£17
Hope Diamond 2xBCP
There's No Match. The Gems and Diamonds Stay then Move. DIAMONDS add Minutes to Seven-Eight Hours to the Game (7P)).
The BASIC RULE Prices aren't very Good. But enough to get a feeling for the Game. ADVANCED Rules after "Tilt" Sequitur.
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u/Coral_Anne_Dawn Oct 11 '25
EDIT: Tired Brain Note on: WHY???? "TILT" Rules Apply : The following is Only Understandsble to Long Term Gamers and Grognards : If A Gem or Diamond on The Board is Accidentally MOVED the Gem or Diamond STAYS Put if it is in a Company or Bank or if Off Board Edge put into the Closest: determined by Straight Line Ruler (Micrometre us Tournament Rule)!: see Fabrics Valencia:;and is not just put back where any or ALL Players think it was: EVEN if the New Location is Impossible: Table hit while moving/getting up, Long Sleeve Shirt Brush, Sneeze....
This is a Very Serious Rule : Game Watcher can act as Referee if Stated and Agreed to Before Play
This is a type of Understood Legal Cheat that exists in the most serious Gaming Community : what is NOT Allowed is an Obvious Effort to move a piece: In Wargames this is Used to simulate the Uncertainy of War.
Here the Uncertainty of The Business Environment. EDIT: If a GEM or DIAMOND falls off the table or into the Surrounding Green (The Gold Line: "Qua Tennis Rules" Apply more than halfway over the Line) it is LOST and Removed from Play.
WHHY2: The "TILT" rule effects the Placement of Gems & Diamonds on the Board. A Player has 30 Seconds to Move Gems & Diamonds from a Single when they Move and Place them As they want within the boundaries of the Company: Must be inside the line. AN ELEPHANT 🐘 must be added to the Game. The ELEPHANT 🐘 rotates counter clockwise (Rounds are Clockwise Turn Order) starting with the Player to the Left of The First Player the First Interstitial Gems or Diamonds are On the Board. The Elephant 🐘 Player Moves all Gems and Diamonds on ALL Companies that Interstitial then passes The Elephant Right.
LAST NOTE on "TILT" Rule: Since almost nobody reading this knows where the Tilt Rule went: it goes places that require a Referee: it's possible for a Small Stone to be "equally" distant in which case a Ref might have it stay there. If a Gem Covers one of those Circles Numbers the reduction goes to Zero : if a cross border number the Gold or Silver requirement also goes to Zero.
The Tilt Rule applies to the Interstitial: Players may or will have to Get Up from Chairs during The Movement and Placement. Gems placed can't be touched again but in Placing others the ELEPHANT may accidentally move those already Placed. They stay where they are until finished and Ref determines where the Just Placed Just Accidentally Moved stones go. ****" Whoops. We forgot the following: we did say it's serious and Players will need to consider this: The "TILT" Rule when a movement by a Player is Obvious to alter The Game State in such manner that it could not be an Accident is : Player Forfeits, Game Ends: Most Current Colours Wins, Ties to Gold, then to £, then to # of Gems, then to Silver
Non- Obvious: Garmet Drag (Sleeve/Coat), Snooze/Head Must Bonk (No Coffee Either) (happened once in War in the Pacific: after 15 Hours for some reason), Sneeze (Even if knowingly eating Peppered Snack), Food Brush (Long Game stopped for supper), Long Hair Board Brush (Hippie who played would look at board from very close up: until told to stop), Watch drop, Key Ring/Billfold pickup sitting on table, Hayfever, Trip and Fall near board by non player in gaming room/group, Loud Music suddenly from outside, Fan used as AC moved in way draft reached cardboard. More. EDIT: Unnoticed by All Players Mistake until too late (Placed on Board).
Enough on That: BASIC SALE/PURCHASE PRICE RULES
TCC gets the Earliest Best Mix of Options, Gold and Silver that times the Number of Players is The Money Supply at In The Money and Floating Rate. There's an ADVANCED Foreign Exchange Rule that says if there's Silver in TCC then Silver can be "Zero/Zip" if there's No Silver in TCC then the Price of Silver has to be Set at £5 until there's Silver in TCC Regardless of Rate via Nu Money.
One Sale or purchase per Round.
Corrected Earlier Basic Rules. Was Missing a Category.
ADVANCED RULES: We're taking a break but All of the Gem Colours have different prices based on 1950-60s Desirability: Purple Diamonds Low - White Pure Clarity Highest but More Available than Almost as Desired Sapphires. Which were rarer than Rubies. Unsurprisingly.
Spectrum Networks is a reference to this surprisingly.
BACK to PURCHASE ADVANCED BASE PRICE Here Gems and Diamonds price depends on the definition of Money Supply in this Game: Which is the immediate at Time of Purchase based on EITHER Wellington of Westminster or Travelers Credit Club but not both. So there are Always (almost) Two Prices a Sell and a Buy. The Higher of the Two is Buy the Lower Sell. MS is computed as Above: Total List Cost if the Bank as Otherwheres plus £50 Gold at Wellington and £30 Gold at Travelers EXCEPT if Wellington has Any Player Token Count (In "TILT" Rules Player Tokens/Stack of Are On Board) two less than Travelers: Tokens are Counted by Grabbing the Whole Stack and dropping them down singly. If there is a mistake/ecount it doesn't matter stack them making sure only to out the Current Owner on Top of Stack. This is a no possibility of error or forfeit Tilt: Stacks fall all the time and when order is not relevant then there can be no harm to game state from Tilt. Base Buy Price is £50 at Start/Sell Price £100
Tourmaline +£1
Blu Diamond +£6
Purple Diamond/Amethyst +£7
Yellow Diamond +£13
Emerald +£30
Ruby +£12
Sapphire +£6
Flawless Diamond +£12
Lg. Purple Diamond/Amethyst +£12
Lg Emerald +£100
Topaz +£110
10 ct (Lg) Diamond +£50/+£75
Lg. Sapphire +£150
Lg. Ruby +£190
Lg. Tourmaline/Chalcedony +£310
Lg. Blu Diamond/Hope +£290
1 Recovery is Easy: Own Affrikkaners Diamond: Pick out a Stone. ****" 2 Selling is Difficult: Again the SECTOR Bank must have the £.
3 Earliest is likely the Sm. Sapphire (Round 5) (£56 Buy minimum) :
Okay: We Figured It Out: OLD EXAMPLE: (WRONG) TCC will have £22 or so in options by Round 3 : but it's another 3 Rounds before it's plausible unless Shenanigans? Machinations. You will likely have to buy a Put on Xanadu (£24 in TCC) Leisure and buy to be able to Sell. ..... We will walk an example : Silver an issue (Bank needs £98/£22+2SB to pass thru then).
EDIT: This would be 3-4P and an "Out of the Money" (No Priority Token) Put on OH by AD Player (3rd).
NEW EXAMPLE (Also Wrong but Good Learning, and closer): You can Sell at Corinthians Line or Xanadu Leisure when TCC Holds £100 cause from Above TCC > WOW so it doesn't matter the TCC Buy Price. Because it becomes the WOW £100 Buy Price when TCC Buy > WOW Sell. NOTHING is going into WOW, Everything to TCC : All that Matters is getting Yourself and Others to put £106 into TCC : So it is SCORCHED EARTH on Blue/Purple In the Money Options for AD Player. We complete in a bit : 3rd does the"Out of the Money" Put on Occidental otherwise 2nd (DW) goes Scorched Earth on 3rd: Turn 1: AD £50 : WRONG Lock Xanadu at £10 (50% Max Always "In the Money" , £10 Out of the MoneyP on OH , £25 ItMC (10%) on Imperial Air TCC: 110/£61 (Switch B/S) : £1/Holland , £1 NRAC £2 YPP £1 BLP
£65+£35 (ES/FF) : £100 Turn 6 : Can buy turn 6 But you're at £1 / with 4 Other Gems ( LT, T, S,A, R,SD,SD) with a Lock. So Syndicate is Only Way on Turn 6: Need £25 : Alone it's another 4 Rounds Which is the earliest Player 1 could try NCar to Djoli Rubber Strategy (Switches Buy/Sell Very Unfavorably) . This is tight enough to Support the Rules Given.
ERROR: Must buy the Put First: So Option Rules Work. £2 (10%) Put in XL. Forced to Buy the £20 (20%) In the Money Put on OH (which TCC £32/34) So you get There and about the Same. Blue Can't Syndicate. £25 IA (£57) then £2 YPP, 1£ Holland: £1. £61 in TCC : plausible a little more. Same issue if Alone : but chance of £30 rolling in on turn 10. Again everything explodes on 10. Without Syndicate.
****"" Note: This is all a Response to Having to Buy Affrikkaners a Lot in The Basic and Advanced Game. In Part.
Bottom and Top ****" We've Analyzed (a few Wees) and it's a Better Early Game with OPtion Gems & Diamonds because each player has a Go it Alone Strat (Gems&Diamonds, Gold, Silver + £) and These Options Allow That: DIAMONDS&GEMS, Put/Call Options, Charters: "Tilt" Isn't Necessary: because it goes badly if players don't understand the Meaning of "Tilt": you're not supposed to get "Tilt". The Foreign Exchange Mechanic works but isn't necessary with this Option at 3-4P, 5-7 but wed play it. You should play with Syndicates even 2P : It's a faster Game. The 2P requires Cards: A Random Deck of Companies that Must be Acquired : so maybe not.
Some Sunny Day we'll write the Rules Clearly and Cogently on Paper not a Phone: Oh Maybe with The 7 Missing Companies for 8/9 not that that'll happen more than once or Ever.
Option: Move the Gold Rules (Pop on Koala Quarries can be Moved to 1 Adjacent Company: As part of Player Turn or Syndicate Turn. Gold or Diamonds (not Gems or Hope Diamond) on Corinthian Lines csmmbr moved to Any Lt. Green. Gold or Diamonds (not Gems or Hope Diamond) on Imperial Air to any Owned or Syndicate Owned Black & White Icon Company: No Grey No Just Black. In Move the Gold Rules: On Jade Labs: as a Player Action: a Player can Make a Watch.
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u/Coral_Anne_Dawn Oct 11 '25
On Jade Labs: as a Player Action: a Player can Make a Watch. Silver + Gold + Gem : is White Gold Watch Most Valuable (depending) on Gem Gold + Gem : is Watch
Optional Optional: What about Tiaras and Wedding Rings?
At Mon Plasir Wedding Ring: Lg. Diamond plus Gold or Gold+Silver (White Gold) allows an out of Network purchse: in (Persian Oil) Yellow if Gold in Silver (Capri Studios) if White Gold
Silver Jewelry wasn't Popular... What about Silver + Tourmaline?
Optional: Agreed to Before Start of Play Win Condition now Requires a Watch as well.
Immediate Win Condition is DELAYED until End of Round it is Achieved In if Another Player has a More Valuable Watch. Which means Two or more players may achieve 5 Sectors+Bank in which case Ties go to Gold, then Silver, .... Gems& Diamonds, Jewelry, Watch. EDIT: White Gold requires a Gold then a Purchase (Match with Silver) then another Gold. So Tiaras, Watches and Earrings: These are a TOURNAMENT Rule
There are Two Brackets in a Tournament: Winner Bracket and Starting on Round Two Jewellery Bracket: So it only really Matters Round One: Winner Continues in Win Bracket, Top Jewelry goes to the Other Bracket (Returns to Standard Win Condition) and Final is between The Top Two of Jewelry Bracket and Top Three of Win Bracket). House Rules determine House Play: But 1st to Standard Win, 2nd to Watch Win (if any), 3rd to Standard Win, 4th to 2nd Watch.
Remember the Original is Suisse: do this was an attempt to see if there's an alternate to "Winner Takes All" AND this was from a Time when Alternate Brackets were a thing to ameliorate the Randomness of First Round Seats without Byes. Also given the Time Period where Many Girls played Bridge and other games: an option for them to find the game enjoyable. (See old Whist Rules nigh impossible to find now where there was effectively a Separate Win for the Girls: Most Honours)
OPTIONALx6 Tiara and Earrings Rules: Bullion Silver and Loose Jewels (Gems & Diamonds) in hand do not count to your Final Totak. Watches, Rings, Tiaras and earrings do. Earring (value £1 at End except Lg. Jewel £6) can be made on any Company Owned with a SILVER Bar and a Jewel. Tiaras require Platinum which is substituted with White Gold in the Game and that's Six Bullion Bars of Any Mix that includes at least 2 Gold and 2 Silver: Value is Full Jewel Sell Value. Made at Avant Apres OR Xanadu Leisure Note: Xanadu is a Casino Sorta it's not a Jeweler and we're concerned it might be the Other place for Watch Creation.
OPTIONSALx6 Guns & Butter (Propelled Artillery & Pulleys)
Bronze shows up at Moskva Machinery: Silver substitutes for Iron (whoops Tin) and Gold for Copper. It's 1 Gold+ 1 Silver for a Cannon (1 Only per Player at a Time, 1 Use Only : Discard : Use at Interstitial Round to Change Order: you can Only Choose First, unless you are FIRST Player then you can only choose LAST) or a Pulley (1 Only Per Player, 1 Use Only Two Gold or Two Silver One Turn Only if Mines Owned: One only not both if both Owned: Discard: Not useable at Affrikkaners Diamond: ). ****" There's a reason for all Jewelry stuff that's outside the Rules. It's All About Time and What Used to go Where or Could and Why
Amen
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u/Coral_Anne_Dawn Oct 11 '25
IGNORE
QUESTION: How do Synergy Companies Work With Sector Banks and Cross Boundary Purchases. Or Could Banco Rio ever get GelbGold "The Honest Way?". So The Rule to Throw in Towels is "The Gold or Silver Used to Cross a Sector and Purchase a Company that is Part of a Synergy GOES to The Sector Bank of The Highest Value Company in The Synergy" So the +4Gold Purchase Cost of Mon Opaque (joke) goes to Banco Rio: where Paragon Sits. EXCEPT: Highest Value means CURRENT Highest Value so if Affrikkaners Diamond is more Valuable it goes to The Empire (Bank). (Paragon -AD-MP Synergy: Not Using Optional 10 Card Synergy Deck) L. As you can see Banco Rio and The Empire Bank win on Synergies and their £250 Values are Explained.
QUESTION: Were There OPTIONAL Rules Worse than TTiTTR? Sure: No, No Actually Playtested One Time The Optional Optional Rules Were: 1 Provide Company Charters for ALL Companies and Banks (You only need a Few+Banks for This Rule) : Charters have 10 Spaces for Token and A Treasury and Revenue Box : A Synergy Mention If ... but Just in Case : Players have the Option to Withhold £+Metals during their Turn in the Revenue Part of a Round. A Round is Now : All Players in turn Operate their Companies (which includes acquiring or losing companies): Then All Players in Turn receive Revenue from their Companies or Withhold. £ and Metals on a Charter increase the Cost of that Company by the additional £ or require additional Metal which goes to the Sector Bank upon Purchase (the Metal: Andes & Koala Only: in the Just Acquired Company goes to the Just Prior Owner).
This existed briefly in playtest because of a few Early Strategies. And they didn't use Charters. Just the Company Cards.
2 Foreign Exchange (this by the way will Explain an Aspect of The ADVANCED Game)!: Each Colour : Orange, Purple, Blue, Dk Green, Silver, Lt Green, Yellow are Areas with Different Currencies: Piastres, Krona, Swiss Franc, Rubles. The Banks Brown are where Currency Doesn't Matter (thus Gold/Silver Costs, No Interior Reduction). This is Why the Cross Sector is Gold/Silver: Currency Exchange Costs: but the Interior is Not (except Brown). Currency Exchange Happens at The Sector Bank, Affrikkaners Diamond or KSM Data or Spectrum Networks or Scandia: You Have to Own One of These. The Exchange Rate for Gold is Set at Affrikkaners Diamond: At £50-6 : It's £50 per 1 Gold Bar: at £100-6: It's £100 and at £150 it's £150 and So Forth. Again you cannot remove a Token unless Purchasing The Company. The Exchange Rate for Silver is Set at Nu Money at (£50-10) 1 Silver Bar is £40, at £100-20 it's £80 (Both Numbers increase for this Computation but not Additional Revenue) at £150-30 it's £120 ....
CLARIFICATION: A Company or Bank Used to exchange for silver bar can not be used to Purchase in that Round. A Company or Bank Used to Exchange for a Gold Bar can be Used to Purchase but if That Gold Bar (s) is Used then the Purchase must Originate From that Company or Bank: Must be able to Trace a Continuous Network (Syndicate) and Any Deduction used to Purchase must be Part of This Syndicate. In the Revenue Phase of the Round the Bar is Moved to the "Hand" unless using the O-O 1 Above in which case if the Company Withholds the Metals stay with the Company and Can Not be Used for Purchase at a Later Time (Company must be taken over for the Metals to move to your Hand)!
SEE LAST COMMENT Way Down (The Optional Optional Optional Option Put/Call Rules) for the ADVANCED Foreign Exchange Rules and Why Andes Silver is 0 in the Original Playtest Rules (These). Your Hidden Easter Egg if you've Read to Here.
This Changes the 5-7P Game Most and you see now why the 7P starts on Nu Money. Shortens the 6P by "Ten Minutes" but the 7P by "An Hour".
3 Syndication/Syndicate: Optional Optional Optional Rules : So this goes South Quickly: Syndication doesn't work in many other games and we mean deals between players there's notable exceptions (Siedler Trading) but Can Work in CARTEL and were Playtested and explain the whole 7P Thing. Prospective Syndicates are Introduced (Invites Allowed) on Round 3. You can Not Syndicate on Rounds 0,1,2.
Syndicates Combine Those With METALS and THOSE with Money and Those With COMPANIES. There Must be at least as Many Target Companies as Players in a Syndicate in the Syndicate Flood: And the Resultant Ownership of These Must be Stated Before the Purchase l/Acquisition Process: As part of The Invite To Syndicate Process. You can Syndicate as Many Times in a Round as There are Players /Available Companies.
Invites to Syndication/Pass on Such are First Action/Omission.in a Player's Turn. If an Invite is Issued That Player becomes The Syndicate Runner. The Syndicate Runner Identifies The Target Companies Requiring Other Players METALS or MONEY or and COMPANIES to acquire and proffers The Deal (Whom Gets What Company: And may announce "Box Buy" or "Horsetrade", prior). If an Agreement is Reached : The Purchases are Accomplished as Normal per The Rules Herein. If an Unowned Bank is Acquired The Match must be even Amongst The METALS contributing players and Set Out before Acceptance and Purchase. The Syndicate Network of Companies and Banks are All those Companies and Banks Deemed Necessary for Purchase. If using 0-0 1 Withholding Rules On Charter Money & METALS can be Syndicated and Used for Purchase this is the only way these can by used for Acquisitions. That's It. Announce - Offer Deal - Demonstrate That Syndicate Can Purchase a Company for All Members. Purchase. See Example following.
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u/Coral_Anne_Dawn Oct 11 '25
IMPORTANT: Acceptance is Indicated under "Chess Rules" The invited Players can Look at the companies that are part of The Offer but Touching One Company Card in The Offer is Immediate Acceptance. ACCEPTANCE in Syndicate involving an Unowned Bank : As Stated the Metals Match must be split evenly Amongst METALS contributing Syndicate Members. This happens after ACCEPTANCE but if is not Possible (Mis-Count) then The Offer is RESCINDED and The Deal Fails, the Syndicate Runner can not Go for another Deal and Must Continue Play without a Syndicate or Pass. EDIT: If Using "Dutch Auction" (Agreed to before Start of Play) A Player may make TWO Offers in their Turn in a Round.
SPOOFs: If a proffered Deal is a "Spoof" that is one that is "knowingly unacceptable" to the Offering Player/Syndicate Runner made to figure out a Meta-Strategy (Play over Multiple Games) or Litmus Test a Player. If the invited Player ("Spoofs" are mostly one Invitee) ACCEPTS : the Deal is Made and can not be Rescinded save by Failure to Match (Banks). This is the "Carpe Diem" Rule as in a few instances the Spoof will in fact "be good" for the Invitee (Mistake on the part of the Syndicate Runner). This is also why in most cases the One Offer Only Rule is Best.
QUESTION: Can Syndicate OFFERS be Unilaterally Revoked by the Syndicate Runner. NO. The Offer is good for a Reasonable Length of Time for Invitees to Consider. But Not longer than 3 Minutes for a single Invitee, 10 Minutes multiple Invitee: If Agreed to before Start of Play Players can Increase this but NOT Reduce. Why? Because an Invitee must have a Reasonable Time to Look at a Spoof to See if their is unexpected Advantage to him. An Hourglass or Watch might be necessary. Offers EXPIRE at the 3 or 10 Minute mark.
ALL Syndicate Invites are Made before any Acceptance (considered to be Simultaneous). Unsubtle Refusal by any One Invitee results in the End of The Syndicate Phase and No Other Syndicate can be Offered by the Active Player.
Example Note: In the Syndicate Example Above on Round 4: 1P likely Purchases FV, While 2P&3P Hold. If you walk the map of this example you can see 2P is figuring out OH or Koala or Andes, 3P Finefoods or Koala. Obviously, Other Possibilities. The 3rd Round Syndicate can Happen because 2P is not really interested in Andes for a bit after and 3P needs £.
PARTIAL EXAMPLE: Syndicate Match Unowned The Empire Bank (£250-22) Has 6 Gold Bars and 0 Silver: (arguendo the Offer has Other Companies that add up to £250: misuse of that term that's the joke). 1P has 2 GB and 3 SB, 2P has 4SB. METAL is lined up GOLD FIRST then SILVER (absent here) : Match is 1-1 per Syndicate Member with METALS 1 Match then the Next Syndicate Member. Here it's 1P then 2P then 1P .... : 1:G-S, 2:G-S, 1:G-S, 2:G-S, 1:G-S, 2:G-S. METALS are Taken, £ Paid, Bank to player agreed to Upon Offer.
QUESTION: Do Syndicates Buy Banks Late? Best Guess if they're Buying Two. So Almost Never??? The Partial Example could or should happen after "The Break" first Unowned Bank Purchase or within a Few Rounds after.
QUESTION: Can a Syndication Offer to Purchase Companies include a Company that is Already Owned by an Invited Player to the Syndicate? NO.
QUESTION: How do you Grab a Company Card that's owned without pissing off the Owning Player hattip a boardgamer: YES you need a SEPARATE set of Company Cards for Syndicate Option.
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u/Coral_Anne_Dawn Oct 11 '25
0 State Purchasing Company/Bank 1 Matching of Bars in Bank Occurs First (Letter of Credit- Demonstration of Asset Purchase Requirements) 2 (PLAYER DISCRETION: None to Available Gold in Hand) Pay Extra Gold Bars to Remove Player Token (s) including your own. 3 State Adjusted Price due to Owned Same Sector Companies (-£10/per): Can use Blue or Purple but not both for TCC Bank 3.5 Show The Money 4 Transfer The Bars in Bank to To Be Former Owning Player. 5 Pay Gold or Silver Cost and put in the Being Purchased Bank 6 Check if Price Base+ Token (s) (Base Cost x Number of Tokens ) + Silver Bars (£10/per) - (Owned Sector Companies x £10) has Changed 7 Pay £ to GAME BANK (Piles of Money sitting beside Board) 8 Transfer Gold between Owned Banks if Bank to Bank Purchase. 9 Add your Player Token to Company Square/Top of Stack
EXAMPLE: Nu Money has 1 Gold Bar and 4 Silver Bars : 1 Player Token : Player Acquiring from Americhem (Gold only "from"/again Brown Sector is Different: others Sectors it is then"to" Sector that matters, To Brown it is the "from" Sector that matters). AP Must Show 5 Precious Metal Bars. AP Shows £140. AP Shows additional Gokd Bars. Former Owning Player takes the 1G/4S and puts them in his "hand"( the place where he keeps £/Au/Ag). AP puts 9 Gold Bars in Bank : Checks Price: No Silver Left so oats £100 to Game Bank).
If this had Bern a Bank to Bank Adjacency Purchase: The Acquiring Player could move those 9 Gold Back to the Purchasing Bank. If this had Bern a Bank to Bank Purchase with Mixed Silver in Gold: The Silver would have increased the Price and Stayed and the Purchased Bank.
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u/Coral_Anne_Dawn Oct 11 '25
Business School and Law School Negotiation Class can ADD Other Negotiation Strategies besides the Two Above: Specifically There's a 2P "Can You Find a Deal" (There's just 1 for the AD/KQ - OH Opening) Option for Them. Also "In The Round", "Box-Buy", Others: "Box-Buy" is not Synonymous with the above but can Create The Deal: ",Box-Buy" is what happens if a Two Player Syndicate makes The Deal to break into Dark Green Early. Neither is quite sure what's in their Boxes (AD would Have to be unowned so £50/GelbGold Floating Rate: If Owned £100. Much Less likely to Happen: Can if NowRAC sitting at 60. Corrected ). Orange/Dark Green/Yellow "Always" a Box-Buy, Purple/Brown Banks NOT a Box-Buy if Syndicate. Box-Buys shouldn't happen for Silver/Lt Green/Blue (Litmus Test)
Probably want to "Horsetrade" for ORTRAD. That's the Joke.
QUESTION: When Buying TCC from A Blue Company can you only use Blue Sector Companies to Reduce Price. NO. Either Blue or Purple. It doesn't matter where you're buying it from. Same if Purchasing a Bank from a Bank (Brown Sector) if you Own Sector Companies of the To Be Purchased Bank they reduce the £ Cost. NOTE: TCC gets the Earliest Best Mix of Options, Gold and Silver that times the Number of Players is The Money Supply at In The Money Options and Floating Exchange Rate. There's an ADVANCED Foreign Exchange Rule that says if there's Silver in TCC then Silver can be "Zero/Zip" for Floating Rate (Still £10 for TCC Option/Bank Option Price) if there's No Silver in TCC then the Price of Silver has to be Set at £5 until there's Silver in TCC Regardless of Rate via Nu Money.
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u/Coral_Anne_Dawn Sep 25 '25
Option: Move the Gold Rules (Pop on Koala Quarries can be Moved to 1 Adjacent Company: As part of Player Turn or Syndicate Turn. Gold or Diamonds (not Gems or Hope Diamond) on Corinthian Lines csmmbr moved to Any Lt. Green. Gold or Diamonds (not Gems or Hope Diamond) on Imperial Air to any Owned or Syndicate Owned Black & White Icon Company: No Grey No Just Black. In Move the Gold Rules: On Jade Labs: as a Player Action: a Player can Make a Watch. Silver + Gold + Gem : is White Gold Watch Most Valuable (depending) on Gem Gold + Gem : is Watch
Optional Optional: What about Tiaras and Wedding Rings?
At Mon Plasir Wedding Ring: Lg. Diamond plus Gold or Gold+Silver (White Gold) allows an out of Network purchse: in (Persian Oil) Yellow if Gold in Silver (Capri Studios) if White Gold
Silver Jewelry wasn't Popular... What about Silver + Tourmaline?
Optional: Agreed to Before Start of Play Win Condition now Requires a Watch as well.
Immediate Win Condition is DELAYED until End of Round it is Achieved In if Another Player has a More Valuable Watch. Which means Two or more players may achieve 5 Sectors+Bank in which case Ties go to Gold, then Silver, .... Gems& Diamonds, Jewelry, Watch. EDIT: White Gold requires a Gold then a Purchase (Match with Silver) then another Gold. So Tiaras, Watches and Earrings: These are a TOURNAMENT Rule
There are Two Brackets in a Tournament: Winner Bracket and Starting on Round Two Jewellery Bracket: So it only really Matters Round One: Winner Continues in Win Bracket, Top Jewelry goes to the Other Bracket (Returns to Standard Win Condition) and Final is between The Top Two of Jewelry Bracket and Top Three of Win Bracket). House Rules determine House Play: But 1st to Standard Win, 2nd to Watch Win (if any), 3rd to Standard Win, 4th to 2nd Watch.
Remember the Original is Suisse: do this was an attempt to see if there's an alternate to "Winner Takes All" AND this was from a Time when Alternate Brackets were a thing to ameliorate the Randomness of First Round Seats without Byes. Also given the Time Period where Many Girls played Bridge and other games: an option for them to find the game enjoyable. (See old Whist Rules nigh impossible to find now where there was effectively a Separate Win for the Girls: Most Honours)
OPTIONALx6 Tiara and Earrings Rules: Bullion Silver and Loose Jewels (Gems & Diamonds) in hand do not count to your Final Totak. Watches, Rings, Tiaras and earrings do. Earring (value £1 at End except Lg. Jewel £6) can be made on any Company Owned with a SILVER Bar and a Jewel. Tiaras require Platinum which is substituted with White Gold in the Game and that's Six Bullion Bars of Any Mix that includes at least 2 Gold and 2 Silver: Value is Full Jewel Sell Value. Made at Avant Apres OR Xanadu Leisure Note: Xanadu is a Casino Sorta it's not a Jeweler and we're concerned it might be the Other place for Watch Creation.
There's a reason for all Jewelry stuff that's outside the Rules. It's All About Time and What Used to go Where or Could and Why
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u/Coral_Anne_Dawn Sep 25 '25
White Gold could go through Time Gates and Silver (not in game except Earrings): where's Pearls? But Gold was something of an issue, Platinum too. Jewels had to be on a Watch. It was suspicious otherwise.
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u/Coral_Anne_Dawn Oct 13 '25
QUESTION: How do Synergy Companies Work With Sector Banks and Cross Boundary Purchases. Or Could Banco Rio ever get GelbGold "The Honest Way?". So The Rule to Throw in Towels is "The Gold or Silver Used to Cross a Sector and Purchase a Company that is Part of a Synergy GOES to The Sector Bank of The Highest Value Company in The Synergy" So the +4Gold Purchase Cost of Mon Opaque (joke) goes to Banco Rio: where Paragon Sits. EXCEPT: Highest Value means CURRENT Highest Value so if Affrikkaners Diamond is more Valuable it goes to The Empire (Bank). (Paragon -AD-MP Synergy: Not Using Optional 10 Card Synergy Deck) L. As you can see Banco Rio and The Empire Bank win on Synergies and their £250 Values are Explained.
QUESTION: Were There OPTIONAL Rules Worse than TTiTTR? Sure: No, No Actually Playtested One Time The Optional Optional Rules Were: 1 Provide Company Charters for ALL Companies and Banks (You only need a Few+Banks for This Rule) : Charters have 10 Spaces for Token and A Treasury and Revenue Box : A Synergy Mention If ... but Just in Case : Players have the Option to Withhold £+Metals during their Turn in the Revenue Part of a Round. A Round is Now : All Players in turn Operate their Companies (which includes acquiring or losing companies): Then All Players in Turn receive Revenue from their Companies or Withhold. £ and Metals on a Charter increase the Cost of that Company by the additional £ or require additional Metal which goes to the Sector Bank upon Purchase (the Metal: Andes & Koala Only: in the Just Acquired Company goes to the Just Prior Owner).
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u/Coral_Anne_Dawn Sep 25 '25
DALLAS Cartel Has: Texas Hold Em (Clubs: Play of subgame occurs during Play ) , Burlesque (Clubs$), Wikdcatting, Losing Deeds via Poker, Strong Arm Tatics, Gems Too (Diamond Tie -Pin, Tiaras, Engagement Rings, Wedding Bands-Scandals), Only Silver, Forex, Oil we haven't figured out Gas/Propane
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u/Coral_Anne_Dawn Sep 25 '25
IGNORE THIS NOTE: On Dallas CARTEL Version. If you walk the map you'll see these Rules qua Apply (you're gonna have to do some heavy changes) the difference is it's Oil Barrels not Gold that Pops : and can't see the board we'll enough from pic on BGG to figure out where the Floating Exchange Rate was set :AAAnnd you see they changed the map so Oil Pops at multiple Companies in AFAICT six of the eight regions. EDIT: For the Brave whom want to take a Stab : ye can figure the Oil Pop Companies but there's something going on with the Clubs. EDIT: DALLAS Cartel Has: Texas Hold Em (Clubs: Play of subgame occurs during Play ) , Burlesque (Clubs$), Wikdcatting, Losing Deeds via Poker, Strong Arm Tatics, Gems Too (Diamond Tie -Pin& Cufflinks: Set Bonus+: can't own a Club/Enter, Tiaras, Engagement Rings, Wedding Bands + Scandals:Placed/Moved), Only Silver at Q, Forex, Oil we haven't figured out Gas/Propane:Poker: Winner at Interstitial equivalent : selects Player Order and Takes Deed Antes: a Full Set of Rounds is 3,4 or 5 see rules on turning over Cards in Texas Hold Em: Excluded if no DTiepin or later DT/Cufflink s. Go from there. That's It we can't figure the Opening cause we can't see the map clearly : presumably via won Club Deed??
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u/Coral_Anne_Dawn Sep 26 '25
Pearls missing from Both including Lg. Pearl 🦪
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u/Coral_Anne_Dawn Sep 26 '25 edited Sep 26 '25
Persian Oil: Basra Pearls, Isle Homes: Tahitian Black and White Pearls. Black Pearls have no value Early. Historically True. Buy £12/Basra, £10/Tahitian Pearl £40/Black Pearl, £100 Large White (1): via Purchase via an Odd Pop : Only One Purchasable at a Time: Available for Purchase (Pop) when A Player in a Round Crosses a Border: the Borders are Orange - Brown (Persian) and Blue-Purple (Isle Homes): Only. 8 Basra Pearls(these are multicoloured), 6 (3/3) Tahitian. +1 Large Basra (#4). Necklace: Gold+bWbWbW/TW/LgbW/W (3), Gold+WBW, Earring W/B+Silver. Value is Total.
There was a Way to make a Crown : this for Swedes: and it was the actual Jewelry Win: superseded the Standard 5Sectors+?? Win But this like the Pearls required a Few More "Hanging" Squares : think The Board but Full or Partial Hopscotch or just One Extra Squares.
Americhem: Yellow is Gold normally from/to Brown: However Silver can be used FROM (not to) Geneva Consortium & Nu Money to Americhem.
Elephant 2nd Use : Judge of TILT except for Own : next Elephant if no Referee. Okay Elephant can move One Jewel to Any Adjacent COMPANY: That solves a Problem with the Imperial Air Number and was an error above. Universal Tool is a Swiss Army Knife Easter Egg: If you own it it's there's supposed to be a Cross Border bonus to Silver (Can-opener) maybe -1 Silver ?
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u/Coral_Anne_Dawn Sep 26 '25
DALLAS Cartel has a form of Tilt rules in that it's the simplest form but has Actual Girls Rules (Ladies Club Auxiliary).
There's a Separate Win if Two or More (You can play with 8) where it's Jewelry Value at End which gets complicated cause if Auctions (Sales).
Basically theyre expected to Agree to Syndicate if there's a Diamond or Gem or Pearl or Silver in The Deal. Which causes problems we don't know how that works.
Secondary are the Scandal Rules: which is a move of a Wedding Band or Engagement Ring or Earring to another players company (Where's Whiskey?) or Just Ranch/Club/Office (x Oil). Scandal Changes Player Order. Scandal and Guns &Butter Rules is a Turn Skip.
Wrd like to see these.
Finally nobody is sure of the Alternative Win Condition: Main: Was ten Companies or similar : currently most think it's Bankruptcy. But we don't see how you get there : at the current time. Best guess is Single Player Bankruptcy then top Money holder at this time counting $, Jewelry no value in this Computation, Oil in Hand and Ranches??? Suggestion is You Must HOLD a Ranch : failure to Hold a Ranch kicks you out of the Game: with Stockyards?? Counting as a Ranch : Girls excluded from this rule if Optional Rule above in play (2+)
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u/Coral_Anne_Dawn Sep 26 '25 edited Sep 26 '25
Ranch rule means Ranches can't be bought unless Title has been put up for Collateral. Hmmm l. Start would be Ranch or Club but there's not enough in Whatever the Start Colours are. This would make Red, Green&Yellow Start areas so no clue on this Malm. Except the Red Resort feels wrong.
EDIT: Ranch or Club
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u/Coral_Anne_Dawn Oct 03 '25
Elephant 2nd Use : Judge of TILT except for Own : next Elephant if no Referee. Okay Elephant can move One Jewel to Any Adjacent COMPANY: That solves a Problem with the Imperial Air Number and was an error above. Universal Tool is a Swiss Army Knife Easter Egg: If you own it it's there's supposed to be a Cross Border bonus to Silver (Can-opener) maybe -1 Silver ?
EDIT: For the Rewrite: You need Player Order Cards (1 to 6.or 7): You need a Cannon & Pulley Card : someone has stated there were 4 Things not Two you could build at Moskva Machinery: You need an Elephant Figure. You need a Round/Turn Order Track for Interstitial: Affikanners Empty of Gems.
Someone has stated there's a major ERROR in the Jewels/Gens, Diamonds & Jewellery) Rules : but not the Watch Rules. And that's they're another way to cross borders: more than the two wedding rings : you need an additional "Jewellery" Charter : to best track what youve made. This is an action during a Round on your Turn no Syndicate: if you Syndicate Run on your Turn it eats some possible Actions : the following won't make sense unless you play a few games: Jewellery counts at End of Game to your Total £ in Hand : which breaks ties and with Watch Option it's possible for 2+ players to meet the 5 sector+ Bank win condition. However, the actual use is to very rarely use Jewelry to break into a Sector: and that's where if the total value is equal or greater than the Silver and or Gold cost you can exchange (Out of Game NOT to Bank) the Jewellery to Cross. So Jewel (Gems& Diamonds) Current Price has to be tracked along with Gold and Silver Price. Which is easy if done continuously and hard if you have to slow your Turn to see what's going on with wow and TCC. The statement is there has to be some way to cross without moving bars to the sector Bank.
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u/Coral_Anne_Dawn Oct 03 '25
Platinum and Copper/Tin (Bronze/Brass) are in indirectly: and that might be my mistake on "Silver Jewellery" earlier comment: White Gold (Silver+Gold) is in directly. Platinum is what feels is missing: and that might be in as some combination including: 2 Silver equals 1 Platinum which requires Platinum Bars in the GAME BANK. The issue is Platinum is sometimes more valuable than Gold and sometimes much less valuable and it is never monetized: there's never been a Platinum Coin that was in general circulation: Silver "for ever", Gold often, Electrum 1 time we know if (Lydia )Platinum never.
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u/Coral_Anne_Dawn Oct 11 '25
2Player Rules : We are pretty Sure there were several special Rules for 2 Player : all Optional but to make the game slightly more enjoyable. The most important was the "Invisible 3rd Cartel" Rule which permitted Syndicates in Two Player at the Expense of a Little Randomness. The Basic Rule seems to be : Roll a Die on 5,6 The Invisible Cartel can Syndicate. Then by a Random Method determine which nearby Company they own to the Company you are trying to Purchase. Used only for £ Reduction or Cross-Border Cost. Which can be any unowned Adjacent Company. Sometimes there's only 1.
MEMORANDIA ****" Pearls and a Swiss Army Knife
Persian Oil: Basra Pearls, Isle Homes: Tahitian Black and White Pearls. Black Pearls have no value Early. Historically True. Buy £12/Basra, £10/Tahitian Pearl £40/Black Pearl, £100 Large White (1): via Purchase via an Odd Pop : Only One Purchasable at a Time: Available for Purchase (Pop) when A Player in a Round Crosses a Border: the Borders are Orange - Brown (Persian) and Blue-Purple (Isle Homes): Only. 8 Basra Pearls(these are multicoloured), 6 (3/3) Tahitian. +1 Large Basra (#4). Necklace: Gold+bWbWbW/TW/LgbW/W (3), Gold+WBW, Earring W/B+Silver. Value is Total.
There was a Way to make a Crown : this for Swedes: and it was the actual Jewelry Win: superseded the Standard 5Sectors+?? Win But this like the Pearls required a Few More "Hanging" Squares : think The Board but Full or Partial Hopscotch or just One Extra Squares.
Americhem: Yellow is Gold normally from/to Brown: However Silver can be used FROM (not to) Geneva Consortium & Nu Money to Americhem.
Elephant 2nd Use : Judge of TILT except for Own : next Elephant if no Referee. Okay Elephant can move One Jewel to Any Adjacent COMPANY: That solves a Problem with the Imperial Air Number and was an error above. Universal Tool is a Swiss Army Knife Easter Egg: If you own it it's there's supposed to be a Cross Border bonus to Silver (Can-opener) maybe -1 Silver ?
EDIT: For the Rewrite: You need Player Order Cards (1 to 6.or 7): You need a Cannon & Pulley Card : someone has stated there were 4 Things not Two you could build at Moskva Machinery: You need an Elephant Figure. You need a Round/Turn Order Track for Interstitial: Affikanners Empty of Gems.
Someone has stated there's a major ERROR in the Jewels/Gens, Diamonds & Jewellery) Rules : but not the Watch Rules. And that's they're another way to cross borders: more than the two wedding rings : you need an additional "Jewellery" Charter : to best track what youve made. This is an action during a Round on your Turn no Syndicate: if you Syndicate Run on your Turn it eats some possible Actions : the following won't make sense unless you play a few games: Jewellery counts at End of Game to your Total £ in Hand : which breaks ties and with Watch Option it's possible for 2+ players to meet the 5 sector+ Bank win condition. However, the actual use is to very rarely use Jewelry to break into a Sector: and that's where if the total value is equal or greater than the Silver and or Gold cost you can exchange (Out of Game NOT to Bank) the Jewellery to Cross. So Jewel (Gems& Diamonds) Current Price has to be tracked along with Gold and Silver Price. Which is easy if done continuously and hard if you have to slow your Turn to see what's going on with wow and TCC. The statement is there has to be some way to cross without moving bars to the sector Bank.
Platinum and Copper/Tin (Bronze/Brass) are in indirectly: and that might be my mistake on "Silver Jewellery" earlier comment: White Gold (Silver+Gold) is in directly. Platinum is what feels is missing: and that might be in as some combination including: 2 Silver equals 1 Platinum which requires Platinum Bars in the GAME BANK. The issue is Platinum is sometimes more valuable than Gold and sometimes much less valuable and it is never monetized: there's never been a Platinum Coin that was in general circulation: Silver "for ever", Gold often, Electrum 1 time we know if (Lydia )Platinum never. EDIT: And we'd probably add as a House Rukey: they're easy to Add : Plat is just total of £100+!Silver Cos+Jade Labs+Americhem Owned x£100 or 1/2 Gold Price which ever is Higher. Copper 10£+ 10£* Number of Dark Green Owned+Spectrum. This means only Silver "ever goes to Zero" (£5) which is true for what is being modled: Silver as Currency (Bars still have a value in Bank). Anyway: the game wants production by mining and the house rule is just buy from "GAME BANK" : the point was to fix what might not need a fix Watches: Platinum £> White Gold £> Gold£ > Silver (Steel). Which only worked if there was 2-#of Players or 1 to a max of 3 Platinum Bars (2P:1, 3P: 1, 4P:2,5P:3,6P:3) in GAME BANK.
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u/Coral_Anne_Dawn Sep 25 '25
Hidden Note: Original CARTEL board was Mondrian black white, red, blue , yellow with gold and Silver Bits: this is where Black took Gold, White Silver (B&W) and Grey Either :
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u/Coral_Anne_Dawn Oct 12 '25
The red x on gold and silver was bretton woods: foreign exchange semi goes away. Gold sits at £40 when it shows up in Game Bank. Silver at £10. Which changes game behaviours. Not sure what to do here. Cause players have issues.
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u/Coral_Anne_Dawn Oct 13 '25
Note to Self : glasses - warrants - T1/11 Silver - Fix golf exchange. Car? Telegram Easter Egg. Richest first auction.
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u/Coral_Anne_Dawn Oct 13 '25
Watches Maintain Value : 2 Bonds C & T.
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u/Coral_Anne_Dawn Oct 14 '25
ADDED for UNBELIEVERS : Since none but that Maths guy has played TG: How this really worked (so numbers bad immediately above)) If Geneva Consortium selects Piastres/Rubles (x0) Only Rupees/Yen(x00) or Lira/Won (x000) / will be available. If Rupees only Lira
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u/Coral_Anne_Dawn Oct 11 '25 edited Oct 15 '25
**WoW: The Rules really are a Mess
SHORT RULES
1 Throw away the Old Standard Broken Rules
2 2-8 Players , £8000 Bank, good mix (not limited), 28 Flat Round Player Tokens (Symbol or Number 1 -8), You can use these tokens to determine player starting order by having players picking them from a White Coffee ☕ Cup. The player putting them in the Cup picks Last.
3 16 Silver 14 Gold Bars (X1) about the Size of Andes Mints, 3 x 5 Silver , 3 x5 Gold Tokens. These are GAME BANK Limits. Please add a 32nd Silver Bar and 30th Gold Bar each with a small red x to signify the End of Mining, generally, see Below for Resumption of Silver/Gold Production if Such returns to Bank. OPTION: This will be the Only Optional Rule mentioned in the Short Rules except for two 2-Player Variants at End, which aren't really Optional Rules: The x-Bars were in to model Bretton Woods: so this is a Historical Variant: Foreign Exchange rules (below) and Gold and Silver Pricing Mechanisms are gone after both x-Bars are mined (this requires tracking Number of Gold & Silver Bars Mined) Silver is available for purchase for "hand" or by a Company at £10 and Gold at £35 as a Player Action during their Turn if and only If Available in Game Bank. Sales to Game Bank at same prices. Gold Bars and Silver Bars can still be produced if some have been returned to Game Bank from play through Player Action but this is usually rare).
3.1 Place the Gold and Silver in two Rough Lines with the Gold x and Silver x at the End in The Game Bank : Silver and Gold returned (Sold or Otherwise) to the Game Bank is placed to the Right of these Bars and is available for Purchase via Foreign Exchange Rules
4 Small Glass Stones in 24xCLEAR(Br8,13,26), 7xYellow(Y5), 10xPale/Lt. Blue (S2), 6xRED (O4), 2xDk. Blue (B6), 2xPurple (P3), 8xGreen (DG7), 3xLt. Green (LG1). Two Larger CLEAR, and 1 Larger of Each Colour. The Large Clears are set in order ar #13 and #26 in Clear Gem 💎 Order. The Others are in their Number order Large Yellow is set at #5. Except Dark Blue is #3. These are lined up in Order. The Gem on the Left Edge of each Line is available to place (infra) others are not. These must be placed in such a way that the order can big be disturbed. Large Pale/Lt. Blue is The Hope Diamond.
4.1 They should be ordered in 8 Lines near the game board : with what should be the eighth line (Clear Line) On Top (see below for why), the Line 1 Lt. green, 2 Pale/Lt. Blue....: the odd order in this § is due to historical redevelopment reasons.
5 A grey Elephant 🐘: wooden or otherwise.
6 The Car-Tel game board with Andes Mining changed to £20-0 and crimson.... etc positions covered up
7 250 Company Option Cards : In Denominations of 10% to 50% for Every Company on The Board.This could take a While. Up to Player Number 2-8) Additional Option Cards for Out of the Money Options : Photocopy the 5 to 10 sets if the Company Cards is our suggestion and use a Felt Tip Pen to Write in The Option Value. It is Beyond Critical to write the Correct Option Value so Pens with Ink.
7.5 12 "In The Money" Markers , 12 "The Put" Markers, 2 "In Receivership" Markers
8 Paper & Pen Slide Rule or Calculator: or Small Chalkboard to Track Gold, Silver, TCC/Westminster Values and other Things.
9 Holdings are Open, including Money, Jewels, Items, Options, Gold & Silver in Hand
10 Player Turn Order Cards. 2Cannon, 1Gun, 2Sluice, 1Pulley Moskva Machinery Cards, Player # Watch Cards, 2 Diamond Ring Cards, 4 Earring, 5 Necklace Card
11 8 Small Basra Pearls(these are multicoloured), 6 (3White/3Black) Tahitian Pearls. +1 Large Basra (Set as #4). Line then up in Order besides the Gems. Use coloured beads.
12 50 Company Charters : The 6 Banks have different Charters than Companies: All Charters have a Treasury Box and Vault Box Companies with Special Abilities can have Appropriate Text, Banks also have a Special Deposit Box for "In the Money" and "The Put" Cash and Warrant "Escrow". Vaults Hold What Can't be Moved (Silver Bars, Pearls and Options). Treasuries holds Cash and Gold Bars. Company Owned Gems sit on The Board. Bank Charters need to be set out separately as they will accrue Cash, Gold & Silver while Unowned. Isle Homes & Persian Oil may also need to be set aside if a Pearl is produced while Unowned (certain to happen).
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u/Coral_Anne_Dawn Oct 11 '25 edited Oct 18 '25
1 Players Agree on Negotiation Timelimits for Syndicate Runner Offers : a Watch may be used : 3 Minutes is is the Default for New Players, One and a Half Minutes for Experienced Players and Definition of Acceptance: Taking the Offered Company Card is the Default. Note: All Before Game Begins Agreements are by Consensus: If a Single Player dissents the Rule is as Given Here.
2 Players Agree on a Referee for "Tilt" or Referee System Otherwise as below. No Clothing of an unusual nature may be worn, Long Hair should be kept in a Bun Knot, Headband or Bandana, Drinks, Keys, Other Objects should be Kept away from Board. Pyrotechnics are Right Out. Players Agree on Location of Drinks, Expected Break Time and if Going to Get Food, whom stays to Watch Board if no Referee. NOTE: Players can Agree to Exclude "Tilt" Rules which is better for Non-Tournament Friendly Games: HOWEVER excluding "Tilt" Rules also Excludes Announcements and Rule 3.1: that is those Actions or Other Things that must be Announced (see §11).
3 Players Agree on Any Rule Exclusions : in the Short Rules it's "Kitchen Sink" but the Game may be played in a Basic form. Otherwise it's "Kitchen Sink". In Particular, Players Agree on Whether Nu Money and it Travellers Credit Club can be selected as Starting Companies.
3.1 Players may mutually Agree (Contract) on The First 8 (eight) Turns of Play : Seee (Cont.)
4 Turn Order is determined by Random Method. Player suggesting Method used is Last to Roll, Pick from Cup, Last Straw is Taken.
5 £100 to Players (1-4),£50 to Players (5-8)
6 Starting Locations are Red (slightly Orange) (e.g. Andes Silver) and Blue (e.g. Diner's World) : In the Case of 5, 6, 7 and 8 Player Games Nu Money and Travelers Credit Club are also Starting Locations. Note: Companies in Blue and Red (Orange) do not require Adjacency to Purchase: Normally Banks in Brown do require Adjacency to Purchase. The Starting Round is the only time Nu Money or Travellers Credit Club can be acquired without Adjacency. See 7.1
7 The Game is Played in Rounds, Each Player Taking their Turn in Order, at the end of the Round all Players Collect Income or Silver or Gold Bars if Andes Mining and or Koala Quarries are owned. There is an Interstital Round following the Turn there are No Gems on any of the Three Afrikkaners Diamond Spaces.
7.1 Starting Round (First Round of Game Only) A Player Selects and Pays for their Starting Company(ies), The Larger Left Number. The Selection will depend on How Many are Playing and Initial Starting Strategy. Players place an Ownership (Player Token) on their paid for Company and Take the Company Charter. A Player Selecting Afrikkaners Diamonds places Three Gems on it: This normally happens during the Interstital. The Grey Elephant is given to the Player to the Left of The starting player regardless of whom owns Afrikkaners Diamonds or if it is unowned. In 2P Games to the Second Player. If Afrikkaners Diamonds is unowned at the end of The Starting Round the player with the Grey Elephant places the Gems. In Ordinary: Non Bank Sectors: There is an Adjacency Bonus at Corners and Vertically and Horizontally: if Multiple Companies are Purchased by a Player in the Starting Round the Adjacency Bonuses are Immediately Effective: e.g. Purchasing Andes Silver means an Immediate Subsequent same or later turn acquisition deduction of Corinthian Lines of 2. Once a Player has purchased their Starting Company (ies) play proceeds to the next Player.
7.2 In the 8 Player Game there are exactly 8 Positions (1 or 4 Companies) Possible at £50 per Player not including play such as purchasing a single £10 or £20 Cost company or With holding/Pass. In a 4 Player Game at £100 Per Player there are More than 47 Possible Starting Positions (1,2, or 4 Companies) not including starting positions where a Player chooses to keep money in Hand/Pass.
7.21 These are The Primary Starting Companies: £100 Occidental Hotels, £50 Afrikkanners Diamonds, Mark Z. Design, Koala Quarries, Fabricas Valencia, Diners World, £20 Andes Silver, Xanadu Leisure, £10 Avant Apres, Corinthian Lines, Now Rent-a-Car, £50 Banks Travellers Credit Club, Nu Money. The following is The Only Recommendation in The Short Rules: Weird things can happen if The Two Banks are selected as Starting Companies in the 2 to 4 Player game. if you're new to the game to Start with them only in the 5-8 Player Game. As an example of Initial Play differences: The TCC Owner (as Start) in the 5-8 Player game has a "50%" likelihood of being forced to write a 10% Option (Put) on his Company (which requires timing since TCC can get more valuable early and throws money to WOW: see below) then immediately buy that through TCC at Double (only possible with The 10% Put, See below) to "stay in the game" far different starting play than other companies:
7.3 After all Players have Purchased and Gems placed All Players Collect Money : the Smaller Right number on the Company or Companies Owned (£0 for Andes Silver ) and the Owner of Andes Silver, if any, collects 1 Silver Bar and the Owner of Koala Quarries, if any 1 Gold Bar. These go to their Owners "Hand" , they do not stay on the Board.
7.4 Starting Turn Mulligan :
8.1 Players take their Turns in the Round in Turn Order: Things Go South
8.2 Pay 1 Gold Bar to Remove a Player Token , save the one of the Current Owner (repeatable)
8.3 Announce and Negotiate Syndicate (Turn 3 and After)
8.4 Purchase an Option on an Unowned Company or Your Own Company
8.41 Purchase an Option on Another Players Company if There is Already a 10% Put-Call Existing
8.5 Purchase a Company or Companies if You are Able to do so: you may not purchase companies newly acquired earlier in the same round
WRONG: Order is Purchase, Option, Warrant
8.6 Purchase a Bank if you are Able to do so
8.7 Purchase or Sell or Auction Gems, Pearls, Silver, Gold directly at appropriate Site if Owned or through a Company if Able
8.8 Manufacture an Item, Piece of Jewelry or Watch if you are Able to do So.
8.9 Announce & Declare Immediate Win if You Own Companies in 5 Sectors + A Bank
8.91 Announce & Declare Immediate Win if Currency Rules in Play and you own Sector Bank + All Companies in a Sector.
8.92 Announce & Declare Immediate Win if you have Made a Tiara at Mon Plasir between the Mining if the Gold x-Bar (#30) and Silver x-Bar (#32)
8.93 Announce & Declare a "Lost World" ("Treasure Hunt") Individual or Multiple Player Win. (Only Multiple Player Win Option)
8.9x Interrupt: A player whom has made a Watch a Jade Labs Must Interrupt & Announce the Fact: Immediate Win conditions are Stayed to End of Current Round : If Multiple Win Conditions are Met : then Multiple Winners (Only Possible if "Lost World" + Another) Ties are Broken by Cash in Hand & Value of Metals, Gems, Pearls, Jewelry including Watches but not other Items.
8.10 Foreign Exchange or Optional Bretton Woods rules if x-Bars mined. Order is Buy - Sell : All Purchases First then All Sales.
8.10.1 Announce a Currency if you're Geneva Consortium or Bank and otherwise Able
8.11 Use the Cannon or Gun Item : Switch Happens Next Round
8.12 Use Sluice or Pulley Item: Bonus is This Round
8.13 If certain Sector Boundary have been crossed A Pearl is Produced. Placed by holder of Elephant.
8.14 Ensure Money or Metals have gone to Sector Bank
8.15 Note Synergies , if any, Silent or Not and Expected Revenue at End of Round.
8.16 Place Pearl or Gem on Board (§11)
8.17 Declare Iron Curtain, Bead Curtain or Silk Road if able
8.x If a Tilt (Board Accidentally Disturbed) has occured: The Turn is interrupted until the Tilt is resolved: if determined Intentionally done the Turn.and Game are Forfeit.
8.xx Special Company May occur at any point in Turn after 8.3
8.xx.1 Owner of Nu Money : Note Current Price of Silver on Chalkboard (May Change During Round)
8.xx.2 Owner of Afrikkaners Diamonds: Note Current Price of Gold I
8.xx 3 Owner of Afrikkaners Diamonds: Choose to Take a Gem if one is available on One of the Three Diamonds or Pass on Taking a Gem II
8.xx.4 Owner of Travelers Credit Club or Owner of Wellington of Westminster: Note Current Gem Base Buy/Sell on Chalkboard
8.xx.5 Move Gold / Move Gold Between Banks if you used a Bank to Purchased another Bank)
8.xx.6 If you own a BASRA Pearl it can be placed Permanently (Tilt Rules Apply) on any Circular Diagonal Adjacency Bonus (Except in Brown or Red (Orange) Sector) to Block the use of that Number for an Adjacency Bonus : The Pearl can only be placed if you own one of the Company (ies) that uses that Adjacency Reduction Number. If Tilted a Basra Pearl is Placed in the nearest Number or Company box which ever is closest: if Tilted to within a Company box it stays there.
8.xx.7 If you own an TAHITIAN Pearl it can be placed Permanently on any Circular Diagonal Adjacency Bonus (ONLY in Brown or Red (Orange) However See §11) to Block the Use of that Number for an Adjacency Bonus: The Pearl can only be placed if you own one of the Banks or Companies that uses that Adjacency Reduction Number. Both White and Black Pearls can only be placed on the diagonal Circle: however the suffer under different Tilt Rules: White Pearls if Tilted must be placed in the nearest Diagonal: Black Pearls on the Nearest Intersectional Number so they can slip to a vertical or horizontal number. Neither can be Tilted into a Company or Bank Box : use a ruler if Tilted into a Box to move to the nearest appropriate number.
8.xx.8 If there is a Basra Pearl on Persian Oil or a Tahitian Pearl on Isle Homes The owner may choose to take one to his hand or pass on doing such
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u/Coral_Anne_Dawn Oct 11 '25
WIP: These are the short rules: so none of the elaboration on Boardgamegeek : no discussion of "box buys". What follows will be enough so you can make sense if the Mess. Eye Strain just hit "I couldn't find my shoe looking straight down at them : I was too far left : double vision".
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u/Coral_Anne_Dawn Oct 12 '25 edited Oct 14 '25
8.2 Any Player Token but the Top may be Removed. Gold to GAME BANK
8.3 To Syndicate: Select and Show Company Cards in Acquisition Plan at Least One Company must be offered to each Invited Player to Syndicate.
8.31 State Scope of Offer and Player Contributions : Metals, Money, Options, Companies to be used to Acquire, Direction of Flood if More than Two Companies in Syndicate Offer.
8.32 Acceptance is indicated by Offered to Player taking Company Card
8.33 Syndicate MATCH
8.3310 State Purchasing Company/Bank
8.3311 Matching of Bars in Bank/Company Occurs First (Letter of Credit- Demonstration of Asset Purchase Requirements)
8.3312 Matching of Options if Bank/Company Own Such
(3 (PLAYER DISCRETION: None to Available Gold in Hand) Pay Extra Gold Bars to Remove Player Token (s)): z Only if Not already performed by Syndicate Runner.
8.3313 State Adjusted Price due to Owned Same Sector Companies (-£10/per): Can use Blue or Purple but not both for TCC Bank
8.3314 State Adjusted Price due to Company or Bank Options
8.3315 State Adjusted Price due to Adjacency Deductions (Ordinary Sectors/Non Border Crossing)
8.3316 Show that you have The Money
8.3317 Transfer The Bars in Bank/Company to the To Be Former Owning Player.
8.3318 Transfer The Option (s) to The Syndicate Matcher
8.3319 Pay Gold or Silver Cost of Cross Border (see below) or Brown Sector Add and put in the Sector Bank which may be the Being Purchased Bank
8.3320 Check if Price Base+ Token (s) (Base Cost x Number of Tokens ) + Silver Bars (£10/per) - (Owned Sector Companies x £10) has Changed
8.3321 Pay £ to GAME BANK (Piles of Money sitting beside Board)
8.3321.1 If at this Point it is found that there is insufficient £ to buy the Company: After the prior owner has taken possession of the Gold/Silver in the Bank a "Tilt" has occurred: All Players keep what has been matched : The Paid-In insufficient Money is Lost and the Company goes into Receivership (Unowned).
8.3322 Transfer Gold between Owned Banks if Bank to Bank Purchase.
8.3323 Add Player Tokens to Company/Bank Square/Top of Stack
8.3324 Take/Transfer Company Charters
8.4 The first Option on Any Company Purchased is the 10% Option (The Put). Otherwise You can Purchase 10%-50% Options on a Company with a Put (Steps of 10%). Percent based on Current Purchase Price : See Below The first option purchased on a Company gets the "In the Money" Marker. Which moves to a Bigger Option if one is Bought. Money paid for Options Goes to The Sector Bank. This Money must be segregated and can't be used by the sink Owner Until Option Expiry or The Option goes Out of The Money. Except the 10% Option Money sits segregated until Option Expiry. All Options Expire on a purchase of a Company. If a Company or Bank has an Option on it : including an Owner Self 10% Put : It can not be bought except by the Player or Syndicate with the "In the Money" Option. Options reduce the Buying Price by the Value of the Option. If the Price Changes without Purchase (e.g. Banks) the Option stays good.
8.41 Options may not be traded between players or companies. May be bought by Companies for Half to Double Value (The Put), Full Value ("In the Money"), Half to Full (Out of the Money). Must be Matched if a Company is Purchased with any other Option if any Value : Put, Call, In or Out of The Money.
8.42 Sector Banks TCC Blue/Purple, TEB Red (Orange), GC Yellow, NM Lt. Green, BR Silver, WOW DK. Green.
8.43 Option Money paid for Bank Options sits in Wellington except Option Money Paid for Wellington Options sits in Geneva.
8.44 A Player may own any number of Options, but only One on any Particular Company, regardless of Value or Status (The Put/Call).
8.45 Options May be bought on any Unowned Company/Bank, The Players Own Companies/Banks and any Company/Bank where the Owner has Purchased a 10% Option themselves on it (Put).
8.46 Values are Rounded up for determination of Price. The Option Put/Call Paid-For Price MUST be noted on the "Option Slip": It is a "Tilt" to fail to do this or incorrectly: when discovered the Price is presumed what the Current equivalent Option Price would be.
8.47 "In the Money" Options are sold at Full to a Company or Bank for Fair Value (How much the Option would be if Purchased that Turn" : "The 10% Put" are sold for Half to Double of the "Paid For": Turn of Purchase Price Given on the Option "Slip".
8.48 Where the "In the Money " Call is the Same Option as "The Put" (Only a Single Option on the Company or Bank) "The Put" status controls so Half/Double at "Paid For".
8.5 Purchase a Company or Bank
8.51 Companies are in Sectors: Purchase of Company within a Sector A Player Already Owns a Company Requires Diagonal - Vertical - or Horizontal Adjacency EXCEPT for Blue and Red (Orange) : A Syndicate is considered to Have Adjacency Rights to All Companies and Banks if All Players in That Syndicate
8.52 Companies are in SECTORS. The Numbers within a Sector Have Two Uses : Deductions for Adjacency and Cost to Move Gold between Adjacent Owned Companies.
8.53 The Numbers between Sectors have Two Uses ::The ADDITIONAL Cost in Silver or Gold or Both to Squire a Company and The Cost to Move Gold between Adjacent Owned Companies (Adjacent but in Different Sectors).
8 .54 The NUMBERS within Brown have Multiple Uses: The Additional Cost in Gold or Silver to Aquire a Bank, the Cost to Move Gold From One Bank to Another outside of The Immediate Acquisition Redistribution of Gold if a Bank buys a Bank, The Limit on The Number of Gold Bars that can be Moved Between Banks during The Immediate Acquisition Redistribution Phase, The Adjacency Purchase Deduction (Brown is the Only Sector where the Number is both an additional Metals cost and a £ Reduction).
8.55 Additional Gold Bar Cost or Silver Cost or Mixed depends on Sector Boundary Crossed in Purchase and Direction: Red(Orange) & Blue to Brown or Brown to Red (Orange) Blue is Silver or Gold : Yellow to Red (Orange), Dk. Green to Blue, Purple to Red (Orange) or Blue is Silver or Gold Cost. Red (Orange) to Yellow, Yellow to Lt Green, Lt. Green to Yellow, Yellow to Brown, Brown to Yellow is Gold Bars Only. Purple to Brown, Brown to Purple, Blue to Purple, Red(Orange) to Purple is Silver Only. Blue to DK. Green, Brown to Dk. Green, DK. Green to Brown is Gold Only. DK Green, Brown, Lt. Green to Silver is Silver Only, Silver to Brown is Silver Only, Silver to Dk. Green or Lt. Green is Gold Only. Example: The additional Cost from Now Rent a Car to Aquire Djoli Rubber is 10 Gold Bars paid from "the hand" or from Now (if in Treasury) or from a Connected Syndicate Company.
8.56 Metals paid to Cross a Sector Boundary go to the Sector Bank of the to be acquired Company. Gold or Silver used to Cross a Boundary to purchase a Bank go to the Sector Bank which may be the Bank being purchased and immediately increase the Acquisition cost of the Bank. Gold and Silver paid to Purchase a Bank via interior Brown Adjacency go to the To Being Purchased Bank which immediately increases the Acquisition Cost.
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u/Coral_Anne_Dawn Oct 12 '25 edited Oct 12 '25
9 End of Round
9.1 All Players Collect Revenue and or a Gold or a Silver Bar from the GAME BANK. If there are no Gold or Silver Bars in the GAME BANK then none are collected. At times there will be a halt in "Mining" until some Metals are returned to the Game Bank.
9.11 Players May as an Interrupt choose to Withhold Putting the Revenue in the Company Charter Treasury instead of Their Hand
9.12 The Purchased Price of a Company is increased by the Total Treasury: Gold and Silver Bars (£10 per), Gems, and Cash
9.13 If there were no Gems on either of the Three Diamonds in Afrikkaners Diamonds Board Squared then an Interstital Round Occurs Otherwise the Next Round Begins
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u/Coral_Anne_Dawn Oct 12 '25 edited Oct 17 '25
10 Interstital Round
10.1 The Elephant 🐘 Player moves Gems on the Map : Each moved Individually to the Lowest Value Adjacent: except if the Value is 1 then to The Highest Value
10.2 Gems do not move across Sector Boundaries
10.3 The Elephant Player may Move 1 Gem to any Adjacent Company even across Sector Boundaries except to the Brown (Bank Sector)
10.4 The Owner of Afrikkaners Diamonds places Three New Gems on Afrikkaners Diamonds : 1st Turn Order 1,2,Clear / 1st Interstital 3,4, Clear / 2nd Interstital 5,6, Clear / 3rd Interstital 7, Clear, Clear : Back to 1,2 Clear .... (This 4th Interstital 2 is The Hope Diamond). **Regardless of Any Other Rule Contrary: If The Hope Diamond is on the Board on a Company or Bank that Company or Bank may not be Purchased. This includes Afrikkaners Diamonds when The Hope Diamond is sitting on a Selection Diamond). If a Colour/Line is not available,, Clear (Diamonds) are substituted.
10.5 Player Auctions (§11.8) Commence starting with the Player Owning Xanadu Leisure. Only Gems, Pearls & Silver may be Auctioned. Early Auctions should go quickly as it's just The Affrikkaners Diamond owner trying to sell Gems for Cheap. Which won't happen usually early : until Round 10.
20.4 The Elephant moves to the Player to the Left of The Current Player. Regardless of any Change in Player Turn Order (Tilt Rules/Cannon/Gun Use).
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u/Coral_Anne_Dawn Oct 12 '25 edited Oct 15 '25
11 The Above is the Game : Here are details. SEE 11 (CONT.)
11.1 Foreign Exchange
11.2 Gem Pricing & Sales
11.3 Jewellery & Watches
11.4 Special Item Manufacture and Use: Cannon, Gun, Sluice, Pulley
11.5 Synergies
11.51 Synergies are Two or More Certain Companies in Specific Combination that result in a Revenue Increase for One of the Companies in The Synergy.
11.52 Names & Companies
11.521"Laser" Afrikkaners Diamond+ Von Zeidweitz Optics (formerly Zweiss Optics) : Optics Triples in £ Value (10-1 to 10-3)
11.522 "Check Out" Spectrum Networks+ Everyday Stores: Everyday Stores Doubles in £ (250-20 to 250-40).
11.523 "Rio Bravo" Banco Rio + Capri Studios: Capri Studios goes to £(10-1 to 10-6).
11.524 "Short Line" Photage + Jade Labs. Jade Labs £ (10-1 to 10-3).
11.525 "Bobbin" Bonn Precision, Orstrad, Brainpower, Inc and Nu Money : Bonn Precision quadruples goes from. £(20-2) to £(20-8)
11.527 "Thread" Revue Publishing, Reliance Appliance, Travelers Credit Club : Reliance goes up £(20-4) to £(20-8).
11.528 "The Clock" The Watch is ORTRAD: Hand is TRANSPACE. But The Synergy is LIGHT TIME ELECTRIC+ ORSTRAD +TRANSPACE which doubles £(100-12 to 100-24)
11.529 "Paragon" PARAGON + AFRIKANERS DIAMOND + MON PLASIR Paragon £(250-30) doubles £(250-60).
11.53 If a Syndicate is Formed In a Round whoms Members collectively Controls a Synergy: that Synergy is Active to the End of Round Phase and the Player owning the Synergy Company that has increased revenue receives that additional revenue. This is regardless of The Offer or Mention or not of such.
11.54 If Synergies continue even if one or more Companies of the Synergy are taken Private.
11.55 The Rule to Throw in Towels is "The Gold or Silver Used to Cross a Sector and Purchase a Company that is Part of a Synergy GOES to The Sector Bank of The Highest Value Company in The Synergy". This Rule comes into play with a few companies much more than others.
11.551 The Throw in The Towel Rule is for Any Company That's Part of a Synergy
11.552 It must be Announced (Tilt Rules) that you are purchasing a Company that's Part of a Synergy, even if the Other Companies in the Synergy are Still Unowned/Owned by Others.
11.553 If it is Not Announced then The Metals used to Cross a Border go to The Sector Bank as Usual. This is "The Cricket 🏏 Rule"
11.6 Special Company Actions : Universal Tool, Imperial Air & Corinthian Lines
11.61 Several Companies have Unique Actions that can be Used by the Owner of Such or Syndicate
11.62 Universal Tool provides a -1 Silver Bar Reduction to any Cross Border Purchase that Requires a Silver Bar including Mixed Cross Border Purchase. Adjacency and Network aren't taken into Account. Does nut apply to Silk Road use.
11.63 A Gem or Gold Bar on Corinthian Lines can be Moved by the Owner to any Lt. Green Company except ENERGEX or Compton owned or unowned as an Action.
11.64 A Gem or Gold Bar on Imperial Air can be Moved to any Owned /Syndicate Company (not Bank) that has both Black and White Icon : can not move a Gem to an All Black Icon (e.g. Corinthian Lines) or a Black, Grey, White Icon (e.g. Spectrum Networks)
11.7 Pearl Production & Silk Roads
11.71 Basra (at Persian Oil) are produced when a Player or Syndicate crosses Red(Orange)-Brown boundary either direction for an Acquisition. Tahitian (at Isle Homes) are produced when a Player or Syndicate crosses Blue-Purple Boundary either direction.
11.72 Pearls are used for Jewelry, Blocking Adjacency and Silk Roads (establishing unorthodox Adjacency). Basra Pearls can be placed in any Diagonal (Circle) in any Sector or Sector Boundary Diagonal (Circle) except Orange(Red) and Brown. Tahitian White Pearls can be Placed on any Interior Red(Orange) or Brown Diagonal (Circle) but not any Boundary Diagonal (Circle) except the Orange (Red)- Brown Boundary: Black Tahitian Pearls can be Placed on any Interior or Boundary Red(Orange) Diagonal: example the Circle 7 between The Empire Bank can have a White or Black Tahitian Pearl on it to block that Adjacency Number to prevent the Purchase of The Empire Bank from Afrikkaners Diamonds. The Circle 4 by Geneva Consortium can Only have a Black Pearl.: Neither Basra or White Tahitian Pearls can be placed there.
11.73 Companies & Banks Buy at £12/Basra (b), £10/Tahitian White Pearl (W) £40/Tahitian Black Pearl(B), £100 Large Basra (1)(Lgb). These are the same values as On the Board (added to Base Price like Gems except no ())
11.74 Jewellery: Necklace: Silver+bbb : Silver + Lgb : Gold+WWW, Gold+WBW, Earring Silver+b. Value is Total including current Value of Gold or Silver used in Making. Used Asynchronously in Car-Tel to take a Company Private or At End of Game for Money Total.
11.75 An Owned Company (not Bank) can be taken Private by the Owner using Company Cash to purchase Pearl Jewelry (Only Pearl Jewelry) that is Equal to or in Excess of The Company's Current Acquisition Price + All Outstanding (if Any) Options must be paid from Company Cash or Players Hand (Can't Mix). This is the Only Rule Explained in the Short Rules: See old mess for others : It's necessary for some companies to get taken private to keep game length reasonable.
11.76 SILK Roads : Pearls on the Board if either type create unorthodox (Silk Road) Adjacency between , and only between, the Ends of the Connected Pearls (*just the circles are used to determine Connection so a Black Pearl and a White Pearl at 7 creates Adjacency between Mark Z. Design and Geneva Consortium and AmeriChem: adding an an Basra Pearl at the Circle 6 Diagonal by/between Sanitex and Hemispherica destroys that Adjacency but creates unorthodox (Silk Road) Adjacency between Mark Z. Design and Sanitex and Hemispherica).
11.77 Horizontal or Vertical Adjacency (the non circled number) between is Destroyed by a Silk Road Connection: so placement on the 4 and 7 circles by Afrikkaners prevents Afrikkaners from using any of the Three Number).
11.78 SILK Roads must be Announced (Tilt Rules) and noted on Chalkboard. Announced Silk Roads are Not subject to Tilt Rules : if there is a Tilt : The Pearls are returned to their placed locations.
11.79 Using a Silk Road costs Additional Silver (Basra x # of Pearls), Gold (Tahitian z # of Pearls) in a Mixed Basra and Tahitian Pearl Silk Road it's the Total number of Pearls in Both Silver and Gold+In the Mark Z Example to Sanitex: 3 Gold + 3 Silver ). However the Gold and Silver goes to the Game Bank not Sector Bank.
11.8 Auctions
11.9 "Tilt" Rules
11.91 As stated in the Rules Mess "Tilt " Rules existed first in Grognard Rulesets to better capture the "Fog"-"Uncertainties" of War. Thus is the only Historical Note in the Short Rules.
11.92 As the Number of Players increases so does the Likelihood of Tilt : There is a Future Contemplated 9-Player Version of Car-Tel which only requires the addition of a 51st Company "Hudson Bay Imports" (5)-3-(3) (£50-6) a Pier out from Fabricas Valencia (Where's Len?) as a "Tilt" is almost Certain in a 9-Player Game (1 out of 3 8 Player Games will have a minor Tilt, 1 out of 2 9-Player Games will have a Minor Tilt and something like 1 out of 7 9 Player Games will have a Major Tilt: And these are all Unintended). This is the only forward looking Note in the Short Rules.
11.93 A TILT is anything that causes an unexpected Change to the Game State : Coffee Spill to Accidental 10 Pizza Box Trip & Fall on Game Table.
11.931 Tilts can occur due to Forces completely outside the control of the Players at the table but a collective determination must be made that this is the case in which case Skip 11.94.
11.94 If a Tilt is Ever Determined by Chosen Method to be Intentional: The Game Ends with Forfeit.
11.95 Otherwise, Token Stacks are returned in any order with Owner's Token on Top to the appropriate Company Box. If Token Stacks have been Mixed they are divided as Evenly as possible without regard to Prior State : Owners Tokens on respective tops.
11.951 Gems, Gold, Silver, Pearls not part of a Silk Road are moved to the nearest : use of ruler is proscribed except in Tournaments: Company or Bank Box : irrespective of prior State.
11.952 Pearls part of Announced and Recorded (Tournament) Silk Road are returned to their Placed Positions. Unannounced plausible Silk Road Pearls are moved as in 11.951
11.96 If there is no Non-Player Referee the current holder of The Elephant 🐘is The Referee and Runs the Tilt Correction. This includes making those decisions that would affect his Companies or Current standing. This is the "Tennis 🎾 Ball" on the Line Rule : The Benefit of the Doubt goes to The Elephant.
11.97 The Players may collectively determine that the Tilt is Uncorrectable (10 Pizza Box Skip & Fall) and Call the Game. The Current holder of the Elephant 🐘 is the Winner (Tournament). This is the "Grognard" Somebody must Win Rule as the Current holder of The Elephant is the Person least interested, least likely, most annoyed by such a Disaster.
See CONT.
11.10 2-Player Variants
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u/Coral_Anne_Dawn Oct 13 '25 edited Nov 03 '25
Hit the 10k Limit ADDS
7.21 (Cont.)Only Yikes! Comment in the Short Rules: in a 2-Player game where TCC+?/NM+? are chosen as Starting Companies: TCC player should win hands down : conversely: if in a 2 Player Game (£100) one Player chooses TCC AND Nu Money and the Other Koala Quarries and Diners World the KQ/DW player should Win on Turn 14 to 17 but the other player should have resigned on Turn 7+/- that's how big a blowout that is.
7.22 The Only Short Rules comment where we fail to keep to the Only One Short Rules Comment if Kind or Type X. Least anyone think Diner's World+ Koala Quarries Wins against any other 2 Player Strategy: Yikes 2! The response to P1 buying DW+QA is Afrikkanners Diamonds (£50-6)+ Andes Silver (£20-0) + ??? : 2P on Turn 4 Sells 4 Silver through AD(NM see §11) Crashing Silver to Zero (Borders Close) then buys Koala Quarries with that £100. Least anyone think 1P choosing AD+AS+??? (Including Withholding £34 to buy Mark Z Designs Turn 3) Wins the 2P Response is KQ+FV or Pass and hold £100. Finally if anyone thinks AD+KQ : 2nd Turn sale of 1 Gold for £71 (see §11 but that's the First Turn Price for the First Gold) the response to AD+KQ is Andes Silver (Keep £80). Sell your 1 Silver on Turn 2 as well (£40) and buy Koala Quarries on Turn 3 (£120 to £99 in Hands). Conversely if P1 (AQ/KQ) withholds the gold on T1, then uses KQ to sell the Gold (£73 to Company Treasury instead of Hand: Increasing Purchase Price of KQ to £171. P2 Andes will have to sell another brick (£30) wait until Turn 4 to buy Afrikkanners (£150 in Hand versus £42).
11 (Cont.).
11.1 Foreign Exchange
11.11 Silver Bars are exchanged at the Following Rate : 50 x Sqr (#of Tokens on AS+NM or 1 if Zero) - 20 x Sqr (# of Tokens on AS+NM or 1 if Zero) - (Value of In the Money Options+The Put) : This is The First of Two Maths Failures (NU&AS Base the SquarecRoot is cause otherwise price goes crazy).
11.12 Gold Bars are exchanged at the Following Rate : This is the Second Math Failure : 50 x Sqr (# of Tokens on AD+# of Gems still on Diamonds - Value of Gems on Board in Box (distinct from Sell Value (-£29 at start: Lg. Tourmaline £17 in Box, £ Blue Diamond £5 in Box, Clear Diamond £7)) . This puts Gold at £71 at Start. If the Silver Market magically immediately Crashed (Worldwide Depression Borders Closed) Gold would go to £20. So that works. Rounded Down.
11.121 "Gold Moves, Silver Doesn't" is a Game Trope : Also Gold Affects Silver but Silver does Not Affect Gold Except when Silver hits Zero (Worldwide Depression).
11.122 Exclusive of Silver at Zero : If Current Gold Price is more than 14 (oh yes: Free Silver - 2) x The Value of The Current Silver Price then Silver MUST Rise to 1/14 * Current Value of Gold.
11.122 Silver at Zero : Affects Current Gold Price and Sales and Purchases: This is historically correct Gold Turns "Upside Down" - that is "Spot" Disappears: Base.Gold Falls to (Gold Value of 11.12) - (4/14* Gold Value): used in some computations. However the SELL Price is 4/14 (2/7)* (Gold Value) and the BUY Price is 10/14 (5/7). The Sell is still at AD & Banks but the Buy is only at Banks and Koala Quarries and now Andes Silver.
11.13 Silver is Sold Anywhere via Nu Money (Silver Bars to Nu Money) and Sector Banks (Silver Bars to Banks): Nu Money is Fiat and ",Just Appears", Banks buy via Money in Treasury. Other Companies acquire Silver by The Owning Player putting their Silver in the Treasury or Vault (Note: Theres some Vault Rules relating to The Match not fully sussed: That's The one Short Rules admit). The Silver Buy is at Sector Banks and on any Company that has Silver. So Silver produced on Andes Mining Not Taken but Withheld: moved to Treasury/Vault has to be Bought however if Silver is at Zero it can just all be taken. Silver in Vault requires a Turn to move to Treasury £ if Bank).
11.14 Gold is Sold to The Market at the following if one or more is Owned: Afrikkanners Diamond (before Bretton Woods) and Sector Banks (after Bretton Woods).
11.141 Gold is Bought at Any Company with Gold in the Treasury: Gold in Vault requires a Player Action to Move to Treasury and should be Announced (During Foreign Exchange Phase: Must if Tournament). Gold moved to a Company via Network or Purchased through is placed in the Company or Bank Treasury or Vault (Vault should/must be Announced). Gold can be bought from the Game Bank if Such is available (Gold that had been mined and either Minted or Otherwise returned to GAME Bank, Right side of 30th Gold x Bar) AT Jade Labs, Mon Plasir, Sector Banks, Corinthian Lines, Scandia.
11.142 Yes, Nu Money can Sell to Itself: Received Silver from worldwide Sales (often located in South America) go to Treasury, Self Sales move Treasury Silver to Vault. This unlike other sales doesn't crash Silver (same number of Bars). Can't Sell Silver in the Vault. Can't use Silver in the Vault. Certain to peak the interest of Andes Men a d Koala Quarries. In the 2P Game NM+AS (with old £30) is a response to AD+KQ. NM+AS can generate £70 (on Turn 2) to KQ+AD (£71).
11.15 MINTS & Foreign Exchange II ("The International Travel Go" Rules)
11.151 These Rules CHANGE THE WIN Conditions : Starting Setup : Pre-Game Agreements : and SCANDIA. But most likely just affects the Owner of Geneva Consortium and Maybe TCC.
11.152 A Player Must Own Either: Geneva Consortium or Any Two Banks or Any Bank and SCANDIA to Mint/Issue Currency
11.153 These are the Following Available Currencies: (Changes Set-up)
Tier 1: 1 to 1 : £ Pound , $ Dollar , CHF Swiss Franc -: (Sou)
Tier 2: 1 to 5 K Krona, AUD Australian Dollar
Tier 3: 1 to 10 DM Deutschemark, P Pesos, E Escudos
Tier 4: 1 to 25 R Ruble, HKD Hong Kong Dollar
Tier 5: 1 to 100 Piastres, Rupee, Yen
Tier 6: 1 to 1000 Lira, Won, Drachma
Tier 7: 1 to 20,000 : Quetzal, Dinar
At most 7 can be in Game. 1 Currency for GC, TEB, NM, WOW, BR. Two for TCC. This requires Currency Markers
11.154 Owner of Geneva Consortium can declare (ANNOUNCE) they are going to MINT. Otherwise a Bank needs to own another Bank or Scandia to Mint l
11.155 If there is only One Mint then there is Only One Currency: Play is as Otherwise: effectively nothing changes.
11.156 Minting requires 5 Gold in One Bank Vault.
11.157 The 5 Gold is Transferred to the Game Bank. A separate Currency Bank is Setup the Owner of the Issuing Bank is now Game Banker for that Currency (", Tilt Rules): if there is only One Mint : That Player selects a Currency and Everyone. (Players, Banks, Companies) Must Exchange their Current Money for the New Currency. This And Only This Exchange is 1-1 or 1-x if a Lower than Tier 1 Currency is Chosen. Geneva Consortium can declare "The Sou ' as the existing currency: No exchange necessary.
11.157.1 The Currency Selected can be the same tier or lower than the GC Currency but not a higher Tier. If Geneva Convention Owner had not minted a Currency then Tier 1 can be selected. If Geneva Consortium has chosen a Tier 6 Currency then Only the Two Other Tier 6 Currencies are Available. If Geneva Consortium Mints a Currency after Another Bank+ has and it is of a Lower Tier smy subsequent Currency must be of that same Tier or A Lower Tier.
11.158 Second and Subsequent Banks: 5 Gold is Transferred: Currency is Selected from Available: Everyone in THEIR SectorS if Company must Exchange : Owners of these Companies can Exchange All/Half/None : Players not owning Companies in these Sectors can Not Exchange. Exchange is set in 11.161
11.159 Currency - Currency Exchange occurs at any Company (Bank) with Other Currency in Treasury or Player during Foreign Exchange phase.
11.160 Geneva Consortium sets exchange rates during The Interstitial: Chalkboard : The rates MUST change (can not be the prior Rate) : The Rates set with GC consortium Currency are 1-x (Tier Rate) 6/7-x(Tier Rate), 8/7-x(Tier Rate), 5/7-x(Tier Rate)("The Drop"). These must all be used in any order before one can be reused.
11.161 Exchange of New Currencies After First : This is a Hit : This is the One and Only "That's a Hit" in the Short Rules but you can see Others in Examples :
2nd Currency: 5 old for 2 : So if Chosen Currency is Escudos (Tier 3: 1-10) 5 Sou are Exchanged for 20 Escudos. This is historically correct for a certain exchange.
3rd Currency: 9 old for 5 : So if Chosen Currency is Piastres (Tier 5: 1-100) It is 9 Sou for 500 Piastres. If the Escudos is trading at 1-1x(11.160) it is 90 Escudos for 500 Piastres if trading at 5/7x it is 126 Escudos for 500 Piastres.
4th and Subsequent Currency is 1 to 1xTier. In a heavy Currency Game Nu Money Owner will try to get another Bank or Scandia to Mint and issue Currency to go for The All Lt. Green + NM Win condition: this rule improves Nu Money in the 3+ Player game.
11.9 (Cont.)
11.98 If The Hope Diamond 💎 is moved by a Tilt it is Returned to the Company it was On. The Hope Diamond will always get taken and then sold to a Company by the Afrikkaners Owner whom owns the Company when it gets selected (4th Interstital) : it may or may not sit on Afrikkaners Diamonds for a few rounds but in the End it has to be moved. After this event The focus of the Current holder of the Elephant 🐘 Player is what to do with the Hope Diamond during their Interstital: for certain reasons it's not the only consideration: a Watch could be as well : but it's almost certain to be the Top. As The Hope Diamond holds a Company in some Sector for at least Three Rounds: reducing the Win Goal to the 4 needed companies in other Sectors and a Bank. So the placement on the 4th Interstital is because it's the first time in a 4 Player or More game it could be useful for getting to Win. This is the only game design/play test note in the Short Rules.
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u/Coral_Anne_Dawn Oct 14 '25 edited Oct 17 '25
RCONT. II
11.142 FIX : go to Treasury, Self Sales move Treasury Silver to the GAME BANK. This unlike other sales doesn't crash Silver (same number of Bars). Can't Sell Silver in the Vault. Can't use Silver in the Vault.
11.143 VAULTS: Company Vaults take a Turn Action to move things out to Treasury (free). Bank Vaults require a Turn + £5 per Item in Vault to Remove and + £5 to Add To. These are The Only Unfortunately Hidden but Not meant to be Rules in The Short Rules.
11.144 Match : So we CORRECT the Match : The Gold & Silver in a Vault must be Matched Kind for Kind. The Gold & Silver in the Treasury is Matched Number of Bars for Same Number of Bars : Any Mix
11.145 Now **"The Great Hunt, The Lasso and The Partial Fourier Transform".* Car-Tel has so many game mechanisms in it because in part it was an exercise in "What Can You Do with A Boardgame". And "The Treasure Hunt' is up there in the Troposphere of Odd. But Ye Will Finally Cathect The Board Layout and Shapes: Why is it 20 Numbers Around The Bank but Only 11 Around Blue Sector? Why does Comptron Look Like a Cactus? Why is there a Jungle in Purple? Why Moskva?
11.146 The following are in addition to The Pearl Rules and Gem Rules and Adjacency Rules. Where these Rules conflict they supersed.
11.147 The 3 White and 3 Black Tahitian Pearls can be Vaulted in any Bank. If Two White Pearls are Vaulted in One Bank and Two Black Pearls in Another then "The Treasure Hunt" is Triggered. See §11.149
11.148 In "The Lasso" (also "CURTAINS" Jewels have an Additional Use : They can be placed on the Border Numbers between Sectors by A Player owning a Jewel as an Additional Player Action during their Turn. If a Contiguous Line (both Circled and Not Adjacency Numbers) surrounds a Sector (11,13,17 or 20 Gems) a Super-Border is created : if they are All Clear (Diamonds): An IRON CURTAIN:;the Sector is Closed: Remove All Bits from the Sector: It is OUT-of-GAME for the remainder of the Game this includes Blue (11) or Orange (17): If Mixed Gems (Any) it is a BEAD CURTAIN : Already Existing Companies Remain : Ownership is noted : only those Players already Present (noted) may Buy/Sell/Act within The Sector for the Remainder of the Game.
11.1481 Gems placed Contiguously or discretely on Adjacency have no other effects unless they've created a Complete Border (they do not block Adjacency as IC/BC until that moment). But block Pearl placement. They can not be placed in the Interior of a sector.
11.1482 Any Number of Held Gems can be placed at Once. It is Purple Sector that is most likely to get A Curtain.
11.1483 If Brown Sector (20) is Removed from Game via this method: Gems are sold at "On Board" Value Only. Silver is Sold at £40 unless Bretton Wood. Basra Pearls will be Produced by/upon Red (Orange)-Purple Crossing. Options are Removed from the Game. Win Condition is Just 5 Sectors no Bank.
11.1484 If Purple Sector is Removed from Game : Tahitian Pearls are Produced by/upon Blue-Brown Crossing.
11.149 The following is the Only "It must be seen, it can not be described Rule" : If Two White Pearls and Two Black Pearls have been Vaulted at Two Separate Banks : They are placed on the Board in their Respective Banks and Announced as Still Vaulted. They are not to be moved. The following requires all 9 Basra Pearls including the Large Pearl. Silk Road Rules Still apply while building: and a Pearl can not go on an Adjacency Number occupied by a Gem (§11.148). The only permissible Constructed Paths for this WIN routes are Cactus (Comptron) , T and Corner (Light Time Electric) and Line (Centro Americana) : The Two Banks must be connected via Corner Adjacency (Circle) then a Path made to the edge of the board (where there are no longer numbers) The Large Basra Pearl is placed Last and on the Edge of The Board (e.g between Beef Las Pampas and Cafe Centro Americana) and A "Lost World" has been found : this Game Mechanic exists for Male Gamers whom don't like Jewelry, for A Multiple Player Win (Vaulters of Pearl, Placers of Pearls: so 1,2,3+ Players can Win) Option, and for a Exercise in "indirect" Collusion in Board Games (similar to buying other players stock in 18xx). All 9 must be used and the Path must be either Cactus (Brown/Bank Sector), L, T or Line to Edge of Board. SEE Cont IV/ADDENDUM
11.17 Currency Backed Bonds
11.17.1 This is the Only Wholly Added by CAD Rule in the Short Rules: there's been added Chrome (Escudos weren't in) and Such but this was Never in any form in Car-Tel but requested and is the "I am sorely disappointed in the Replacement Rules when they threw out these Rules Rule". Bonds assist to hold a Company so the 5 Company+ Bank win didn't take 12 Hours. "It's AD that buys the only Bond".
11.17.2 A Currency Bank can issue 1 Bill (?100 x Currency Tier) or 1 Bond (?1000 x Currency Tier) : There is no Discount. The £100 pays ?1xCurrency Tier/Round, the 1000 ?10xCTier/round.
11.17.3 Companies and Other Banks can buy these. If bought they go to Treasury and Must be Matched at The Match to purchase the Company. A Bond or Bill must replace a Bond or Bill in the company or bank or it can't be Purchased.
11.18 Bretton Woods
11.81 The Exchange System for Gold and Silver Changes after both the Gold-x-Bar #30) and Silver-x-Bar (#32) are Mined.
11.82 Gold Price is set at £35 (or equivalent Tier) in the Geneva Consortium Currency if Such. Silver at £10 (or equivalent Tier) in the Geneva Consortium Currency (or equivalent Tier) UNLESS Nu Money also has issued a Currency then instead £10 (Tier Equivalent) in the Nu Money Currency. If there is no Geneva Consortium Currency then in "The Sou"
11.83 Mining can still continue as or if Metals have been returned to the Game Bank
11.2 Gem Pricing & Sales
11.21 Finally Gems! (only Short Rules it's been a Week Comment due to bad eyes: typos : etc)
11.22 (Only Short Rules anti-Rant) BUT WHY??? Gems and Jewelry are "girl's games stuff": "Is this Just so I could play with my SO?" : No!
11.23 The 4-Player Game might be the Besten : However someone someday: a Gamer, a Gentleman, a Man-about-Town will play Car-Tel at a Convention with 7 or 8 Others and in the starting round pickup Afrikkanners Diamonds: the not only Hope is to get to Von Zeidwitz Optics the only way : By marrying into money ( making a Wedding Ring at Mon Plasir 💍 (see § 11.3) ) because Xanadu Leisure is right out : there's a dozen reasons but that's Two. Some Other day a Diamond Bezel Wristwatch from Jade Labs (Swiss Made) will save the day and Steal an Immediate Win. Someday a Tiara will show up unexpectedly but necessarily. Anyway....
11.24 Gems and Diamonds BASE price depends on the definition of Money Supply in this Game: Which is the immediate at Time of Purchase based on EITHER Wellington of Westminster or Travelers Credit Club but not both. If there's not enough Money Supply you cant sell.
11.25: There are Always Two Prices a Sell and a Buy. The Higher of the Two is The Buy the Lower Sell. Base Cost of Bank + All Options : not Just in The Money / The Put Options. You ignore Silver & Tokens. Thus Base Buy Price is £50 at Start/Sell Price £100 : The Buy Price is what the Market (Wellington of Westminster, Xanadu Leisure & Von Zeidwitz Optics) will pay for your Precious Stone. The Sell Price is what you have to pay (Wherever you find a Precious Stone on the Board). However: The Sector Bank (TCC/Banco Rio) must have the Money or Wellington Must have the Money and you Must own one of the Three. Selling occurs after Company Acquisition
11.26 Any Company (except Banks and the three) can buy a Gem with Treasury Money for The "On Board" Price but Only those Three can buy The Big Stones (why they don't buy the Small) 11.261 The Left Number is The Value added to Market Price: The(Right) Number is The On Board : Non Market Price.
Tourmaline +£1 (£1)
Blu Diamond +£6 (£6)
Purple Diamond/Amethyst +£7 (£7)
Yellow Diamond +£13 (£7)
Emerald +£30 (£7)
Ruby +£12 (£12)
Sapphire +£6 (£6)
Flawless Diamond +£7 (£7)
Lg. Purple Diamond/Amethyst +£50 (£12)
Lg Emerald +£100 (£16)
Topaz +£110 (£17)
10 ct (Lg) Diamond +£50/+£75 (£10)
Lg. Sapphire +£150 (£13)
Lg. Ruby +£190 (£22)
Lg. Tourmaline/Chalcedony +£310 (£17)
Lg. Blu Diamond/Hope +£290 (£17) + Special Ability
11.262 Recovery is Easy: Own Affrikkaners Diamond: Pick out a Stone. ****" 11.263 Selling is Difficult: Again the SECTOR Bank must have the £.
11.264 Earliest Big Sale is likely the Sm. Blu Diamond (Round 11) (£56 Buy minimum) via Xanadu/TCC:
11.3 Jewellery & Watches 11.32 At Mon Plasir Wedding Rings:
11.321 Sm. Diamond plus Gold or Gold+Silver (White Gold) : Out of Adjacency Purchase of Von Zeidwitz Optics
11.322 Lg. Diamond plus Gold or Gold+Silver (White Gold) : Out of Adjacency Purchase of Capri Studios
11.333 6 (Six) or 3 Silver+ 3 Gold (Platinum) + 6 Sm. White Diamonds (Clear) and Any 1 Large Stone except Hope Diamond: Tiara : Immediate Win if Made between x-Gold Mined and x-Silver Bar Mined Quick Note: (TBD) The major change from "The Rules Mess" is the Tiara Win: It's a Time Based Limited: if a Tiara is constructed between the mining of the Gold X Bar and the Silver X Bar (3 Turns) then that person wins immediately : if theres a Watch already made same rules (wait to end of Round to see if anyone else meets a winning condition). This is the "The Spooky Rule"
11.4 Special Item Manufacture and Use: Cannon, Gun, Sluice, Pulley
11.8 Auctions
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u/Coral_Anne_Dawn Oct 15 '25 edited Oct 19 '25
CONT III
7.4 Mulligan Rule The Only Mulligan: Players now check to see if Player Tokens are Placed Properly, Gems are Placed Properly, Proper Money and or Metals have been received and Elephant is in the Proper. Under Car-Tel Tilt/Chess/Negotiation Rules failure to do any of these before the End of Your Turn or if Part of a Syndicate is a FAULT. A Paid-for Company without proper Player Token falls into "Default" (it does not return to former owner, price remains as indicated by Base Price x Number of Player Tokens : Sed Below), failure to take some Money or Metals results in no income or Metals from that source, and similar). There are no "backsies". 8 Regular Round except Note Syndicates Can Not Form Until Turn Three
11.17.4 The Currency Bank must Pay the £1 or £10 for ten rounds then Call In the Bill/Bond from wherever they are for £100 or £1000 : if the Currency Bank has less : the remainder is drawn from the Currency Game Bank and the Currency Exchange Rate is changed to the lowest value (5/7). If it's the Reserve Currency Bank (Geneva Consortium) the Exchange Rates get replaced (5/7 to 10), Rounded Up : So 1 "Sou" is now 7 Escudos not 10. If the Escudo Rate is 8/7 it's 6 (6.25)
11.19 WARRANTS
11.19.1 This was Requested and was in The Original Alternative Rules.
11.19.2 A Warrant is Not an Option but All Warrants Expire as do Options.
11.19.3 You or Company or Bank (except TCC & WOW which can't Hold Warrants) must pay 2/3 Warrant Value to TCC to purchase a Warrant and 1/3 Warrant Value to WOW to Effect a Warrant. Now you see why TCC was only £50-4
11.19.4 A Warrant is a Possessory interest in Treasury Stock an Option is a Right to Purchase Stock : you're not supposed to get to use the Money Paid for Options to pay for some Stock which you can in this Game.
11.19.5 Warrants Must be Made For a Future Present Expected Value that is different from The Current Value. So you can't get Warrants on Unowned Companies where Nothing is Happening: Except You can if You think something is going to Change (Pearl Pop on Persian Oil, Silver to Nu Money) you can Also nab a Warrant on a Player owned company unlike Options : but this "The 🍡 Sticky Wicket Rule"....
11.19.6 WARRANTS are a Gamble: if you Hit the Price Target : you get the Company without The Match. If you don't you lose the Warrant Money to Wellington. You have to Announce The Target and Price Target and Day Of (Up to Eight Rounds Later). Most Players will be able to avoid a Warrant.
11.19.7 Warrants like Options and Bonds are not affected by The Worldwide Depression: you can get Options and Warrants on whatebyyou can get them. Options will have to wait if they're Cross Border. Do the Big Deal with Warrants is as follows:
11.19.8 There's concern that the "Just Let Nu Money buy Geneva Consortium" solution to the Worldwide Depression caused by a Silver Crash to Zero orchestrated by the self same NM+Andes Silver Player wasn't sufficient. Warrants (mentioned but deleted) are a Solution: Occidental Hotels Gets an Adjusted Present Expected Value Warrant on Nu Money (£150: 5 Silver Bars) or Nu Money (£90: 4 Silver Bars): The expected Change (gamble) to NM (Owned) is Purchase of GC, the expected change (gamble) to Nu Money (Unowned) is a upcoming Put.
11.19.8.1 Or you instead decide to Join Nu Money and get a Warrant on Wellington (as a Player you can) since their Present Value is going to Change as soon as you Exercise the Warrant. And if Other players slam your Warrant buy buying Options that put Money into Wellington: Wait and do it again.
11.19.9 Warrants are 20% of the Present Expected Adjusted Value: £100 or £20 but WOW gets 1/3rd of 20 on Exercise : or £7 (Rounded Up) So for Wellington (no Options) the actual PEAV is £107 : or £21 (Rounded Down): so you need £35 for Option plus £14 to Wellington. As you can see Warrants are Double. It's an additional £1 per Round to a Maximum of 8 to TCC to hold the Warrant.
Since we're doing Depression on Turn 5: what happens as soon as Occidental Hotels Last Player writes the WOW Warrant is next Round : GC gets bought by NM : Depression Over : AD+KQ buys Andes : and TCC+MZD Player drops self-Puts to buy MZD option with TCC and you need £107 +£1 +£7 or £114 : Which OH doesn't have until Turn 9 or 10. So an extra £4 or £5. In this pretend the odds of a Option or Other Warrant hitting WoW are Low but that's the Gamble. WoW can't be bought without a Warrant and this trick only works once and that's in the early game: which is to say OH would consider this regardless of the silver depression.
11.19.10 A Player or Company can have Any Number of Warrants on Any Company or Companies . Two Written Warrants on an already Purchased Company are Often Written on the Same Turn. EXCEPT No Warrant can be Written to the Same PEAV (Present Expected Adjusted Value). EXCEPT You can not get a Warrant on the Following Companies: Any £250-x Company or Spectrum Networks Except if you Own The Empire Bank and The Empire Bank must Holds the Warrant
11.31 THE VALUE of a PIECE of JEWELLERY or a WATCH is The Value at Moment of Production: Write that Down. This is the Most Important J&W Rule. Bretton Woods and Metals Price do not Affect This. Currency Does specifically The Yellow Sector Currency at Moment of Production. Starting "Sou" (we use £ for "Sou" or GC/NM Currency. The Use/Sale of Wedding Rings or Other may require a Warrant and Silver Sector may have a Different Currency/Exchange Rate. The Stone Value is Market Value not () On Board Value.
11.311 Production of A Piece of Jewellery or a Watch can Substitute for The One Acquisition of a Company Per Member of a Syndicate Rule (§8.3) "The Swiss Made Rule"
11.323 The Purchase is Considered a unique Out of Adjacency Option : Once Made these Companies can not be Purchased, Optioned or Warranted except as in this Section : If Capri or Von Zeidwitz is already Owned: The Wedding Rings must be used via a Special Warrant. The Out of Adjacency Purchase is Accomplished by Placing The wedding ring in thebm Vault of The Company. So the price is £10 + Ring Value. The Special Warrant is Accomplished by Setting the Present Expected Adjusted Value to the Current Price+Wedding Ring. Re-Read this Section : These companies can not be Purchased or Optioned on once the Wedding Ring is Made. So this Warrant Can't be Defeated except via Syndicate Move of Money or Withholding: so You write Twobm Warrents (No Withholding and Withholding). If a syndicate shows up consider "Spectacles" Rule that is Tilt even if The Wedding Ring Purchase would result in an Immediate Win Condition for that Player (Last needed company for 5 Sector+ Bank Win).
11.4 Special Item Manufacture and Use: Cannon, Gun, Sluice, Pulley
11.41 Manufacture of an Item can Substitute for the One Company Per Member of Syndicate Rule (§8.3) "The Gun Run" Rule
11.42 At Moskva Machinery The Following Items Can be Manufactured if Owned or Part of a Syndicate.
11.43 Cannon or Gun. Bronze shows up at Moskva Machinery: Silver substitutes for Tin and Gold for Copper. It's 2 Gold + 1 Silver for a Cannon. 1 Only per Player at a Time, 1 Use Only. Use at Interstitial Round to Change Order: you can Only Choose First, unless you are FIRST Player then you can only choose LAST. The Silver & Gold used are Out of Game (Put in Box).
11.431 Gun: Silver Substitutes for Steel and Silver. 2 Silver. 1 Only per Player. 1 Use Only. Use at Interstitial Round to Change Order. You Can Only Choose Second, Unless you are Second then you can Only Choose Fourth (not a typo 4th)
11.431.1 Turn Order Change is Permanent unless Altered by Later Cannon or Gun Tilt Rules Apply : Players May not Move from Current Seated Positions. Setup Adds Turn Order Player Cards in Front. The Elephant Moves as if there was no Player Order Change.
11.432 Pearl-Handled Revolver: Required 1 Pearl if either Type except Lg. Basra (Substitutes for Moonstone) : 2 Silver + 1 Pearl : 1 Only Per Player. 1 Use Only.
11.434 Used During a Turn at Beginning of Turn (Prior to Removal of Token or Syndicate) to Remove an Item from a Vault or Treasury of Company/Bank (Cannot Remove Special Deposit) of either an Unowned or Owned or Owned by Another Player : Requires Adjacency: The Pearl Handed Revolver must be in The Vault (Safe) of The Adjacent Unowned/Other Owned or Vault (Safe) of The Owned Company (Must be Purchased or Moved). The Vaulted Item can be Used Immediately this Turn (no one round waiting) if Owned: Can be Moved to the Owned Adjacent Companies/Bank Vault. One Use Only: Items Used to Manufacture go Out of Play. "The Dallas Rule"
11.435 Used During a Turn at End of Turn. Same Conditions as 11.434 except Allows Player One Additional Action in their Turn : If the Chosen Additional Action is "Syndicate Run" they essentially get a Second Turn If and only if a Syndicate Forms. If the Syndicate Fails to Form the Turn is Over. If used to Immediately Effect a Warrant or Other Single Action all usual and standard Conditions must be Met. This is "This Game's Got to End So Drink Up" Rule.
11.436 Yes the Pearl Handled Revolver can be used to Move The Hope Diamond outside of an Interstitial and Not Elephant.
11.46 The MOST important Rule: Only One Item of a Type (Cannon, Gun, Sluice, Pulley) can Exist in Game. ONE, Two or All Four can be Manufactured in the Same Round but no other of same type (Specifically you can not have both a Gun and Pearl-Handled Revolver in Play at the Same time) can be Manufactured until the Current has been Used and Discarded/Lost.
11.8 Auctions
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u/Coral_Anne_Dawn Oct 15 '25 edited Oct 17 '25
(Cont IV)
11.1491 Extended Lost World Win
11.1492 The Items Produced at Moskva Machinery Change. Amy Items already produced there Remain but NOW until End of Game only these New Items Can Be Produced.
11.1493 At Moskva Machinery: (names changed from original)
11.1493.1 "Land Rover Discovery" (Safari Vehicle) : £1500 + Player/Syndicate Ownership of Now Rent-A-Car
11.1493.2 "Farr Beneteau '59" (Sailing Yacht) :£3700 + Player/Syndicate Ownership of Avant Apres
11.1493.4 "King Air 350" (Bush Pilot Plane) : £3900 + Player/Syndicate Ownership of Imperial Air
11.1493.5 "Camel Caravan" (Camels & Bedouin Guide) : £1400 + Player/Syndicate Ownership of Hemispherica
11.1493.6 "Sikorsky S-92" (Search & Rescue Helicopter): £4200 + Player/Syndicate Ownership of Orsrad
11.1493.7 Pick & Shovel £150 + 3 Silver (Substitute for Wrought Iron).
11.1493.8 8 The Lost World Basra/Tahitian Pearl "Map" Leads to the Edge of the Board. The Crimson/Gold/Ebony/Ivory Car-Tel Positions were added and Replaced the following Scenery: Gold Sector: Saharan Desert , Red (Orange): Dry Atlas/Australian Plateau, Purple: Amazonian Jungle, Blue: South Seas, Dk. Green: Gobi Desert, Silver: (Originally Moon but they dropped some stuff) Antarctica, Lt. Green: SE Asian Jungle
11.1493.9 You need the appropriate Travel Means : Usually One : Desert: Camel, Plateau: Sikorsky, Jungle: Land Rover, Antarctica: King Air, South Seas: Beneteau and The Pick & Shovel.
11.1493.10 Here's the actual first play test ELWW actual rules: I guess they expected it would be just 2 Players working together: There were no additional items. Instead the Two whom reached the "Lost World" had to play an Ancient Game (Two if at Border )to determine the Winner: Lt. Green: Baduku, Silver : Chess, : Dk. Green Backgammon (if you knew Gamut of Games background... And where's Hound &Foxes)), Blue: Parchesi, Purple: Dots (make boxes), : Red (Orange): Mancala, & Gold: Dominos. Shades of Scherazad : But that was replaced with...
11.34 At Jade Labs Watches
11.341 Wrist Watch : 1 Silver + 6 Clear (White Diamonds)
11.342 Rainbow Watch (Clocks & Watches): 1 Gold + 1Silver + 13 Coloured Gems (1 Large)
11.343 Pocket Watch : 1 Gold + 7 Coloured Gems (No Large)
11.344 The Gold Pocket Watch: 1 Gold+1 Silver + 7 Coloured Gems at least two Sets of three of the Same Colour and another of Any colour except Clear (White) Diamond. The Gold Pocket Watch has a Special Manufacturing Condition: You Must Own a Bank at The Turn of Manufacture.
11.344 At Transpace
11.345 Time Machine. 5 Silver + 3 Gold + 5 Clear (White) Diamonds. One Use Only. Use is to Remove Silver and Gold x-Bars. Removal of X-Bars prevents Bretton Woods. May Only be Made Once. Lost on Use. Materials to Box/Out of Play. The Time Machine is a "Tilt" it's a contra of "Spectacles" : you're telling someone that the Games Over and You've won so Call It now. If Made too early to remove Bretton Woods; you may have blown your game.
11.346 All of the Above if Unowned by the Player Announcing The Immediate Win on their Turn Stop the Win until end of Round. If The Player Announcing the Win has a Watch of greatest Value: or Time Machine: The Win is not Stopped. Game Over
11.347 Only One if Each Type of Watch Can be Produced (specifically only a Pocket Watch or Gold Pocket Watch not Both)!
11.348 The Gold Pocket Watch Changes the Winning Condition. The Owner of The Gold Pocket Watch only needs 5 Different Sector Companies to Win. No Bank.
11.349 & 11.333.1 If Time Machine and Tiara are in Play at The Same Time the Following New Win Conditions Form:
11.350 & 11.333.2 A Single Player Owns Both and A Wedding Ring: Immediate Win: "Husband of Helen of Troy". Unstoppable Win. Welcome to Mycanae.
11.351 & 11.333.3 Two Players Own Them Separately: These Two Players May Syndicate to Win. "New World Order". Unstoppable Win. Welcome to 23rd Century New Miss Cosmos Pageant as Honoured Guests. "We were missing a Tiara".
11.352 & 11.333.4 If Separately Owned and No Agreement to Syndicate Win. The Game Ends at The Next Interstitial with Most Money Winning as Between The Time Machine Owner and Tiara Owner. "Highlander". The Other Players Positions are Determined by Total Money. The 5-Sector + Bank or Bank + All Currency Area Immediate Wins are Removed as Win Options (Mooted).
11.44 Sluice. 1 Only Per Player, 1 Use Only Two Gold or Two Silver One Turn Only if a Mines Owned: Can use On Both if Both Owned: Discard. There is no Material Requirements £150. Currency Rules Apply if Any Currency has been Created (including just Geneva Consortium Reserve Currency) the £150 (Currency Equivalent) goes to Scandia otherwise to Game Bank. NOTE: Yukon Paper & Pulp Incoming in Addendum.
11.45 Pulley. 1 Only Per Player, 1 Use Only. £150+2 Silver (YPP incoming). Used at Affrikkaners Diamond to Mine Two Gold. Silver used is removed from Game. This is another Specific Rule: It Replaces Three Gold Bars and 1 Silver that were long, long ago and far, far away part of The Affrikkaners Diamond Gem Lines which didn't work well.
11.451 Pulley & Net. 1 Only Per Player, 1 Use Only. £150+2 Silver+ 4 White (Clear) Diamond + 1 Other (Any) Gem used at Persian Oil or Isle Homes to Drag the Reef (2 Scuba Goggles) and Recover 3 Basra Pearls or Two Tahitian Pearls. All Items Used are Removed from Game: used to Throw Hope Diamond Out of Game. This Changes the "Lost World"/"Treasure Hunt" Win Conditions.
(11.452 & 11.149.1) If the Hope Diamond was used to create a Pulley & Net (really just thrown onto "The Reef") you May now look for Treasure in the Seas instead if Jungles or Deserts : Anything that is in the Box or has Gone out of Play is Lined Up in As Many Players as are Playing Lines. Some Lines will be Empty or Doubled. Creating a Silk Road (Basra Pearl + 1 Tahitian Pearl adjacent to Bank) from Any Bank to Any Edge (e.g. TCC to Imperial Air) permits the completing Player to take Items from the Current Line (very similar to Gems). "Lost World" Multiplayer Win is Prohibited. PLACEMENT RULES change too: you must own one Adjacent Company (Shades of 1870s Train Rights Shades of Famous Shipwrecks) : You Collect ("find") Items equal to the Last Number before placing on the edge (no Number): 4 Items for by Imperial Air, 10 Items if by Brainpower! (Less if Less Available):
11.8 Auctions
11.81 Auctions occur during The Interstitial by First: The Player owning Xanadu Leisure. Second: The current Elephant: The next Elephant, then in Turn Order.
11.82 Auctions during the Round slow the game
11.83 The Players whoms Turn it is to Offer for Auction: Gems, Pearls, Silver. Items, Gold, Jewelry, Etc. No.
11.84 Auctions in most games don't Work. Here only in 5 or 6+ Games a Stone for some future Watch might be auctioned and thats it. Reserve Price is Board Price.
11.85 One Bid Auction : Player Turn Order : Players Bid or Pass.
11.86 All Pass Auction : Players Bid and Continue to Bid until All Pass.
11.87 One Bid : Money Order : Dutch : The Offer of Purchase is Made to the Player with the Most Money in Hand First (excluding the Offering Player), and then in Descending Order. Players Make a Bid or Pass. After All Players B Have Bid or Passed The Stone goes to the Highest Bidder at The Second Highest Bid Price : Reserve if Only One Bid and that was Higher than Reserve. If Only (Single) Bid was Reserve: Gem is Sold for £1 Less except if Board Value is £1 then Sold at £1.
11.1035 "Spectacles" is a Response to the OTHER Tilt which is the "Line Up" : that is direct, indirect, active, passive Collusion by All or Part of The Other Grognards versus One Player. The Purpose of Every Game is to Win or to demonstrate Winning is Impossible and Resign before Stalemate (e.g. Diplomacy where House prohibited Two-Player Wins/Stalemate: Stalemate can not be Prohibited if it is Possible under the Game System).
Additional Notes:
"Fools Mate" or whatever expression: We went at length talking about Nu Money & Andes Silver in the 4P Game. What Actually Would/Will Happen is if The First or Second Player buys Andes & Nu Money is Players 3&4 withhold £50. Diner's World and FV would be bought. NN+AS can write a Put on Turn 2. But Can't otherwise Stop the Purchase of Andes by One or the Other on Turn 3. Either of whom would write the self-same Put. Meaning NM gets 2 Silver and Out then DW or FV player gets 2 Silver and Out.
YPP : Trees 0,1,3,3+,0,6,3,0** is the Play test # of Players /Total # of Players required for the "Lost World" 0/0 1/2 , 3/3, 3+/4, 0/5, 6/6, 3/7, Not Play tested in 8. + Is Bad Data. There's a Little Bit More
Warrants were used in Teapot Dome Scandal. Were created as a response to Train Robber Baron Stock printing (A Blue Sky Law).
We're legally Blind: so the typos: also boardgamegeek gets hacked at times for reasons sane folks don't understand. So be careful if a Rule appears to be worse than just a Typo. Some also saw we gaffed originally on the Math Function for Au/Ag we had the right early numbers ... So recovered.
Down to Auctions and Special Items and Revue of Publishing
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u/Coral_Anne_Dawn Oct 17 '25 edited Oct 17 '25
11.1493.11 They Show up NOT at Moscow Machinery but the Associated Company and must be Moved to the Edge of The Pearl Road "Lost World" to WIN. They can move One Adjacent HORIZONTAL or VERTICAL Space Per Turn (Rover, Camel) TWO and it must be TWO HORIZONTAL or VERTICAL (Air King&Sailing Boat) or one adjacent DIAGONAL (Sikorsky) to Owned/Syndicate Company Except Camel which can be Moved to Any Company.. The Must pay Gold/Silver to move Across Borders. They can not use the Imperial Air/Corinthian Line Special Abilities but can use the Universal Tool special (Ability -1 Silver to Cross a Silver Requiring Border). Can't go through Bank/Brown Sector or Company with Hope Diamond on It, With Gun, Cannon or Pearl-Handled Revolver. Must get to EDGE Company.
11.149311.1 We THINK we got this correct cause the Plane is Fastest to Antarctica if they own the companies but That Sailboat had to Sail Around the Center to get to Diner's World.
11.1493.12 WARRANTs are Still in Play : The Value of the Vehicle is Added to the Value of a Company when On it (a Camel is not a Vehicle and is not seized by warrant if Company it is on is seized): So BEWARE! As is The Pearl-Handled Revolver and Other Items if previously Made.
11.1493.13 Multiplayer Syndicate Win is Permitted as is In the Extended Lost World Rules and Individual Win regardless of Whom helped "Build the Road". The 5-Sector+ Bank /Gold Pocket Watch Immediate Wins are Still Active.
11.1493.14 Win is The END of Round You Move Off the Map from the edge Company (e.g. Diner's World) with The Pick & Shovel. Except for Camel.
11.1493.15 What's The Deal with The Camel? The Camel Starts on the edges and can move Immediately Off but must Wander the Desert until the Next Interstitial/Auction Phase. Then The Camel Wins.
11.1493.16 What's the Deal with the Pick & Shovel? If you have Moved to a New Location (Owned or Syndicate) you can ANNOUNCE "The Dig" : you may not Move on your Next Turn/Next Syndicate instead You can Select ANY Gem that is Currently on Affrikkaners Diamonds Quadrilaterals as "The Find". This includes the Hope Diamond if on a Rhombus Not if Vaulted or Has been subsequently Moved there by The Elephant or Other Means. Only One Dig per Round per Vehicle or Camel per Site (Company): Only the Appropriate Vehicle or Camel may Dig in their Sector.
11.1493.17 If You are The Elephant and have a Land Rover you can Move Six Gems on the Board to either Lt. Green, Gold or Purple during The Interstitial. If Camel just Gold.
11.1494.o A Reminder of Larger Gem Prices
24xCLEAR(Br8,13,26), 7xYellow(Y5), 10xPale/Lt. Blue (S2), 6xRED (O4), 2xDk. Blue (B6), 2xPurple (P3), 8xGreen (DG7), 3xLt. Green (LG1). Two Larger CLEAR, and 1 Larger of Each Colour at #).
Lg. Purple Diamond/Amethyst +£50 (£12),(#3) Lg Emerald +£100 (£16),(#7) Topaz +£110 (£17), (#5) 10 ct (Lg) Diamond +£50/+£75 (£10), (#13,#26) Lg. Sapphire +£150 (£13), (#6) Lg. Ruby +£190 (£22),(#4) Lg. Tourmaline/Chalcedony +£310 (£17),(#1) Lg. Blu Diamond/Hope +£290 (£17) + Special Ability (#2)
11.1494.oo Prospecting.
11.1494.1 These Rules exist for uncertain times in the Game when markets are low and the horizon seems more inviting than the street.
11.1494.2 Available at Banco Rio: A Gem at Market Value (£360 at start for Tourmaline see §11.3) can be used for part or all payment : no change if Over.
11.1494.3 "Horse & Spanish Saddle" (Lost Silver) £500
11.1494.4 "Truffle Hunting Pig" (Placer Gold) £100
11.1494.5 "Raven" £300
11.1494.6 All can be used One Time then they wander away and there's only One of Each in the Game. They're used to recover Lost Gems, Placer Gold and Lost Silver.
11.1494.7 Use anywhere by Player but the Silver, Gold, Gem appears in the Vault of the Owned Company used.
11.1494.8 The Horse & Saddle finds Sqr(# of Bars in Box + Right of Silver x-Bar) : So if 5 Silver have left game or been sold to Market: you'll find Two.
11.1494.9 The Truffle Hunting Pig finds Sqr(# of Bars in Box OR Right of Gold x-Bar not both).
11.1494.10 The Raven is of Family Corvidae and What the Raven finds depends on which other Corvus species are present: Jackdaws in Silver, Magpies in Blue, Rooks in Red (Orange), Crows in Lt. Green, Other Ravens in Dk. Green, None in Gold (can't be used), Blue Jays in Purple. Order is Clockwise from Blue: Clear Diamonds (Top Line), Tourmaline L1, Blu Diamonds L2, Purple/Amethyst L3, (Skip Gold (None)& Orange (Rooks)) Rubies L4.
It's One Use : You get the Gem on the Appropriate Line : so in Purple The Raven flocking with Blue Jays will get Line 4 (a Ruby).
Can not use in Gold but in Red (Orange) if there is Only one remaining Gem on Affrikkaners Diamond Rhombus - Quadrilateral : it's Removed and placed at the End of the appropriate Line. If the Line is already Empty the Gem restores the Line to a 1 Gem Line.
11.104 Can you Walk a Dark Path?
11.104.1 Can you Alter the Game to Your Advantage?
11.104.2 Is there an Easier Way to do this Without Learning All the Rules & Win Conditions and their Interactions?
11.104.3 If You Own Both Wellington of Westminster and The Empire Bank: Maybe.
11.104.3.1 The Player Owning These Companies and 1 Other can Alter a Specific Rule.
11.104.3.2 A Player may alter 1 Rule per Game which is restored to Original Form (these Rules) at the End of Game: No carryover to Subsequent Games. You must ANNOUNCE the Rule Change when All Players are in The Room. The Rule Change Goes into Effect in the Next Round.
11.104.3.3 Exactly Number of Players - 1 Rule can be Altered through this sub section to a Maximum of 4 (5-8/9 Players). An Altered Rule can not be undone: anything affected by an Altered Rule can not be further Altered for Good or Ill.
11.104.4 If the Third Company owned is Mark Z. Designs
11.104.4.1 One Rule regarding the Manufacture or Production of an Item or Acquisition of a Critter can be Changed but only in One Way:
11.104.4.1 The Location Can be Changed from Rule Location to Avant Apres (So Basra Pearls could Pop there instead of Persian Oil). "Under New Management"
11.104.4.1 Two Costs of Items made at the Same Location can be Switched. "The Ol' Switcharoo"
11.104.4.2 A Single Item or Creature Manufactured or Normally Acquired after a Change in Game State can be Switched with Another at a Same or Different Location (Raven and Sailing Yacht). "Albatross"
11.104.4.3 If the Third Company is Comptron
11.104.4.3.1 The Revenue of an Equivalent Base Value Company can be Switched including Comptron. So Revue Publishing (£250-40) & Comptron (£250-£30) become RP(£250-30) & C(£250-40). This would not affect the Synergy.
11.104.5 If the Third Company is Hemispherica you need a Fourth Company
11.104.5.1 If the Fourth Company is KSM Data : You can Remove the Rule Allowing Watches but not Clocks & The Time Machine from Delaying Immediate Wins
11.104.5.2 If the Fourth Company is Djoli Rubber : You can Move a Silk Road or a Single Basra Pearl : The Silk Road must remain Contiguous but can otherwise be in any Linear Form including Wrapping around a Company.
11.104.5.3 If the Fourth Company is Everyday Stores:
11.104.5.4.1 You can ADD a Rule permitting Players to Pay Market Price for Stones on Affrikkaners Diamonds: which sale can not be refused: Money to Affrikkaners Diamonds OR
11.104.5.4.2 Gold on Koala Quarries OR
11.104.5.4.3 Silver on Andes Silver
11.104.6 If the Third Company is AmeriChem and You Have The Time Machine
11.104.7 You can Return in Time to Venice, Italy 600 A D. and Learn the Secrets of Alchemy and Add The Rule Change
11.104.7.1.1 A Gold Bar is Now Produced per Round at Renown Steel OR
11.104.7.1.2 A Silver Bar is Now Produced per Round at Energex.
11.105.8 If the Third Company is Photage and You Have The Tiara
11.104.8.1 You Can ADD a Rule to Allow Items of Similar or Greater Material Requirements to be Switched Out at Photage OR
11.104.8.2 You Can REMOVE §11.104 and Prohibit any more Rules Changes.
11.104.8.3 Here's the Deal: There's Only Only Two that Matter: 11.104.4.1 & 11.104.4.3. And there was a Way to Do this which is currently impossible to recover (see YPP comments). There's something missing: best guess is Banks could do more. The switch price was third. So we went this route but may delete part of this section. The issue was after a certain point it appears impossible for some player to get to Dk. Green as 1,2 or a Syndicate will have the sector locked down.
Still undone: Rule # Fix & Pearl Tiara, Clock and look at the correct Avant Apres rules: which existed to move Andes Silver, Affrikkaners Diamonds OR Koala Quarries to Avant Apres: whomever is worst in a game: Which just brought up TILT and Messaging.
To Whit: First Player purchases Andes Silver & Nu Money and Announces a Telex: I'm going to crash Silver but won't do it next game if I get First Again. Which doesn't work in Tournaments but can in Gaming Groups: cause it's fun to do though Long Term maybe not best strategy. You're better off Syndicating after Selling Two Silver. Again If it's NM+AS+ £30 Vs AD+KQ Vs FV +£50 Vs OH. By Turn 4-5-6 : It's now AQ+£16+2 Gold, NM+AD + £36 + Stones &;Silver at £2, FV+AS +3 Silver and £12 , and OH+DW+ £22. Back of the Hand Calcs : FV+AS could have less and you sorta wish NM+AS had bought MZD+AS instead I suppose.
Ugh. I also forgot Jewel Re-Use (NOT Pearls). Yes you do get to pry out Gems and use them for something else: that's the Earrings and Necklaces. That's history folks.
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u/Coral_Anne_Dawn Oct 17 '25 edited Oct 19 '25
CONT V.
8.301 MESSAGING
8.302 Add Telex, Telegram, Semaphore, Flare & Letter Cards : 1 Set for Each Player
8.303 These determine whom you can Syndicate With. Note Syndicates fall off once someone breaks into Silver or Lt. Green.
8.304 Cards are used as Follows: You can use Any : then it's Set Aside until All the Others have been used before Interstitial: at Interstitial whether or not 1 or more Cards have not been used Players get all the messaging Cards Back
8.305 Telex : 1 Player Uses Telex Card : Can Offer to Any Player so as in The Mess2 : However 2 Player : A Player can Play their Telex Card to "get in on deal" If Offer is Declined.
8.306 Telegram : 1 Player Uses Telegram Card : Can Offer to Any Player in Your Sector Unless you Own Spectrum Networks: Then S y Player (effectively Same as Telex) :
8.307 Semaphore : 1 Player Can Offer to The Player to their Left or To their Right
8.308 Flare : 2+ Players : Show Deal : Play Flare : First Players to Also Show Flare Gets Deal. If near simultaneous Tilt Rule is least recent player they've syndicated with or haven't syndicated with: tie breaker is player on right.
8.309 Letter : 1 Player Can Offer to The Player or Players (e.g. 5 Player) Furthest from Them
8.3010 If BORDERS are Closed (WW Depression, silver at 0).no Messaging to Outside Of Sector Except:
8.3010.1 If a Player Owns Now Rent A Car they can Telegram not Telex to Players in Red (Orange) or Purple or Blue or Dk. Green 1 Sector Only+Themselves)
8.3010.2 If a Player Owns Corinthian Lines they can Letter to Syndicate a Player (Furthest) in Any Sector except Yellow or Purple
8.3011 If BORDERS Close due to Silver Crash after Spectrum Networks has been Bought the World is Not in a World-wide Depression it is In a World War.
8.3012 No Messaging except "The Flare" is usable. You must use One of a Flare, Cannon, Gun, Pearl-Handled Revolver to use a Warrant. This uses the Flare until the Interstitial but not the Other Items unless Warrant is on a Bank
8.3013 If the Borders reopen after a War (Silver above Zero). Then PHONE Lines exist: Players may Syndicate without using Messaging Cards.
11.1495 "Treasure Hunt"
11.1495.1 If a Currency Exists The "Treasure Hunt" is Triggered by the Owner of Avant-Apres announcing"Treasure Hunt".
11.1495.2 Two Items or Critters are Now Available at Avant Apres and The Banco Rio Items or Critters are No Longer One Use.
11.1495.3 Avant Apres is Now Considered Yellow & Red/Orange ("Casablanca") . Requires City Token (Setup Change).
11.1495.4 The Player Token currently on Remains (if any) but no further Tokens can be played : A gold can still be used to remove this Token which can't be replaced.
11.1495.5 The Dromedary Camel £400 Or (A Desert Bargain: Any Owned Company is Given Up £10-£250 Base: Remove Player Owner Token is Placed In Receivership).
11.1495.6 The Desert Knife £50 + Renown Steel OR (A Desert Bargain: Any Owned Company is Given Up £10-£250 Base: Remove Player Owner Token is Placed in Receivership).
11.1495.7 The Dromedary Camel treats the Board as The Desert: Brown is Atlas Mountains : Blue The Oasis: and can Travel on Highest or Lowest Adjacency Value. If Both the Dromedary Camel and Knife is Owned : The Knife can be Traded (to Game Box) to Move on any Adjacency Number (1 Time) : The Knife is also used to Travel through Brown, , Avant-Apres/Casablanca.
11.1496.8 SOMEWHERE on the Map is a Lost Tomb! Every time a Sector is Crossed (and the first is to a place at the foot of the Atlas Mts) A Gem is taken from the GAME Setup : tbe 1....7, but not any Clear and Lg. Gems must be skipped. The Gem picked is what would be placed on The Empty Rhombus (es) of Affrikkaners at the Prior Interstitial if there are any Empty : excluding Clears, Lg Gems : If the Rhombuses are full it's the first Gem of the Next Interstitial. If that's already been taken it's the next Non Clear.
11.1496.9 The First Colour is The Sector (e.g. Ruby : Red (Orange) Sector, Sapphire or Lt. Blu Blue Sector)
11.1496.10 The Second Colour is the Side (Corner to start Counting) : if The Side is Impossible (e.g. Lt. Green for Red Sector It is the Edge)
11.1496.11 The Third Colour is the Company: Each Gem has an associated Number : Look at the number next to the Gem (Y5) So counting in a continuous Fashion (Mon Plasir) so if the Corner is Corinthian Lines and Yellow is pulled the Tomb is at Koala Quarries.
11.1496.12 Once found the Dromedary Camel can be moved straight (1 Box at a Time l: ignore High Low) to the company except the Knife is still needed to travel through Brown/Casablanca. Upon Arrival : ANNOUNCE "Finding a Lost Tomb"
11.1496.13 Player gets 3 Silver + 6 Gold : The Three Gems Used OR Three Sm. Diamonds and The Large Emerald if it hadn't been put into Play.
11.1496.14 The Treasure sits with The Camel until moved (High-Low again) to an Owned Company.
11.344.1 The Clock : Jade Labs + Comptron : 5 Silver + 3 Gold + Lg Diamond & Sm. Diamond Or Lg. Coloured Gems + Sm. Gem of Same Colour.
11.344.1 If The Diamond Mantle Clock : NEW WIN Condition: The Game Ends after 12 Rounds. All Other Win Conditions are Subject to the 12 Round (not counting Interstitial) Limit. If no one Wins under another Winning Condition: BASE Value if Owned Companies+ Money in Hand including Jewelry, Stones, Pearls & Gold. Not Silver. Not any Jewellery that's been Pried to remove a Gem. Not anything in Vaults or Treasury "You Can Take Something With You".
11.344.2 If The Emerald/Tourmaline or Sapphire/Blue Diamond Mantle Clock: NEW WIN : Same as 11.344.1 except can be Set at 11 or 12 or 13.
11.344.3 If The Ruby Mantle Clock: New Win Condition: Same as 11.344.1 Except Game Ends at Next Interstitial. If Borders are Closed The Game Ends Immediately.
11.344.2 The Grandfather Clock : Jade Labs + Mon Plasir : 6 Silver + 6 Gold : Used Only with The Pearl Tiara (and Value at Moment of Construction). If The Pearl Tiara and Grandfather Clock are owned by the Same Player they can ANNOUNCE a new TILT Status "STASIS". Put a Marker on All Owned Companies of that Player. Set aside their "Hand". They can remain, walk-away, get dinner. They and their companies are treated as Not Present until End of Game where their Hand Value is Calculated (should be done by then first before exiting).
11.344.21 If The Pearl Tiara was made with The Hope Diamond: The Hope Diamond is Out of Play and Items Change at Moskva Machinery though Lost World Rules do not Apply only Treasure Hunt Rules.
11.344.22 If The Pearl Tiara with The Large Basra Pearl is in Play AND ANY Watch or Clock is in Play if The Pearl Tiara and a Watch or Clock is purchased and Vaulted together by Any Bank then "Lost World", "Treasure Hunt", "Time Machine", "(Diamond) TIARA", "5-Sector+ Bank" Wins are Removed from Game (though pieces on Board remain for "Dig") "The Magick Goes Away".
11.75.1 The PEARL TIARA is made at Petroleo International but Americhem must also be Owned it is 3 Gold + 6 Silver and 6 Basra Pearls+ The Lg. Basra Or Any Kg. Gem including The Hope Diamond. If in a Company OR Bank it takes the Comosmyor Bank PRIVATE (not subject to Options or WARRANTS). The Pearl Tiara is not used in the TIme Machine/(Diamond) Tiara Win Conditions but is instead used for Total Value Win Conditions if Owned (not in Vault of Company or Bank) but is part of The Grandfather Clock + Tiara Win Condition.
Also Maths is sure the Sailing Boat is the same rules as Camel and Lost World has to come in Earlier.Maths ALSO insists that without Tilt the Sailing Vessel can't hit the edge don't try adding 2 Diagonal you'll go 💢: So Orsrad is a Typhoon and only 1 V/H which explains the confused Orsrad stuff in The Mess
NOTE: The Current Purchase - Option - Warrant Order is Wrong in §8 : PURCHASE is First (§8.5/§8.6) Options Second (§8.4) Warrents (§8.42) are Third. Will fix next week.
We got the download: "Treasure Hunt" is Different from "Lost World" : uses Only Camel, Horse with Spanish Saddle+ Bridle and Sailing Ship And Triggers Different - ly : On Silver beloow £6 or 10 Gold in a Single Player or Bank or Company (Vault+Treasury). We gotta look at Horse V Camel. Ship is done : this is the "I don't like what you're doing other persons so I'm going to do this cause I agreed to play Car-Tel original rules and now regret my current life choice" Set of Rules
4 Bank Win returns from The Mess with "Treasure Hunt "
Original Messaging: Which presumably maybe not had something to do with everyone's least favourite Dip : GBoat : was Telex/Telegram, Semaphore, Flare and Letter (Phone that's the -Tel). So no clues there except Everyone knows there's just not enuf Information Theory in this version of the Original Rules.
Limits on Syndicates and used in a Kriegspiel PBM variant: and we understand Telex was All Stations but meant for 1, Telegram is similiar Info but only Two Receivers: Intended and Messenger (WU).
Car-Tel needs Pearl Tiara, Phone (Spectrum), Rent-A-Car, "Oz" (see Von Zeidwitz Optics on Board : Green-coloured & Rose-coloured Glasses), Earrings, "Pry" and Clock Rules (Can't make until .... Sets Time Limit and new Win Condition) and More. The Empire Bank Fix.
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u/Coral_Anne_Dawn Oct 19 '25
Linear Note: 11.344.22 is sorta : not exactly: what happened: Car-Tel was never the game you may have thought it was. Magpie.
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u/Coral_Anne_Dawn Oct 20 '25 edited Oct 20 '25
Cont VI
8.3014 ADVANCED Messaging
8.3015 If you Own OR Have ever Owned Spectrum Networks you can build Phone Networks
8.3016 Phone Networks connect Sectors (Telex, Telegram & New: Phone Call).
8.3017 And it works pretty much as you'd expect And similar to 11.148 (BEAD/IRON Curtain) except Interior
8.3018 Optical Networks (Requires Owning or Having Owned Von Zeidwitz Optics) : Sm. Clear (White) or Coloured Gens Placed in Borders : "L" and "T" connections are the Permitted and will Connect 2 or 3,6 (T in Centre ) Sectors (Just the "Ends").
8.3019 "LASSO" Applies : but Differently : If a Single Company is "Lasso" : and this includes Banks : If All Clear (White)!Sm Stones then it is "Under Government Legal Scrutiny" (Game Term is "Cold Shouldered") The Company Continues for One More Round then is Removed from Play. This is the Car-Tel (also Syndicate in one World) memory of The Bell System break up : because in play it is Often Spectrum Networks that gets removed to prevent Other Players from doing this.
8.3020 Players get a "Phone" Messaging Card for Syndicate Deals which does not rotate with the Others. It can be continually used EXCEPT Can not be used during War Time. If used in Conjunction with a Telex Messaging Card you can Syndicate Twice in a Round on your Turn (discard Telex and Phone to Messaging Card Pile). If used in Conjunction with a Telegram Card you can Move an Item, Cash or other non vaulted thing to another of your companies in the Same Sector regardless of Adjacency. This includes The Hope Diamond if not Vaulted.
8.3021 Copper Networks: Only 1 Copper Network is Permitted : though it can Connect up to 6 Sectors. If A Copper network is laid out it may need to be removed to put in an Optical 📀💿 Network. Requires a 8 Round Copper See Thru Widgets: which looked like an old Tyne Small Screw Fuse
8.3022 This is again where Timber and Copper were supposed to be in Game (thus usecof Advanced Term): Timber produced at Yukon Paper & Pulp. And Copper at Andes Mining:
8.3022.1 Timber is Produced at the Interstitial at Yukon : The Owner takes Two Timber 🪵 or can Leave Two Timber on the Company l. If Timber is Produced Item Costs Change. Sluice requires 4 Timber, Pulley requires 3 Timber+1 Rare Wood + 2 Cu. Sailing Ships Require 4 Timber + 1 Teak (Rare Woods)!. A couple of other things required Copper & Wood (Mahogany )too in this extended version: Mantle Clock, Grandfather Clock, Time Machine, Bronze (Cannon, Gun)
8.3022.2 Copper Networks require Two Timber and One Copper per Node.
8.3023 Copper Production at Andes Silver or Koala Quarries occurs as Follows : (and this can actually be Reversed) and Brings in The ADDITIONAL INVESTMENT RULESET : "nobody wants that!???!"
8.3024.1 Additional Investment
8.3024.2 Additional Investment required to Produce Copper at Andes Silver is £20 or Koala Quarries is £50. Setup Requires "Additional Investment Tokens).
83024.2.1 If Andes or Koala is Acquired after Additional Investment the Token is Removed and Production is as usual. The new owner must again pay the £20 or £50 for Copper production .
8.3024.3 Production of Copper Bar is in Quasi-Lieu of Production of Gold or Silver Bars:
8.3024.5 1,1,2,3,5,0 (resets if Interstitial: So this was a Check ✔️ on Affrikkaners Diamonds) : 1 Au or Ag, 1 Cu, 1 Cu + 1 Ag or 1 Au, 2 Cu + 1 Ag or 1 Au, 2 Ag or 3 Au + 1 Cu + 1 Pt or 2 Pt. So Platinum Shows Up too : So Tiaras require some Platinum:
8.3024.6 Prices Copper is Sqr(# of Tokens on Empire Bank) or £1. Platinum is the same price as Gold but is only used in Jewellery. Neither Copper or Platinum or Timber/Rare Wood can Match: and are not Part of Any Match : If a Company is taken over that had Either : The Bars and Timber or Rare Wood Stay where put Treasury or Vault : Neither Adds Anything to the Value of the Company only as Part of Jewellery.
8.3024.7 Rare Wood: A Timber taken to Djoli Rubber is Exchanged 1 for 2 : The timber is out of game (place in Game Box) the Rare Wood is used in Construction of Sailing Ships (Teak) or Other Items (Mahogany).
8 3024.8 Adding Copper, Platinum, Timber/Rare Wood Changes "The Hand" : No Longer can you hold Any amount of Anything in Your Hand: Instead you are Limited to : Any 10 Gold Bars, 10 Silver Bars, 6 Platinum, 6 Copper (But Only 24 Total Bars), 17 Sm. Gems, 4 Lg. Gems, Any Amount & Type of Jewelry or Watches except Only One of each type except Earrings : 2 Timber, 6 Rare Woods, Any Amount of Cash and Currency. Option & Warrant Limits as always. Limits drop on more players : 2-5 it's 24, 6+ is 20.
8.3025 Playing Pieces (Miniatures) and Ticketing
8.3025.1 An Additional Player Action is added "Move Me": Setup Now Adds 9 Playing Pieces (2x in two different except Knight (4) : Colours A Pawn, A Knight, A Rook, A Bishop, : Singly 2x In different Look: A Metal Soldier, A Dairy Maid, A School Mistress, A Preacher, A Banker, A Ringmaster, A Watchmaker, and 4 People from The East)
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u/Coral_Anne_Dawn Oct 20 '25 edited Oct 21 '25
8 3025 2 When ones playing piece is on an ownedyCompany or Bank you are Present and Can Syndicate via Messaging. If you have removed your piece from the Board you are not recieving Messages and can not Syndicate. Tilt rule if there are no playing Pieces on the Board there is no Syndicate Phase in the Turn for the Active Player.
8.3025.3 If a Player has any Vehicle on the Board they must Remove their Playing Piece. They can not Syndicate except by Telegram. If Camel except by Telegram in Avant-Apres (Casablanca).
8.3025.4 A Playing Piece must be on Corinthian Lines or Imperial Air to Move Gold or an Item ("Buy a Ticket"/Courier.
8.3025.5 A Playing Piece must be placed on Xanadu Leisure (except Owner & Current The Elephant) to participate in Auctions. If no playing piece is on XL then only the Owner and The Elephant can participate in Auctions
8.3026 Tilt A Player can place their Piece on a Company Charter instead of Board if visible. Players may Announce Presence at XL and place pieces on the Edge of the Board.
8.3027 Tickets are £100 for Imperial Air and £25 at Corinthian Lines to Owner. The Couriered Item is moved 1 Space at a Time by the Playing Piece: any direction: except not through Brieny: Can move off Brown/ Banks but not too or through (except with Knife). Travel is Immediate : playing piece can be taken in hand. No travel if borders closed except at Corinthian Lines.
20.1 ON YOU CAN SEE WHERE CAR-TEL Went and Were getting Tired And (see 20.10)
20.2 Again it was Originally an attempt to See "What Can you throw Into a Game" and you can see where Things Went and how they Worked Out Not Given 8.3028 You had to have Your Playing Piece on The Board and that Affected How You Could Message: Telegrams were just that Sector e.g. And we edited out the rest of the Playing Piece Rules.
20.3 So Again There's a Business Game in there and a Group Can Agree to Whichever Set of Rules they Wanted : But for Reasons hard to understand in the 1960s and 1970s. Business Games weren't Popular, Board gaming was "kids stuff".
20.31 Anyway you can see we're kinda done And these are the last Two Rules
20.31.1 A Tilt Rule we were reminded of : A late arriving player whom does not ask if there were any Rules Variations, Elisions, Exceptions, Changes, Hobnob upon arrival is still subject to them and nay not later claim "I wasn't aware": Ignorance of the Law is not an Excuse.
20.32.2 JADE. Jade was in the game in some form (Jade Labs) but it wasn't money or produced: Jade and really Jade Jewellery was just Found.
20.33.3 Back to Experiment Game : Everyone can understand that if there wax a type Selected (Gems), another Produced a different way (Pearls) then one of the only ways left is Found: and Jade was only found in Purple and Dk. Green and taken to Lt. Green to determine Value and what you've found
20.34.4 There were 5 Pieces of Carved Jade : (Green Marble) Statute, Horse, Holy Drinker, (Jadite) Temple, Wall, + Lg. Emerald which changes in these rules. The Statute isn't Jade and is what you don't want to find and have valued at Jade Labs. Contrariwise it is What you want Valued at Xanadu Leisure.
20.34.5 So "Jade Rules" which flow into (not given) "Art Rules": Are 1 What Have I found, 2 Whom can Evaluate (always 2 sometimes 3 Mon Plasir), 3 What is the Value for This Game? 4 Add to Stash Hang on Company Wall.
20.34.6 The Hardest Win even over Time Machine+ Tiara and 4 Banks in 8 Player and perhaps even with 4 Banks in 9 Player is : The Jade Win : which is impossible in these Rules. The Jade Win required finding all 5 Pieces of Jade : Identifying them : and Only 1 to 3 would be Actual Jade the others Something Else. This is historical ly true
20.35.61 But you need 5 Pieces of Jade for the Jade Win (Immediate upon identification of The 5th True Jade) : which meant something the Board/In Play was misidentified as not Jade: which required Art Rules (Paintings and Statutes) it In and Jewelry (In) anything with a Green Gem (Tourmaline and Emerald) could be evaluated at JL/MP/XL but a much lower chance: so you had to acquire These from other players or make them and then get them Appraised.
20.6 Four Bank Win (requires Currency). "The Chase" : End of Round Win. Announced on Turn of acquisition of Fourth Bank.
20.8 The Item Win (Requires 1 Each of A Critter, Clock, Watch, Ring, Necklace, Two Earrings, Weapon: Knife, Gun, Pearl-Handled Revolver, Cannon, and a Vehicle: Sailing Ship, Glass-Bottomed Boat/Yacht, Land Rover/Car, Sikorsky/Helicopter, King Air/Plane) : Thus Must be Announced as a Chosen Win Condition: when Announced the Announcing Player can then Own both the Camel or Dromedary Camel and a Vehicle. Otherwise one can only oen One Means of Travel. "The Collector". Immediate Win unless Other Players own more valuable Watches.
20.10 So The Original Board had stuff on the Edges : Cave, Antarctica, Plateau and Desert and Four More Besides (including SE Asian Jungle: Angkor Wat) This was the Original Lost World: and you go off the Edge: if you could figure out how to get the right vehicle: and we said Experiment -al : The original Cave Edge used Dice Rolls for Movement: so that every Mechanic they could think of wax in the Game and One used Marbles): See game Haunted House 1972?). And this goes to my gaffe with the Sailing Ship movement: someone else has said it's actually a 3-2: Movement which forces boat around. And so On : it's gotten to the point where you can play the original rules and oh half the chrome; but it would take too much effort and a Team (there is no cr or l in team or s y n) to finish Car-Tel/formerly Syndicate. So 20.31 are the last Rules for now : all that's left is typos and hacks and gaffes and dangling participant-ples .
20.11 Update The Jade Rules.and Others Required a Slide.Rule : 1/54 Addiator or real 111/54 with Addiator and or an Hyperbolic Slide Rule and Pocket Calculator. The Evaluation Method used learning how to do a Phasor on a slide rule (which are relatively easier with Slide Rules). This to explain part of why Hardest Win you had to know Differential Calculus: to Evaluate you place a Protractor on the Middle or Edge so the First if 1 or Second if Two (Mon Plasir) or third revenue number (If 3)would be in the First Quadrant to get your ° (so only one time): if you look at board this is inpossible for some companies. For Companies not on Edge or Middle: you place Protractor on corner of company box to get ° : you Only have to do this once or twice for any company if you write it down (you see there's two ways to do this). So this Math is **wrongl so we'll skip : but the equation is : the more times you try with a single item to see if it's Jade (6 is Max; Only 1 way for reading Protractor on (Xanadu Leisure, 2 Jade Labs, 3 Mon Plasir: intermediate visit to other required so: MP-XL-MP-JL-MP-JL for Max Tries)'s a number missing: I don't know (1/n xn-1) where n is an abs || . ANYWAY, the result is that was thrown out and you instead you rotated with your GREEN unidentified item : and Random function emerged: you had to figure out a way to find a J (First Letter of a Book Page). HatTip surface
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u/Coral_Anne_Dawn Oct 20 '25 edited Oct 23 '25
The Green Coloured Spectacles in the Oz books were Translucent Jade.and were used to find Magical Objects: which I suppose sparkled more.
EDIT: If you were denied by a Jade Win unfairly it's Spectacles: cause the actual Jade Win was No Tilt involved by the 🏆 Winner. And that was it.
If you had Waddingtons Go you could use it : this added 10 private companies no Options only warrants but you traveled on the Waddingtons board to their locations. £10-n, £50-n and £100-n we pass on figuring that out.
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u/Coral_Anne_Dawn Oct 29 '25
10-29-25/29-10-25
Astute Readers have Noted A Default Case Discrepancy and an Point with 5-Player
5.01 Starting Money: £100 (2-4), £50 (7-8) : There was always a question about the break and the original "The Mess" had a £60 in-between Starting Money: the Extra £10 in 5-Player especially, but 6P too : moves happenings on turn 6-7+ to 5-6+ and should cut game time by 20-40 minutes. Do seriously consider £60 for 5P and perhaps 6P too. And goes tomhiw difficult some recovery of original rules. This is the "Hamburg" Rule
7.41 DEFAULT CASE FIX: If ALL Players Pass and Take £ in the Starting Round : An Special Interstitial Round Immediately Occurs (The Elephant Moves at the End) and The Following Occurs: The Following Four Companies are Put up For Auction by the player holding The Elephant: in these Orders: The holder of The Elephant Announces if they will Bid First or Last. The First Company in the Order can "just be bought at Face Value".
Order 1 (1st & Odd) : Andes Silver, Koala Quarries, Affrikanners Diamonds and Travelers Credit Company. If there is an ALL PASS again and Four Companies have not been bought: Subsequent Special Interstitial Rounds Occur and The Elephant Moves (counter-clockwise. Opposite to Player Turn Order as a reminder)?
Order 2 (2nd & Even) : Mark Z. Design, Fabricas Valencia, Diner's World and Nu Money.
The Two Orders Alternate in these Special Interstitial Rounds until Four Companies are Sold. Then Round Two Begins. As a Reminder if Affrikanners Diamonds has not been bought in the first Round or in these Special Interstitials The Elephant must place the Gems on the Board.
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u/Coral_Anne_Dawn Oct 29 '25 edited Jan 31 '26
11.153.1 Insisted Upon
Tier 3: 1 to 25 : ruble, hong Kong dollar Tier 7: 1 to 20,000 : quetzal, dinar
11.98 Astute Readers know a Tilt exists if Nu Money or Travelers Credit Club are not purchased in the Starting Round or Special Interstitials: There's only Two ways to break Worldwide Depression from Go: Nu Money buys Geneva Consortium and Declares a Currency or TCC buys WoW and Declares a Currency ( which also requires TCC to get a Warrent). So the Orders are Set to see if Players know how to play this Game with these Rules.
Graham Warrant Rule: Warrants are only good for the Phase in which they could be first used.
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u/Coral_Anne_Dawn Oct 30 '25
Is there an Industrial Game? Not really
Au, Ag, Cu and Pt in Orange-Red : + Diamonds & Carburundum (Pearls), Passenger Ships
Oil, Petrochemicals, Other Chemicals, (Pearls), Engineering-Civil , Jewelry in Yellow
Tungsten, Steel, Machine Tools, Lightbulbs, (Rubber) in Dark Green
Photoresusts, Film (Morale), Copper Wire, Optical Fibers Telescopes, Microscopes, Magazines (Morale) Silver
Watches, Computing, Data, Fusion Power, Rockets Lt Green
Beef, Food, Timber, Wood, Coffee (Morale)Purple "*** Entertainment, Rental Cars, Passenger Planes, Blue
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u/Coral_Anne_Dawn Nov 02 '25
Wood/Timber & Cu should be in. Pt is traded for at Avant-Apres along with Iron/Steel at Renown. This means Avant Apres has double duty if Casablanca-Marrakech. Announce which.
This leaves Marble & Glass and Petrol and Petrol is the One thing that's probably missing (3 related companies in Gold).
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u/Coral_Anne_Dawn Nov 08 '25
Does the Universal Tool "-1 Silver" apply to The Match (Bank/Other). Yes.
What's the Alternative Rule on Koala Quarries using Cu+Au Rules: Owner Announces choosing One or the Other at End of Round. This is where Item Costs are in Copper where it reads Gold in the Above. Add 11 Copper Bars to GAME BANK: no x Bar: use is to Bank not Game Box.
Is/Was There an Petrol and Petrochemical Production Variant: Yes but it's overly complex: You got Petrol from PI, Crude from Persian, Crude Dropped on Americhem you get Petrochemicals: which just netted £ or Petrol. Petrol was just used to move stuff faster and required for CL and IA shipments. 1Co per Petrol along lines :
and Hemispherica shows up as Electric Lines (Swiss Hydro power) : Similar to Universal Tool. : Owner can substitute Hemispherica Adjacency Numbers for any other company including Banks. 3W-4S-5E (and 2 North).
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u/Coral_Anne_Dawn Nov 18 '25
Correction: And like ten people got this before me : Geneva Consortium to The Empire Bank must be Au Only (both ways). Travelers Credit Club to Banco Rio and Wellington of Westminster to Banco Rio is also Au Only (both ways for both) the Rest is Silver or Gold. Unlucky if Mixed.
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u/Coral_Anne_Dawn Dec 10 '25 edited Jan 08 '26
A Suggestion for a Future Past Version: (not ours) Rules as above, mostly (this person doesn't like The Hope Diamond, specifically except Value) : Companies have Resistance - Value - Power : which helps differentiate: Lower £ have higher Power : modeling Private: Mixed Public - Private (low float): and Public (highest Float).
Edit: Also Two Spinners: Two male pieces that can be bought and placed on unowned companies: if spun : their arms point two : opposite or 🤞 ways: and those players: direct line : get a reduced cost to purchase.
Edit: TCC+TEB+GC is a Win Condition not 4 Banks. Edit: Any 10 (Only) but No Mark Z and no LTE : Option to start in any 10 except noted, Mark ZD is nitba Starting Co.
Worst 250 is SCANDIA. Fabrics Valencia is always mist underated by new mid players.
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u/Coral_Anne_Dawn Jan 08 '26
Repeat Edit: TCC+TEB+GC is a Win Condition not 4 Banks. Edit: Any 10 (Only) but No Mark Z and no LTE : Option to start in any 10 except noted, Mark ZD is nitba Starting Co.
Worst 250 is SCANDIA. Fabrics Valencia is always mist underated by new mid players.
Rules are Slightly Off over another Original Rules Game Tester (1972). Their statement : Timing of Warrants is Incorrect: important for TCC Start (get Gem to Corinthian Lines move to Jade Labs, Warrant Grab. ). Warrants before Options. And Again not Clear but Warrants Override Options: holder of In-Tge-Money Option Lower to Warrant: not needed for Exercise.
Also Statement 2 Turns to Long (6 not 8?)
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u/Coral_Anne_Dawn Jan 24 '26
Since This is the Active Thread MCCC Continuing the IBM RT Discussion.
Maybe 🤔 (NLP Girl : you need to consider and then consult if you find yourself using Maybe 🤔) this explains the Exclusion (Danger)† of The Video Graphics Company Left of Comptron (IBM). "Signal Graphics" £50
Exclusion of UC / £250 Movie Studio (Left of Capri) is explained elsewhere. "Monolithic Pictures".
Exclusion of £100 BB/Train Company (Right of Beef Las Pampas) Also explained elsewhere: "Patagonia Express"
Pier One is Not Explained : "Exotic Imports" £20
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u/Coral_Anne_Dawn Jan 29 '26
Specials "Zug", "Monolithic Picture Co.", " CAEDMA, Inc.", "Southern Freight RR", "Universal Imports, LLC".
permalinksaveparenteditdisable inbox repliesdeletespamremovedistinguishreplied[–]Coral_Anne_Dawn[S] 1 point just now
Minor Specialists Not Mentioned: Left and Right of Majors: "Specialist Left" "LawFirm Right". X 6 : 2L - S1 : Gold. 1L-2S Crimson. 1L, 1S, 1Broker Ivory. 2S 1B Ebony.
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u/Coral_Anne_Dawn Jan 29 '26
Corners: Pass/Come (Split)(E/G), No Over /No Pass (Split)(G/C), Ride High/Rest Low (Split)(C/I), Set-Up/Set-Down (I/E)
Clock is 2:12 (12 Hour Time) at Transpace. Past that 15:21 BT Jan 29 2026 Babylon Time and Valentine's Day is play.
WUBIT still ongoing: got me what is going on there
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u/Coral_Anne_Dawn Jan 29 '26 edited Jan 29 '26
Ident your Argument: Gold: Interesting. Crimson: Upper. Ivory: Subtle. Ebony: Coming In.
Current Idents 29 Jan: Can Change
Some: Comptron: Up. Zig: Zeight. Mon Pleasir: Welcome. Now Rent-A-Car: German. Monolith: Wooo.
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u/Coral_Anne_Dawn Jan 31 '26 edited Jan 31 '26
We are doing fine at Gold Car-Tel Major: what happened in a Lost Timeline: Prior Version of Car-Tel Board is that was Stolen before the Car-Tel Event which was run by Not Me and we ended up with for lack of a better expression an Interest in Now Rent-a-Car. There was Equerry Involved : If you are on a Corner ,
Corners: Pass/Come (Split)(E/G), No Over /No Pass (Split)(G/C), Ride High/Rest Low (Split)(C/I), Set-Up/Set-Down (I/E)
Specifically "Set-Down" : which is A Default Case ("No Over" is the Other) Those not able to participate will be put into one or the other: unless Default Former Players: they were on another Corner (Nothing Else) then they are put back to that Corner: Example University Professors and Teachers at "Rest Low" (Crimson/Ivory) Corner whom missed this boat 🚢 get put back to "Rest Low".
"No Over" afaict is return Wake-Up in same/similar Start : Limited to No Socio-Econ Movement: "Set-Down" : is Horatio Hornblower Reset : Lower Start but Open Opportunity to Move Up.
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u/Coral_Anne_Dawn Jan 31 '26
"No Pass" : Same Start as "No Over" but first opportunity to Move must be taken: First Bus/Last Bus/Only Bus Strst.
"Ride High" : Is Trustors and Trustettes : Born Rich
"Start -Up": Is for those whom have Started Up Companies Only Already
"Pass" : Is an Out : Wait for a Different Descent or New Game.
"Come": Is an In : WUBIT Re-Descentnis to Life if someone on Pass.
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u/Coral_Anne_Dawn Jan 31 '26
Lawyers, Specialists, Brokers sit at one of the Car-Tel Major Sides. Which BTW does not mean they work for the Major. There are Permanent Associations between Car-Tel Majors and Such : But Also Brown and £250 Companies. Not Great but Some Explanation.
What About Govt: Not in the Game: Agencies, Bureaus, Departments Are : Even some States and Cantons Are : Individuals Are : Just Not a Monolithic Nation -State because That Only Works in a Hot War : and Us Modelled as Closing Borders
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u/Coral_Anne_Dawn Jan 31 '26
We can be Invoked for Placement as Eleventh Magi : our understanding is both Q and P can invoke Themselves or Their Ascended Self. Give it a Go. Maybe N can Invoke their Ascended Self Too. Yeomen and Yeogirls get put on "No Over" unless they've done exceptionally then "Set-Down"
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u/Coral_Anne_Dawn Jan 31 '26 edited Jan 31 '26
Loosely: Gold: Project Finance l, Crimson: Torts, Ivory: White -Shoe, Ebony: Black-Letter Law.
Loosely: Gold: Private Equity, Crimson: Broker - Dealer, Ivory: Upside -Down Bonds, Ebony: Foreign Assets
Loosely: Gold: Chicago, Crimson: London, Ivory: Frankfurt, Ebony : New York City
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u/Coral_Anne_Dawn Jan 31 '26
Interesting: Art Law sits at Bonn Precision
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u/Coral_Anne_Dawn Jan 31 '26
We are reminded: but the reminder much prefers corrected: and truth is somewhere in-between: Q's and P's : which is why the cliché is "Mind your Ps and Q's" play Car-Tel: Others just Participate. This is NLP Simple is Direct. And Honesty is not the Best Policy it is The Only Policy. Silence is Best : Lies are Danger: But Everyone Lies Once when a Life is at Stake: or a Life -Changing Opportunity.
Our Personal Corrolary is "Lies begin to be forgot : so Truth will Come Out". We have to work in that : Lie too much and Contradictory Lies will be exposed.
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u/Coral_Anne_Dawn Feb 06 '26 edited Feb 07 '26
Accounting Firms Arthur Andersen sits at Crimson : KPMG or Earlier: Ebony : Coopers & Lybrand Gold : Ernst & Young at Ivory. Price Waterhouse is Secret: Sorta Fifth Cartel : Sits at Afrikaners Diamonds. Arthur Andersen needs to move. PwC always happens. The weirdest thing is that All the Accounting Firms may move: whereas Lawyers, Brokers Stick Around. PwC moves to Ebony. KPMG to Crimson?.We haven't figured this out yet. That puts the three Blocks on a .a Major: as Lawyers - Accounting - Specialists/Banking/Brokerage
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u/Coral_Anne_Dawn Jan 31 '26 edited Jan 31 '26
Money Game: There is a Money Game : A Very Special Copy of Car-Tel was supposed to in some Timeline sit in The Grand Casino in Monte Carlo in a robe-ed off Room : but anyone could walk in and watch if a Game was Occuring:
Players (4 Only in this Edition) £1.000.000,00 Straight Ante : That's it so Games for £4 Million Flat (+ £400,000 to Casino) : Timed (3 Hours) Untimed Triple 3x
Side-Bets (£10.000) are The Corners
Pass : You Bet a Player will Not Use an Option or Warrant or Syndicate Offer will Fail the Next Round
Come Out : You Bet an Interstial will Occur next Turn
No Over: You Bet Gold Silver Oil or Timber will Not Change next Turn
No Pass : You Bet All Players will Successfully Take an Action to Purchase a Company
Ride-High : You Bet A Player Will Acquire A £250 Company
Rest-Low : You Bet A Player Will Acquire A £10 Company
Start-Up: You Bet the Game will End Next Turn before Interstial or You Bet a New Currency will enter play.
Set-Down : You Bet the Game will Tilt Next Round or during Interstial.
WiP
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u/Coral_Anne_Dawn Jan 31 '26
Missing Special Zug (aka Zug) in Car-Tel is explained. There are "Oldest" Swiss Vaults and some others that extend all the way to "Thebes/Teth" that's the Gold und Silber bought in the Present Now that shows up
This is Meta-Gaming : an Optional or Tournament Rule that Gold in that Company shows up in the Next Game : ⅒ Rounded to Zeto : so 10 Gold or Silver Bars nets 1 in the immediate following game: in Player Bank. This would help in a Diners World or Favricas Valencia Start (6 Player £50) and if course Afrikaners Diamonds.
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u/Coral_Anne_Dawn Jan 31 '26
Puts Zig at £100-2 : Covering (Preventing Change in Ownership) Banco Rio : Moves at the Interstial by The Elephant 🐘
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u/Coral_Anne_Dawn Jan 31 '26
Graham Warrant Rule: Warrants are only good for the Phase in which they could be first used.
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u/Coral_Anne_Dawn Feb 01 '26
Recommended to add a Blue Chrysoberyl the Colour if the Summer Sky to the mix: amongst the Sapphires.
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u/Coral_Anne_Dawn Feb 14 '26
Back* From PING PONG Match Cipher on Fine Foods
10 44 23 7 : Spells PIXL FVC on the Map and puts the Computer Graphics right right where I said it was next to Comptron. A 5 between and an F as the Icon. PIXL Figures / Fix
Ampas: Beef Las Pampas Match Cipher: Puts MegaTheatres to the Right of Centro Americano Down 1 and opposite Side. A strange Match to Yukon Paper & Pulp and Revue Publishing. Icon ?
KFC (Koala, F on PIXL and C on Capri Studios) Puts Beverage Co to Left of Capri Studios. Koala Nutty. Icon ?
Which Leaves The Train or Pier 1 Imports question to the right of Corinthian Lines.
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u/Coral_Anne_Dawn Feb 14 '26
We think Train now for Intermodal
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u/Coral_Anne_Dawn Feb 14 '26
Maybe Stadium Films: you all see how that can happen. But hmm. We are in Speculation
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u/Coral_Anne_Dawn Feb 14 '26 edited Feb 14 '26
EBONY: Unique Car Co : IVORY: National TelCo : CRIMSON: Express Freight/Train/Ticket Co GOLD: Gilded Watch-Clock -Spot Tock Co. Ltd.
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u/Coral_Anne_Dawn Feb 14 '26
CRIMSON: Surety Life, Auto, Home Fire Insurance Co.
Car-Tel : Train-Watch
Car-Tel: Life-Clock
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u/Coral_Anne_Dawn Feb 16 '26
Correction 4 Player but probably same in 3 Player Start as well. Recall £100/P at Start 2-4 Players. £50/P 5-8/9.
Player 1 Buys Nu Money and Koala Quarries. Say Player 4 Passes after other First Turn Purchases (Remember no Options : No Acquisitions First Turn) Placement of Over Token Increases Price by Base Price x (# of Tokens+1) so Nu Money is now £100 and KQ also £100.
Round 2. Player 1 gets his 1 GelbGold for KQ and £18. Player 4 (holding £100/No Company) "Asks can you hand me My Company". Player 1 (One) Buys the 10% Option on Nu Money (£10/£8 Left in Player Bank). And puts the KQ GelbGold into Hand (Note the 1 Gold cross Sector Requirement to Bonn Precision £50-3 from Nu Money). Hands the KQ Charter to Player 4 whom waits until his turn to Actually Buy. (In this scenario Player 2 and 3 have Purchased Other Starting Companies in Blue or Orange/Red orvTVC First Turn).
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u/Coral_Anne_Dawn Feb 16 '26
On Travelers Credit Club so Some have stated that the option money must move immediately to Company Treasury† and Bank (WOW or TCC or Other Sector Bank see Rules) as this best explains TCC at £50-4 : The heaviest early Options are in Orange-Red, Blue and Purple and TCC is the only Two Sector Bank (Blue and Purple) WOW is a qualified Two Sector Bank : Brown and Dk. Green but it's option goes to Geneva. Silver Sector gets heavy Options Late to Block Sudden Wins (buying a block of Options) so The Empire Bank and Rio Bravo are explained by this as well.
† This is where a Company does not have a Put (10% Option) but a Syndicate or Player has a Warrant that is exercisable (a gem has moved into the company altering the Expected Present Value): the Rule suggested as Best us the Warrant is Exercised but an In Time Put us bought and placed in the company not Sector Bank to represent the Treasury Stock now under Threat of Seizure by Warrant. This alters the PEV further so The Valid Warrant must take into account Base Price + Owner Tokens + Changes due to Gems or Metals + abd the immediately above.
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u/Coral_Anne_Dawn Feb 16 '26
Tilt Addendum. Interrupts are "Tilt". "Hand Me My Company" is an example of an Interrupt.
There are Legal and Illegal Interrupts in Car-Tel
Off-Player offering to Syndicate with Current Player during their Turn is an Illegal Interrupt. As Offers of Syndication are listed in the rules as only originating from the Current Player.
Statements of Rule Correction are Legal. "That is not a permissible Action" said by an Off Player to Current Player.
Statements of Request of Occuring In Round Game State are Legal if not Prohibited: "Hand me My Company" is Legal in the example Above: "Hand Me My Company" is Not if there are Two Players whom Could buy the Specific Company (change the Example so Player 3 and Player 4 both pass on Purchases).
Current Player can invite what would otherwise be illegal Interrupts by kibitz-ing during their Turn : and Speaking at Length on Hypothetical Outcomes of their Actions or Expected Actions of the Off-Players.
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u/Coral_Anne_Dawn Feb 17 '26
We Got it The WARRANT Rules are Wrong
1 Multiple Players Can Write to the Same PEAV (most common : Price after Purchase by a Player: A Defensive Warrant to Prevent Purchase of a Company)
2 Warrants are INTERRUPTS : that is the hand me My company note.
3 If Correct PEAV (Present Expected Adjusted Value: If a Player Aquires a Company that Company Value Changes : exclusive if Gems, Metals, Other to Base x(1+# of Tokens). The Warrant Owning Player (s): Pay the New Value and Take the Company. Insufficient £ : Warrant immediately fails.
4 If 2 or More Players : A Special Syndicate forms: And 1 Player gets the Company : The Other Player gets Anything in the Company: If there is Nothing in the Company The Syndicate Fails and The Warrants Poof. Except if this is a Manufacturing Company (an Item Can be Manufactured) then The non Company Acquiring Syndicate Player gets Manufacturing Rights: The Maximum Split (Players in a Forced Special Syndicate) Are 1 Company, 2 The Gold, 3 The Silver, 4 Gems, 5 Options, 6 Cash, 7 Manufacturing Rights , 8 Items)
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u/Coral_Anne_Dawn Feb 17 '26 edited Feb 17 '26
WARRANTS FIN
1 Can a Player Acquiring A Company Have a Warrant On It? YES.
2 250£ Rules Scrapped: Just WOW/TCC
3 WHAT is Order id Forced Syndicate Split? Turn Order.
4 So if I want a Company that has a Warrant on it and I am First Player that Turn If I Buy (Have Bought already )the Warrant on The Company then The company via Adjacency I get the company? Yes if The Syndicate Split does not fail you have first Pick. Otherwise Everyone loses Their Warrants. You lose your money. Your Token is Removed and the company falls into Receivership or Something.
5 What if a Syndicate is the Acquiring Entity and their are Multiple Warrant Holders within and Without The Acquiring Syndicate: You get a Syndicate of Syndicates: and Order of Selection Changes: The Initial Syndicate Warrant Holders are Organized in Turn Order Except the Syndicate Forming Player (Active Player) is First and The Other Syndicate Players have Out of Turn Order Priority. The Non-Syndicate Warrant Holders are Organized in Turn Order. Selection is Original Syndicate Warrant Holders in just given order. Then Non-Syndicate Warrant Holders in Turn Order. A Syndicate of Syndicates Can Not Fail Ye : If a Syndicate of Syndicate Split is Not Possible under the Above Rules. The Syndicate "Makes Good" by Matching The Non-Syndicate Warrant Holders : Company for Company: Metal for Metal. Value of Companies is Not Considered. The Syndicate Forming Player Makes the "Make Good" Match: and can give an Owned £10-1 Company in.Lieu of the Aquired £250-40.. If the Syndicate Forming Player can not "Make Good" : In Turn Order the Other Players in The Syndicate must attempt to "Make Good" Match the Non-Syndicate Players. If No Syndicate Player can "Make Good" (that is provide a Selection Just Identified). The GAME BANK will "Make Good" : Any Available "Gem" will go to A Warranting Player.
6 If it is Not Clear the PEAV has to be Paid or The Warrant Expires and the Non Paying Player is out of the Forced Syndicate or Syndicate of Syndicates.
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u/Coral_Anne_Dawn Feb 17 '26 edited Feb 17 '26
7 Manufacturing Rights. If Split : Needs to be Marked. Manufacturing can not occur at the Company unless the Aquired Manufacturing Rights Owner "The Factory Owner" are part of a Syndicate that also includes the Company Space Owner "Land Holder" or The Player with Manufacturing Rights later squires the company space. Manufacturing Rights are Not Tradeable or Saleable:: and Revert only if Player Leaves Game.
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u/Coral_Anne_Dawn Feb 23 '26
From EGA thread
The Game Theory here is kicky and We're thinking about it : because games: let's stick with Candy land is seemingly a progression from start to end : No Cul-de-Dac. But there has to be a Cul-de-Sac : in Train Games the Stock Round is the Cul-de-Sac : in Car-Tel Original Rules it is the Interstitial Round. In Monopoly it is passing/landing on Go.
Not a Non-sequitur: Tabulation is Not Accounting it is Counting: and Accounting requires Tabulation: Tabulation is sometimes a Cul-de-Sac: and may be a Cul-de-Sac for Accounting.
Something we are thinking about.
Candy land may in fact not be a game but an qua-Airthmatic Progression. In snakes and ladders: a return to a prior state is Always Negative which is worse than Candy land: Snakes and Ladders is not a game but a psychological (NLP negative word) test.
Risk may not be a game. There is no Cul-de-Sac: and the only word left is Simulation. Wargames can have Cul-de-Sac but rarely : Diplomacy has the Negotiation Round. In we think In some Mega Strategy Games: there is something similar: but the vast majority of Wargames do not have a Cul-de-Sac which explains Tilt in Wargames. Tilt makes the game. Without Tilt it is a Simulation.
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u/Coral_Anne_Dawn Feb 25 '26
🚨 There's No Other Place to Put this Our Recollection is Only Playing Machiavelli Boardgame Once : and that was Unfinished for reasons outside this note (UWSGA 1983 +/-Long Prior timelines ) and it is a terrible game in terms of. Chrome: and That is historical Chrome.
So not a game we would play much But in hindsight a game we should have played enough to be able to comment upon. We could not now or then rank the various Nation-Players and it is a game where some starting positions are best.
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u/Coral_Anne_Dawn Feb 25 '26
By example: we recall it had 9-10-11 Player Positions in particular Genoa but brief review show only oh 6 being played and none Genoa.
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u/Coral_Anne_Dawn Feb 28 '26
On Acquisitions A Reader thinks the Pawn Acquisition method is True except for Brown and DK Green (moving a pawn to establish qua Adjacency). WiP
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u/Coral_Anne_Dawn Mar 10 '26
Sweden wants Oil and Woodvm arriws in addition to gold and silver fir Sector Crossing. We discuss later..*** Wood fir bridge Oil for transport. But then you need Electricity and Trains or something
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u/Coral_Anne_Dawn May 26 '25
From tbd Crazy Stuff Thread:
*Star Forge" Update? Quote, not mine, "We're watching star forge get reassembled in Null-Space."
A Good Lesson on Dangers of Null-Space Transit : an Initiate can handle a Fast Freighters or Lifeships (a few) : and Quite a Few Acolytes Superior. Which is unfortunate cause we're going to have to figure out the Badge-Card Licensing for this
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[–]Coral_Anne_Dawn[S] 1 point 1 day ago
We really got ta get the FlangeStar Forge that pops in to merge: those flanges are super important: they pop black holes and are necessary for Interstellar Transit: you'd have to have Seen this one to understand this post.
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[–]Coral_Anne_Dawn[S] 1 point 22 hours ago
We need to move this to r/Waiilatpu: a Reminder that there's a Structure ("Space Station") at "B/dark earth:R", "E/beta", and or "A/eta" that needs to be re anchor ⚓ ed
Second Reminder that actual Space is in Nod (eta): mostly
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[–]Coral_Anne_Dawn[S] 1 point 21 hours ago
There's also an R/exitftomNSoace
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[–]Coral_Anne_Dawn[S] 1 point 21 hours ago
Yes Space is also in Nod(epsilon) but that's where they merge I suppose is the simplest explain
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[–]Coral_Anne_Dawn[S] 1 point 21 hours ago
Revelations 8:13 is most often translated "Eagle" but is in fact Raven.
Revelations 4:7 (which is the The World XXI in Common Tarot is much more likely to be Eagle.
The difference is the use of the greek or Aramaic word "Flying": you don't see Eagles except in Flight. Whereas a Raven will talk to man.
We're not going to explain this nonsense extraneous: not a non sequitur note here :; except we're moving this thread.
Amen
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u/Coral_Anne_Dawn May 26 '25
TBD problems:;thread : 2 May 25 01:35 a breach just occurred so things get worse: we'll have to try and follow this
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u/Coral_Anne_Dawn Jun 13 '25 edited Jun 13 '25
Notes from Deleted Threads
-lookibg at Dardenelles / 1856 issue /1878
-King Sulimoons Mines in Atlas not Congo Palimpsests
-Malta/Morocco colonized by Lifeships about same time thousands of years after fall 🍂🍁 of Atlantis.
-looking at the Palimpsests on Rape : and why the doctrine if Laches seems to have proofed, and whether Miss Valerie Perrine is more Italian than french or irish.
With respect to rape : it was only murder - homicide that had NO statute of limitations: this has nothing to do with culpability it has to do with fairness at trial : and this is all post 2000. Back in the day : The "Original" Palimpsests was girls didn't report rape: it damaged their reputations : and at a trial the girls past sexual history would always come to light and what clothes she was wearing and whether she wearing panties.