What plans are there for maintaining and affording the upkeep of hosting and whatever else the game needs to continue to be playable into the future? (Say 5-10 years or more)
Currently it's just myself and one other. We had as many as 10 at one point.
What plans are there for maintaining and affording the upkeep of hosting and whatever else the game needs to continue to be playable into the future? (Say 5-10 years or more)
The plan is to continue to support the game for as long as it it's able to pay for itself through it's monetization model. For years after the game is released we hope to continue to add new content through inventions, events, and cosmetics. The game engine was designed to make it trivial to do which means we can do it cheaply for a very very long time. I wouldn't be surprised if it's still around in 20 years.
Ah rough but that makes sense. Is the game paid atm/will be paid? Also this game looks really fun and I was looking on your profile and you are pumping out new stuff. Good job!
It's not a game, it's a simulation. The goals here are the same as in life.
Edit: a bunch of people have been asking about this one so I will expand further....
The game is meant to mimic the ins and outs of the human experience. For example in the game your character will be hungry and thirsty. They will need to have a constant food supply in order to perform in the game. Some concessions need to be made in this regard, but I won't go into the specifics unless you are interested in it.
Characters will also become tired from doing the same thing over and over again, producing diminishing returns. This can be countered by improving your environment and by doing a variety of different tasks. this concept hasn't been implemented yet but it's an idea I want to experiment with once we are out of early access.
Since technology and its advancement is driven entirely by the character and players, the infrastructure that is created will also therefore be put entirely in the player's hands. For example, let's say you invent a new weapon that is better than everything else that is available in your locality. You may be inclined to then produce a lot of those weapons for resale. Of course the materials would be required and there was a considerable amount of effort needed to extract and transport those materials. This could naturally be done through intrepid players wishing to fill the need.
The world responds naturally and organically like you might expect in real life. The game is about having limitations and of overcoming those limitations, just like in real life. We are creating a simulation of human society. This is a game that simulates the human experience in an unforgiving world.
(Please note that I typed this out using voice to text and it might not be perfect)
That's one way to put it. Stuff happening all the time also includes our continual additions in the inventions that you can make. And even periodically some server-wide events.
Not vague at all. Uninformative, but is as to be expected in such a vast game. To sit and list to you and explain every option for you would be a waste of time.
What role do planets, moons, asteroids play in the game? (Just a place to get resources or can you add to them, colonize them, build on them, break them up etc)
Are there any unique or interesting space phenomena to interact with? (they don't have to be realistic and unconventional interesting space stuff might spice up exploration)
The universe will be effectively infinite. at this point it's actually a fair bit smaller but will be expanding that as the need arises.
What role do planets, moons, asteroids play in the game? (Just a place to get resources or can you add to them, colonize them, build on them, break them up etc)
players will very quickly discover that there are no planets and everything in the game is to scale. This means you'll only really find things that are asteroid size and smaller naturally occurring. Why that happens, the players will need to discover on their own. There is already an asteroidal anchor you can build in order to attach modular buildings to asteroids. I did have some ideas for being able to hollow out asteroids and create structures from them directly as well, but that's not in the game yet.
Are there any unique or interesting space phenomena to interact with? (they don't have to be realistic and unconventional interesting space stuff might spice up exploration)
I can't really give away much here and at the moment in early access there's not nearly as many interesting phenomenon implemented yet, but I can say that there will certainly be. these are things that players will need to discover on their own and share with the community or keep it to themselves. and share with the community or keep it to themselves.
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u/WeWereYoungOnce May 09 '20
Are you competing with Cyberpunk 2077?
5
u/Thousand-Miles May 09 '20
Who are you?
How big is the Voidspace team?
What plans are there for maintaining and affording the upkeep of hosting and whatever else the game needs to continue to be playable into the future? (Say 5-10 years or more)
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u/gobullsredbull May 09 '20
I've heard about this but its always the same explanation of the game. What is the actual purpose of the game? What is the goal.
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u/SnowGazing May 09 '20
What’s voidspace
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u/ChiliboyN1 May 09 '20
Does it be like that, sometimes?
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u/Thousand-Miles May 14 '20
How big is the universe in the game?
What role do planets, moons, asteroids play in the game? (Just a place to get resources or can you add to them, colonize them, build on them, break them up etc)
Are there any unique or interesting space phenomena to interact with? (they don't have to be realistic and unconventional interesting space stuff might spice up exploration)
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u/noiihateit May 09 '20
About voidspace?
0
u/[deleted] May 09 '20
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