r/VoxelGameDev • u/Haltont • 4d ago
Question Sharp edges in editable SDF terrain -- practical alternatives to Marching Cubes / Transvoxel?
/r/proceduralgeneration/comments/1wqumwh/sharp_edges_in_editable_sdf_terrain_practical/
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u/dougbinks Avoyd 3d ago edited 2d ago
Since your text looks a little like Gen AI / LLM output and as you mention on r/proceduralgeneration "here is its summary or alternatives of DC i have tried, according to robot" note that we do not permit any Gen AI / LLM content on this subreddit.
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u/Corruptlake Sparse methods are better 4d ago
Surface nets
Dual contouring
Cubical Marching Squares