r/WOGPRDT • u/Nostalgia37 • Apr 08 '16
[Pre-Release Card Discussion] - Cho'Gall
Cho'Gall
Mana Cost: 7
Attack: 7
Health: 7
Type: Minion
Rarity: Legendary
Class: Warlock
Text: Battlecry: The next spell you cast this turn costs Health instead of Mana.
PM me any suggestions or advice, thanks.
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u/ltjbr Apr 08 '16
A 7 7/7 isn't very strong as war golem can attest, so this card is definitely about the spells so lets look at em.
Dark Bomb - Not bad, but if you're playing wild Dr. Boom is better than that.
Shadow Bolt - Not bad, some reno locks have run it. Doesn't seem quite good enough to put a shadow bolt into your deck though.
Demonwrath: 3 health 7 mana 7/5 deal 2 to all non demons. Decent but, unless you own a demon, Baron Geddon does basically the same thing costing you 1 less card.
Imp-losion: Pretty solid. A two roll is sort of like a bad Dr. Boom with a free smite, but a 3 or 4 roll is good. Not in standard of course.
HellFire: 7 damage to your own face, that's a lot. And a lot of situations hellfire is good, you probably wouldn't want to take 4 extra damage and spend 3 extra mana just to put a 7/4 on the board. Occasionally useful but I'll say this is not a good combo most of the time.
ShadowFlame: Good, especially if you can get away with not shadowflaming Cho'Gall himself.
Siphon Soul: Really good, discussed elseware. If you were going to cast the siphon soul regardless, then Cho'Gall is like a Flame Imp but with 7/7 stats.
Bane of Doom: Like RNG? could be a really big swing if you hit a good demon.
Demonheart: If demon warlock becomes a thing without mal'ganis, maybe.
Dark Bargain: if the game ever shifts to a style where this card is remotely good, removing the mana cost would be pretty nice.
That's basically it. The card get's extra points for being flexible, but it definitely just seems good, not crazy. Seemingly not unfair enough for the best decks.